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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/transform_8h-source.html
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+<hr><h1>transform.h</h1><a href="transform_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_TRANSFORM_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_TRANSFORM_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="mot_8h.html">3d/mot.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="transformable_8h.html">3d/transformable.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="animated__value_8h.html">3d/animated_value.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="channel__mixer_8h.html">3d/channel_mixer.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="light__contribution_8h.html">3d/light_contribution.h</a>"</font>
+00038 <font class="preprocessor">#include "<a class="code" href="lighting__manager_8h.html">3d/lighting_manager.h</a>"</font>
+00039
+00040 <font class="comment">// include base observers</font>
+00041 <font class="preprocessor">#include "<a class="code" href="base__clip__obs_8h.html">3d/base_clip_obs.h</a>"</font>
+00042 <font class="preprocessor">#include "<a class="code" href="base__anim__detail__obs_8h.html">3d/base_anim_detail_obs.h</a>"</font>
+00043 <font class="preprocessor">#include "<a class="code" href="base__light__obs_8h.html">3d/base_light_obs.h</a>"</font>
+00044 <font class="preprocessor">#include "<a class="code" href="base__render__obs_8h.html">3d/base_render_obs.h</a>"</font>
+00045
+00046
+00047 <font class="keyword">namespace </font>NLMISC
+00048 {
+00049 <font class="keyword">class </font>CAABBox;
+00050 };
+00051
+00052
+00053 <font class="keyword">namespace </font>NL3D
+00054 {
+00055
+00056 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>;
+00057
+00058
+00059 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
+00060 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
+00061 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
+00062
+00063
+00064 <font class="keyword">class </font>CTransformHrcObs;
+00065 <font class="keyword">class </font>CTransformClipObs;
+00066 <font class="keyword">class </font>CTransformLightObs;
+00067 <font class="keyword">class </font>CSkeletonModel;
+00068 <font class="keyword">class </font>CSkeletonModelAnimDetailObs;
+00069 <font class="keyword">class </font>CSkeletonModelRenderObs;
+00070 <font class="keyword">class </font>CInstanceGroup;
+00071 <font class="keyword">class </font>ILogicInfo;
+00072
+00073 <font class="comment">// ***************************************************************************</font>
+00074 <font class="comment">// ClassIds.</font>
+00075 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a276">TransformId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x174750cb, 0xf952024);
+00076
+00077
+00078 <font class="comment">// ***************************************************************************</font>
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CTransform.html">00101</a> <font class="comment"></font><font class="keyword">class </font>CTransform : <font class="keyword">public</font> IModel, <font class="keyword">public</font> ITransformable
+00102 {
+00103 <font class="keyword">public</font>:
+00105 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#d0">registerBasic</a>();
+00106
+00107 <font class="keyword">public</font>:
+00108
+<a name="l00113"></a><a class="code" href="classNL3D_1_1CTransform.html#a0">00113</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a0">setTransparency</a>(<font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u10">IsTransparent</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); }
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CTransform.html#a1">00114</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a1">setOpacity</a>(<font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); }
+00115 <font class="comment">// return a non-zero value if true</font>
+<a name="l00116"></a><a class="code" href="classNL3D_1_1CTransform.html#a2">00116</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#a2">isOpaque</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a>); }
+<a name="l00117"></a><a class="code" href="classNL3D_1_1CTransform.html#a3">00117</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#a3">isTransparent</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u10">IsTransparent</a>); }
+00118
+00119
+<a name="l00127"></a><a class="code" href="classNL3D_1_1CTransform.html#a4">00127</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a4">setOrderingLayer</a>(uint layer) { <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a> = layer; }
+00128
+<a name="l00130"></a><a class="code" href="classNL3D_1_1CTransform.html#a5">00130</a> uint <a class="code" href="classNL3D_1_1CTransform.html#a5">getOrderingLayer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a>; }
+00131
+00133 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a6">hide</a>();
+00135 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a7">show</a>();
+00137 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a8">heritVisibility</a>();
+<a name="l00139"></a><a class="code" href="classNL3D_1_1CTransform.html#a9">00139</a> CHrcTrav::TVisibility <a class="code" href="classNL3D_1_1CTransform.html#a9">getVisibility</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>;}
+<a name="l00141"></a><a class="code" href="classNL3D_1_1CTransform.html#a10">00141</a> <a class="code" href="classNL3D_1_1CTransform.html#l4">CSkeletonModel</a>* <a class="code" href="classNL3D_1_1CTransform.html#a10">getSkeletonModel</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>;}
+00142
+00143
+00145 <font class="comment">// @{</font>
+00147 <font class="comment"> virtual ITrack* getDefaultTrack (uint valueId);</font>
+00151 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z846_1">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
+00152 <font class="comment">// @}</font>
+00153
+<a name="l00158"></a><a class="code" href="classNL3D_1_1CTransform.html#a11">00158</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a>(<font class="keywordtype">bool</font> enable = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u20">IsDeleteChannelMixer</a>, enable); }
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CTransform.html#a12">00159</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u20">IsDeleteChannelMixer</a>)!=0; }
+00160
+00161
+00169 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a13">freeze</a>();
+00170 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a14">setDontUnfreezeChildren</a>(<font class="keywordtype">bool</font> val);
+00171
+00172
+00187 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a15">freezeHRC</a>();
+00188
+00189
+00192 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a16">unfreezeHRC</a>();
+00193
+00194
+<a name="l00197"></a><a class="code" href="classNL3D_1_1CTransform.html#a17">00197</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#a17">isQuadGridClipEnabled</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>);}
+00198
+00202 <font class="keyword">const</font> CMatrix&amp; <a class="code" href="classNL3D_1_1CTransform.html#a18">getWorldMatrix</a>();
+00203
+00207 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransform.html#a19">getLastClippedState</a>() <font class="keyword">const</font>;
+00208
+00209
+00210
+<a name="l00211"></a><a class="code" href="classNL3D_1_1CTransform.html#a20">00211</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a20">setClusterSystem</a> (CInstanceGroup *pIG) { <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a> = pIG; }
+<a name="l00212"></a><a class="code" href="classNL3D_1_1CTransform.html#a21">00212</a> CInstanceGroup* <a class="code" href="classNL3D_1_1CTransform.html#a21">getClusterSystem</a> () { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a>; }
+00213
+00214
+00216 <font class="comment">// @{</font>
+00222 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
+00223
+<a name="l00229"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_1">00229</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>);}
+00230
+00235 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z847_2">setUserLightable</a>(<font class="keywordtype">bool</font> enable);
+00236
+<a name="l00239"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_3">00239</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransform.html#z847_3">getUserLightable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)!=0;}
+00240
+00245 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z847_4">freezeStaticLightSetup</a>(CPointLight *pointLight[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>],
+00246 uint numPointLights, uint8 sunContribution, CPointLight *frozenAmbientlight);
+00247
+00252 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z847_5">unfreezeStaticLightSetup</a>();
+00253
+<a name="l00257"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_6">00257</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z847_6">isBigLightable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u15">IsBigLightable</a>);}
+00258
+00259 <font class="comment">// @}</font>
+00260
+00261
+<a name="l00265"></a><a class="code" href="classNL3D_1_1CTransform.html#a22">00265</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a22">setLogicInfo</a>(ILogicInfo *logicInfo) {<a class="code" href="classNL3D_1_1CTransform.html#o7">_LogicInfo</a>= logicInfo;}
+00266
+00267
+00270 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#a23">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) <font class="keyword">const</font>;
+00271
+00272
+00274 <font class="comment">// @{</font>
+00275
+00285 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z848_0">setLoadBalancingGroup</a>(<font class="keyword">const</font> std::string &amp;group);
+00286
