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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>source_common.cpp</h1><a href="source__common_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="stdsound_8h.html">stdsound.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="source__common_8h.html">source_common.h</a>"</font>
+00029
+00030
+00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00032
+00033 <font class="keyword">namespace </font>NLSOUND
+00034 {
+00035
+<a name="l00036"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a0">00036</a> CSourceCommon::CSourceCommon(<a class="code" href="namespaceNLSOUND.html#a8">TSoundId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">bool</font> spawn, <a class="code" href="namespaceNLSOUND.html#a9">TSpawnEndCallback</a> cb, <font class="keywordtype">void</font> *cbUserParam)
+00037 : _Priority(<a class="code" href="namespaceNLSOUND.html#a82a12">MidPri</a>),
+00038 _Playing(false),
+00039 _Looping(false),
+00040 _Position(CVector::Null),
+00041 _Velocity(CVector::Null),
+00042 _Direction(CVector::Null),
+00043 _Gain(1.0f),
+00044 _InitialGain(1.0f),
+00045 _Pitch(1.0f),
+00046 _RelativeMode(false),
+00047 _3DPosition(NULL),
+00048 _PlayStart(0),
+00049 _Spawn(spawn),
+00050 _SpawnEndCb(cb),
+00051 _CbUserParam(cbUserParam)
+00052 {
+00053 CAudioMixerUser::instance()-&gt;addSource(<font class="keyword">this</font>);
+00054 }
+00055
+<a name="l00056"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a1">00056</a> CSourceCommon::~CSourceCommon()
+00057 {
+00058 CAudioMixerUser::instance()-&gt;removeSource(<font class="keyword">this</font>);
+00059 }
+00060
+00061
+00062 <font class="comment">/*</font>
+00063 <font class="comment"> * Change the priority of the source</font>
+00064 <font class="comment"> */</font>
+<a name="l00065"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a3">00065</a> <font class="keywordtype">void</font> CSourceCommon::setPriority( <a class="code" href="namespaceNLSOUND.html#a82">TSoundPriority</a> pr)
+00066 {
+00067 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n0">_Priority</a> = pr;
+00068
+00069 <font class="comment">// The AudioMixer redispatches as necessary in the update() function [PH]</font>
+00070 <font class="comment">// Redispatch the tracks if needed</font>
+00071 <font class="comment">//if ( redispatch )</font>
+00072 <font class="comment">//{</font>
+00073 <font class="comment">// CAudioMixerUser::instance()-&gt;balanceSources();</font>
+00074 <font class="comment">//}</font>
+00075 }
+00076
+00077 <font class="comment">/*</font>
+00078 <font class="comment"> * Set looping on/off for future playbacks (default: off)</font>
+00079 <font class="comment"> */</font>
+<a name="l00080"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a5">00080</a> <font class="keywordtype">void</font> CSourceCommon::setLooping( <font class="keywordtype">bool</font> <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> )
+00081 {
+00082 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n2">_Looping</a> = <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
+00083 }
+00084
+00085 <font class="comment">/*</font>
+00086 <font class="comment"> * Return the looping state</font>
+00087 <font class="comment"> */</font>
+<a name="l00088"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a6">00088</a> <font class="keywordtype">bool</font> CSourceCommon::getLooping()<font class="keyword"> const</font>
+00089 <font class="keyword"></font>{
+00090 <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n2">_Looping</a>;
+00091 }
+00092
+00093 <font class="comment">/*</font>
+00094 <font class="comment"> * Play</font>
+00095 <font class="comment"> */</font>
+<a name="l00096"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a7">00096</a> <font class="keywordtype">void</font> CSourceCommon::play()
+00097 {
+00098 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n1">_Playing</a> = <font class="keyword">true</font>;
+00099 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n10">_PlayStart</a> = CTime::getLocalTime();
+00100 }
+00101
+00102 <font class="comment">/*</font>
+00103 <font class="comment"> * Stop playing</font>
+00104 <font class="comment"> */</font>
+<a name="l00105"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a8">00105</a> <font class="keywordtype">void</font> CSourceCommon::stop()
+00106 {
+00107 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n1">_Playing</a> = <font class="keyword">false</font>;
+00108 }
+00109
+00110 <font class="comment">/* Set the position vector (default: (0,0,0)).</font>
+00111 <font class="comment"> * 3D mode -&gt; 3D position</font>
+00112 <font class="comment"> * st mode -&gt; x is the pan value (from left (-1) to right (1)), set y and z to 0</font>
+00113 <font class="comment"> */</font>
+<a name="l00114"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a10">00114</a> <font class="keywordtype">void</font> CSourceCommon::setPos( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos )
+00115 {
+00116 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n3">_Position</a> = pos;
+00117 }
+00118
+00119 <font class="comment">/* Get the position vector.</font>
+00120 <font class="comment"> * If the source is stereo, return the position vector which reference was passed to set3DPositionVector()</font>
+00121 <font class="comment"> */</font>
+<a name="l00122"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a11">00122</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;CSourceCommon::getPos()<font class="keyword"> const</font>
+00123 <font class="keyword"></font>{
