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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/vertex__buffer_8h-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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Diffstat (limited to 'docs/doxygen/nel/vertex__buffer_8h-source.html')
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>vertex_buffer.h</h1><a href="vertex__buffer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_VERTEX_BUFFER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_VERTEX_BUFFER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="vectord_8h.html">nel/misc/vectord.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font> +00036 <font class="preprocessor">#include <vector></font> +00037 <font class="preprocessor">#include <list></font> +00038 +00039 <font class="keyword">namespace </font>NLMISC +00040 { +00041 <font class="keyword">class </font>CUV; +00042 } +00043 +00044 +00045 <font class="keyword">namespace </font>NL3D +00046 { +00047 +00048 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a>; +00049 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>; +00050 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>; +00051 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>; +00052 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>; +00053 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>; +00054 +00055 +00056 <font class="keyword">class </font>IDriver; +00057 +00058 <font class="comment">// --------------------------------------------------</font> +00059 +00060 +00061 <font class="comment">// List typedef.</font> +00062 <font class="keyword">class </font>IVBDrvInfos; +00063 <font class="keyword">typedef</font> <a class="code" href="classstd_1_1list.html">std::list<IVBDrvInfos*></a> <a class="code" href="namespaceNL3D.html#a294">TVBDrvInfoPtrList</a>; +00064 <font class="keyword">typedef</font> TVBDrvInfoPtrList::iterator <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a>; +00065 +00066 +00067 <font class="comment">// *** IMPORTANT ********************</font> +00068 <font class="comment">// *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font> +00069 <font class="comment">// **********************************</font> +<a name="l00070"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html">00070</a> <font class="keyword">class </font>IVBDrvInfos : <font class="keyword">public</font> CRefCount +00071 { +00072 <font class="keyword">private</font>: +<a name="l00073"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html#o0">00073</a> IDriver *<a class="code" href="classNL3D_1_1IVBDrvInfos.html#o0">_Driver</a>; +<a name="l00074"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html#o1">00074</a> <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a> <a class="code" href="classNL3D_1_1IVBDrvInfos.html#o1">_DriverIterator</a>; +00075 +00076 <font class="keyword">public</font>: +<a name="l00077"></a><a class="code" href="classNL3D_1_1IVBDrvInfos.html#a0">00077</a> <a class="code" href="classNL3D_1_1IVBDrvInfos.html#a0">IVBDrvInfos</a>(IDriver *drv, <a class="code" href="namespaceNL3D.html#a295">ItVBDrvInfoPtrList</a> it) {<a class="code" href="classNL3D_1_1IVBDrvInfos.html#o0">_Driver</a>= drv; <a class="code" href="classNL3D_1_1IVBDrvInfos.html#o1">_DriverIterator</a>= it;} +00078 <font class="comment">// The virtual dtor is important.</font> +00079 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IVBDrvInfos.html#a1">~IVBDrvInfos</a>(); +00080 }; +00081 +00082 +00083 <font class="comment">// ***************************************************************************</font> +<a name="l00087"></a><a class="code" href="structNL3D_1_1CPaletteSkin.html">00087</a> <font class="comment"></font><font class="keyword">struct </font>CPaletteSkin +00088 { +<a name="l00089"></a><a class="code" href="structNL3D_1_1CPaletteSkin.html#m0">00089</a> uint8 <a class="code" href="structNL3D_1_1CPaletteSkin.html#m0">MatrixId</a>[4]; +00090 +00091 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPaletteSkin.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00092 }; +00093 +00094 <font class="comment">// ***************************************************************************</font> +00095 +00100 <font class="comment">/* *** IMPORTANT ********************</font> +00101 <font class="comment"> * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font> +00102 <font class="comment"> * **********************************</font> +00103 <font class="comment"> */</font> +00104 <font class="comment">// All these flags are similar to DX8</font> +<a name="l00105"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html">00105</a> <font class="keyword">class </font>CVertexBuffer : <font class="keyword">public</font> CRefCount +00106 { +00107 <font class="keyword">public</font>: +00108 +<a name="l00112"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">00112</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> +00113 { +00114 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a> =0, +00115 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a> =1, +00116 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a> =2, +00117 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a> =3, +00118 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a> =4, +00119 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a> =5, +00120 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a> =6, +00121 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a> =7, +00122 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a> =8, +00123 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a> =9, +00124 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a> =10, +00125 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a> =11, +00126 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a> =12, +00127 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a> =13, +00128 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a> =14, +00129 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a> =15, +00130 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a> =16 +00131 }; +00132 +00136 <font class="keyword">enum</font> +00137 { +00138 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s52s17">FirstTexCoordValue</a> = <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, +00139 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s52s18">LastTexCoordValue</a> = <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a>, +00140 }; +00141 +00145 <font class="keyword">enum</font> +00146 { +00147 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>, +00148 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>, +00149 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>, +00150 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s22">TexCoord1Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s3">TexCoord1</a>, +00151 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s23">TexCoord2Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s4">TexCoord2</a>, +00152 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s24">TexCoord3Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s5">TexCoord3</a>, +00153 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s25">TexCoord4Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s6">TexCoord4</a>, +00154 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s26">TexCoord5Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s7">TexCoord5</a>, +00155 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s27">TexCoord6Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s8">TexCoord6</a>, +00156 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s28">TexCoord7Flag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s9">TexCoord7</a>, +00157 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>, +00158 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>, +00159 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>, +00160 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a> = (1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>)|(1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>), +00161 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s33">FogFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s14">Fog</a>, +00162 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s34">EmptyFlag</a> = 1<<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s15">Empty</a>, +00163 }; +00164 +00165 +00166 +<a name="l00170"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">00170</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> +00171 { +00172 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a>=0, +00173 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>, +00174 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>, +00175 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>, +00176 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>, +00177 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>, +00178 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>, +00179 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>, +00180 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>, +00181 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>, +00182 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>, +00183 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>, +00184 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>, +00185 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a> +00186 }; +00187 +00191 <font class="keyword">enum</font> +00192 { +00193 <font class="comment">// Max count of texture coordinates</font> +00194 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a> = 8, +00195 +00196 <font class="comment">// Max count of skinning weight</font> +00197 <a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a> = 4, +00198 }; +00199 +00203 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#p0">SizeType</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a>]; +00204 +00208 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#p1">DefaultValueType</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>]; +00209 +00213 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#p2">NumComponentsType</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s48">NumType</a>]; +00214 +00215 <font class="keyword">private</font>: +00216 +00220 <font class="keyword">enum</font> +00221 { +00223 <a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u0">TouchedVertexFormat</a> = 1, +00224 +00226 <a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u1">TouchedNumVertices</a> = 2, +00227 +00229 <a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a> = 0xFFFF +00230 }; +00231 +00232 <font class="comment">// Type of data stored in each value</font> +<a name="l00233"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">00233</a> uint8 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>]; <font class="comment">// Offset 0 : aligned</font> +<a name="l00234"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o1">00234</a> uint8 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o1">_Pad</a>; <font class="comment">// Offset 13 : aligned</font> +00235 +00236 <font class="comment">// Size of the vertex (sum of the size of each value</font> +<a name="l00237"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">00237</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>; <font class="comment">// Offset 14 : aligned</font> +00238 +00239 <font class="comment">// Flags: bit #n is 1 if the value #n is used</font> +<a name="l00240"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">00240</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a>; <font class="comment">// Offset 16 : aligned</font> +00241 +00242 <font class="comment">// Internal flags</font> +<a name="l00243"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">00243</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a>; <font class="comment">// Offset 18 : aligned</font> +00244 +00245 <font class="comment">// Vertex count in the buffer</font> +<a name="l00246"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o5">00246</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o5">_NbVerts</a>; <font class="comment">// Offset 20 : aligned</font> +00247 +00248 <font class="comment">// Capacity of the buffer</font> +<a name="l00249"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o6">00249</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o6">_Capacity</a>; +00250 +00251 <font class="comment">// Vertex array</font> +<a name="l00252"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">00252</a> std::vector<uint8> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>; +00253 +00254 <font class="comment">// Offset of each value</font> +<a name="l00255"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">00255</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>]; +00256 +00257 <font class="keyword">public</font>: +00258 <font class="comment">// \name Private. For Driver only.