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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/pipermail/nel/2001-February/000225.html b/pipermail/nel/2001-February/000225.html new file mode 100644 index 00000000..07d13860 --- /dev/null +++ b/pipermail/nel/2001-February/000225.html @@ -0,0 +1,156 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Something I don't understand about the license agreement.</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:eagleeye%40flashmail.com"> + <LINK REL="Previous" HREF="000223.html"> + <LINK REL="Next" HREF="000224.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Something I don't understand about the license agreement.</H1> + <B>EagleEye</B> + <A HREF="mailto:eagleeye%40flashmail.com" + TITLE="[Nel] Something I don't understand about the license agreement.">eagleeye@flashmail.com</A><BR> + <I>Mon, 19 Feb 2001 19:26:46 -0600</I> + <P><UL> + <LI> Previous message: <A HREF="000223.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> Next message: <A HREF="000224.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#225">[ date ]</a> + <a href="thread.html#225">[ thread ]</a> + <a href="subject.html#225">[ subject ]</a> + <a href="author.html#225">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Well, as someone else put it in a private chat... I'm wondering "exactly +where does their code stop, and my code begin?" + +Do I get to keep the coding behind the interaction rules of my game to +myself? My skill system, and the way characters develop within the game... +the way my player housing system, and player governments system is +handled... is that mine to keep? I guess a lot of it depends on how I go +about forming those rules... and that depends on how NeL allows me to build +my world. + +I can understand sharing a new add-on, such as the ability to use DirectX 8 +with NeL... I can understand adding functionality to the core engine... that +I wouldn't mind giving up to the general masses. Heck, I don't care if I +give up the artwork! What's important to me is keeping my gameplay designs +proprietary. I don't want someone copying my game's LOGIC... because to me, +that's what will make my game innovative, and will be the main reason people +will play it. If I give that up freely, I might as well go for a different +core package. + +----- Original Message ----- +From: "Bryce Harrington" <<A HREF="mailto:bryce@neptune.net">bryce@neptune.net</A>> +To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>> +Sent: Monday, February 19, 2001 7:12 PM +Subject: Re: [Nel] Something I don't understand about the license agreement. + + +><i> If it is important to you to keep your IP closed, then you should use a +</I>><i> closed library rather than an open one. There are many other libraries +</I>><i> out there that allow for keeping stuff proprietary, and some of them are +</I>><i> quite good. Some require fees or other charges in return for use of +</I>><i> their license. +</I>><i> +</I>><i> NEL, like other open source things, operates on a share-and-share-alike +</I>><i> principle. Nevrax is being very generous in providing their code +</I>><i> openly, so you can see it and use it without having to pay any fees. +</I>><i> The one condition that they have asked in return is that you do +</I>><i> likewise. You have to decide for yourself if their price is acceptable, +</I>><i> and if so, you're bound to abide by it. If it isn't, then you should +</I>><i> use a different piece of code more to your liking (or write your own). +</I>><i> +</I>><i> NEL keeps their game _content_ (e.g., artwork) proprietary while +</I>><i> releasing their source code; perhaps you could follow that approach as +</I>><i> well. Or else you could strive to compete with other users of your +</I>><i> modified code on the basis of name recognition, performance, +</I>><i> reliability, and customer service. +</I>><i> +</I>><i> (This is community service - I'm not associated with NEL in any way, but +</I>><i> admire that they are actually making their source code Free.) +</I>><i> +</I>><i> Bryce +</I>><i> +</I>><i> On Mon, 19 Feb 2001, Jared Mark wrote: +</I>><i> +</I>><i> > I just want to make sure I understand this right... +</I>><i> > +</I>><i> > I use this source code to build the base of my game... +</I>><i> > I do all sorts of work to make my own game built around this core +</I>engine... +><i> > I then try to get people to play the game... +</I>><i> > People get the game (for free, or at least, for the cost of shipping it, +</I>but no profit can be made on that...) +><i> > I charge for the monthly service to the game, and make boat loads of +</I>money... +><i> > +</I>><i> > But then, because of the way this license reads, someone else can +</I>request the entire source code to my game, set up their own game that's +exactly like mine, and charge people to use it just like I am doing... +><i> > +</I>><i> > So if all of the above is correct... what is the point of me making my +</I>game using NeL in the first place? When someone can just steal my entire +game (not just the NeL source, but all of the "derivitive works" that are +packaged with it as a whole), and run the game service themselves... +basically, taking me out of the loop entirely. +><i> > +</I>><i> > If I'm completely off here, I appologise. I'm extremely new to the +</I>whole "open source" thing... +><i> > +</I>><i> > My main concern is that I have a bunch of gameplay concepts that I want +</I>to implement... having nothing to do with graphical quality, or any sort of +innovative programming... I have plot, and I have what I consider a "bigger +and better plan" than anything UO or EQ or AC have ever done... and this +license is basically saying that I have to give all of THAT stuff up if I +choose to use NeL as my core code? +><i> > +</I>><i> > *scratches head* +</I>><i> > +</I>><i> +</I>><i> -- +</I>><i> Bryce Harrington ~ ACME General Purpose Hacker / Designer / Rocket +</I>Scientist +><i> -------------------------------------------------------------------------- +</I>---- +><i> SBL SBIRS/Low NPOESS NGST HarrGene CivII WorldForge Eidetic Circe STAGE +</I>iMSDW +><i> bharrington @ msdw.com bryce @ neptune.net bryceharrington @ +</I>yahoo.com +><i> +</I>><i> _______________________________________________ +</I>><i> Nel mailing list +</I>><i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +</I>><i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> +</I>><i> +</I> + +</pre> + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000223.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> Next message: <A HREF="000224.html">[Nel] Something I don't understand about the license agreement.</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#225">[ date ]</a> + <a href="thread.html#225">[ thread ]</a> + <a href="subject.html#225">[ subject ]</a> + <a href="author.html#225">[ author ]</a> + </LI> + </UL> +</body></html> |