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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>water_height_map.h</h1><a href="water__height__map_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026
+00027 <font class="preprocessor">#ifndef WATER_HEIGHT_MAP_H</font>
+00028 <font class="preprocessor"></font><font class="preprocessor">#define WATER_HEIGHT_MAP_H</font>
+00029 <font class="preprocessor"></font>
+00030
+00031 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="u__water_8h.html">nel/3d/u_water.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
+00035
+00036
+00037 <font class="preprocessor">#include &lt;vector&gt;</font>
+00038 <font class="preprocessor">#include &lt;string&gt;</font>
+00039
+00040
+00041
+00042
+00043 <font class="keyword">namespace </font>NL3D
+00044 {
+00045
+00046
+00047 <font class="keyword">class </font>CWaterPoolManager;
+00048
+00049
+00065 <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a300">NumWaterMap</a> = 3; <font class="comment">// number of water maps</font>
+00066
+<a name="l00067"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html">00067</a> <font class="keyword">class </font>CWaterHeightMap : <font class="keyword">public</font> UWaterHeightMap
+00068 {
+00069 <font class="keyword">public</font>:
+00070
+00074 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a0">animate</a>(<font class="keywordtype">float</font> deltaT);
+00075
+00079 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a1">setSize</a>(uint32 size);
+00080
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a2">00082</a> uint32 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a2">getSize</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o18">_Size</a>; }
+00083
+00085
+00091 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a3">setUserPos</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
+00092
+00093
+00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a4">getUserPos</a>(sint &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) <font class="keyword">const</font>;
+00098
+00099
+00100
+00102 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a5">perturbate</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, sint radius, <font class="keywordtype">float</font> intensity);
+00103
+00106 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a5">perturbate</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos, <font class="keywordtype">float</font> strenght, <font class="keywordtype">float</font> radius) ;
+00107
+00108
+00110 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a7">perturbatePoint</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> intensity);
+00111
+00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a7">perturbatePoint</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos, <font class="keywordtype">float</font> strenght);
+00115
+00118 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a9">getHeight</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;pos);
+00119
+00120
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a10">00122</a> <font class="keywordtype">float</font> *<a class="code" href="classNL3D_1_1CWaterHeightMap.html#a10">getPointer</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> &amp;(<a class="code" href="classNL3D_1_1CWaterHeightMap.html#o16">_Map</a>[<a class="code" href="classNL3D_1_1CWaterHeightMap.html#o17">_CurrMap</a>][0]); }
+00123
+<a name="l00125"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a11">00125</a> <font class="keywordtype">float</font> *<a class="code" href="classNL3D_1_1CWaterHeightMap.html#a11">getPrevPointer</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> &amp;(<a class="code" href="classNL3D_1_1CWaterHeightMap.html#o16">_Map</a>[(<a class="code" href="classNL3D_1_1CWaterHeightMap.html#o17">_CurrMap</a> + (<a class="code" href="namespaceNL3D.html#a300">NumWaterMap</a> - 1)) % <a class="code" href="namespaceNL3D.html#a300">NumWaterMap</a>][0]); }
+00126
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a12">00128</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a12">getBufferRatio</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">_PropagationTime</a> != 0 ? <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o10">_PropagateEllapsedTime</a> / <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">_PropagationTime</a> : 0.f; }
+00129
+00131 <font class="comment">//NLMISC::CVector2f *getGradPointer(void) { return &amp;_Grad[0]; }</font>
+00132
+00133
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a13">00135</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a13">enableWaves</a>(<font class="keywordtype">bool</font> enabled = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o1">_WavesEnabled</a> = enabled; }
+00136
+<a name="l00138"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a14">00138</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a14">areWavesEnabled</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o1">_WavesEnabled</a>; }
+00139
+00147 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a15">setWaves</a>(<font class="keywordtype">float</font> intensity, <font class="keywordtype">float</font> period, uint radius, <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a392">border</a>);
+00148
+<a name="l00150"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a16">00150</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a16">getWaveIntensity</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o5">_WaveIntensity</a>; }
+00151
+<a name="l00153"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a17">00153</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a17">getWavePeriod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o6">_WavePeriod</a>; }
+00154
+<a name="l00156"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a18">00156</a> uint32 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a18">getWaveImpulsionRadius</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o7">_WaveImpulsionRadius</a>; }
+00157
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a19">00159</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a19">getBorderWaves</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o8">_BorderWaves</a>; }
+00160
+<a name="l00162"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a20">00162</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a20">setDamping</a>(<font class="keywordtype">float</font> damping) { <a class="code" href="debug_8h.html#a6">nlassert</a>(damping &gt;= 0 &amp;&amp; damping &lt; 1); <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o2">_Damping</a> = damping; }
+<a name="l00163"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a21">00163</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a21">getDamping</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o2">_Damping</a>; }
+00164
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a22">00166</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a22">setFilterWeight</a>(<font class="keywordtype">float</font> filterWeight) { <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o3">_FilterWeight</a> = filterWeight; }
+<a name="l00167"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a23">00167</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a23">getFilterWeight</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o3">_FilterWeight</a>; }
+00168
+<a name="l00170"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a24">00170</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a24">setUnitSize</a>(<font class="keywordtype">float</font> unitSize) { <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o4">_UnitSize</a> = unitSize; }