+00289 <font class="keyword">const</font> std::string &amp;<a class="code" href="classNL3D_1_1CTransform.html#z848_1">getLoadBalancingGroup</a>() <font class="keyword">const</font>;
+00290
+00291 <font class="comment">// @}</font>
+00292
+00293
+00295 <font class="comment">// @{</font>
+<a name="l00297"></a><a class="code" href="classNL3D_1_1CTransform.html#z849_0">00297</a> <font class="comment"> uint32 isSkeleton() const {return getStateFlag(IsSkeleton);}</font>
+<a name="l00299"></a><a class="code" href="classNL3D_1_1CTransform.html#z849_1">00299</a> <font class="comment"> uint32 isSkinned() const {return getStateFlag(IsSkinned);}</font>
+00300 <font class="comment">// @}</font>
+00301
+00302
+00304 <font class="comment">// @{</font>
+00305
+00310 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z850_0">setMeanColor</a>(CRGBA color);
+00311
+<a name="l00313"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_1">00313</a> CRGBA <a class="code" href="classNL3D_1_1CTransform.html#z850_1">getMeanColor</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>;}
+00314
+<a name="l00316"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_2">00316</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z850_2">isAnimDetailable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>);}
+<a name="l00318"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_3">00318</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z850_3">isLoadBalancable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u7">IsLoadBalancable</a>);}
+<a name="l00320"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_4">00320</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z850_4">isRenderable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u9">IsRenderable</a>);}
+00321
+<a name="l00323"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_5">00323</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z850_5">isMeshBaseInstance</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u22">IsMeshBaseInstance</a>);}
+00324
+00325 <font class="comment">// @}</font>
+00326
+00327
+00328 <font class="comment">// ********</font>
+00329 <font class="keyword">private</font>:
+00330 <font class="comment">// Add our own dirty states.</font>
+<a name="l00331"></a><a class="code" href="classNL3D_1_1CTransform.html#u23">00331</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CTransform.html#u23">TDirty</a>
+00332 {
+00333 <a class="code" href="classNL3D_1_1CTransform.html#u23u0">TransformDirty</a>= IModel::Last, <font class="comment">// The matrix or the visibility state is modified.</font>
+00334 <a class="code" href="classNL3D_1_1CTransform.html#u23u1">Last</a>
+00335 };
+00336
+00337 <font class="keyword">private</font>:
+<a name="l00338"></a><a class="code" href="classNL3D_1_1CTransform.html#o0">00338</a> CHrcTrav::TVisibility <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>;
+00339
+00340 <font class="keyword">static</font> CTrackDefaultVector <a class="code" href="classNL3D_1_1CTransform.html#r0">DefaultPos</a>;
+00341 <font class="keyword">static</font> CTrackDefaultVector <a class="code" href="classNL3D_1_1CTransform.html#r1">DefaultPivot</a>;
+00342 <font class="keyword">static</font> CTrackDefaultVector <a class="code" href="classNL3D_1_1CTransform.html#r2">DefaultRotEuler</a>;
+00343 <font class="keyword">static</font> CTrackDefaultQuat <a class="code" href="classNL3D_1_1CTransform.html#r3">DefaultRotQuat</a>;
+00344 <font class="keyword">static</font> CTrackDefaultVector <a class="code" href="classNL3D_1_1CTransform.html#r4">DefaultScale</a>;
+00345
+<a name="l00346"></a><a class="code" href="classNL3D_1_1CTransform.html#c0">00346</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>()
+00347 {
+00348 IModel::foul(<a class="code" href="classNL3D_1_1CTransform.html#u23u0">TransformDirty</a>);
+00349 }
+00350
+00351 <font class="keyword">protected</font>:
+00353 <a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a>();
+00355 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CTransform.html#b1">~CTransform</a>();
+00356
+00358 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#b2">update</a>();
+00359
+00361 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#b3">initModel</a>();
+00362
+00364 <font class="comment">// @{</font>
+00365
+<a name="l00367"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_0">00367</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransform.html#z851_0">isSkinnable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <font class="keyword">false</font>;}
+00372 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z851_1">setApplySkin</a>(<font class="keywordtype">bool</font> state);
+<a name="l00377"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_2">00377</a> <font class="keyword">virtual</font> <font class="keyword">const</font> std::vector&lt;sint32&gt; *<a class="code" href="classNL3D_1_1CTransform.html#z851_2">getSkinBoneUsage</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> NULL;}
+<a name="l00383"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_3">00383</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z851_3">renderSkin</a>(<font class="keywordtype">float</font> alphaMRM) {}
+00384
+00385
+<a name="l00390"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_4">00390</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransform.html#z851_4">supportSkinGrouping</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <font class="keyword">false</font>;}
+<a name="l00394"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_5">00394</a> <font class="keyword">virtual</font> sint <a class="code" href="classNL3D_1_1CTransform.html#z851_5">renderSkinGroupGeom</a>(<font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *dest) {<font class="keywordflow">return</font> 0;}
+<a name="l00398"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_6">00398</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z851_6">renderSkinGroupPrimitives</a>(uint baseVertex) {}
+00399
+00400
+00401 <font class="comment">// The SkeletonModel, root of us (skinning or sticked object). NULL , if normal mode.</font>
+<a name="l00402"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_7">00402</a> <a class="code" href="classNL3D_1_1CTransform.html#l4">CSkeletonModel</a> *<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>;
+00403 <font class="comment">// If sticked object, id of the bone in the _FatherSkeletonModel.</font>
+<a name="l00404"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_8">00404</a> uint <a class="code" href="classNL3D_1_1CTransform.html#z851_8">_FatherBoneId</a>;
+00405
+00406 <font class="comment">// @}</font>
+00407
+00409 <font class="comment">// @{</font>
+00410
+<a name="l00412"></a><a class="code" href="classNL3D_1_1CTransform.html#z852_2">00412</a> CLightContribution <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>;
+00413
+<a name="l00415"></a><a class="code" href="classNL3D_1_1CTransform.html#z852_0">00415</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z852_0">isNeedUpdateLighting</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u16">IsNeedUpdateLighting</a>);}
+<a name="l00417"></a><a class="code" href="classNL3D_1_1CTransform.html#z852_1">00417</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z852_1">isNeedUpdateFrozenStaticLightSetup</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>);}
+00418
+<a name="l00420"></a><a class="code" href="classNL3D_1_1CTransform.html#z852_3">00420</a> CLightingManager::CQGItLightedModel <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>;
+00421
+00422 <font class="comment">// @}</font>
+00423
+00424
+<a name="l00427"></a><a class="code" href="classNL3D_1_1CTransform.html#b4">00427</a> CChannelMixer *<a class="code" href="classNL3D_1_1CTransform.html#b4">getChannelMixer</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;}
+00428
+00429
+00431 <font class="comment">// @{</font>
+00432
+00434 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z853_0">setIsLightable</a>(<font class="keywordtype">bool</font> val);
+00440 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z853_1">setIsRenderable</a>(<font class="keywordtype">bool</font> val);
+00442 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z853_2">setIsBigLightable</a>(<font class="keywordtype">bool</font> val);
+00444 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z853_3">setIsSkeleton</a>(<font class="keywordtype">bool</font> val);
+00448 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z853_4">setIsForceAnimDetail</a>(<font class="keywordtype">bool</font> val);
+00450 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z853_5">setIsLoadbalancable</a>(<font class="keywordtype">bool</font> val);
+00451
+<a name="l00453"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_6">00453</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z853_6">setIsMeshBaseInstance</a>(<font class="keywordtype">bool</font> val) {<a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u22">IsMeshBaseInstance</a>, val);}
+00454
+00455 <font class="comment">// @}</font>
+00456
+<a name="l00458"></a><a class="code" href="classNL3D_1_1CTransform.html#b5">00458</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransform.html#b5">getShowWhenLODSticked</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#o6">_ForceCLodSticked</a>; }
+00459 <font class="keyword">private</font>:
+<a name="l00460"></a><a class="code" href="classNL3D_1_1CTransform.html#f0">00460</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CTransform.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a>;}
+<a name="l00461"></a><a class="code" href="classNL3D_1_1CTransform.html#l0">00461</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CTransform.html#l0">CTransformHrcObs</a>;
+<a name="l00462"></a><a class="code" href="classNL3D_1_1CTransform.html#l1">00462</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CTransform.html#l1">CTransformClipObs</a>;
+<a name="l00463"></a><a class="code" href="classNL3D_1_1CTransform.html#l2">00463</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CTransform.html#l2">CTransformLightObs</a>;
+<a name="l00464"></a><a class="code" href="classNL3D_1_1CTransform.html#l3">00464</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CTransform.html#l3">CTransformAnimDetailObs</a>;
+<a name="l00465"></a><a class="code" href="classNL3D_1_1CTransform.html#l4">00465</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CTransform.html#l4">CSkeletonModel</a>;
+<a name="l00466"></a><a class="code" href="classNL3D_1_1CTransform.html#l5">00466</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CTransform.html#l5">CSkeletonModelAnimDetailObs</a>;
+<a name="l00467"></a><a class="code" href="classNL3D_1_1CTransform.html#l6">00467</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CTransform.html#l6">CSkeletonModelRenderObs</a>;
+00468
+00474 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#c1">updateWorldMatrixFromFather</a>();
+00475
+00476
+00477 <font class="comment">// For anim detail.</font>
+<a name="l00478"></a><a class="code" href="classNL3D_1_1CTransform.html#o1">00478</a> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;CChannelMixer&gt;</a> <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;
+00479
+00480 <font class="comment">// Last date of ITransformable matrix.</font>
+<a name="l00481"></a><a class="code" href="classNL3D_1_1CTransform.html#o2">00481</a> uint64 <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>;
+00482
+<a name="l00483"></a><a class="code" href="classNL3D_1_1CTransform.html#o3">00483</a> CInstanceGroup* <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a>;
+00484
+00485
+<a name="l00486"></a><a class="code" href="classNL3D_1_1CTransform.html#u24">00486</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CTransform.html#u24">TFreezeHRCState</a> { <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>=0, <a class="code" href="classNL3D_1_1CTransform.html#u24u3">FreezeHRCStateRequest</a>, <a class="code" href="classNL3D_1_1CTransform.html#u24u4">FreezeHRCStateReady</a>, <a class="code" href="classNL3D_1_1CTransform.html#u24u5">FreezeHRCStateEnabled</a>};
+<a name="l00487"></a><a class="code" href="classNL3D_1_1CTransform.html#o4">00487</a> <a class="code" href="classNL3D_1_1CTransform.html#u24">TFreezeHRCState</a> <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>;
+00488
+<a name="l00489"></a><a class="code" href="classNL3D_1_1CTransform.html#o5">00489</a> uint8 <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a>;
+00490
+00491 <font class="comment">// For stickObjectEx(). with forceCLod==true</font>
+<a name="l00492"></a><a class="code" href="classNL3D_1_1CTransform.html#o6">00492</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransform.html#o6">_ForceCLodSticked</a>;
+00493
+00494
+<a name="l00496"></a><a class="code" href="classNL3D_1_1CTransform.html#o7">00496</a> ILogicInfo *<a class="code" href="classNL3D_1_1CTransform.html#o7">_LogicInfo</a>;
+00497
+00498
+<a name="l00500"></a><a class="code" href="classNL3D_1_1CTransform.html#o8">00500</a> CRGBA <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>;
+00501
+00502
+00504 <font class="comment">// @{</font>
+00505
+<a name="l00507"></a><a class="code" href="classNL3D_1_1CTransform.html#z854_0">00507</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_0">TState</a> {
+00508 <font class="comment">// Post-clipping Traversal flags. If set, then the object is inserted into traversal list.</font>
+00509 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>= 0x0001,
+00510 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u7">IsLoadBalancable</a>= 0x0002,
+00511 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>= 0x0004,
+00512 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u9">IsRenderable</a>= 0x0008,
+00513 <font class="comment">// Transparency Flags.</font>
+00514 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u10">IsTransparent</a>= 0x0010,
+00515 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a>= 0x0020,
+00516 <font class="comment">// For fast clip.</font>
+00517 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>= 0x0040,
+00518 <font class="comment">// Lighting.</font>
+00519 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>= 0x0080,
+00520 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>= 0x0100, <font class="comment">// IsLightable &amp;&amp; IsUserLightable</font>
+00521 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u15">IsBigLightable</a>= 0x0200,
+00522 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u16">IsNeedUpdateLighting</a>= 0x0400,
+00523 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>=
+00524 0x0800,
+00525 <font class="comment">// Skinning</font>
+00526 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u18">IsSkeleton</a>= 0x1000, <font class="comment">// set if the model is a skeleton (faster than dynamic_cast)</font>
+00527 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u19">IsSkinned</a>= 0x2000, <font class="comment">// true if the model is isSkinnable() and if currently skinned</font>
+00528 <font class="comment">// Misc</font>
+00529 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u20">IsDeleteChannelMixer</a>= 0x4000,
+00530 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>= 0x8000,
+00531 <a class="code" href="classNL3D_1_1CTransform.html#z854_0u22">IsMeshBaseInstance</a>= 0x10000,
+00532
+00533 <font class="comment">// NB: may continue on &gt;=0x20000</font>
+00534 };
+00535
+<a name="l00537"></a><a class="code" href="classNL3D_1_1CTransform.html#z854_3">00537</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>;
+00538
+<a name="l00540"></a><a class="code" href="classNL3D_1_1CTransform.html#z854_1">00540</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(uint32 mask, <font class="keywordtype">bool</font> val)
+00541 {
+00542 <font class="comment">// reset the state.</font>
+00543 <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>&amp;= ~mask;
+00544 <font class="comment">// set the state</font>
+00545 <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>|= ( 0- ((uint32)val) ) &amp; mask;
+00546 }
+00547
+<a name="l00549"></a><a class="code" href="classNL3D_1_1CTransform.html#z854_2">00549</a> uint32 <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(uint32 mask)<font class="keyword"> const</font>
+00550 <font class="keyword"> </font>{
+00551 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>&amp;mask;
+00552 }
+00553
+00554 <font class="comment">// @}</font>
+00555
+00556 <font class="keyword">protected</font>:
+00557 <font class="comment">// shortcut to the HrcObs.</font>
+<a name="l00558"></a><a class="code" href="classNL3D_1_1CTransform.html#n0">00558</a> <a class="code" href="classNL3D_1_1CTransform.html#l0">CTransformHrcObs</a> *<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>;
+00559 <font class="comment">// shortcut to the ClipObs.</font>
+<a name="l00560"></a><a class="code" href="classNL3D_1_1CTransform.html#n1">00560</a> <a class="code" href="classNL3D_1_1CTransform.html#l1">CTransformClipObs</a> *<a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>;
+00561 <font class="comment">// shortcut to the LightObs.</font>
+<a name="l00562"></a><a class="code" href="classNL3D_1_1CTransform.html#n2">00562</a> <a class="code" href="classNL3D_1_1CTransform.html#l2">CTransformLightObs</a> *<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>;
+00563
+00564
+00565 };
+00566
+00567
+00568 <font class="comment">// ***************************************************************************</font>
+<a name="l00579"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html">00579</a> <font class="comment"></font><font class="keyword">class </font>CTransformHrcObs : <font class="keyword">public</font> IBaseHrcObs
+00580 {
+00581 <font class="keyword">public</font>:
+<a name="l00582"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">00582</a> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">CTransformHrcObs</a>()
+00583 {
+00584 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a> = <font class="keyword">false</font>;
+00585 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m1">DontUnfreezeChildren</a> = <font class="keyword">false</font>;
+00586 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= NULL;
+00587 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">false</font>;
+00588 }
+00589
+00590 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a1">update</a>();
+00591
+00593
+00594
+00595 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">updateWorld</a>(<a class="code" href="classNL3D_1_1IBaseHrcObs.html#a0">IBaseHrcObs</a> *caller);
+00597
+00598
+00600
+00601
+00602 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#z856_0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+<a name="l00604"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#d0">00604</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CTransformHrcObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">CTransformHrcObs</a>;}
+00605
+00606
+00607 <font class="keyword">public</font>:
+<a name="l00608"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">00608</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>;
+<a name="l00609"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#m1">00609</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m1">DontUnfreezeChildren</a>; <font class="comment">// Usefull when cluster system move to not test instance again</font>
+00610
+<a name="l00611"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">00611</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>;
+00612 <font class="comment">// !NULL if any skeleton is an ancestor in hierarchy. Updated at each Hrc traversal!!</font>
+<a name="l00613"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">00613</a> CSkeletonModel *<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>;
+00614
+00615 <font class="keyword">private</font>:
+00616 <font class="comment">// according to _AncestorSkeletonModel, link clipTrav.</font>
+00617 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">updateClipTravForAncestorSkeleton</a>();
+00618 };
+00619
+00620
+00621 <font class="comment">// ***************************************************************************</font>
+<a name="l00633"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html">00633</a> <font class="comment"></font><font class="keyword">class </font>CTransformClipObs : <font class="keyword">public</font> IBaseClipObs
+00634 {
+00635
+00636 <font class="keyword">public</font>:
+00637
+<a name="l00638"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">00638</a> sint64 <a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a>;
+00639
+00640 <font class="keyword">public</font>:
+00641
+<a name="l00642"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#a0">00642</a> <a class="code" href="classNL3D_1_1CTransformClipObs.html#a0">CTransformClipObs</a>() : <a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a>(0) {}
+00643
+<a name="l00645"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#a1">00645</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CTransformClipObs.html#a1">clip</a>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a> *caller)
+00646 {
+00647 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00648 }
+00649
+00659 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformClipObs.html#a2">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+00660
+<a name="l00661"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#d0">00661</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CTransformClipObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CTransformClipObs.html#a0">CTransformClipObs</a>;}
+00662 };
+00663
+00664
+00665 <font class="comment">// ***************************************************************************</font>
+<a name="l00676"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html">00676</a> <font class="comment"></font><font class="keyword">class </font>CTransformAnimDetailObs : <font class="keyword">public</font> IBaseAnimDetailObs
+00677 {
+00678 <font class="keyword">public</font>:
+00679
+00681 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">updateWorldMatrixFromFather</a>();
+00685 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">traverseWithoutUpdateWorldMatrix</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+00686
+00688 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a2">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+00689
+<a name="l00690"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#d0">00690</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CTransformAnimDetailObs;}
+00691 };
+00692
+00693 <font class="comment">// ***************************************************************************</font>
+<a name="l00700"></a><a class="code" href="classNL3D_1_1CTransformRenderObs.html">00700</a> <font class="comment"></font><font class="keyword">class </font>CTransformRenderObs : <font class="keyword">public</font> IBaseRenderObs
+00701 {
+00702 <font class="keyword">public</font>:
+<a name="l00707"></a><a class="code" href="classNL3D_1_1CTransformRenderObs.html#a0">00707</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformRenderObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller)
+00708 {
+00709 }
+00710
+<a name="l00711"></a><a class="code" href="classNL3D_1_1CTransformRenderObs.html#d0">00711</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CTransformRenderObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CTransformRenderObs;}
+00712
+00713 };
+00714
+00715
+00716 <font class="comment">// ***************************************************************************</font>
+<a name="l00723"></a><a class="code" href="classNL3D_1_1CTransformLightObs.html">00723</a> <font class="comment"></font><font class="keyword">class </font>CTransformLightObs : <font class="keyword">public</font> IBaseLightObs
+00724 {
+00725 <font class="keyword">public</font>:
+00726
+00734 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CTransformLightObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+00735
+00736
+<a name="l00737"></a><a class="code" href="classNL3D_1_1CTransformLightObs.html#d0">00737</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CTransformLightObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CTransformLightObs;}
+00738
+00739 };
+00740
+00741
+00742 } <font class="comment">// namespace NL3D</font>
+00743
+00744
+00745 <font class="preprocessor">#endif // NL_TRANSFORM_H</font>
+00746 <font class="preprocessor"></font>
+00747 <font class="comment">/* End of transform.h */</font>
+</pre></div>
+
+<!-- footer -->
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