+00124 <font class="keywordflow">if</font> ( <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n11">_3DPosition</a> == NULL )
+00125 {
+00126 <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n3">_Position</a>;
+00127 }
+00128 <font class="keywordflow">else</font>
+00129 {
+00130 <font class="keywordflow">return</font> *<a class="code" href="classNLSOUND_1_1CSourceCommon.html#n11">_3DPosition</a>;
+00131 }
+00132
+00133 }
+00134
+00135 <font class="comment">/* Shift the frequency. 1.0f equals identity, each reduction of 50% equals a pitch shift</font>
+00136 <font class="comment"> * of one octave. 0 is not a legal value.</font>
+00137 <font class="comment"> */</font>
+<a name="l00138"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a27">00138</a> <font class="keywordtype">void</font> CSourceCommon::setPitch( <font class="keywordtype">float</font> pitch )
+00139 {
+00140 <a class="code" href="debug_8h.html#a6">nlassert</a>( (pitch &gt; 0) &amp;&amp; (pitch &lt;= 1.0f ) );
+00141 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n7">_Pitch</a> = pitch;
+00142 }
+00143
+00144
+00145 <font class="comment">/*</font>
+00146 <font class="comment"> * Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0))</font>
+00147 <font class="comment"> */</font>
+<a name="l00148"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a12">00148</a> <font class="keywordtype">void</font> CSourceCommon::setVelocity( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; vel )
+00149 {
+00150 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n4">_Velocity</a> = vel;
+00151 }
+00152
+00153 <font class="comment">/*</font>
+00154 <font class="comment"> * Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional)</font>
+00155 <font class="comment"> */</font>
+<a name="l00156"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a13">00156</a> <font class="keywordtype">void</font> CSourceCommon::setDirection( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; dir )
+00157 {
+00158 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n5">_Direction</a> = dir;
+00159 }
+00160
+00161 <font class="comment">/* Set the gain (volume value inside [0 , 1]). (default: 1)</font>
+00162 <font class="comment"> * 0.0 -&gt; silence</font>
+00163 <font class="comment"> * 0.5 -&gt; -6dB</font>
+00164 <font class="comment"> * 1.0 -&gt; no attenuation</font>
+00165 <font class="comment"> * values &gt; 1 (amplification) not supported by most drivers</font>
+00166 <font class="comment"> */</font>
+<a name="l00167"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a14">00167</a> <font class="keywordtype">void</font> CSourceCommon::setGain( <font class="keywordtype">float</font> gain )
+00168 {
+00169 <a class="code" href="debug_8h.html#a6">nlassert</a>( (gain &gt;= 0.0f) &amp;&amp; (gain &lt;= 1.0f ) );
+00170 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n9">_InitialGain</a> = <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n6">_Gain</a> = gain;
+00171 }
+00172
+00173 <font class="comment">/* Set the gain amount (value inside [0, 1]) to map between 0 and the nominal gain</font>
+00174 <font class="comment"> * (which is getSource()-&gt;getGain()). Does nothing if getSource() is null.</font>
+00175 <font class="comment"> */</font>
+<a name="l00176"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a15">00176</a> <font class="keywordtype">void</font> CSourceCommon::setRelativeGain( <font class="keywordtype">float</font> gain )
+00177 {
+00178 <a class="code" href="debug_8h.html#a6">nlassert</a>( (gain &gt;= 0.0f) &amp;&amp; (gain &lt;= 1.0f ) );
+00179
+00180 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n6">_Gain</a> = <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n9">_InitialGain</a> * gain;
+00181 }
+00182
+00183 <font class="comment">/*</font>
+00184 <font class="comment"> * Return the relative gain (see setRelativeGain()), or the absolute gain if getSource() is null.</font>
+00185 <font class="comment"> */</font>
+<a name="l00186"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a16">00186</a> <font class="keywordtype">float</font> CSourceCommon::getRelativeGain()<font class="keyword"> const</font>
+00187 <font class="keyword"></font>{
+00188 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CSourceCommon.html#n9">_InitialGain</a> == 0.0f)
+00189 <font class="keywordflow">return</font> 0.0f;
+00190 <font class="keywordflow">else</font>
+00191 <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n6">_Gain</a> / <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n9">_InitialGain</a>;
+00192 }
+00193
+00194 <font class="comment">/*</font>
+00195 <font class="comment"> * Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false)</font>
+00196 <font class="comment"> */</font>
+<a name="l00197"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a17">00197</a> <font class="keywordtype">void</font> CSourceCommon::setSourceRelativeMode( <font class="keywordtype">bool</font> mode )
+00198 {
+00199 <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n8">_RelativeMode</a> = mode;
+00200 }
+00201
+00202
+<a name="l00203"></a><a class="code" href="classNLSOUND_1_1CSourceCommon.html#a28">00203</a> uint32 CSourceCommon::getTime()
+00204 {
+00205 <font class="comment">// default implementation</font>
+00206 <font class="keywordflow">return</font> <a class="code" href="memory__common_8h.html#a11">uint32</a>(CTime::getLocalTime() - <a class="code" href="classNLSOUND_1_1CSourceCommon.html#n10">_PlayStart</a>);
+00207 }
+00208
+00209
+00210 } <font class="comment">// NLSOUND</font>
+</pre></div>
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