+<a name="l00171"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a25">00171</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a25">getUnitSize</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o4">_UnitSize</a>; }
+00172
+<a name="l00174"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#m0">00174</a> sint64 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#m0">Date</a>;
+00175
+00177 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a26">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00178
+<a name="l00180"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a27">00180</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a27">setName</a>(<font class="keyword">const</font> std::string &amp;name) { <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o0">_Name</a> = name; }
+00181
+<a name="l00183"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a28">00183</a> <font class="keyword">const</font> std::string &amp;<a class="code" href="classNL3D_1_1CWaterHeightMap.html#a28">getName</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o0">_Name</a>; }
+00184
+00185 <font class="comment">// ctor (use the water pool manager instead)</font>
+00186 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a29">CWaterHeightMap</a>();
+00187 <font class="comment">// dtor</font>
+<a name="l00188"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a30">00188</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a30">~CWaterHeightMap</a>() {}
+00189
+00191 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a31">setPropagationTime</a>(<font class="keywordtype">float</font> time);
+00192
+<a name="l00194"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#a32">00194</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#a32">getPropagationTime</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">_PropagationTime</a>; }
+00195
+00196
+00197 <font class="keyword">private</font>:
+00198 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c0">animateWaves</a>(<font class="keywordtype">float</font> deltaT);
+00199
+00200 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c1">updateUserPos</a>();
+00201
+00202 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c2">animatePart</a>(<font class="keywordtype">float</font> startTime, <font class="keywordtype">float</font> endTime);
+00203
+00208 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c3">propagate</a>(uint startLine, uint endLine);
+00209
+00210
+00212 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c4">filter</a>(uint startLine, uint endLine);
+00213
+00215 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c5">swapBuffers</a>(<font class="keywordtype">float</font> deltaT);
+00216
+00217
+<a name="l00218"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#l0">00218</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterHeightMap.html#l0">CWaterPoolManager</a>;
+00219
+<a name="l00220"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o0">00220</a> std::string <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o0">_Name</a>;
+<a name="l00221"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o1">00221</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o1">_WavesEnabled</a>;
+<a name="l00222"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o2">00222</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o2">_Damping</a>;
+<a name="l00223"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o3">00223</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o3">_FilterWeight</a>;
+<a name="l00224"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o4">00224</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o4">_UnitSize</a>;
+<a name="l00225"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o5">00225</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o5">_WaveIntensity</a>;
+<a name="l00226"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o6">00226</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o6">_WavePeriod</a>;
+<a name="l00227"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o7">00227</a> uint32 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o7">_WaveImpulsionRadius</a>;
+<a name="l00228"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o8">00228</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o8">_BorderWaves</a>;
+<a name="l00229"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o9">00229</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o9">_EmitEllapsedTime</a>;
+<a name="l00230"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o10">00230</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o10">_PropagateEllapsedTime</a>;
+<a name="l00231"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">00231</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o11">_PropagationTime</a>; <font class="comment">// the time needed to perform a propagation, this allow split the propagation computation over time.</font>
+00232
+00233
+<a name="l00234"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o13">00234</a> uint <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o12">_X</a>, <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o13">_Y</a>;
+<a name="l00235"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o15">00235</a> uint <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o14">_NewX</a>, <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o15">_NewY</a>;
+<a name="l00236"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#u0">00236</a> <font class="keyword">typedef</font> std::vector&lt;float&gt; <a class="code" href="classNL3D_1_1CWaterHeightMap.html#u0">TFloatVect</a>;
+<a name="l00237"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#u1">00237</a> <font class="keyword">typedef</font> std::vector&lt;NLMISC::CVector2f &gt; <a class="code" href="classNL3D_1_1CWaterHeightMap.html#u1">TFloat2Vect</a>;
+00238
+<a name="l00239"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o16">00239</a> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#u0">TFloatVect</a> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o16">_Map</a>[<a class="code" href="namespaceNL3D.html#a300">NumWaterMap</a>]; <font class="comment">// the 2 maps used for propagation</font>
+00240 <font class="comment">//TFloat2Vect _Grad; // used to store the gradient </font>
+<a name="l00241"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o17">00241</a> uint8 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o17">_CurrMap</a>;
+<a name="l00242"></a><a class="code" href="classNL3D_1_1CWaterHeightMap.html#o18">00242</a> uint32 <a class="code" href="classNL3D_1_1CWaterHeightMap.html#o18">_Size</a>;
+00243
+00245 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c6">clearArea</a>(uint8 currMap, sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
+00246 <font class="comment">// same than clearArea, but perform on both maps</font>
+00247 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c7">clearZone</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
+00249 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c8">makeCpy</a>(uint buffer, uint dX, uint dY, uint sX, uint sY, uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
+00250
+00252 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterHeightMap.html#c9">clearBorder</a>(uint currMap);
+00253
+00254
+00255 };
+00256
+00257 } <font class="comment">// NL3D</font>
+00258
+00259 <font class="preprocessor">#endif</font>
+</pre></div>
+
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