From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-July/000518.html | 72 +++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 pipermail/nel/2001-July/000518.html (limited to 'pipermail/nel/2001-July/000518.html') diff --git a/pipermail/nel/2001-July/000518.html b/pipermail/nel/2001-July/000518.html new file mode 100644 index 00000000..561c12f3 --- /dev/null +++ b/pipermail/nel/2001-July/000518.html @@ -0,0 +1,72 @@ + + + + [Nel] Snowball 2.0? + + + + + + +

[Nel] Snowball 2.0?

+ Tony Hoyt + ahoyt@packetport.com
+ Thu, 19 Jul 2001 09:43:46 -0400 +

+
+ +
Vianney Lecroart wrote: 
+
+  I've read some of the logs to this newsgroup so I knew about the
+issues with the current SnowBall.  I would like to give NEL a try but I
+was hopeing a more full version example would help me more :-) But yes,
+i'll look at the tutorials some more to see how this sdk works.
+
+> The NeL library user interface changes often because we have not fix it. We
+> plan to fix the NeL interface before the end of this year. But the current
+> user interface doesn't change often anyway.
+
+  I'm a little confused here.  Basicly what I want to know is, if I
+write code for nel now, how strong is the possablity of me having to
+re-write that code to take into the count of changes in function
+definitions?  now i know the code must evolve and change, but if I start
+writing an application with the sdk, and every two months i need to make
+major revisions to keep up with the latest and greatest, I may pause
+some before starting development.  How possable is it to see a lock on
+the headers?
+ 
+> I leave Cyril Corvazier (lead 3d programer) to answer to this :)
+
+  Also, anyone hear about this new technology Verant Interactive is
+going to be using for EQ1.5? (ie, the upcomeing expansion)  I hear it's
+supposed to help make online games work a hell of a lot faster.  But
+what is it?
+
+  Tony
+
+
+ + +
+

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