From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-January/000113.html | 116 +++++++++++++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 pipermail/nel/2001-January/000113.html (limited to 'pipermail/nel/2001-January/000113.html') diff --git a/pipermail/nel/2001-January/000113.html b/pipermail/nel/2001-January/000113.html new file mode 100644 index 00000000..77b19755 --- /dev/null +++ b/pipermail/nel/2001-January/000113.html @@ -0,0 +1,116 @@ + + + + Re[2]: [Nel] File formats+other stuff + + + + + + +

Re[2]: [Nel] File formats+other stuff

+ Vianney Lecroart + lecroart@nevrax.com
+ Tue, 9 Jan 2001 18:22:42 +0100 +

+
+ +
Hello Robert,
+
+> I just wanted it to see what initial configuration
+> elements you were using.  I wanted this to gain
+> better understanding of the NeL platform.  I had already
+> taken a look at the link you sent me earlier and
+> it does not reveal anything about the actual content
+> of the config file.
+
+okay, next is the content of our current config file, hope it s what you
+wanted:
+---- start of client.cfg
+// CLIENT CONFIG FILE
+
+FullScreen = 1;    // 1 = yes
+Width = 800;
+Height = 600;
+Depth = 32;
+Position = { 819.269836, -738.062500, 8.277040 };    // the last position on
+the world (just for prototype)
+Heading = { 0.882310, -0.470668, 0.0 };    // the last direction of the head
+Background = { 100, 100, 255 }; // color of the background (temporary, we
+wait the sky ;)
+DataPath = "\\server\gamedata\data/;    // path of where the data are
+FontPath = "\\server\code\fonts\arialuni.ttf;  // the font used in the
+client (will change)
+LanguageIndex = 1;
+LSHost = "pc38"; // our login service server
+Login = "foo"; // my login
+Password = "bar";    // ... i know, it s not crypted :(
+ShardIP = "192.168.1.38"; // the last selected shard
+CharacterIndex = 0; // the player character (between 2 possibilities)
+---- end of client.cfg
+
+> Why did you decide to release NeL as an Open Source
+> project on the Internet if there is no way to
+> run it once compiled?
+
+Don't forget that it's a quite young project
+and we need time to give some examples and stuff.
+We are currently working on a small sample world to give the community
+something to kick around and showcase what NeL can do.
+We'll release it next week so please be a little patient.
+Of course this example will have nothing to do with our final game.
+Its main use is to help us to test our library and test our team production
+pipelines.
+
+But, as you said below, you could use NeL with your own data: you don't
+*have* to wait for us to provide it !
+
+> We have a lot of game assets ready that we would
+> love to test out in the NeL engine.  We use mostly
+> Maya for our content but we have a couple of 3D Max
+> licences as well.  Our content currently includes;
+> textured characters with animations, buildings,
+> props, height maps and landscape textures.
+
+Great! The only potential problem could be for exporting datas.
+But it would be neat if you wrote an export pluggin for Maya,
+and we'd love to have another example of a program using NeL.
+
+Best regards,
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: http://ace.planet-d.net
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+
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+ + +
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