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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Snowball 2.0?</TITLE>
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+ <H1>[Nel] Snowball 2.0?</H1>
+ <B>Vianney Lecroart</B>
+ <A HREF="mailto:lecroart%40nevrax.com"
+ TITLE="[Nel] Snowball 2.0?">lecroart@nevrax.com</A><BR>
+ <I>Thu, 19 Jul 2001 15:14:50 +0200</I>
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+<PRE>Hello Tony,
+
+&gt;<i> I'm curious as to the progress of SnowBall and it's compatability with
+</I>&gt;<i> the latest version of nel.
+</I>
+The Snowball is out of date. It doesn't compile with NeL since we change lot
+of things in the user interface. We (Cedric Valignat, Benjamin Legros and I)
+work on the new snowball called Snowballs2. In this version, we rewrite
+everything from scratch (except lens flare and radar) with the current NeL
+interface. There's a simple (14 cpp files) client explain how to use NeL.
+It uses lot of stuffs from NeL like Particule system, Animation, Skeleton,
+Skinning, Landscape, Collision, Network, etc...
+So it will be a good tutorial or starting point to use NeL.
+We plan to release it soon (before the end of the next week) and we actually
+work on the server side and 3d datas integration.
+
+&gt;<i> Has the team stableized things in the
+</I>&gt;<i> interface to a point where a new version could be done or should we see
+</I>&gt;<i> more inteface re-defineing changes in the future that could strongly
+</I>&gt;<i> affect any projects desired to be based off of it?
+</I>
+The NeL library user interface changes often because we have not fix it. We
+plan to fix the NeL interface before the end of this year. But the current
+user interface doesn't change often anyway.
+
+&gt;<i> Also, how's the progress on the 3d rendering engine? At home I have a
+</I>&gt;<i> p3 800 but only a tnt2 ultra video card with 32mb ram. Will nel
+</I>&gt;<i> eventually be developed to support that weak a model of graphics card?
+</I>
+&gt;<i> At least there should be some options of disableing a lot of 'special
+</I>&gt;<i> affects' to help speed up the game in question. And we all know that it
+</I>&gt;<i> should be able to deal with 100 active actors on screen at one time.
+</I>&gt;<i> (Stress test) But how possable does that look in the near future?
+</I>
+I leave Cyril Corvazier (lead 3d programer) to answer to this :)
+
+Vianney Lecroart
+---
+lead network programmer / nevrax.com
+icq#: 6870415
+homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A>
+www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++&gt;+$ E+&gt;- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
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+
+
+
+</pre>
+
+
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