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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>vegetable_shape.cpp</h1><a href="vegetable__shape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="vegetable__shape_8h.html">3d/vegetable_shape.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040
+00041 <font class="comment">// ***************************************************************************</font>
+<a name="l00042"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#a0">00042</a> CVegetableShape::CVegetableShape()
+00043 {
+00044 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_0">Lighted</a>= <font class="keyword">false</font>;
+00045 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_1">DoubleSided</a>= <font class="keyword">false</font>;
+00046 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_2">PreComputeLighting</a>= <font class="keyword">false</font>;
+00047 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_3">AlphaBlend</a>= <font class="keyword">false</font>;
+00048 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_4">BestSidedPreComputeLighting</a>= <font class="keyword">false</font>;
+00049 }
+00050
+00051 <font class="comment">// ***************************************************************************</font>
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#a1">00052</a> <font class="keywordtype">void</font> CVegetableShape::build(CVegetableShapeBuild &amp;vbuild)
+00053 {
+00054 <font class="comment">// Must have TexCoord0.</font>
+00055 <a class="code" href="debug_8h.html#a6">nlassert</a>( vbuild.VB.getVertexFormat() &amp; CVertexBuffer::TexCoord0Flag );
+00056
+00057 <font class="comment">// Header</font>
+00058 <font class="comment">//---------</font>
+00059
+00060 <font class="comment">// Lighted ?</font>
+00061 <font class="keywordflow">if</font>(vbuild.Lighted &amp;&amp; ( vbuild.VB.getVertexFormat() &amp; CVertexBuffer::NormalFlag) )
+00062 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_0">Lighted</a>= <font class="keyword">true</font>;
+00063 <font class="keywordflow">else</font>
+00064 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_0">Lighted</a>= <font class="keyword">false</font>;
+00065
+00066 <font class="comment">// DoubleSided</font>
+00067 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_1">DoubleSided</a>= vbuild.DoubleSided;
+00068
+00069 <font class="comment">// PreComputeLighting.</font>
+00070 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_2">PreComputeLighting</a>= <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_0">Lighted</a> &amp;&amp; vbuild.PreComputeLighting;
+00071
+00072 <font class="comment">// AlphaBlend: valid only for 2Sided and Unlit (or similar PreComputeLighting) mode</font>
+00073 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_3">AlphaBlend</a>= vbuild.AlphaBlend &amp;&amp; <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_1">DoubleSided</a> &amp;&amp; (!<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_0">Lighted</a> || <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_2">PreComputeLighting</a>);
+00074
+00075 <font class="comment">// BestSidedPreComputeLighting</font>
+00076 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_4">BestSidedPreComputeLighting</a>= <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_2">PreComputeLighting</a> &amp;&amp; vbuild.BestSidedPreComputeLighting;
+00077
+00078 <font class="comment">// BendCenterMode</font>
+00079 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_5">BendCenterMode</a>= vbuild.BendCenterMode;
+00080
+00081 <font class="comment">// Format of the VB.</font>
+00082 <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a259">format</a>;
+00083 <a class="code" href="driver__opengl__extension__def_8h.html#a259">format</a>= CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag;
+00084 <font class="comment">// lighted?</font>
+00085 <font class="keywordflow">if</font>(Lighted)
+00086 <a class="code" href="driver__opengl__extension__def_8h.html#a259">format</a>|= CVertexBuffer::NormalFlag;
+00087 <font class="comment">// set VB.</font>
+00088 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>.setVertexFormat(<a class="code" href="driver__opengl__extension__def_8h.html#a259">format</a>);
+00089
+00090
+00091 <font class="comment">// Fill triangles.</font>
+00092 <font class="comment">//---------</font>
+00093 <a class="code" href="types__nl_8h.html#a13">uint</a> i;
+00094 <font class="comment">// resisz</font>
+00095 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_7">TriangleIndices</a>.resize(vbuild.PB.getNumTri() * 3);
+00096 <a class="code" href="types__nl_8h.html#a9">uint32</a> *srcTri= vbuild.PB.getTriPointer();
+00097 <font class="comment">// fill</font>
+00098 <font class="keywordflow">for</font>(i=0; i&lt;vbuild.PB.getNumTri(); i++)
+00099 {
+00100 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_7">TriangleIndices</a>[i*3+0]= *(srcTri++);
+00101 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_7">TriangleIndices</a>[i*3+1]= *(srcTri++);
+00102 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_7">TriangleIndices</a>[i*3+2]= *(srcTri++);
+00103 }
+00104
+00105
+00106 <font class="comment">// Fill vertices.</font>
+00107 <font class="comment">//---------</font>
+00108 <font class="comment">// resize</font>
+00109 <a class="code" href="types__nl_8h.html#a9">uint32</a> nbVerts= vbuild.VB.getNumVertices();
+00110 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>.setNumVertices(nbVerts);
+00111 <font class="comment">// if no vertex color, </font>
+00112 <font class="keywordtype">float</font> maxZ= 0;
+00113 <font class="keywordtype">bool</font> bendFromColor= <font class="keyword">true</font>;
+00114 <font class="keywordflow">if</font>(! (vbuild.VB.getVertexFormat() &amp; CVertexBuffer::PrimaryColorFlag) )
+00115 {
+00116 <font class="comment">// must compute bendWeight from z.</font>
+00117 bendFromColor= <font class="keyword">false</font>;
+00118 <font class="comment">// get the maximum Z.</font>
+00119 <font class="keywordflow">for</font>(i=0;i&lt;nbVerts;i++)
+00120 {
+00121 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a233">z</a>= ((CVector*)vbuild.VB.getVertexCoordPointer(i))-&gt;z;
+00122 maxZ= max(<a class="code" href="driver__opengl__extension__def_8h.html#a233">z</a>, maxZ);
+00123 }
+00124 <font class="comment">// if no positive value, bend will always be 0.</font>
+00125 <font class="keywordflow">if</font>(maxZ==0)
+00126 maxZ= 1;
+00127 }
+00128
+00129 <font class="comment">// For all vertices, fill</font>
+00130 <font class="keywordflow">for</font>(i=0;i&lt;nbVerts;i++)
+00131 {
+00132 <font class="comment">// Position.</font>
+00133 CVector *srcPos= (CVector*)vbuild.VB.getVertexCoordPointer(i);
+00134 CVector *dstPos= (CVector*)<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>.getVertexCoordPointer(i);
+00135 *dstPos= *srcPos;
+00136
+00137 <font class="comment">// Normal</font>
+00138 <font class="keywordflow">if</font>(Lighted)
+00139 {
+00140 CVector *srcNormal= (CVector*)vbuild.VB.getNormalCoordPointer(i);
+00141 CVector *dstNormal= (CVector*)<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>.getNormalCoordPointer(i);
+00142 *dstNormal= *srcNormal;
+00143 }
+00144
+00145 <font class="comment">// Texture.</font>
+00146 CUV *srcUV= (CUV*)vbuild.VB.getTexCoordPointer(i, 0);
+00147 CUV *dstUV= (CUV*)<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>.getTexCoordPointer(i, 0);
+00148 *dstUV= *srcUV;
+00149
+00150 <font class="comment">// Bend.</font>
+00151 <font class="comment">// copy to texture stage 1.</font>
+00152 CUV *dstUVBend= (CUV*)<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>.getTexCoordPointer(i, 1);
+00153 <font class="keywordflow">if</font>(bendFromColor)
+00154 {
+00155 CRGBA *srcColor= (CRGBA*)vbuild.VB.getColorPointer(i);
+00156 <font class="comment">// Copy and scale by MaxBendWeight</font>
+00157 dstUVBend-&gt;U= (srcColor-&gt;R / 255.f) * vbuild.MaxBendWeight;
+00158 }
+00159 <font class="keywordflow">else</font>
+00160 {
+00161 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a234">w</a>= srcPos-&gt;z / maxZ;
+00162 <a class="code" href="driver__opengl__extension__def_8h.html#a234">w</a>= max(<a class="code" href="driver__opengl__extension__def_8h.html#a234">w</a>, 0.f);
+00163 <font class="comment">// Copy and scale by MaxBendWeight</font>
+00164 dstUVBend-&gt;U= <a class="code" href="driver__opengl__extension__def_8h.html#a234">w</a> * vbuild.MaxBendWeight;
+00165 }
+00166 }
+00167
+00168
+00169 <font class="comment">// Misc.</font>
+00170 <font class="comment">//---------</font>
+00171 <font class="comment">// prepare for instanciation</font>
+00172 <a class="code" href="classNL3D_1_1CVegetableShape.html#z819_0">InstanceVertices</a>.resize(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>.getNumVertices());
+00173
+00174 }
+00175
+00176 <font class="comment">// ***************************************************************************</font>
+<a name="l00177"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#a2">00177</a> <font class="keywordtype">void</font> CVegetableShape::loadShape(<font class="keyword">const</font> std::string &amp;shape)
+00178 {
+00179 string path= CPath::lookup(shape);
+00180 <font class="comment">// read this file</font>
+00181 CIFile f(path);
+00182 <a class="code" href="classNL3D_1_1CVegetableShape.html#a3">serial</a>(f);
+00183 }
+00184
+00185 <font class="comment">// ***************************************************************************</font>
+<a name="l00186"></a><a class="code" href="classNL3D_1_1CVegetableShape.html#a3">00186</a> <font class="keywordtype">void</font> CVegetableShape::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00187 {
+00188 <font class="comment">/*</font>
+00189 <font class="comment"> Version 1: </font>
+00190 <font class="comment"> - BestSidedPreComputeLighting</font>
+00191 <font class="comment"> */</font>
+00192 <a class="code" href="types__nl_8h.html#a12">sint</a> ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1);
+00193 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a>((<a class="code" href="types__nl_8h.html#a9">uint32</a>)'_LEN');
+00194 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a>((<a class="code" href="types__nl_8h.html#a9">uint32</a>)'GEV_');
+00195 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a>((<a class="code" href="types__nl_8h.html#a9">uint32</a>)'BATE');
+00196 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a>((<a class="code" href="types__nl_8h.html#a9">uint32</a>)'__EL');
+00197
+00198 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_0">Lighted</a>);
+00199 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_1">DoubleSided</a>);
+00200 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_2">PreComputeLighting</a>);
+00201 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_3">AlphaBlend</a>);
+00202 f.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a>(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_5">BendCenterMode</a>);
+00203 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>);
+00204 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_7">TriangleIndices</a>);
+00205
+00206 <font class="keywordflow">if</font>(ver&gt;=1)
+00207 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_4">BestSidedPreComputeLighting</a>);
+00208 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00209 <a class="code" href="classNL3D_1_1CVegetableShape.html#z818_4">BestSidedPreComputeLighting</a>= <font class="keyword">false</font>;
+00210
+00211 <font class="comment">// if reading</font>
+00212 <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00213 {
+00214 <font class="comment">// prepare for instanciation</font>
+00215 <a class="code" href="classNL3D_1_1CVegetableShape.html#z819_0">InstanceVertices</a>.resize(<a class="code" href="classNL3D_1_1CVegetableShape.html#z818_6">VB</a>.getNumVertices());
+00216 }
+00217 }
+00218
+00219
+00220
+00221 } <font class="comment">// NL3D</font>
+</pre></div>
+
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