From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-December/000819.html | 74 +++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 pipermail/nel/2001-December/000819.html (limited to 'pipermail/nel/2001-December/000819.html') diff --git a/pipermail/nel/2001-December/000819.html b/pipermail/nel/2001-December/000819.html new file mode 100644 index 00000000..13b80e82 --- /dev/null +++ b/pipermail/nel/2001-December/000819.html @@ -0,0 +1,74 @@ + + + + [Nel] open source MMORPG and hacks/cheats question (probably off topic) + + + + + + +

[Nel] open source MMORPG and hacks/cheats question (probably off topic)

+ Alexander Denisov + denisov@darkwing.uoregon.edu
+ Sun, 16 Dec 2001 02:29:15 -0800 +

+
+ +
Hi to everybody, I think this is my first time posting on the mailing list.
+
+I was thinking lately about GPL/open source discussion, and one question
+still bothers me: hacks and cheats in MMORPG.
+
+I have seen a couple of times when hacks/cheats ruined great games
+(and I do believe that Nevrax is doing a very good game), since online
+gameplay is very sensitive to such things.
+
+By publishing source code of the game, isn't it like giving a "green light"
+to hackers? Are there any ways
+somehow to prevent (or at least try to prevent) hacks and cheats, even if
+hacker
+knows the source code? Can the game company keep the network part of their
+game in secret
+(though I don't see how, since its clearly using NeL in this case).
+
+I appologise if my question is completely unrelated to NeL and Nevrax game,
+since all the details are kept in secret, but I think that this is very
+important question.
+
+By the way, thanks for the great engine! (though I'm still trying to compile
+it)
+
+Alex
+
+
+
+ + + + + + +
+

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