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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</TITLE>
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+ <H1>[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs</H1>
+ <B>Vincent Caron</B>
+ <A HREF="mailto:v.caron%40zerodeux.net"
+ TITLE="[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs">v.caron@zerodeux.net</A><BR>
+ <I>12 Dec 2001 14:17:24 +0100</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>On Wed, 2001-12-12 at 13:03, <A HREF="mailto:nicolas.boulay@ifrance.com">nicolas.boulay@ifrance.com</A> wrote:
+&gt;<i> I would to know what is the position of Nel (the
+</I>&gt;<i> graphic part) compare to SDL.
+</I>
+Something like 3 abstraction levels above SDL :)
+SDL is a low-level programming framework, while NeL is rather a
+high-level toolkit for game development. I guess the Nevrax guys will
+just ask you to read the doc (at least its outline) if you want to grasp
+the idea ... <A HREF="http://www.nevrax.org/docs/">http://www.nevrax.org/docs/</A>
+
+
+
+</pre>
+
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