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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/structNLMISC_1_1IGameDevice.html b/docs/doxygen/nel/structNLMISC_1_1IGameDevice.html new file mode 100644 index 00000000..0be366f8 --- /dev/null +++ b/docs/doxygen/nel/structNLMISC_1_1IGameDevice.html @@ -0,0 +1,552 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLMISC::IGameDevice Struct Reference</h1>This abstract a joystick or gamepad. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="game__device_8h-source.html">game_device.h</a>></code> +<p> +<p>Inheritance diagram for NLMISC::IGameDevice: +<p><center><img src="structNLMISC_1_1IGameDevice.gif" usemap="#NLMISC::IGameDevice_map" border="0"></center> +<map name="NLMISC::IGameDevice_map"> +<area href="structNLMISC_1_1IInputDevice.html" alt="NLMISC::IInputDevice" shape="rect" coords="0,0,140,24"> +</map> +<a href="structNLMISC_1_1IGameDevice-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> { <br> + <a class="el" href="structNLMISC_1_1IGameDevice.html#s7s0">XAxis</a> = 0, +<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s1">YAxis</a>, +<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s2">ZAxis</a>, +<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s3">RXAxis</a>, +<br> + <a class="el" href="structNLMISC_1_1IGameDevice.html#s7s4">RYAxis</a>, +<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s5">RZAxis</a>, +<a class="el" href="structNLMISC_1_1IGameDevice.html#s7s6">MaxNumAxis</a> +<br> + }</td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="structNLMISC_1_1CGameDeviceDesc.html">CGameDeviceDesc</a> & </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#a0">getDescription</a> () const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get a general description of this device.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Controls presence</div></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z285_0">getNumButtons</a> () const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z285_1">hasAxis</a> (<a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> axis) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Check if the given axe is present on this game device NB : only absolute axis are managed.</em> <a href="#z285_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z285_2">getNumSliders</a> () const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z285_3">getNumPOV</a> () const=0</td></tr> +<tr><td colspan="2"><div class="groupHeader">Controls names. Must ensure that controls are present before calling these methods.</div></td></tr> +<tr><td nowrap align=right valign=top>virtual const char * </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z286_0">getButtonName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual const char * </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z286_1">getAxisName</a> (<a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> axis) const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual const char * </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z286_2">getSliderName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual const char * </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z286_3">getPOVName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr> +<tr><td colspan="2"><div class="groupHeader">Controls state. Must ensure that controls are present before calling these methods.</div></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z287_0">getButtonState</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z287_1">getAxisValue</a> (<a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> axis) const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z287_2">getSliderPos</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="structNLMISC_1_1IGameDevice.html#z287_3">getPOVAngle</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This abstract a joystick or gamepad. +<p> +<dl compact><dt><b> +Author: </b><dd> +Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="game__device_8h-source.html#l00072">72</a> of file <a class="el" href="game__device_8h-source.html">game_device.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s7" doxytag="NLMISC::IGameDevice::TAxis"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NLMISC::IGameDevice::TAxis + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s7s0" doxytag="XAxis"></a><em>XAxis</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s7s1" doxytag="YAxis"></a><em>YAxis</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s7s2" doxytag="ZAxis"></a><em>ZAxis</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s7s3" doxytag="RXAxis"></a><em>RXAxis</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s7s4" doxytag="RYAxis"></a><em>RYAxis</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s7s5" doxytag="RZAxis"></a><em>RZAxis</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s7s6" doxytag="MaxNumAxis"></a><em>MaxNumAxis</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="game__device_8h-source.html#l00074">74</a> of file <a class="el" href="game__device_8h-source.html">game_device.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z286_1" doxytag="NLMISC::IGameDevice::getAxisName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const char* NLMISC::IGameDevice::getAxisName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> </td> + <td class="mdname1" valign="top" nowrap> <em>axis</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z287_1" doxytag="NLMISC::IGameDevice::getAxisValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NLMISC::IGameDevice::getAxisValue </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> </td> + <td class="mdname1" valign="top" nowrap> <em>axis</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z286_0" doxytag="NLMISC::IGameDevice::getButtonName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const char* NLMISC::IGameDevice::getButtonName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z287_0" doxytag="NLMISC::IGameDevice::getButtonState"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLMISC::IGameDevice::getButtonState </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="a0" doxytag="NLMISC::IGameDevice::getDescription"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const <a class="el" href="structNLMISC_1_1CGameDeviceDesc.html">CGameDeviceDesc</a>& NLMISC::IGameDevice::getDescription </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a general description of this device. +<p> + </td> + </tr> +</table> +<a name="z285_0" doxytag="NLMISC::IGameDevice::getNumButtons"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NLMISC::IGameDevice::getNumButtons </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z285_3" doxytag="NLMISC::IGameDevice::getNumPOV"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NLMISC::IGameDevice::getNumPOV </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z285_2" doxytag="NLMISC::IGameDevice::getNumSliders"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NLMISC::IGameDevice::getNumSliders </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z287_3" doxytag="NLMISC::IGameDevice::getPOVAngle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NLMISC::IGameDevice::getPOVAngle </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z286_3" doxytag="NLMISC::IGameDevice::getPOVName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const char* NLMISC::IGameDevice::getPOVName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z286_2" doxytag="NLMISC::IGameDevice::getSliderName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const char* NLMISC::IGameDevice::getSliderName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z287_2" doxytag="NLMISC::IGameDevice::getSliderPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NLMISC::IGameDevice::getSliderPos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="z285_1" doxytag="NLMISC::IGameDevice::hasAxis"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NLMISC::IGameDevice::hasAxis </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> </td> + <td class="mdname1" valign="top" nowrap> <em>axis</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Check if the given axe is present on this game device NB : only absolute axis are managed. +<p> + </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="game__device_8h-source.html">game_device.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |