diff options
author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
---|---|---|
committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-December/000819.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
Initial commit
Diffstat (limited to '')
-rw-r--r-- | pipermail/nel/2001-December/000819.html | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/pipermail/nel/2001-December/000819.html b/pipermail/nel/2001-December/000819.html new file mode 100644 index 00000000..13b80e82 --- /dev/null +++ b/pipermail/nel/2001-December/000819.html @@ -0,0 +1,74 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] open source MMORPG and hacks/cheats question (probably off topic)</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:denisov%40darkwing.uoregon.edu"> + <LINK REL="Previous" HREF="000816.html"> + <LINK REL="Next" HREF="000820.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] open source MMORPG and hacks/cheats question (probably off topic)</H1> + <B>Alexander Denisov</B> + <A HREF="mailto:denisov%40darkwing.uoregon.edu" + TITLE="[Nel] open source MMORPG and hacks/cheats question (probably off topic)">denisov@darkwing.uoregon.edu</A><BR> + <I>Sun, 16 Dec 2001 02:29:15 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000816.html">[Nel] Gamer question (the asp hole)</A></li> + <LI> Next message: <A HREF="000820.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#819">[ date ]</a> + <a href="thread.html#819">[ thread ]</a> + <a href="subject.html#819">[ subject ]</a> + <a href="author.html#819">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi to everybody, I think this is my first time posting on the mailing list. + +I was thinking lately about GPL/open source discussion, and one question +still bothers me: hacks and cheats in MMORPG. + +I have seen a couple of times when hacks/cheats ruined great games +(and I do believe that Nevrax is doing a very good game), since online +gameplay is very sensitive to such things. + +By publishing source code of the game, isn't it like giving a "green light" +to hackers? Are there any ways +somehow to prevent (or at least try to prevent) hacks and cheats, even if +hacker +knows the source code? Can the game company keep the network part of their +game in secret +(though I don't see how, since its clearly using NeL in this case). + +I appologise if my question is completely unrelated to NeL and Nevrax game, +since all the details are kept in secret, but I think that this is very +important question. + +By the way, thanks for the great engine! (though I'm still trying to compile +it) + +Alex + + +</pre> + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000816.html">[Nel] Gamer question (the asp hole)</A></li> + <LI> Next message: <A HREF="000820.html">[Nel] open source MMORPG and hacks/cheats question (probably off topic)</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#819">[ date ]</a> + <a href="thread.html#819">[ thread ]</a> + <a href="subject.html#819">[ subject ]</a> + <a href="author.html#819">[ author ]</a> + </LI> + </UL> +</body></html> |