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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> Re[2]: [Nel] File formats+other stuff</TITLE>
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+ <H1>Re[2]: [Nel] File formats+other stuff</H1>
+ <B>Robert Bjarnason</B>
+ <A HREF="mailto:robofly%40in-orbit.net"
+ TITLE="Re[2]: [Nel] File formats+other stuff">robofly@in-orbit.net</A><BR>
+ <I>Sat, 13 Jan 2001 20:49:54 -0800</I>
+ <P><UL>
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+<PRE>Hi Vianney,
+
+VC&gt; okay, next is the content of our current config file, hope it s what you
+VC&gt; wanted:
+
+Thanks :) I like the way you have the config files
+created automaticly, I just hadn't looked in the
+right place...
+
+VC&gt; Don't forget that it's a quite young project
+VC&gt; and we need time to give some examples and stuff.
+VC&gt; We are currently working on a small sample world to give the community
+VC&gt; something to kick around and showcase what NeL can do.
+VC&gt; We'll release it next week so please be a little patient.
+VC&gt; Of course this example will have nothing to do with our final game.
+VC&gt; Its main use is to help us to test our library and test our team production
+VC&gt; pipelines.
+
+I appolagice for my tone of voice before, I really
+appricate your effort and think your doing a great
+job.
+
+VC&gt; Great! The only potential problem could be for exporting datas.
+VC&gt; But it would be neat if you wrote an export pluggin for Maya,
+VC&gt; and we'd love to have another example of a program using NeL.
+
+We've already started to work on a plugin, written in MEL Script,
+using info gathered from the source code distribution.
+Do you have any formal documents on the different fileformats?
+
+Warm regards,
+Robert
+
+
+
+</pre>
+
+
+
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