From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-July/000517.html | 91 +++++++++++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 pipermail/nel/2001-July/000517.html (limited to 'pipermail/nel/2001-July/000517.html') diff --git a/pipermail/nel/2001-July/000517.html b/pipermail/nel/2001-July/000517.html new file mode 100644 index 00000000..85413bdf --- /dev/null +++ b/pipermail/nel/2001-July/000517.html @@ -0,0 +1,91 @@ + + + + [Nel] Snowball 2.0? + + + + + + +

[Nel] Snowball 2.0?

+ Vianney Lecroart + lecroart@nevrax.com
+ Thu, 19 Jul 2001 15:14:50 +0200 +

+
+ +
Hello Tony,
+
+> I'm curious as to the progress of SnowBall and it's compatability with
+> the latest version of nel.
+
+The Snowball is out of date. It doesn't compile with NeL since we change lot
+of things in the user interface. We (Cedric Valignat, Benjamin Legros and I)
+work on the new snowball called Snowballs2. In this version, we rewrite
+everything from scratch (except lens flare and radar) with the current NeL
+interface. There's a simple (14 cpp files) client explain how to use NeL.
+It uses lot of stuffs from NeL like Particule system, Animation, Skeleton,
+Skinning, Landscape, Collision, Network, etc...
+So it will be a good tutorial or starting point to use NeL.
+We plan to release it soon (before the end of the next week) and we actually
+work on the server side and 3d datas integration.
+
+> Has the team stableized things in the
+> interface to a point where a new version could be done or should we see
+> more inteface re-defineing changes in the future that could strongly
+> affect any projects desired to be based off of it?
+
+The NeL library user interface changes often because we have not fix it. We
+plan to fix the NeL interface before the end of this year. But the current
+user interface doesn't change often anyway.
+
+>   Also, how's the progress on the 3d rendering engine?  At home I have a
+> p3 800 but only a tnt2 ultra video card with 32mb ram.  Will nel
+> eventually be developed to support that weak a model of graphics card?
+
+> At least there should be some options of disableing a lot of 'special
+> affects' to help speed up the game in question.  And we all know that it
+> should be able to deal with 100 active actors on screen at one time.
+> (Stress test)  But how possable does that look in the near future?
+
+I leave Cyril Corvazier (lead 3d programer) to answer to this :)
+
+Vianney Lecroart
+---
+lead network programmer / nevrax.com
+icq#: 6870415
+homepage: http://ace.planet-d.net
+www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
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