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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>water_height_map.h</h1><a href="water__height__map_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 +00027 <font class="preprocessor">#ifndef WATER_HEIGHT_MAP_H</font> +00028 <font class="preprocessor"></font><font class="preprocessor">#define WATER_HEIGHT_MAP_H</font> +00029 <font class="preprocessor"></font> +00030 +00031 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="u__water_8h.html">nel/3d/u_water.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font> +00035 +00036 +00037 <font class="preprocessor">#include <vector></font> +00038 <font class="preprocessor">#include <string></font> +00039 +00040 +00041 +00042 +00043 <font class="keyword">namespace </font>NL3D +00044 { +00045 +00046 +00047 <font class="keyword">class </font>CWaterPoolManager; +00048 +00049 +00065 <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a300">NumWaterMap</a> = 3; <font class="comment">// number of water maps</font> +00066 +<a name="l00067"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html">00067</a> <font class="keyword">class </font>CWaterHeightMap : <font class="keyword">public</font> UWaterHeightMap +00068 { +00069 <font class="keyword">public</font>: +00070 +00074 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a0">animate</a>(<font class="keywordtype">float</font> deltaT); +00075 +00079 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a1">setSize</a>(uint32 size); +00080 +<a name="l00082"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a2">00082</a> uint32 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a2">getSize</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o18">_Size</a>; } +00083 +00085 +00091 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a3">setUserPos</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); +00092 +00093 +00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a4">getUserPos</a>(sint &<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint &<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) <font class="keyword">const</font>; +00098 +00099 +00100 +00102 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a5">perturbate</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, sint radius, <font class="keywordtype">float</font> intensity); +00103 +00106 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a5">perturbate</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos, <font class="keywordtype">float</font> strenght, <font class="keywordtype">float</font> radius) ; +00107 +00108 +00110 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a7">perturbatePoint</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> intensity); +00111 +00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a7">perturbatePoint</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos, <font class="keywordtype">float</font> strenght); +00115 +00118 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a9">getHeight</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &pos); +00119 +00120 +<a name="l00122"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a10">00122</a> <font class="keywordtype">float</font> *<a class="code" href="classNL3D_1_1CWaterHeightMap.html#a10">getPointer</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> &(<a class="code" href="classNL3D_1_1CWaterHeightMap.html#o16">_Map</a>[<a class="code" href="classNL3D_1_1CWaterHeightMap.html#o17">_CurrMap</a>][0]); } +00123 +<a name="l00125"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a11">00125</a> <font class="keywordtype">float</font> *<a class="code" href="classNL3D_1_1CWaterHeightMap.html#a11">getPrevPointer</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> &(<a class="code" href="classNL3D_1_1CWaterHeightMap.html#o16">_Map</a>[(<a class="code" href="classNL3D_1_1CWaterHeightMap.html#o17">_CurrMap</a> + (<a class="code" href="namespaceNL3D.html#a300">NumWaterMap</a> - 1)) % <a class="code" href="namespaceNL3D.html#a300">NumWaterMap</a>][0]); } +00126 +<a name="l00128"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a12">00128</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a12">getBufferRatio</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">_PropagationTime</a> != 0 ? <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o10">_PropagateEllapsedTime</a> / <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">_PropagationTime</a> : 0.f; } +00129 +00131 <font class="comment">//NLMISC::CVector2f *getGradPointer(void) { return &_Grad[0]; }</font> +00132 +00133 +<a name="l00135"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a13">00135</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a13">enableWaves</a>(<font class="keywordtype">bool</font> enabled = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o1">_WavesEnabled</a> = enabled; } +00136 +<a name="l00138"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a14">00138</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a14">areWavesEnabled</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o1">_WavesEnabled</a>; } +00139 +00147 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a15">setWaves</a>(<font class="keywordtype">float</font> intensity, <font class="keywordtype">float</font> period, uint radius, <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a392">border</a>); +00148 +<a name="l00150"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a16">00150</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a16">getWaveIntensity</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o5">_WaveIntensity</a>; } +00151 +<a name="l00153"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a17">00153</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a17">getWavePeriod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o6">_WavePeriod</a>; } +00154 +<a name="l00156"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a18">00156</a> uint32 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a18">getWaveImpulsionRadius</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o7">_WaveImpulsionRadius</a>; } +00157 +<a name="l00159"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a19">00159</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a19">getBorderWaves</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o8">_BorderWaves</a>; } +00160 +<a name="l00162"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a20">00162</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a20">setDamping</a>(<font class="keywordtype">float</font> damping) { <a class="code" href="debug_8h.html#a6">nlassert</a>(damping >= 0 && damping < 1); <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o2">_Damping</a> = damping; } +<a name="l00163"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a21">00163</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a21">getDamping</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o2">_Damping</a>; } +00164 +<a name="l00166"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a22">00166</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a22">setFilterWeight</a>(<font class="keywordtype">float</font> filterWeight) { <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o3">_FilterWeight</a> = filterWeight; } +<a name="l00167"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a23">00167</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a23">getFilterWeight</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o3">_FilterWeight</a>; } +00168 +<a name="l00170"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a24">00170</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a24">setUnitSize</a>(<font