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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>scene_group.h</h1><a href="scene_group_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_SCENE_GROUP_H
+</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SCENE_GROUP_H
+</font>00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vector_h.html">nel/misc/vector.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="quat_h.html">nel/misc/quat.h</a>"</font>
+00032 <font class="preprocessor">#include &lt;vector&gt;</font>
+00033
+00034 <font class="keyword">namespace</font> NLMISC
+00035 {
+00036 <font class="keyword">class </font>IStream;
+00037 <font class="keyword">struct </font>EStream;
+00038 }
+00039
+00040 <font class="keyword">namespace</font> NL3D {
+00041
+00042 <font class="keyword">class </font>CScene;
+00043 <font class="keyword">class </font>CTransformShape;
+<a name="l00056"></a><a class="code" href="class_NL3D__CInstanceGroup.html">00056</a> <font class="keyword">class </font>CInstanceGroup
+00057 {
+00058 <font class="keyword">public</font>:
+<a name="l00060"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html">00060</a> <font class="keyword">class </font>CInstance
+00061 {
+00062 <font class="keyword">public</font>:
+<a name="l00064"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m0">00064</a> std::string Name;
+00065
+00066 <font class="comment">// The parent instance (-1 if root)</font>
+<a name="l00067"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m1">00067</a> sint32 nParent;
+00068
+00069 <font class="comment">// Transformations</font>
+<a name="l00070"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m2">00070</a> <a class="code" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a> Rot;
+<a name="l00071"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m3">00071</a> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a> Pos;
+<a name="l00072"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m4">00072</a> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a> Scale;
+00073
+00075 <font class="keywordtype">void</font> serial (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>&amp; f);
+00076 };
+00077
+<a name="l00079"></a><a class="code" href="class_NL3D__CInstanceGroup.html#s0">00079</a> <font class="keyword">typedef</font> std::vector&lt;CInstance&gt; TInstanceArray;
+00080
+00082 uint getNumInstance () <font class="keyword">const</font>;
+00083
+00085 <font class="keyword">const</font> std::string&amp; getInstanceName (uint instanceNb) <font class="keyword">const</font>;
+00086
+00088 <font class="keyword">const</font> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&amp; getInstancePos (uint instanceNb) <font class="keyword">const</font>;
+00089
+00091 <font class="keyword">const</font> <a class="code" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&amp; getInstanceRot (uint instanceNb) <font class="keyword">const</font>;
+00092
+00093 <font class="comment">// Get an instance scale</font>
+00094 <font class="keyword">const</font> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&amp; getInstanceScale (uint instanceNb) <font class="keyword">const</font>;
+00095
+00096 <font class="comment">// Get the instance father (-1 if this is a root)</font>
+00097 <font class="keyword">const</font> <font class="keywordtype">int</font> getInstanceParent (uint instanceNb) <font class="keyword">const</font>;
+00098
+00100 <font class="keywordtype">void</font> build (<font class="keyword">const</font> TInstanceArray&amp; array);
+00101
+00103 <font class="keywordtype">void</font> serial (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>&amp; f);
+00104
+00106 <font class="keywordtype">bool</font> addToScene (CScene&amp; scene);
+00107
+00109 <font class="keywordtype">bool</font> removeFromScene (CScene&amp; scene);
+00110
+00111 <font class="keyword">private</font>:
+<a name="l00112"></a><a class="code" href="class_NL3D__CInstanceGroup.html#o0">00112</a> TInstanceArray _InstancesInfos;
+<a name="l00113"></a><a class="code" href="class_NL3D__CInstanceGroup.html#o1">00113</a> std::vector&lt;CTransformShape*&gt; _Instances;
+00114 };
+00115
+00116
+00117 } <font class="comment">// NL3D</font>
+00118
+00119
+00120 <font class="preprocessor">#endif // NL_SCENE_GROUP_H
+</font>00121 <font class="preprocessor"></font>
+00122 <font class="comment">/* End of scene_group.h */</font>
+</div></pre>
+
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