diff options
author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
---|---|---|
committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-December/000788.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
Initial commit
Diffstat (limited to '')
-rw-r--r-- | pipermail/nel/2001-December/000788.html | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/pipermail/nel/2001-December/000788.html b/pipermail/nel/2001-December/000788.html new file mode 100644 index 00000000..4406639a --- /dev/null +++ b/pipermail/nel/2001-December/000788.html @@ -0,0 +1,72 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:tanis%40mediacom.it"> + <LINK REL="Previous" HREF="000787.html"> + <LINK REL="Next" HREF="000790.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Valerio Santinelli</B> + <A HREF="mailto:tanis%40mediacom.it" + TITLE="[Nel] Gamer question">tanis@mediacom.it</A><BR> + <I>Thu, 13 Dec 2001 15:08:09 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000787.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000790.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#788">[ date ]</a> + <a href="thread.html#788">[ thread ]</a> + <a href="subject.html#788">[ subject ]</a> + <a href="author.html#788">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> > The 3D engine seems to be cool but when could we try the +</I>><i> > game ? (Stupid question by a stupid gamer :) ) +</I>><i> +</I>><i> I assume your talking about the official game other then the Snowballs +</I>><i> Demo? I would be curious to know just how much more there is in the +</I>><i> Official game client compared to the Snowballs client. Now, here's a +</I>><i> question. If the Nevrax makes a game with NEL, do they have to release +</I>><i> the source or not? Does anyone who uses NEL actually have to release +</I>><i> there code as long as they don't alter the NEL code itself. +</I> +You have not got to release the source code of your game since it uses NEL. +But if you make any changes to NEL itself, then you're required to make them +public. + +-- +Valerio Santinelli +HateSeed.com Founder (<A HREF="http://www.hateseed.com">http://www.hateseed.com</A>) +In Flames Italia Webmaster (<A HREF="http://www.inflames.it">http://www.inflames.it</A>) +My Lab (<A HREF="http://tanis.hateseed.com">http://tanis.hateseed.com</A>) + + + + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000787.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000790.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#788">[ date ]</a> + <a href="thread.html#788">[ thread ]</a> + <a href="subject.html#788">[ subject ]</a> + <a href="author.html#788">[ author ]</a> + </LI> + </UL> +</body></html> |