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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> Re[2]: [Nel] File formats+other stuff</TITLE>
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+ <H1>Re[2]: [Nel] File formats+other stuff</H1>
+ <B>Vianney Lecroart</B>
+ <A HREF="mailto:lecroart%40nevrax.com"
+ TITLE="Re[2]: [Nel] File formats+other stuff">lecroart@nevrax.com</A><BR>
+ <I>Tue, 9 Jan 2001 18:22:42 +0100</I>
+ <P><UL>
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+<PRE>Hello Robert,
+
+&gt;<i> I just wanted it to see what initial configuration
+</I>&gt;<i> elements you were using. I wanted this to gain
+</I>&gt;<i> better understanding of the NeL platform. I had already
+</I>&gt;<i> taken a look at the link you sent me earlier and
+</I>&gt;<i> it does not reveal anything about the actual content
+</I>&gt;<i> of the config file.
+</I>
+okay, next is the content of our current config file, hope it s what you
+wanted:
+---- start of client.cfg
+// CLIENT CONFIG FILE
+
+FullScreen = 1; // 1 = yes
+Width = 800;
+Height = 600;
+Depth = 32;
+Position = { 819.269836, -738.062500, 8.277040 }; // the last position on
+the world (just for prototype)
+Heading = { 0.882310, -0.470668, 0.0 }; // the last direction of the head
+Background = { 100, 100, 255 }; // color of the background (temporary, we
+wait the sky ;)
+DataPath = &quot;\\server\gamedata\data/; // path of where the data are
+FontPath = &quot;\\server\code\fonts\arialuni.ttf; // the font used in the
+client (will change)
+LanguageIndex = 1;
+LSHost = &quot;pc38&quot;; // our login service server
+Login = &quot;foo&quot;; // my login
+Password = &quot;bar&quot;; // ... i know, it s not crypted :(
+ShardIP = &quot;192.168.1.38&quot;; // the last selected shard
+CharacterIndex = 0; // the player character (between 2 possibilities)
+---- end of client.cfg
+
+&gt;<i> Why did you decide to release NeL as an Open Source
+</I>&gt;<i> project on the Internet if there is no way to
+</I>&gt;<i> run it once compiled?
+</I>
+Don't forget that it's a quite young project
+and we need time to give some examples and stuff.
+We are currently working on a small sample world to give the community
+something to kick around and showcase what NeL can do.
+We'll release it next week so please be a little patient.
+Of course this example will have nothing to do with our final game.
+Its main use is to help us to test our library and test our team production
+pipelines.
+
+But, as you said below, you could use NeL with your own data: you don't
+*have* to wait for us to provide it !
+
+&gt;<i> We have a lot of game assets ready that we would
+</I>&gt;<i> love to test out in the NeL engine. We use mostly
+</I>&gt;<i> Maya for our content but we have a couple of 3D Max
+</I>&gt;<i> licences as well. Our content currently includes;
+</I>&gt;<i> textured characters with animations, buildings,
+</I>&gt;<i> props, height maps and landscape textures.
+</I>
+Great! The only potential problem could be for exporting datas.
+But it would be neat if you wrote an export pluggin for Maya,
+and we'd love to have another example of a program using NeL.
+
+Best regards,
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A>
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++&gt;+$ E+&gt;- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+
+</pre>
+
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