class="keywordtype">float</font> unitSize) { <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o4">_UnitSize</a> = unitSize; } +<a name="l00171"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a25">00171</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a25">getUnitSize</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o4">_UnitSize</a>; } +00172 +<a name="l00174"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#m0">00174</a> sint64 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#m0">Date</a>; +00175 +00177 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a26">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00178 +<a name="l00180"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a27">00180</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a27">setName</a>(<font class="keyword">const</font> std::string &name) { <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o0">_Name</a> = name; } +00181 +<a name="l00183"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a28">00183</a> <font class="keyword">const</font> std::string &<a class="code" href="classNL3D_1_1CWaterHeightMap.html#a28">getName</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o0">_Name</a>; } +00184 +00185 <font class="comment">// ctor (use the water pool manager instead)</font> +00186 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a29">CWaterHeightMap</a>(); +00187 <font class="comment">// dtor</font> +<a name="l00188"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a30">00188</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a30">~CWaterHeightMap</a>() {} +00189 +00191 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a31">setPropagationTime</a>(<font class="keywordtype">float</font> time); +00192 +<a name="l00194"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a32">00194</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a32">getPropagationTime</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">_PropagationTime</a>; } +00195 +00196 +00197 <font class="keyword">private</font>: +00198 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c0">animateWaves</a>(<font class="keywordtype">float</font> deltaT); +00199 +00200 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c1">updateUserPos</a>(); +00201 +00202 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c2">animatePart</a>(<font class="keywordtype">float</font> startTime, <font class="keywordtype">float</font> endTime); +00203 +00208 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c3">propagate</a>(uint startLine, uint endLine); +00209 +00210 +00212 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c4">filter</a>(uint startLine, uint endLine); +00213 +00215 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c5">swapBuffers</a>(<font class="keywordtype">float</font> deltaT); +00216 +00217 +<a name="l00218"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#l0">00218</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterHeightMap.html#l0">CWaterPoolManager</a>; +00219 +<a name="l00220"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o0">00220</a> std::string <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o0">_Name</a>; +<a name="l00221"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o1">00221</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o1">_WavesEnabled</a>; +<a name="l00222"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o2">00222</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o2">_Damping</a>; +<a name="l00223"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o3">00223</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o3">_FilterWeight</a>; +<a name="l00224"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o4">00224</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o4">_UnitSize</a>; +<a name="l00225"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o5">00225</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o5">_WaveIntensity</a>; +<a name="l00226"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o6">00226</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o6">_WavePeriod</a>; +<a name="l00227"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o7">00227</a> uint32 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o7">_WaveImpulsionRadius</a>; +<a name="l00228"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o8">00228</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o8">_BorderWaves</a>; +<a name="l00229"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o9">00229</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o9">_EmitEllapsedTime</a>; +<a name="l00230"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o10">00230</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o10">_PropagateEllapsedTime</a>; +<a name="l00231"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">00231</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">_PropagationTime</a>; <font class="comment">// the time needed to perform a propagation, this allow split the propagation computation over time.</font> +00232 +00233 +<a name="l00234"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o13">00234</a> uint <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o12">_X</a>, <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o13">_Y</a>; +<a name="l00235"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o15">00235</a> uint <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o14">_NewX</a>, <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o15">_NewY</a>; +<a name="l00236"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#u0">00236</a> <font class="keyword">typedef</font> std::vector<float> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#u0">TFloatVect</a>; +<a name="l00237"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#u1">00237</a> <font class="keyword">typedef</font> std::vector<NLMISC::CVector2f > <a class="code" href="classNL3D_1_1CWaterHeightMap.html#u1">TFloat2Vect</a>; +00238 +<a name="l00239"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o16">00239</a> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#u0">TFloatVect</a> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o16">_Map</a>[<a class="code" href="namespaceNL3D.html#a300">NumWaterMap</a>]; <font class="comment">// the 2 maps used for propagation</font> +00240 <font class="comment">//TFloat2Vect _Grad; // used to store the gradient </font> +<a name="l00241"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o17">00241</a> uint8 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o17">_CurrMap</a>; +<a name="l00242"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o18">00242</a> uint32 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o18">_Size</a>; +00243 +00245 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c6">clearArea</a>(uint8 currMap, sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>); +00246 <font class="comment">// same than clearArea, but perform on both maps</font> +00247 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c7">clearZone</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>); +00249 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c8">makeCpy</a>(uint buffer, uint dX, uint dY, uint sX, uint sY, uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>); +00250 +00252 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c9">clearBorder</a>(uint currMap); +00253 +00254 +00255 }; +00256 +00257 } <font class="comment">// NL3D</font> +00258 +00259 <font class="preprocessor">#endif</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |