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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>u_ps_sound_impl.h</h1><a href="u__ps__sound__impl_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PS_SOUND_IMPL_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_SOUND_IMPL_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include &lt;string&gt;</font>
+00031 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="u__audio__mixer_8h.html">nel/sound/u_audio_mixer.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="u__particle__system__sound_8h.html">nel/3d/u_particle_system_sound.h</a>"</font>
+00035
+00036
+00037 <font class="comment">// WARNING : this file is not intended to be directly included by the client. </font>
+00038 <font class="comment">// It is just used to avoid a dependencie between NL3D and NLSOUND</font>
+00039
+<a name="l00040"></a><a class="code" href="u__ps__sound__impl_8h.html#a0">00040</a> <font class="preprocessor">#define NL3D_MEM_PS_SOUND NL_ALLOC_CONTEXT( 3dPSSnd )</font>
+00041 <font class="preprocessor"></font>
+00042 <font class="keyword">namespace </font>NL3D
+00043 {
+00044
+00045
+00046 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a316">SpawnedSourceEndedCallback</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <font class="keywordtype">void</font> *userParam);
+00047
+00048
+00049 <font class="keyword">class </font>CPSSoundServImpl;
+00050
+00051
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html">00053</a> <font class="keyword">class </font>CPSSoundInstanceImpl : <font class="keyword">public</font> UPSSoundInstance
+00054 {
+00055 <font class="keyword">public</font>:
+00057
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a0">00059</a> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a0">CPSSoundInstanceImpl</a>()
+00060 : <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>(NULL), <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a>(NULL), <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a>(false)
+00061 {
+00062 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
+00063 }
+00064
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a1">00066</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a1">init</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, CPSSoundServImpl *soundServImp, <font class="keywordtype">bool</font> spawned)
+00067 {
+00068 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
+00069 <a class="code" href="debug_8h.html#a6">nlassert</a>(source);
+00070 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a> = source;
+00071 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a> = spawned;
+00072 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a> = soundServImp;
+00073 }
+00074
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a2">00076</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a2">setSoundParams</a>(<font class="keywordtype">float</font> gain
+00077 , <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos
+00078 , <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;velocity
+00079 , <font class="keywordtype">float</font> pitch
+00080 )
+00081 {
+00082 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
+00083 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font>;
+00084 <font class="keywordflow">if</font> (gain &lt; 0) gain = 0;
+00085 <font class="keywordflow">if</font> (gain &gt; 1) gain = 1;
+00086 <font class="keywordflow">if</font> (pitch &gt; 1) pitch = 1;
+00087 <font class="keywordflow">if</font> (pitch &lt; 0.0001f) pitch = 0.0001f;
+00088 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-&gt;<a class="code" href="classNLSOUND_1_1USource.html#z365_0">setPos</a>(pos);
+00089 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-&gt;<a class="code" href="classNLSOUND_1_1USource.html#z365_2">setVelocity</a>(velocity);
+00090 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-&gt;<a class="code" href="classNLSOUND_1_1USource.html#z365_8">setRelativeGain</a>(gain);
+00091 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-&gt;<a class="code" href="classNLSOUND_1_1USource.html#z365_10">setPitch</a>(pitch);
+00092 }
+00093
+<a name="l00095"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a3">00095</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a3">play</a>(<font class="keywordtype">void</font>)
+00096 {
+00097 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
+00098 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font>;
+00099 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-&gt;<a class="code" href="classNLSOUND_1_1USource.html#z364_2">play</a>();
+00100 }
+00101
+00102
+<a name="l00103"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a4">00103</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a4">isPlaying</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00104 <font class="keyword"> </font>{
+00105 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
+00106 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00107 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-&gt;<a class="code" href="classNLSOUND_1_1USource.html#z364_4">isPlaying</a>();
+00108 }
+00109
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a5">00111</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a5">stop</a>(<font class="keywordtype">void</font>)
+00112 {
+00113 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a>
+00114 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font>;
+00115 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-&gt;<a class="code" href="classNLSOUND_1_1USource.html#z364_3">stop</a>();
+00116 }
+00117
+00119 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a6">release</a>(<font class="keywordtype">void</font>);
+00120
+00121 <font class="keyword">protected</font>:
+00122 <font class="keyword">friend</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a316">SpawnedSourceEndedCallback</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <font class="keywordtype">void</font> *userParam);
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">00123</a> <a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>;
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">00124</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a>;
+<a name="l00125"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">00125</a> CPSSoundServImpl *<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a>;
+00126 };
+00127
+00128
+00129
+00130
+00131
+00132
+00133
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html">00140</a> <font class="keyword">class </font>CPSSoundServImpl : <font class="keyword">public</font> UPSSoundServer
+00141 {
+00142 <font class="keyword">public</font>:
+<a name="l00144"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a0">00144</a> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a0">CPSSoundServImpl</a>() : <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>(NULL)
+00145 {
+00146 }
+00147
+00148
+00149
+<a name="l00151"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a1">00151</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a1">init</a>(<a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *audioMixer)
+00152 {
+00153 <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a> = audioMixer;
+00154 }
+00155
+00156
+<a name="l00158"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a2">00158</a> <a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a2">getAudioMixer</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>;}
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a3">00159</a> <font class="keyword">const</font> <a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a2">getAudioMixer</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>;}
+00160
+00161
+<a name="l00163"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a4">00163</a> UPSSoundInstance *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a4">createSound</a>(<font class="keyword">const</font> std::string &amp;soundName, <font class="keywordtype">bool</font> spawned = <font class="keyword">true</font>)
+00164 {
+00165 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>) <font class="keywordflow">return</font> NULL;
+00166 CPSSoundInstanceImpl *sound = <font class="keyword">new</font> CPSSoundInstanceImpl;
+00167 <a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source = <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>-&gt;<a class="code" href="classNLSOUND_1_1UAudioMixer.html#a10">createSource</a>(soundName, spawned, <a class="code" href="namespaceNL3D.html#a316">SpawnedSourceEndedCallback</a>, sound );
+00168 <font class="keywordflow">if</font> (source)
+00169 {
+00170 <font class="keywordflow">if</font> (spawned)
+00171 {
+00172 source-&gt;<a class="code" href="classNLSOUND_1_1USource.html#z364_0">setLooping</a>(<font class="keyword">false</font>);
+00173 }
+00174 sound-&gt;init(source, <font class="keyword">this</font>, spawned);
+00175 <font class="keywordflow">return</font> sound;
+00176 }
+00177 <font class="keywordflow">else</font>
+00178 {
+00179 <font class="comment">// should usually not happen</font>
+00180 <font class="keyword">delete</font> sound;
+00181 <font class="keywordflow">return</font> NULL;
+00182 }
+00183 }
+00184
+00185 <font class="keyword">protected</font>:
+00186
+<a name="l00187"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">00187</a> <a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>;
+00188
+00189 };
+00190
+00191
+<a name="l00193"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a316">00193</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a316">SpawnedSourceEndedCallback</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <font class="keywordtype">void</font> *userParam)
+00194 {
+00195 <a class="code" href="debug_8h.html#a6">nlassert</a>(((CPSSoundInstanceImpl *) userParam)-&gt;_Source == source);
+00196 ((CPSSoundInstanceImpl *) userParam)-&gt;_Source = NULL;
+00197 }
+00198
+00199
+00200
+<a name="l00201"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a6">00201</a> <font class="keywordtype">void</font> CPSSoundInstanceImpl::release(<font class="keywordtype">void</font>)
+00202 {
+00203 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a>) <font class="comment">// remove this source from the audio mixer if it hasn't been spawned</font>
+00204 {
+00205 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a>-&gt;getAudioMixer())
+00206 {
+00207 <font class="comment">// _SoundServImpl-&gt;getAudioMixer()-&gt;removeSource(_Source);</font>
+00208 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>;
+00209 }
+00210 }
+00211 <font class="keywordflow">else</font>
+00212 {
+00213 <font class="keywordflow">if</font> (_Source) <font class="comment">// tells this spawned source not to notify us when it ends</font>
+00214 {
+00215 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-&gt;<a class="code" href="classNLSOUND_1_1USource.html#z364_5">unregisterSpawnCallBack</a>();
+00216 }
+00217 }
+00218 <font class="keyword">delete</font> <font class="keyword">this</font>;
+00219 }
+00220
+00221
+00222
+00223
+00224 } <font class="comment">// NL3D</font>
+00225
+00226
+00227 <font class="preprocessor">#endif // NL_PS_SOUND_IMPL_H</font>
+00228 <font class="preprocessor"></font>
+00229 <font class="comment">/* End of ps_sound_impl.h */</font>
+</pre></div>
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