aboutsummaryrefslogtreecommitdiff
path: root/docs/nel_extensions.php
diff options
context:
space:
mode:
authorneodarz <neodarz@neodarz.net>2018-08-11 21:06:36 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 21:06:36 +0200
commit450c9e0da0fa03f2356dd4f1ba75bb5308f2ad48 (patch)
treeac81b9a3f35a1bfc8f9eaa5ce7d808b25767380e /docs/nel_extensions.php
parent10b896b342c9d1051b59840b5a03abc2a4687560 (diff)
downloadnevrax-website-self-hostable-450c9e0da0fa03f2356dd4f1ba75bb5308f2ad48.tar.xz
nevrax-website-self-hostable-450c9e0da0fa03f2356dd4f1ba75bb5308f2ad48.zip
Move old php3 extension to simple php extension
Diffstat (limited to 'docs/nel_extensions.php')
-rw-r--r--docs/nel_extensions.php238
1 files changed, 238 insertions, 0 deletions
diff --git a/docs/nel_extensions.php b/docs/nel_extensions.php
new file mode 100644
index 00000000..6130e6e9
--- /dev/null
+++ b/docs/nel_extensions.php
@@ -0,0 +1,238 @@
+<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
+<HTML>
+<HEAD>
+ <TITLE>Nevrax.org : nel_extensions</TITLE>
+ <META name="keywords" content="freesoftware,nel,newt,snowballs,richard stallman,GNU,Multi-User Online World">
+ <LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
+</HEAD>
+<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
+
+<!-- uplinks -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
+ <TR>
+ <TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ </TR>
+</TABLE>
+
+<!-- banner Nevrax -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
+ <TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax"></A></TD></TR>
+</TABLE>
+
+<!-- main table -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
+ <TR>
+ <TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+ <!------ Begin Box ------>
+ <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
+ <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
+ <TABLE cellspacing=0 cellpadding=1 border=0>
+ <tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
+<!-- <tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>-->
+ <tr><td ALIGN=middle><a class='linkbox' href="/free/" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-free.gif ALT=#></A></td><td><a class='linkbox' href="/free/" TITLE="Free Software">Free software</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/download/" TITLE="Rubrique download"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/download/" TITLE="Download">Download</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/suggest/" TITLE="Rubrique suggest"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/suggest/" TITLE="FS Suggest">FS Suggest</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="/faq/" TITLE="Rubrique suggest"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/faq/" TITLE="FAQ">FAQ</a></td></tr>
+ </TABLE>
+ </TD></TR></TABLE></TD></TR></TABLE>
+ <!------ End Box ------>
+
+
+ </TD>
+ <TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+<!-- title -->
+<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
+<A HREF="/nel_extensions"><img src="/inc/img/t_nel_extensions.gif" ALT="nel_extensions" HEIGHT=20 BORDER=0></A>
+</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
+</td></tr></table>
+
+<!-- End header -->
+
+
+<!-- NeL extentions -->
+<table width=100%><tr><td align=left><b>NeL extentions</b></td><td align=right><b></b></td></TR></TABLE>
+
+<p>This document briefly describes the different filename extensions used and/or created by Nevrax for their library. If you have any suggestion, missing extention,
+please report to <a href="mailto:lecroart@nevrax.com?Subject=extentions webpage">us</a></p>
+
+
+<!-- &nbsp;Terminology -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%>
+ <tr>
+ <td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>&nbsp;Terminology</B></TD>
+ <TD ALIGN=RIGHT> </td>
+ </tr>
+</table>
+
+<P>build_gamedata : automatic fully incremental batch process that produce final compiled data from top most working data.</p>
+<P>WK : WORKING DATA : This data is a file edited by the artists. It will not be in client final data. This data is an input data for the build_gamedata process.</p>
+<P>RT : RUNTIME DATA : This data is generated by build_gamedata. It is not edited by the artists. It will be included in client final data.</p>
+<P>WR : WORKING and RUNTIME DATA : This data is a file edited by the artists but it will be included in final data. Build_gamedata will only copy it.</p>
+<P>TP : TEMPORARY DATA : This data is produce by build_gamedata to build another kind of data. This data is not edited by the artists and not included in final data.</p>
+
+
+<!-- &nbsp;Extentions list -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%>
+ <tr>
+ <td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
+ <TD><B>&nbsp;Extentions list</B></TD>
+ <TD ALIGN=RIGHT>Last updated: August 22th 2002 </td>
+ </tr>
+</table>
+
+<p><table border="1">
+<tr>
+<th>Extension</th>
+<th>Type</th>
+<th>Comment</th>
+</tr>
+
+<tr><td>.anim</td><td>RT</td><td>
+NeL 3d animations. Contains several named animation tracks. Generated from .max files by build_gamedata.
+It is readable by NeL. Viewable in object_viewer.
+</td></tr>
+
+<tr><td>.bank</td><td>WK</td><td>
+NeL tile bank. Bank of bitmap tiles used by the landscape. Edited by the artists with tile_edit.exe.
+build_gamedata generates .smallbank with it. Only one bank file per landscape. Readable by NeL.
+</td></tr>
+
+<tr><td>.cfg</td><td>RT</td><td>
+Configuration file used by NLMISC::CConfigFile class. Used to set user parameters for NeL applications.
+</td></tr>
+
+<tr><td>.clodbank</td><td>RT</td><td>
+Character LOD bank using 3d sprit objects (quake 1 like) to be quickly draw and animated when far away.
+Generated from .max files by build_gamedata. Readable by NeL.
