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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-January/000118.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-January/000118.html b/pipermail/nel/2001-January/000118.html new file mode 100644 index 00000000..51d29661 --- /dev/null +++ b/pipermail/nel/2001-January/000118.html @@ -0,0 +1,83 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> Re[2]: [Nel] File formats+other stuff</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:robofly%40in-orbit.net"> + <LINK REL="Previous" HREF="000117.html"> + <LINK REL="Next" HREF="000119.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>Re[2]: [Nel] File formats+other stuff</H1> + <B>Robert Bjarnason</B> + <A HREF="mailto:robofly%40in-orbit.net" + TITLE="Re[2]: [Nel] File formats+other stuff">robofly@in-orbit.net</A><BR> + <I>Sat, 13 Jan 2001 20:49:54 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000117.html">[Nel] mesa3D</A></li> + <LI> Next message: <A HREF="000119.html">[Nel] Maya plugin issues</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#118">[ date ]</a> + <a href="thread.html#118">[ thread ]</a> + <a href="subject.html#118">[ subject ]</a> + <a href="author.html#118">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Vianney, + +VC> okay, next is the content of our current config file, hope it s what you +VC> wanted: + +Thanks :) I like the way you have the config files +created automaticly, I just hadn't looked in the +right place... + +VC> Don't forget that it's a quite young project +VC> and we need time to give some examples and stuff. +VC> We are currently working on a small sample world to give the community +VC> something to kick around and showcase what NeL can do. +VC> We'll release it next week so please be a little patient. +VC> Of course this example will have nothing to do with our final game. +VC> Its main use is to help us to test our library and test our team production +VC> pipelines. + +I appolagice for my tone of voice before, I really +appricate your effort and think your doing a great +job. + +VC> Great! The only potential problem could be for exporting datas. +VC> But it would be neat if you wrote an export pluggin for Maya, +VC> and we'd love to have another example of a program using NeL. + +We've already started to work on a plugin, written in MEL Script, +using info gathered from the source code distribution. +Do you have any formal documents on the different fileformats? + +Warm regards, +Robert + + + +</pre> + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000117.html">[Nel] mesa3D</A></li> + <LI> Next message: <A HREF="000119.html">[Nel] Maya plugin issues</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#118">[ date ]</a> + <a href="thread.html#118">[ thread ]</a> + <a href="subject.html#118">[ subject ]</a> + <a href="author.html#118">[ author ]</a> + </LI> + </UL> +</body></html> |