</font> +00259 <font class="comment">// @{</font> +<a name="l00260"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_2">00260</a> CRefPtr<IVBDrvInfos> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_2">DrvInfos</a>; +<a name="l00261"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_0">00261</a> uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_0">getTouchFlags</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a>&<a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>; } +<a name="l00262"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_1">00262</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z898_1">resetTouchFlags</a>() {<a class="code" href="classNL3D_1_1CVertexBuffer.html#o4">_InternalFlags</a> &= ~<a class="code" href="classNL3D_1_1CVertexBuffer.html#u3u2">TouchedAll</a>;} +00263 <font class="comment">// @}</font> +00264 +00265 <font class="keyword">public</font>: +00266 +00270 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a>(<font class="keywordtype">void</font>); +00271 +00276 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> &vb); +00277 +00281 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a2">~CVertexBuffer</a>(<font class="keywordtype">void</font>); +00282 +00287 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> &<a class="code" href="classNL3D_1_1CVertexBuffer.html#a3">operator=</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a0">CVertexBuffer</a> &vb); +00288 +00293 <font class="comment">// @{</font> +00294 +00304 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (uint32 Flags); +00305 +<a name="l00315"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_1">00315</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_1">getVertexFormat</a> (<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_Flags); }; +00316 +00317 +00319 uint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_2">getNumTexCoordUsed</a>() <font class="keyword">const</font>; +00320 +00321 <font class="comment">// It is an error (assert) to set a vertex component if not setuped in setVertexFormat().</font> +00322 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_3">setVertexCoord</a>(uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>); +00323 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_3">setVertexCoord</a>(uint idx, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); +00324 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_5">setNormalCoord</a>(uint idx, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); +00325 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_6">setTexCoord</a>(uint idx, uint8 stage, <font class="keywordtype">float</font> u, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); +00326 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_6">setTexCoord</a>(uint idx, uint8 stage, <font class="keyword">const</font> CUV &uv); +00327 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_8">setColor</a>(uint idx, CRGBA rgba); +00328 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_9">setSpecular</a>(uint idx, CRGBA rgba); +00329 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_10">setWeight</a>(uint idx, uint8 wgt, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>); +00330 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_11">setPaletteSkin</a>(uint idx, CPaletteSkin ps); +00331 +00332 <font class="comment">// It is an error (assert) to query a vertex offset of a vertex component not setuped in setVertexFormat().</font> +00333 <font class="comment">// NB: The Vertex offset is always 0.</font> +<a name="l00334"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_12">00334</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_12">getNormalOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>];} +<a name="l00335"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_13">00335</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_13">getTexCoordOff</a>(uint8 stage=0)<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a><<stage)); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]; } +<a name="l00336"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_14">00336</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_14">getColorOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>];} +<a name="l00337"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_15">00337</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_15">getSpecularOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>];} +<a name="l00339"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_16">00339</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_16">getWeightOff</a>(sint wgt)<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>]+(wgt*<font class="keyword">sizeof</font>(float));} +<a name="l00340"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_17">00340</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_17">getPaletteSkinOff</a>()<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>];} +00341 +00351 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(uint idx=0); +00352 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_19">getNormalCoordPointer</a>(uint idx=0); +00353 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a>(uint idx=0, uint8 stage=0); +00354 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(uint idx=0); +00355 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_22">getSpecularPointer</a>(uint idx=0); +00356 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_23">getWeightPointer</a>(uint idx=0, uint8 wgt=0); +00357 <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_24">getPaletteSkinPointer</a>(uint idx=0); +00358 +00359 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(uint idx=0) <font class="keyword">const</font> ; +00360 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_19">getNormalCoordPointer</a>(uint idx=0) <font class="keyword">const</font> ; +00361 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a>(uint idx=0, uint8 stage=0) <font class="keyword">const</font> ; +00362 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(uint idx=0) <font class="keyword">const</font> ; +00363 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_22">getSpecularPointer</a>(uint idx=0) <font class="keyword">const</font> ; +00364 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_23">getWeightPointer</a>(uint idx=0, uint8 wgt=0) <font class="keyword">const</font> ; +00365 <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_24">getPaletteSkinPointer</a>(uint idx=0) <font class="keyword">const</font> ; +00366 <font class="comment">// @}</font> +00367 +00373 <font class="comment">// @{</font> +00374 +00381 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_22">getValueIdByNumberEx</a> (uint valueNumber); +00382 +00387 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_0">clearValueEx</a> (); +00388 +00395 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_1">addValueEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>); +00396 +00398 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_2">hasValueEx</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId) <font class="keyword">const</font>; +00399 +00403 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_3">initEx</a> (); +00404 +00408 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_4">setValueDouble1Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>); +00409 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_5">setValueDouble2Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); +00410 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_6">setValueDouble3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>); +00411 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_6">setValueDouble3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keyword">const</font> CVectorD& vector); +00412 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_8">setValueDouble4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>); +00413 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_9">setValueFloat1Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>); +00414 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_10">setValueFloat2Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); +00415 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_11">setValueFloat3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>); +00416 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_11">setValueFloat3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keyword">const</font> CVector& vector); +00417 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_13">setValueFloat4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>); +00418 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_14">setValueShort1Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>); +00419 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_15">setValueShort2Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); +00420 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_16">setValueShort3Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>); +00421 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_17">setValueShort4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>); +00422 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_18">setValueUChar4Ex</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx, CRGBA rgba); +00423 +<a name="l00427"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_19">00427</a> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_19">getValueEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx=0) { <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<valueId)); <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)((&(*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>.begin()))+idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>+<a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (valueId)); } +00428 +<a name="l00432"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_20">00432</a> <font class="keyword">const</font> <font class="keywordtype">void</font>* <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_19">getValueEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId, uint idx=0)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<valueId)); <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)((&(*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>.begin()))+idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>+<a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (valueId)); }; +00433 +<a name="l00437"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">00437</a> sint <a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_21">getValueOffEx</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51">TValue</a> valueId)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<valueId)); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; }; +00438 +00439 <font class="comment">// @}</font> +00440 +00444 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a>(uint32 n); +00445 +<a name="l00449"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">00449</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_NbVerts); } +00450 +00454 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a6">deleteAllVertices</a>(); +00455 +00459 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a7">reserve</a>(uint32 nVerts); +00460 +<a name="l00464"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a8">00464</a> uint32 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a8">capacity</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o6">_Capacity</a>; } +00465 +<a name="l00469"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">00469</a> uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> (<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_VertexSize); } +00470 +<a name="l00474"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a10">00474</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#s54">TType</a> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a10">getValueType</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)<font class="keyword"> const </font>{ <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a><<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); <font class="keywordflow">return</font>((TType)<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>]); } +00475 +<a name="l00479"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#a11">00479</a> <font class="keyword">const</font> uint8 *<a class="code" href="classNL3D_1_1CVertexBuffer.html#a11">getValueTypePointer</a> ()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>; } +00480 +00484 uint8 <a class="code" href="classNL3D_1_1CVertexBuffer.html#a12">getNumWeight</a> () <font class="keyword">const</font>; +00485 +00486 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#a13">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00487 +00488 +00490 <font class="comment">// @{</font> +00492 <font class="comment"> void serialHeader(NLMISC::IStream &f);</font> +00496 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#z901_1">serialSubset</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f, uint vertexStart, uint vertexEnd); +00497 <font class="comment">// @}</font> +00498 +00499 +00500 <font class="keyword">private</font>: +00502 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVertexBuffer.html#c0">serialOldV1Minus</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f, sint ver); +00503 +00505 uint16 <a class="code" href="classNL3D_1_1CVertexBuffer.html#c1">remapV2Flags</a> (uint32 oldFlags, uint& weightCount); +00506 }; +00507 +00508 +00510 <font class="comment">// implementation of inline methods //</font> +00512 <font class="comment">// --------------------------------------------------</font> +00513 +<a name="l00514"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_3">00514</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setVertexCoord(uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) +00515 { +00516 <font class="keywordtype">float</font>* ptr; +00517 +00518 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>); +00519 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>); +00520 +00521 ptr=(<font class="keywordtype">float</font>*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00522 *ptr=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00523 ptr++; +00524 *ptr=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00525 ptr++; +00526 *ptr=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; +00527 } +00528 +00529 <font class="comment">// --------------------------------------------------</font> +00530 +<a name="l00531"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_4">00531</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setVertexCoord(uint idx, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) +00532 { +00533 uint8* ptr; +00534 +00535 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s19">PositionFlag</a>); +00536 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s0">Position</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>); +00537 +00538 ptr=&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]; +00539 memcpy(ptr, &(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x), 3*<font class="keyword">sizeof</font>(<font class="keywordtype">float</font>)); +00540 } +00541 +00542 <font class="comment">// --------------------------------------------------</font> +00543 +<a name="l00544"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_5">00544</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setNormalCoord(uint idx, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) +00545 { +00546 uint8* ptr; +00547 +00548 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s20">NormalFlag</a>); +00549 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>); +00550 +00551 ptr=&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]; +00552 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s1">Normal</a>]; +00553 memcpy(ptr, &(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x), 3*<font class="keyword">sizeof</font>(<font class="keywordtype">float</font>)); +00554 } +00555 +00556 <font class="comment">// --------------------------------------------------</font> +00557 +<a name="l00558"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_8">00558</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setColor(uint idx, CRGBA rgba) +00559 { +00560 uint8* ptr; +00561 CRGBA *pCol; +00562 +00563 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s29">PrimaryColorFlag</a>); +00564 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>); +00565 +00566 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00567 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s10">PrimaryColor</a>]; +00568 pCol= (CRGBA*)ptr; +00569 *pCol= rgba; +00570 } +00571 +00572 <font class="comment">// --------------------------------------------------</font> +00573 +<a name="l00574"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_9">00574</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setSpecular(uint idx, CRGBA rgba) +00575 { +00576 uint8* ptr; +00577 CRGBA *pCol; +00578 +00579 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s30">SecondaryColorFlag</a>); +00580 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>); +00581 +00582 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00583 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s11">SecondaryColor</a>]; +00584 pCol= (CRGBA*)ptr; +00585 *pCol= rgba; +00586 } +00587 +00588 <font class="comment">// --------------------------------------------------</font> +00589 +<a name="l00590"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_6">00590</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setTexCoord(uint idx, uint8 stage, <font class="keywordtype">float</font> u, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) +00591 { +00592 uint8* ptr; +00593 <font class="keywordtype">float</font>* ptrf; +00594 +00595 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>); +00596 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a><<stage)); +00597 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>); +00598 +00599 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00600 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]; +00601 ptrf=(<font class="keywordtype">float</font>*)ptr; +00602 *ptrf=u; +00603 ptrf++; +00604 *ptrf=<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>; +00605 } +00606 +00607 <font class="comment">// --------------------------------------------------</font> +00608 +<a name="l00609"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_7">00609</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setTexCoord(uint idx, uint8 stage, <font class="keyword">const</font> CUV &uv) +00610 { +00611 uint8* ptr; +00612 CUV* ptruv; +00613 +00614 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s49">MaxStage</a>); +00615 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s21">TexCoord0Flag</a><<stage)); +00616 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>); +00617 +00618 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00619 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s2">TexCoord0</a>+stage]; +00620 ptruv=(CUV*)ptr; +00621 *ptruv=uv; +00622 } +00623 +00624 +00625 <font class="comment">// --------------------------------------------------</font> +00626 +<a name="l00627"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_10">00627</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setWeight(uint idx, uint8 wgt, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) +00628 { +00629 uint8* ptr; +00630 <font class="keywordtype">float</font>* ptrf; +00631 +00632 <a class="code" href="debug_8h.html#a6">nlassert</a>(wgt<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s55s50">MaxWeight</a>); +00633 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (<a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s31">WeightFlag</a>)); +00634 +00635 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00636 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s12">Weight</a>]+<font class="keyword">sizeof</font>(float)*wgt; +00637 ptrf=(<font class="keywordtype">float</font>*)ptr; +00638 *ptrf=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>; +00639 } +00640 +00641 <font class="comment">// --------------------------------------------------</font> +00642 +<a name="l00643"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_11">00643</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setPaletteSkin(uint idx, CPaletteSkin ps) +00644 { +00645 uint8* ptr; +00646 CPaletteSkin *pPalSkin; +00647 +00648 <a class="code" href="debug_8h.html#a6">nlassert</a> ( (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & <a class="code" href="classNL3D_1_1CVertexBuffer.html#s53s32">PaletteSkinFlag</a>) == CVertexBuffer::PaletteSkinFlag); +00649 <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>); +00650 +00651 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00652 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s13">PaletteSkin</a>]; +00653 pPalSkin= (CPaletteSkin*)ptr; +00654 *pPalSkin= ps; +00655 } +00656 +00657 <font class="comment">// --------------------------------------------------</font> +00658 +<a name="l00659"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_4">00659</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble1Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00660 { +00661 uint8* ptr; +00662 <font class="keywordtype">double</font>* ptrd; +00663 +00664 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00665 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00666 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s35">Double1</a>)); +00667 +00668 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00669 