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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>tess_face_priority_list.cpp</h1><a href="tess__face__priority__list_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="tess__face__priority__list_8h.html">3d/tess_face_priority_list.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00030 <font class="preprocessor">#include &lt;math.h&gt;</font>
+00031 <font class="preprocessor">#include "<a class="code" href="tessellation_8h.html">3d/tessellation.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00036 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00037
+00038 <font class="keyword">namespace </font>NL3D
+00039 {
+00040
+00041 <font class="comment">// ***************************************************************************</font>
+00042 <font class="comment">// ***************************************************************************</font>
+00043 <font class="comment">// CTessFacePListNode</font>
+00044 <font class="comment">// ***************************************************************************</font>
+00045 <font class="comment">// ***************************************************************************</font>
+00046
+00047
+00048 <font class="comment">// ***************************************************************************</font>
+<a name="l00049"></a><a class="code" href="classNL3D_1_1CTessFacePListNode.html#a4">00049</a> <font class="keywordtype">void</font> CTessFacePListNode::linkInPList(CTessFacePListNode &amp;root)
+00050 {
+00051 <font class="comment">// unlink old list from me.</font>
+00052 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>-&gt;_NextTessFaceInPList= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>;
+00053 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>-&gt;_PrecTessFaceInPList= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>;
+00054
+00055 <font class="comment">// link me to the list.</font>
+00056 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>= &amp;root;
+00057 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>= root._NextTessFaceInPList;
+00058 <font class="comment">// link the list to me.</font>
+00059 root._NextTessFaceInPList-&gt;_PrecTessFaceInPList= <font class="keyword">this</font>;
+00060 root._NextTessFaceInPList= <font class="keyword">this</font>;
+00061 <font class="comment">/*</font>
+00062 <font class="comment"> NB if list was empty (this, this), then</font>
+00063 <font class="comment"> _PrecTessFaceInPList= &amp;root</font>
+00064 <font class="comment"> _NextTessFaceInPList= root._NextTessFaceInPList= &amp;root !</font>
+00065 <font class="comment"> root._NextTessFaceInPList-&gt;_PrecTessFaceInPList= this; =&gt; root._PrecTessFaceInPList= this</font>
+00066 <font class="comment"> root._NextTessFaceInPList= this</font>
+00067 <font class="comment"> */</font>
+00068 }
+00069
+00070 <font class="comment">// ***************************************************************************</font>
+<a name="l00071"></a><a class="code" href="classNL3D_1_1CTessFacePListNode.html#a5">00071</a> <font class="keywordtype">void</font> CTessFacePListNode::unlinkInPList()
+00072 {
+00073 <font class="comment">/*</font>
+00074 <font class="comment"> NB: if this node was empty (this, this), this is a No-Op.</font>
+00075 <font class="comment"> If this node was the last of a list, then the root correctly get (&amp;root, &amp;root) after this.</font>
+00076 <font class="comment"> */</font>
+00077 <font class="comment">// unlink old list from me.</font>
+00078 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>-&gt;_NextTessFaceInPList= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>;
+00079 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>-&gt;_PrecTessFaceInPList= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>;
+00080
+00081 <font class="comment">// reset to empty node.</font>
+00082 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>= <font class="keyword">this</font>;
+00083 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>= <font class="keyword">this</font>;
+00084 }
+00085
+00086
+00087 <font class="comment">// ***************************************************************************</font>
+<a name="l00088"></a><a class="code" href="classNL3D_1_1CTessFacePListNode.html#a6">00088</a> <font class="keywordtype">void</font> CTessFacePListNode::appendPList(CTessFacePListNode &amp;root)
+00089 {
+00090 <font class="comment">// If list to append is not empty.</font>
+00091 <font class="keywordflow">if</font>( root._NextTessFaceInPList != &amp;root )
+00092 {
+00093 <font class="comment">// If we are empty.</font>
+00094 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>==<font class="keyword">this</font> )
+00095 {
+00096 <font class="comment">// link the appendList to the root.</font>
+00097 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>= root._PrecTessFaceInPList;
+00098 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>= root._NextTessFaceInPList;
+00099 <font class="comment">// link the root to the appendList.</font>
+00100 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>-&gt;_NextTessFaceInPList= <font class="keyword">this</font>;
+00101 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>-&gt;_PrecTessFaceInPList= <font class="keyword">this</font>;
+00102 }
+00103 <font class="comment">// else bind first-last in the interval prec-next.</font>
+00104 <font class="keywordflow">else</font>
+00105 {
+00106 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#a0">CTessFacePListNode</a> *first= root._NextTessFaceInPList;
+00107 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#a0">CTessFacePListNode</a> *last= root._PrecTessFaceInPList;
+00108 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#a0">CTessFacePListNode</a> *prec= <font class="keyword">this</font>;
+00109 <a class="code" href="classNL3D_1_1CTessFacePListNode.html#a0">CTessFacePListNode</a> *next= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>;
+00110 <font class="comment">// insert the appendList in our list.</font>
+00111 next-&gt;_PrecTessFaceInPList= last;
+00112 prec-&gt;_NextTessFaceInPList= first;
+00113 <font class="comment">// insert our list in the appendList.</font>
+00114 last-&gt;_NextTessFaceInPList= next;
+00115 first-&gt;_PrecTessFaceInPList= prec;
+00116 }
+00117
+00118 <font class="comment">// clear input list.</font>
+00119 root._PrecTessFaceInPList= &amp;root;
+00120 root._NextTessFaceInPList= &amp;root;
+00121 }
+00122 }
+00123
+00124
+00125
+00126 <font class="comment">// ***************************************************************************</font>
+00127 <font class="comment">// ***************************************************************************</font>
+00128 <font class="comment">// CTessFacePriorityList</font>
+00129 <font class="comment">// ***************************************************************************</font>
+00130 <font class="comment">// ***************************************************************************</font>
+00131
+00132
+00133 <font class="comment">// ***************************************************************************</font>
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a0">00134</a> CTessFacePriorityList::CTessFacePriorityList()
+00135 {
+00136 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o1">_OODistStep</a>= 1;
+00137 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>= 0;
+00138 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o3">_MaskEntries</a>= 0;
+00139 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a>= 0;
+00140 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>= 0;
+00141 }
+00142
+00143 <font class="comment">// ***************************************************************************</font>
+<a name="l00144"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a1">00144</a> CTessFacePriorityList::~CTessFacePriorityList()
+00145 {
+00146 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a3">clear</a>();
+00147 }
+00148
+00149 <font class="comment">// ***************************************************************************</font>
+<a name="l00150"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a2">00150</a> <font class="keywordtype">void</font> CTessFacePriorityList::init(<font class="keywordtype">float</font> distStep, uint numEntries, <font class="keywordtype">float</font> distMaxMod, uint numQuadrant)
+00151 {
+00152 uint i;
+00153 <a class="code" href="debug_8h.html#a6">nlassert</a>(distStep&gt;0);
+00154 <a class="code" href="debug_8h.html#a6">nlassert</a>(numEntries&gt;0 &amp;&amp; <a class="code" href="namespaceNLMISC.html#a225">isPowerOf2</a>(numEntries));
+00155 <a class="code" href="debug_8h.html#a6">nlassert</a>(distMaxMod&lt;1);
+00156 <a class="code" href="debug_8h.html#a6">nlassert</a>(numQuadrant==0 || (numQuadrant&gt;=4 &amp;&amp; <a class="code" href="namespaceNLMISC.html#a225">isPowerOf2</a>(numQuadrant)) );
+00157
+00158 <font class="comment">// clear the prioriy list before.</font>
+00159 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a3">clear</a>();
+00160
+00161 <font class="comment">// setup</font>
+00162 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o1">_OODistStep</a>= 1.0f / distStep;
+00163 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>= numEntries;
+00164 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o3">_MaskEntries</a>= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>-1;
+00165 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a>= (uint)ceil(distMaxMod * <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>);
+00166 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a>, 0U, <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>-1);
+00167 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>= numQuadrant;
+00168
+00169 <font class="comment">// Build the Rolling tables.</font>
+00170 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.resize(1+<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>);
+00171 <font class="keywordflow">for</font>(i=0;i&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.size();i++)
+00172 {
+00173 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].init(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>);
+00174 <font class="comment">// setup the quadrant direction. NB: 0 not used since "Direction less rolling table"</font>
+00175 <font class="keywordflow">if</font>(i&gt;=1)
+00176 {
+00177 uint idx= i-1;
+00178 <font class="comment">// split evenly the plane with direction.</font>
+00179 <font class="keywordtype">float</font> angle= float(2*<a class="code" href="namespaceNLMISC.html#a7">Pi</a>*idx)/<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>;
+00180 CMatrix mat;
+00181 mat.rotateZ(angle);
+00182 <font class="comment">// setup the vector</font>
+00183 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].QuadrantDirection= mat.getJ();
+00184 }
+00185 }
+00186
+00187 <font class="comment">// Build Quarter Selection. In is in CCW order. Out: see selectQuadrant()</font>
+00188 <font class="keyword">const</font> uint quarterLut[4]= {1,3,2,0};
+00189 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o6">_MaskQuadrant</a>= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>-1;
+00190 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
+00191 {
+00192 <font class="comment">// Re-Order for faster ASM acces. see selectQuadrant()</font>
+00193 uint idx= quarterLut[i];
+00194 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o7">_QuarterQuadrantStart</a>[idx]= i*<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>/4;
+00195 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o8">_QuarterQuadrantEnd</a>[idx]= 1+ (i+1)*<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>/4;
+00196 }
+00197
+00198 }
+00199
+00200 <font class="comment">// ***************************************************************************</font>
+<a name="l00201"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a3">00201</a> <font class="keywordtype">void</font> CTessFacePriorityList::clear()
+00202 {
+00203 <font class="comment">// just clear all the rolling tables.</font>
+00204 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.clear();
+00205 }
+00206
+00207
+00208 <font class="comment">// ***************************************************************************</font>
+<a name="l00209"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a4">00209</a> uint CTessFacePriorityList::selectQuadrant(<font class="keyword">const</font> CVector &amp;direction)
+00210 {
+00211 <font class="comment">// if numQuadrants=0, ret 0.</font>
+00212 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>==0)
+00213 <font class="keywordflow">return</font> 0;
+00214
+00215
+00216 <font class="comment">// select the quarter.</font>
+00217 uint quarterId;
+00218 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
+00219 <font class="preprocessor"></font> __asm
+00220 {
+00221 mov esi, direction
+00222 mov eax, [esi]direction.y
+00223 mov ebx, [esi]direction.x
+00224 <font class="comment">// read the sign</font>
+00225 and eax, 0x80000000
+00226 and ebx, 0x80000000
+00227 <font class="comment">// set the bit</font>
+00228 shr eax, 30
+00229 shr ebx, 31
+00230 <font class="comment">// assemble</font>
+00231 or eax, ebx
+00232 mov quarterId, eax
+00233 }
+00234 <font class="preprocessor">#else</font>
+00235 <font class="preprocessor"></font> <font class="keywordflow">if</font>(direction.y&gt;0)
+00236 {
+00237 <font class="keywordflow">if</font>(direction.x&gt;0) quarterId= 0;
+00238 <font class="keywordflow">else</font> quarterId= 1;
+00239 }
+00240 <font class="keywordflow">else</font>
+00241 {
+00242 <font class="keywordflow">if</font>(direction.x&gt;0) quarterId= 2;
+00243 <font class="keywordflow">else</font> quarterId= 3;
+00244 }
+00245 <font class="preprocessor">#endif</font>
+00246 <font class="preprocessor"></font>
+00247 <font class="comment">// Run only the quadrants of the associated quarter.</font>
+00248 uint quadrantStart= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o7">_QuarterQuadrantStart</a>[quarterId];
+00249 uint quadrantEnd= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o8">_QuarterQuadrantEnd</a>[quarterId];
+00250
+00251
+00252 <font class="comment">// For all quadrants of the quarter, return the best direction</font>
+00253 <font class="keywordtype">float</font> bestDirPs= -FLT_MAX;
+00254 uint bestQuadrant= 0;
+00255 <font class="keywordflow">for</font>(uint i=quadrantStart;i&lt;quadrantEnd;i++)
+00256 {
+00257 <font class="comment">// get the quadrant Id. Must mask for last (0). And Start at 1 in the _RollingTables.</font>
+00258 uint quadrantId= (i&amp;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o6">_MaskQuadrant</a>)+1;
+00259 <font class="comment">// Test with this quadrant</font>
+00260 <font class="keywordtype">float</font> ps= direction*<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].QuadrantDirection;
+00261 <font class="keywordflow">if</font>(ps&gt;bestDirPs)
+00262 {
+00263 bestDirPs= ps;
+00264 bestQuadrant= i;
+00265 }
+00266 }
+00267
+00268 <font class="keywordflow">return</font> bestQuadrant;
+00269 }
+00270
+00271
+00272 <font class="comment">// ***************************************************************************</font>
+<a name="l00273"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a6">00273</a> <font class="keywordtype">void</font> CTessFacePriorityList::insert(uint quadrantId, <font class="keywordtype">float</font> distance, CTessFace *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00274 {
+00275 <font class="comment">// plist must be inited.</font>
+00276 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>&gt;0 &amp;&amp; quadrantId&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.size());
+00277
+00278 <font class="comment">// First, setup in our basis.</font>
+00279 distance*= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o1">_OODistStep</a>;
+00280
+00281 <font class="comment">// Insert int the good quadrant</font>
+00282 CRollingTable &amp;rollTable= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[quadrantId];
+00283
+00284 <font class="comment">// Then, look where we must insert it.</font>
+00285 sint idInsert;
+00286 <font class="keywordflow">if</font>(distance&lt;=0)
+00287 idInsert= 0;
+00288 <font class="keywordflow">else</font>
+00289 {
+00290 <font class="comment">// Must insert so we can't miss it when a shift occurs (=&gt; floor).</font>
+00291 idInsert= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(distance + rollTable.Remainder);
+00292 }
+00293 idInsert= std::max(0, idInsert);
+00294
+00295 <font class="comment">// Manage Mod.</font>
+00296 <font class="comment">// If the element to insert must be inserted at distance &gt; distMax.</font>
+00297 <font class="keywordflow">if</font>(idInsert&gt;(sint)<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o3">_MaskEntries</a>)
+00298 {
+00299 <font class="comment">// Compute number of entries to apply the mod.</font>
+00300 uint nMod= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a> - <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a>;
+00301 <font class="comment">// Of how many entries are we too far.</font>
+00302 idInsert= idInsert - <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o3">_MaskEntries</a>;
+00303 <font class="comment">// Then loop in the interval [_EntryModStart, _NEntries[.</font>
+00304 idInsert= idInsert % nMod;
+00305 idInsert= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a> + idInsert;
+00306 }
+00307
+00308 <font class="comment">// insert in the Roll Table.</font>
+00309 rollTable.insertInRollTable(idInsert, <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
+00310 }
+00311
+00312
+00313 <font class="comment">// ***************************************************************************</font>
+<a name="l00314"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a7">00314</a> <font class="keywordtype">void</font> CTessFacePriorityList::shift(<font class="keyword">const</font> CVector &amp;direction, CTessFacePListNode &amp;pulledElements)
+00315 {
+00316 <font class="comment">// plist must be inited.</font>
+00317 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>&gt;0);
+00318
+00319 pulledElements.unlinkInPList();
+00320
+00321 <font class="comment">// Shift all the rolling tables</font>
+00322 <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.size();i++)
+00323 {
+00324 CRollingTable &amp;rollTable= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i];
+00325 <font class="keywordtype">float</font> shiftDistance;
+00326
+00327 <font class="comment">// if quadrant 0, Direction less =&gt; get distance with Euler norm.</font>
+00328 <font class="keywordflow">if</font>(i==0)
+00329 {
+00330 shiftDistance= direction.norm();
+00331 }
+00332 <font class="comment">// Else compute the effective distance we run to the plane.</font>
+00333 <font class="keywordflow">else</font>
+00334 {
+00335 shiftDistance= direction*rollTable.QuadrantDirection;
+00336 <font class="comment">// For now, just clamp, but may be interesting to shift Back the rolling table !!</font>
+00337 shiftDistance= max(0.f, shiftDistance);
+00338 }
+00339
+00340 <font class="comment">// First, setup in our basis.</font>
+00341 shiftDistance*= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o1">_OODistStep</a>;
+00342
+00343 <font class="comment">// at least, fill OUT with elements of entry 0.</font>
+00344 <font class="comment">// For all elements of the entry 0 of , pull them, and insert in result list.</font>
+00345 pulledElements.appendPList(rollTable.getRollTableEntry(0));
+00346
+00347 <font class="comment">// shift.</font>
+00348 rollTable.Remainder+= shiftDistance;
+00349 <font class="comment">// If Remainder&gt;=1, it means that we must shift the rolling table, and get elements deleted.</font>
+00350 uint entryShift= (uint)floor(rollTable.Remainder);
+00351 rollTable.Remainder= rollTable.Remainder - entryShift;
+00352
+00353 <font class="comment">// shift full array??</font>
+00354 <font class="keywordflow">if</font>( entryShift &gt;= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>)
+00355 {
+00356 entryShift= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>;
+00357 <font class="comment">// The entire array is pulled, _Remainder should get a good value.</font>
+00358 rollTable.Remainder= 0;
+00359 }
+00360
+00361 <font class="comment">// If some real shift, do it.</font>
+00362 rollTable.shiftEntries(entryShift, pulledElements);
+00363 }
+00364 }
+00365
+00366
+00367 <font class="comment">// ***************************************************************************</font>
+<a name="l00368"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a8">00368</a> <font class="keywordtype">void</font> CTessFacePriorityList::shiftAll(CTessFacePListNode &amp;pulledElements)
+00369 {
+00370 <font class="comment">// plist must be inited.</font>
+00371 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>&gt;0);
+00372
+00373 pulledElements.unlinkInPList();
+00374
+00375 <font class="comment">// Do it for all rolling tables.</font>
+00376 <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.size();i++)
+00377 {
+00378 <font class="comment">// The entire array is pulled, _Remainder should get a good value.</font>
+00379 uint entryShift= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>;
+00380 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].Remainder= 0;
+00381
+00382 <font class="comment">// shift the entire array.</font>
+00383 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].shiftEntries(entryShift, pulledElements);
+00384 }
+00385 }
+00386
+00387
+00388 <font class="comment">// ***************************************************************************</font>
+00389 <font class="comment">// ***************************************************************************</font>
+00390 <font class="comment">// Rolling table.</font>
+00391 <font class="comment">// ***************************************************************************</font>
+00392 <font class="comment">// ***************************************************************************</font>
+00393
+00394 <font class="comment">// ***************************************************************************</font>
+<a name="l00395"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a0">00395</a> CTessFacePriorityList::CRollingTable::CRollingTable()
+00396 {
+00397 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>= 0;
+00398 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o2">_NEntries</a>= 0;
+00399 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a>= 0;
+00400 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#m1">Remainder</a>= 0;
+00401 }
+00402
+00403 <font class="comment">// ***************************************************************************</font>
+<a name="l00404"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a1">00404</a> CTessFacePriorityList::CRollingTable::~CRollingTable()
+00405 {
+00406 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a6">clearRollTable</a>();
+00407 }
+00408
+00409
+00410 <font class="comment">// ***************************************************************************</font>
+<a name="l00411"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a2">00411</a> <font class="keywordtype">void</font> CTessFacePriorityList::CRollingTable::init(uint numEntries)
+00412 {
+00413 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>= 0;
+00414 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o2">_NEntries</a>= numEntries;
+00415 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a>= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o2">_NEntries</a>-1;
+00416 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#m1">Remainder</a>= 0;
+00417 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o0">_Entries</a>.resize(numEntries);
+00418 }
+00419
+00420
+00421 <font class="comment">// ***************************************************************************</font>
+<a name="l00422"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a3">00422</a> <font class="keywordtype">void</font> CTessFacePriorityList::CRollingTable::insertInRollTable(uint entry, CTessFace *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00423 {
+00424 CTessFacePListNode &amp;root= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o0">_Entries</a>[ (entry + <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>) &amp; <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a> ];
+00425
+00426 <font class="comment">// Insert into list.</font>
+00427 <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;linkInPList(root);
+00428 }
+00429
+00430 <font class="comment">// ***************************************************************************</font>
+<a name="l00431"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a4">00431</a> CTessFacePListNode &amp;CTessFacePriorityList::CRollingTable::getRollTableEntry(uint entry)
+00432 {
+00433 CTessFacePListNode &amp;root= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o0">_Entries</a>[ (entry + <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>) &amp; <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a> ];
+00434 <font class="keywordflow">return</font> root;
+00435 }
+00436
+00437 <font class="comment">// ***************************************************************************</font>
+<a name="l00438"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#c0">00438</a> <font class="keywordtype">void</font> CTessFacePriorityList::CRollingTable::clearRollTableEntry(uint entry)
+00439 {
+00440 CTessFacePListNode &amp;root= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o0">_Entries</a>[ (entry + <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>) &amp; <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a> ];
+00441
+00442 <font class="comment">// clear all the list.</font>
+00443 <font class="keywordflow">while</font>( root.nextInPList() != &amp;root )
+00444 {
+00445 <font class="comment">// unlink from list</font>
+00446 CTessFacePListNode *node= root.nextInPList();
+00447 node-&gt;unlinkInPList();
+00448 }
+00449 }
+00450
+00451 <font class="comment">// ***************************************************************************</font>
+<a name="l00452"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a5">00452</a> <font class="keywordtype">void</font> CTessFacePriorityList::CRollingTable::shiftRollTable(uint shiftEntry)
+00453 {
+00454 <font class="comment">// delete all elements shifted.</font>
+00455 <font class="keywordflow">for</font>(uint i=0; i&lt;shiftEntry; i++)
+00456 {
+00457 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#c0">clearRollTableEntry</a>(i);
+00458 }
+00459 <font class="comment">// shift to right the ptr of entries.</font>
+00460 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>+= shiftEntry;
+00461 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a> &amp; <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a>;
+00462 }
+00463
+00464 <font class="comment">// ***************************************************************************</font>
+<a name="l00465"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a6">00465</a> <font class="keywordtype">void</font> CTessFacePriorityList::CRollingTable::clearRollTable()
+00466 {
+00467 <font class="keywordflow">for</font>(uint i=0; i&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o2">_NEntries</a>; i++)
+00468 {
+00469 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#c0">clearRollTableEntry</a>(i);
+00470 }
+00471 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>= 0;
+00472 <font class="comment">// For convenience only (not really usefull).</font>
+00473 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#m1">Remainder</a>= 0;
+00474 }
+00475
+00476 <font class="comment">// ***************************************************************************</font>
+<a name="l00477"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a7">00477</a> <font class="keywordtype">void</font> CTessFacePriorityList::CRollingTable::shiftEntries(uint entryShift, CTessFacePListNode &amp;pulledElements)
+00478 {
+00479 <font class="keywordflow">if</font>(entryShift&gt;0)
+00480 {
+00481 <font class="comment">// before shifting the roll Table, fill pulledElements.</font>
+00482 <font class="keywordflow">for</font>(uint i=0; i&lt;entryShift; i++)
+00483 {
+00484 <font class="comment">// For all elements of the ith entry, pull them and isnert in result list.</font>
+00485 pulledElements.appendPList(<a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a4">getRollTableEntry</a>(i));
+00486 }
+00487
+00488 <font class="comment">// shift the roll Table. lists are already empty.</font>
+00489 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a5">shiftRollTable</a>(entryShift);
+00490 }
+00491 }
+00492
+00493
+00494
+00495
+00496 } <font class="comment">// NL3D</font>
+</pre></div>
+
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