From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-January/000118.html | 83 ++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 pipermail/nel/2001-January/000118.html (limited to 'pipermail/nel/2001-January/000118.html') diff --git a/pipermail/nel/2001-January/000118.html b/pipermail/nel/2001-January/000118.html new file mode 100644 index 00000000..51d29661 --- /dev/null +++ b/pipermail/nel/2001-January/000118.html @@ -0,0 +1,83 @@ + + + + Re[2]: [Nel] File formats+other stuff + + + + + + +

Re[2]: [Nel] File formats+other stuff

+ Robert Bjarnason + robofly@in-orbit.net
+ Sat, 13 Jan 2001 20:49:54 -0800 +

+
+ +
Hi Vianney,
+
+VC> okay, next is the content of our current config file, hope it s what you
+VC> wanted:
+
+Thanks :)  I like the way you have the config files
+created automaticly, I just hadn't looked in the
+right place...
+
+VC> Don't forget that it's a quite young project
+VC> and we need time to give some examples and stuff.
+VC> We are currently working on a small sample world to give the community
+VC> something to kick around and showcase what NeL can do.
+VC> We'll release it next week so please be a little patient.
+VC> Of course this example will have nothing to do with our final game.
+VC> Its main use is to help us to test our library and test our team production
+VC> pipelines.
+
+I appolagice for my tone of voice before, I really
+appricate your effort and think your doing a great
+job.
+
+VC> Great! The only potential problem could be for exporting datas.
+VC> But it would be neat if you wrote an export pluggin for Maya,
+VC> and we'd love to have another example of a program using NeL.
+
+We've already started to work on a plugin, written in MEL Script,
+using info gathered from the source code distribution.
+Do you have any formal documents on the different fileformats?
+
+Warm regards,
+Robert
+
+
+
+
+ + + + + + + +
+

+ -- cgit v1.2.1