+</td></tr>
+
+<tr><td>.cmb</td><td>TP</td><td>
+Simple geometry dump used by build_gamedata to compute surfaces for interior collision meshes. Exported from .max files.
+Not readable by NeL.
+</td></tr>
+
+<tr><td>.dds</td><td>RT</td><td>
+Microsoft DirectDraw Surface (DDS) format is used to store textures and cubic environment maps with mipmaps. It compress textures
+in a hardware friendly format. Generated from .tga files by build_gamedata. Readable by NeL.
+<a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dx8_c/directx_cpp/Graphics/ProgrammersGuide/Appendix/DDSFileFormat/ovwDDSFileFormat.asp">More information here</a>
+</td></tr>
+
+<tr><td>.farbank</td><td>RT</td><td>
+NeL far bank. Bank of bitmap used by the landscape to map patches when far away. Generated by build_gamedata from .tga tiles and the
+bank file.
+Only one farbank file per landscape. Readable by NeL.
+</td></tr>
+
+<tr><td>.gr</td><td>RT</td><td>
+Instances of local retrievers. Used for NeL 3d collisions. Readable by NeL.
+</td></tr>
+
+<tr><td>.ig</td><td>RT</td><td>
+NeL 3d Instance Group. Contains a list of instanced stuffs in a landscape (a shape reference with a matrix) (optinal), a list of
+lights (optinal) and
+a cluster system description (optinal). It is generated by build_gamedata from .max files. Readable by NeL.
+</td></tr>
+
+<tr><td>.lr</td><td>TP</td><td>
+Temporary landscape zone surface file produced during by build_gamedata from a .tessel file. Used to build .gr and .rbank files. Not
+readable by NeL.
+</td></tr>
+
+<tr><td>.max</td><td>WK</td><td>
+3dsmax file format. Used to produce .anim, .clodbank, .cmb, .ig, .pacs_prim, .shape, .skel, .swt, .zone files. NeL can't direclty
+read it.
+build_gamedata exports those files using 3dsmax scripts and plugins.
+</td></tr>
+
+<tr><td>.pacs_prim</td><td>RT</td><td>
+Set of PACS primitive (Box or cylinder description with size, radius, height, position and PACS properties). Generated from .max
+file by build_gamedata.
+Readable by NeL.
+</td></tr>
+
+<tr><td>.ps</td><td>WK</td><td>
+NeL 3d particule system. This file is edited with object_viewer.exe.
+Readable by NeL. In fact, .ps are .shape files.
+</td></tr>
+
+<tr><td>.rbank</td><td>RT</td><td>
+Retrievers Bank. It is the bank of collision zones used by NEL::PACS.
+Generated by build_gamedata from .lr files. Readable by NeL.
+</td></tr>
+
+<tr><td>.shape</td><td>RT</td><td>
+NeL 3d object used to store a 3d mesh. It can be a simple mesh, skinned mesh, a multilod mesh, a lensflare, a remanence mesh,
+a water mesh, a particul system. Generated by build_gamedata from .max files. Readable by NeL.
+</td></tr>
+
+<tr><td>.skel</td><td>RT</td><td>
+NeL 3d skeleton description used to deform skinned shapes using .anim. Generated by build_gamedata from .max files. Readable by NeL.
+</td></tr>
+
+<tr><td>.smallbank</td><td>RT</td><td>
+Same file than .bank but some informations have been removed to get a smaller runtime file. Generated by build_gamedata. Readable by
+NeL.
+
+<tr><td>.swt</td><td>RT</td><td>
+NeL 3d file that contains weight for skeleton animation. Generated by build_gamedata from .max files. Readable by NeL.
+</td></tr>
+
+<tr><td>.tessel</td><td>TP</td><td>
+Temporary landscape zone tesselation file produced during the build_gamedata process with a .zone and its neighbors.
+Used to generate .lr files. Very Hugh zone tesselation dump. (at 0.5 meter). Not used in final data. Not readable by NeL.
+</td></tr>
+
+<tr><td>.tga</td><td>WK/RT</td><td>
+Targa Truevision Graphics bitmap file format. Edited by artists. Format RGBA 16 and 32 bits uncompressed, RGB 24 bits uncompressed
+readable by NeL. This file format is used by build_gamedata to generate .dds files. It is used to as runtime data for
+bitmap that doesn't need to be 'dds' compressed. (Like displacement tiles).
+</td></tr>
+
+<tr><td>.veget</td><td>RT</td><td>
+Vegetable file. This file is a simple mesh with only few polygons used like a blade of grass by a vegetset.
+Generated from .max files by build_gamedata.
+</td></tr>
+
+<tr><td>.vegetset</td><td>WK</td><td>
+Vegetable set file. This file describe a micro-vegetation material. It can be edited with object_viewer.exe.
+It can be assigned to a lanscape tileset (in bank file) using tile_edit.exe.
+
+<tr><td>.zone</td><td>TP</td><td>
+NeL landscape zone made of patches of 160 x 160 meters generated by build_gamedata from .max files. Used by build_gamedata to
+produce .zonew files. Readable by NeL.
+</td></tr>
+
+<tr><td>.zonew</td><td>TP</td><td>
+Same file than .zone but welding informations with neighbors has been computed by build_gamedata. Readable by NeL.
+</td></tr>
+
+<tr><td>.zonel</td><td>RT</td><td>
+Same file than zonel but lighing informations have been computed by build_gamedata. Readable by NeL.
+</td></tr>
+
+</table>
+</p>
+
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+
+</BODY>
+</HTML> \ No newline at end of file