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00670 ptrd=(<font class="keywordtype">double</font>*)ptr; +00671 *ptrd=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>; +00672 } +00673 +00674 <font class="comment">// --------------------------------------------------</font> +00675 +<a name="l00676"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_5">00676</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble2Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) +00677 { +00678 uint8* ptr; +00679 <font class="keywordtype">double</font>* ptrd; +00680 +00681 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00682 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00683 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s38">Double2</a>)); +00684 +00685 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00686 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00687 ptrd=(<font class="keywordtype">double</font>*)ptr; +00688 ptrd[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00689 ptrd[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00690 } +00691 +00692 <font class="comment">// --------------------------------------------------</font> +00693 +<a name="l00694"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_6">00694</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble3Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) +00695 { +00696 uint8* ptr; +00697 <font class="keywordtype">double</font>* ptrd; +00698 +00699 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00700 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00701 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>)); +00702 +00703 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00704 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00705 ptrd=(<font class="keywordtype">double</font>*)ptr; +00706 ptrd[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00707 ptrd[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00708 ptrd[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; +00709 } +00710 +00711 <font class="comment">// --------------------------------------------------</font> +00712 +<a name="l00713"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_7">00713</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble3Ex (TValue valueId, uint idx, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>& vector) +00714 { +00715 uint8* ptr; +00716 <font class="keywordtype">double</font>* ptrd; +00717 +00718 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00719 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00720 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s41">Double3</a>)); +00721 +00722 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00723 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00724 ptrd=(<font class="keywordtype">double</font>*)ptr; +00725 memcpy (ptrd, &vector, <font class="keyword">sizeof</font>(<font class="keywordtype">double</font>)*3); +00726 } +00727 +00728 <font class="comment">// --------------------------------------------------</font> +00729 +<a name="l00730"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_8">00730</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueDouble4Ex (TValue valueId, uint idx, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">double</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) +00731 { +00732 uint8* ptr; +00733 <font class="keywordtype">double</font>* ptrd; +00734 +00735 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00736 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00737 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s44">Double4</a>); +00738 +00739 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00740 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00741 ptrd=(<font class="keywordtype">double</font>*)ptr; +00742 ptrd[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00743 ptrd[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00744 ptrd[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; +00745 ptrd[3]=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>; +00746 } +00747 +00748 <font class="comment">// --------------------------------------------------</font> +00749 +<a name="l00750"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_9">00750</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat1Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00751 { +00752 uint8* ptr; +00753 <font class="keywordtype">float</font>* ptrf; +00754 +00755 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00756 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00757 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s36">Float1</a>)); +00758 +00759 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00760 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00761 ptrf=(<font class="keywordtype">float</font>*)ptr; +00762 *ptrf=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>; +00763 } +00764 +00765 <font class="comment">// --------------------------------------------------</font> +00766 +<a name="l00767"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_10">00767</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat2Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) +00768 { +00769 uint8* ptr; +00770 <font class="keywordtype">float</font>* ptrf; +00771 +00772 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00773 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00774 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s39">Float2</a>)); +00775 +00776 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00777 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00778 ptrf=(<font class="keywordtype">float</font>*)ptr; +00779 ptrf[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00780 ptrf[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00781 } +00782 +00783 <font class="comment">// --------------------------------------------------</font> +00784 +<a name="l00785"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_11">00785</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat3Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) +00786 { +00787 uint8* ptr; +00788 <font class="keywordtype">float</font>* ptrf; +00789 +00790 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00791 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00792 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>)); +00793 +00794 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00795 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00796 ptrf=(<font class="keywordtype">float</font>*)ptr; +00797 ptrf[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00798 ptrf[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00799 ptrf[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; +00800 } +00801 +00802 <font class="comment">// --------------------------------------------------</font> +00803 +<a name="l00804"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_12">00804</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat3Ex (TValue valueId, uint idx, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& vector) +00805 { +00806 uint8* ptr; +00807 <font class="keywordtype">float</font>* ptrf; +00808 +00809 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00810 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00811 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s42">Float3</a>)); +00812 +00813 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00814 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00815 ptrf=(<font class="keywordtype">float</font>*)ptr; +00816 memcpy (ptrf, &vector, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>)*3); +00817 } +00818 +00819 <font class="comment">// --------------------------------------------------</font> +00820 +<a name="l00821"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_13">00821</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueFloat4Ex (TValue valueId, uint idx, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) +00822 { +00823 uint8* ptr; +00824 <font class="keywordtype">float</font>* ptrf; +00825 +00826 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00827 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00828 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s45">Float4</a>); +00829 +00830 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00831 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00832 ptrf=(<font class="keywordtype">float</font>*)ptr; +00833 ptrf[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00834 ptrf[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00835 ptrf[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; +00836 ptrf[3]=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>; +00837 } +00838 +00839 <font class="comment">// --------------------------------------------------</font> +00840 +<a name="l00841"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_14">00841</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort1Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00842 { +00843 uint8* ptr; +00844 uint16* ptri; +00845 +00846 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00847 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00848 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s37">Short1</a>)); +00849 +00850 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00851 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00852 ptri=(uint16*)ptr; +00853 *ptri=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>; +00854 } +00855 +00856 <font class="comment">// --------------------------------------------------</font> +00857 +<a name="l00858"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_15">00858</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort2Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) +00859 { +00860 uint8* ptr; +00861 uint16* ptri; +00862 +00863 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00864 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00865 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s40">Short2</a>)); +00866 +00867 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00868 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00869 ptri=(uint16*)ptr; +00870 ptri[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00871 ptri[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00872 } +00873 +00874 <font class="comment">// --------------------------------------------------</font> +00875 +<a name="l00876"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_16">00876</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort3Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) +00877 { +00878 uint8* ptr; +00879 uint16* ptri; +00880 +00881 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00882 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00883 <a class="code" href="debug_8h.html#a6">nlassert</a>((<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>)||(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s43">Short3</a>)); +00884 +00885 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00886 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00887 ptri=(uint16*)ptr; +00888 ptri[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00889 ptri[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00890 ptri[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; +00891 } +00892 +00893 <font class="comment">// --------------------------------------------------</font> +00894 +<a name="l00895"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_17">00895</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueShort4Ex (TValue valueId, uint idx, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, uint16 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) +00896 { +00897 uint8* ptr; +00898 uint16* ptri; +00899 +00900 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00901 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00902 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s46">Short4</a>); +00903 +00904 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00905 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00906 ptri=(uint16*)ptr; +00907 ptri[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; +00908 ptri[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; +00909 ptri[2]=<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; +00910 ptri[3]=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>; +00911 } +00912 +00913 <font class="comment">// --------------------------------------------------</font> +00914 +<a name="l00915"></a><a class="code" href="classNL3D_1_1CVertexBuffer.html#z900_18">00915</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CVertexBuffer::setValueUChar4Ex (TValue valueId, uint idx, CRGBA rgba) +00916 { +00917 uint8* ptr; +00918 CRGBA* ptrr; +00919 +00920 <a class="code" href="debug_8h.html#a6">nlassert</a>(valueId<<a class="code" href="classNL3D_1_1CVertexBuffer.html#s51s16">NumValue</a>); +00921 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o3">_Flags</a> & (1<<(uint)valueId)); +00922 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBuffer.html#o0">_Type</a>[valueId]==<a class="code" href="classNL3D_1_1CVertexBuffer.html#s54s47">UChar4</a>); +00923 +00924 ptr=(uint8*)(&<a class="code" href="classNL3D_1_1CVertexBuffer.html#o7">_Verts</a>[idx*<a class="code" href="classNL3D_1_1CVertexBuffer.html#o2">_VertexSize</a>]); +00925 ptr+=<a class="code" href="classNL3D_1_1CVertexBuffer.html#o8">_Offset</a>[valueId]; +00926 ptrr=(CRGBA*)ptr; +00927 *ptrr=rgba; +00928 } +00929 +00930 <font class="comment">// --------------------------------------------------</font> +00931 +00932 } <font class="comment">// NL3D</font> +00933 +00934 +00935 <font class="preprocessor">#endif // NL_VERTEX_BUFFER_H</font> +00936 <font class="preprocessor"></font> +00937 <font class="comment">/* End of vertex_buffer.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |