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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>u_ps_sound_impl.h</h1><a href="u__ps__sound__impl_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_PS_SOUND_IMPL_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_SOUND_IMPL_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include <string></font> +00031 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="u__audio__mixer_8h.html">nel/sound/u_audio_mixer.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="u__particle__system__sound_8h.html">nel/3d/u_particle_system_sound.h</a>"</font> +00035 +00036 +00037 <font class="comment">// WARNING : this file is not intended to be directly included by the client. </font> +00038 <font class="comment">// It is just used to avoid a dependencie between NL3D and NLSOUND</font> +00039 +<a name="l00040"></a><a class="code" href="u__ps__sound__impl_8h.html#a0">00040</a> <font class="preprocessor">#define NL3D_MEM_PS_SOUND NL_ALLOC_CONTEXT( 3dPSSnd )</font> +00041 <font class="preprocessor"></font> +00042 <font class="keyword">namespace </font>NL3D +00043 { +00044 +00045 +00046 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a316">SpawnedSourceEndedCallback</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <font class="keywordtype">void</font> *userParam); +00047 +00048 +00049 <font class="keyword">class </font>CPSSoundServImpl; +00050 +00051 +<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html">00053</a> <font class="keyword">class </font>CPSSoundInstanceImpl : <font class="keyword">public</font> UPSSoundInstance +00054 { +00055 <font class="keyword">public</font>: +00057 +<a name="l00059"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a0">00059</a> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a0">CPSSoundInstanceImpl</a>() +00060 : <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>(NULL), <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a>(NULL), <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a>(false) +00061 { +00062 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a> +00063 } +00064 +<a name="l00066"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a1">00066</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a1">init</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, CPSSoundServImpl *soundServImp, <font class="keywordtype">bool</font> spawned) +00067 { +00068 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a> +00069 <a class="code" href="debug_8h.html#a6">nlassert</a>(source); +00070 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a> = source; +00071 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a> = spawned; +00072 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a> = soundServImp; +00073 } +00074 +<a name="l00076"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a2">00076</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a2">setSoundParams</a>(<font class="keywordtype">float</font> gain +00077 , <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos +00078 , <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &velocity +00079 , <font class="keywordtype">float</font> pitch +00080 ) +00081 { +00082 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a> +00083 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font>; +00084 <font class="keywordflow">if</font> (gain < 0) gain = 0; +00085 <font class="keywordflow">if</font> (gain > 1) gain = 1; +00086 <font class="keywordflow">if</font> (pitch > 1) pitch = 1; +00087 <font class="keywordflow">if</font> (pitch < 0.0001f) pitch = 0.0001f; +00088 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z365_0">setPos</a>(pos); +00089 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z365_2">setVelocity</a>(velocity); +00090 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z365_8">setRelativeGain</a>(gain); +00091 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z365_10">setPitch</a>(pitch); +00092 } +00093 +<a name="l00095"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a3">00095</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a3">play</a>(<font class="keywordtype">void</font>) +00096 { +00097 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a> +00098 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font>; +00099 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z364_2">play</a>(); +00100 } +00101 +00102 +<a name="l00103"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a4">00103</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a4">isPlaying</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00104 <font class="keyword"> </font>{ +00105 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a> +00106 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>; +00107 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z364_4">isPlaying</a>(); +00108 } +00109 +<a name="l00111"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a5">00111</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a5">stop</a>(<font class="keywordtype">void</font>) +00112 { +00113 <a class="code" href="u__ps__sound__impl_8h.html#a0">NL3D_MEM_PS_SOUND</a> +00114 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>) <font class="keywordflow">return</font>; +00115 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z364_3">stop</a>(); +00116 } +00117 +00119 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a6">release</a>(<font class="keywordtype">void</font>); +00120 +00121 <font class="keyword">protected</font>: +00122 <font class="keyword">friend</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a316">SpawnedSourceEndedCallback</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <font class="keywordtype">void</font> *userParam); +<a name="l00123"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">00123</a> <a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>; +<a name="l00124"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">00124</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a>; +<a name="l00125"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">00125</a> CPSSoundServImpl *<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a>; +00126 }; +00127 +00128 +00129 +00130 +00131 +00132 +00133 +<a name="l00140"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html">00140</a> <font class="keyword">class </font>CPSSoundServImpl : <font class="keyword">public</font> UPSSoundServer +00141 { +00142 <font class="keyword">public</font>: +<a name="l00144"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a0">00144</a> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a0">CPSSoundServImpl</a>() : <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>(NULL) +00145 { +00146 } +00147 +00148 +00149 +<a name="l00151"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a1">00151</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a1">init</a>(<a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *audioMixer) +00152 { +00153 <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a> = audioMixer; +00154 } +00155 +00156 +<a name="l00158"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a2">00158</a> <a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a2">getAudioMixer</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>;} +<a name="l00159"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a3">00159</a> <font class="keyword">const</font> <a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a2">getAudioMixer</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>;} +00160 +00161 +<a name="l00163"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a4">00163</a> UPSSoundInstance *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#a4">createSound</a>(<font class="keyword">const</font> std::string &soundName, <font class="keywordtype">bool</font> spawned = <font class="keyword">true</font>) +00164 { +00165 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>) <font class="keywordflow">return</font> NULL; +00166 CPSSoundInstanceImpl *sound = <font class="keyword">new</font> CPSSoundInstanceImpl; +00167 <a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source = <a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>-><a class="code" href="classNLSOUND_1_1UAudioMixer.html#a10">createSource</a>(soundName, spawned, <a class="code" href="namespaceNL3D.html#a316">SpawnedSourceEndedCallback</a>, sound ); +00168 <font class="keywordflow">if</font> (source) +00169 { +00170 <font class="keywordflow">if</font> (spawned) +00171 { +00172 source-><a class="code" href="classNLSOUND_1_1USource.html#z364_0">setLooping</a>(<font class="keyword">false</font>); +00173 } +00174 sound->init(source, <font class="keyword">this</font>, spawned); +00175 <font class="keywordflow">return</font> sound; +00176 } +00177 <font class="keywordflow">else</font> +00178 { +00179 <font class="comment">// should usually not happen</font> +00180 <font class="keyword">delete</font> sound; +00181 <font class="keywordflow">return</font> NULL; +00182 } +00183 } +00184 +00185 <font class="keyword">protected</font>: +00186 +<a name="l00187"></a><a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">00187</a> <a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a> *<a class="code" href="classNL3D_1_1CPSSoundServImpl.html#n0">_AudioMixer</a>; +00188 +00189 }; +00190 +00191 +<a name="l00193"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a316">00193</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a316">SpawnedSourceEndedCallback</a>(<a class="code" href="classNLSOUND_1_1USource.html">NLSOUND::USource</a> *source, <font class="keywordtype">void</font> *userParam) +00194 { +00195 <a class="code" href="debug_8h.html#a6">nlassert</a>(((CPSSoundInstanceImpl *) userParam)->_Source == source); +00196 ((CPSSoundInstanceImpl *) userParam)->_Source = NULL; +00197 } +00198 +00199 +00200 +<a name="l00201"></a><a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#a6">00201</a> <font class="keywordtype">void</font> CPSSoundInstanceImpl::release(<font class="keywordtype">void</font>) +00202 { +00203 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n1">_Spawned</a>) <font class="comment">// remove this source from the audio mixer if it hasn't been spawned</font> +00204 { +00205 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n2">_SoundServImpl</a>->getAudioMixer()) +00206 { +00207 <font class="comment">// _SoundServImpl->getAudioMixer()->removeSource(_Source);</font> +00208 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>; +00209 } +00210 } +00211 <font class="keywordflow">else</font> +00212 { +00213 <font class="keywordflow">if</font> (_Source) <font class="comment">// tells this spawned source not to notify us when it ends</font> +00214 { +00215 <a class="code" href="classNL3D_1_1CPSSoundInstanceImpl.html#n0">_Source</a>-><a class="code" href="classNLSOUND_1_1USource.html#z364_5">unregisterSpawnCallBack</a>(); +00216 } +00217 } +00218 <font class="keyword">delete</font> <font class="keyword">this</font>; +00219 } +00220 +00221 +00222 +00223 +00224 } <font class="comment">// NL3D</font> +00225 +00226 +00227 <font class="preprocessor">#endif // NL_PS_SOUND_IMPL_H</font> +00228 <font class="preprocessor"></font> +00229 <font class="comment">/* End of ps_sound_impl.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |