From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-December/000781.html | 58 +++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 pipermail/nel/2001-December/000781.html (limited to 'pipermail/nel/2001-December/000781.html') diff --git a/pipermail/nel/2001-December/000781.html b/pipermail/nel/2001-December/000781.html new file mode 100644 index 00000000..864d8380 --- /dev/null +++ b/pipermail/nel/2001-December/000781.html @@ -0,0 +1,58 @@ + + + + [Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs + + + + + + +

[Nel] Rep:Nel digest, Vol 1 #199 - 5 msgs

+ Vincent Caron + v.caron@zerodeux.net
+ 12 Dec 2001 14:17:24 +0100 +

+
+ +
On Wed, 2001-12-12 at 13:03, nicolas.boulay@ifrance.com wrote:
+> I would to know what is the position of Nel (the
+> graphic part) compare to SDL.
+
+Something like 3 abstraction levels above SDL :)
+SDL is a low-level programming framework, while NeL is rather a
+high-level toolkit for game development. I guess the Nevrax guys will
+just ask you to read the doc (at least its outline) if you want to grasp
+the idea ... http://www.nevrax.org/docs/
+
+
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