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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>shape.h</h1><a href="shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_SHAPE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SHAPE_H</font>
+00028 <font class="preprocessor"></font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040
+00041 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
+00042 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
+00043
+00044
+00045 <font class="keyword">class </font>CTransformShape;
+00046 <font class="keyword">class </font>IDriver;
+00047 <font class="keyword">class </font>CScene;
+00048
+00049 <font class="comment">// ***************************************************************************</font>
+<a name="l00069"></a><a class="code" href="classNL3D_1_1IShape.html">00069</a> <font class="comment"></font><font class="keyword">class </font>IShape : <font class="keyword">public</font> NLMISC::CRefCount, <font class="keyword">public</font> NLMISC::IStreamable
+00070 {
+00071 <font class="keyword">public</font>:
+00072
+00074 <a class="code" href="classNL3D_1_1IShape.html#a0">IShape</a>();
+<a name="l00076"></a><a class="code" href="classNL3D_1_1IShape.html#a1">00076</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1IShape.html#a1">~IShape</a>() {}
+00077
+00083 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1IShape.html#a2">createInstance</a>(CScene &amp;scene);
+00084
+<a name="l00091"></a><a class="code" href="classNL3D_1_1IShape.html#a3">00091</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IShape.html#a3">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix) {<font class="keywordflow">return</font> <font class="keyword">true</font>;}
+00092
+00097 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IShape.html#a4">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass)=0;
+00098
+00101 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IShape.html#a5">flushTextures</a> (IDriver &amp;driver)=0;
+00102
+00105 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IShape.html#a6">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) <font class="keyword">const</font>;
+00106
+<a name="l00110"></a><a class="code" href="classNL3D_1_1IShape.html#a7">00110</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1IShape.html#a7">getDistMax</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IShape.html#n0">_DistMax</a>;}
+00111
+00115 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IShape.html#a8">setDistMax</a>(<font class="keywordtype">float</font> distMax);
+00116
+00117
+00119 <font class="comment">// @{</font>
+00120
+00124 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1IShape.html#z722_0">getNumTriangles</a> (<font class="keywordtype">float</font> distance)=0;
+00125
+00126 <font class="comment">// @}</font>
+00127
+00128
+00130 <font class="comment">// @{</font>
+00131
+<a name="l00134"></a><a class="code" href="classNL3D_1_1IShape.html#z723_0">00134</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1IShape.html#z723_0">useLightingLocalAttenuation</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <font class="keyword">false</font>;}
+00135
+00136 <font class="comment">// @}</font>
+00137
+00138 <font class="keyword">protected</font>:
+00139
+<a name="l00141"></a><a class="code" href="classNL3D_1_1IShape.html#n0">00141</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1IShape.html#n0">_DistMax</a>;
+00142
+00143 };
+00144
+00145 <font class="comment">// ***************************************************************************</font>
+<a name="l00154"></a><a class="code" href="classNL3D_1_1CShapeStream.html">00154</a> <font class="comment"></font><font class="keyword">class </font>CShapeStream
+00155 {
+00156 <font class="keyword">public</font>:
+00158 <a class="code" href="classNL3D_1_1CShapeStream.html#a0">CShapeStream</a> ();
+00159
+00163 <a class="code" href="classNL3D_1_1CShapeStream.html#a0">CShapeStream</a> (IShape* shape);
+00164
+00168 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CShapeStream.html#a2">setShapePointer</a> (IShape* shape);
+00169
+00173 IShape* <a class="code" href="classNL3D_1_1CShapeStream.html#a3">getShapePointer</a> () <font class="keyword">const</font>;
+00174
+00176 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CShapeStream.html#a4">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00177 <font class="keyword">private</font>:
+<a name="l00178"></a><a class="code" href="classNL3D_1_1CShapeStream.html#o0">00178</a> IShape* <a class="code" href="classNL3D_1_1CShapeStream.html#o0">_Shape</a>;
+00179 };
+00180
+00181 } <font class="comment">// NL3D</font>
+00182
+00183
+00184 <font class="preprocessor">#endif // NL_SHAPE_H</font>
+00185 <font class="preprocessor"></font>
+00186 <font class="comment">/* End of shape.h */</font>
+</pre></div>
+
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