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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>scene.h</h1><a href="scene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_SCENE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SCENE_H</font>
+00028 <font class="preprocessor"></font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="mot_8h.html">3d/mot.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="animated__lightmap_8h.html">3d/animated_lightmap.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="play__list__manager_8h.html">3d/play_list_manager.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="quad__grid__clip__manager_8h.html">3d/quad_grid_clip_manager.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="particle__system__manager_8h.html">3d/particle_system_manager.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
+00038
+00039
+00040
+00041 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font>
+00042
+00043 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00044 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00045
+00046 <font class="preprocessor">#include &lt;map&gt;</font>
+00047 <font class="preprocessor">#include &lt;list&gt;</font>
+00048
+00050 <font class="keyword">namespace </font>NL3D
+00051 {
+00052
+00053
+00054 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>;
+00055 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>;
+00056
+00057 <font class="keyword">class </font>CHrcTrav;
+00058 <font class="keyword">class </font>CClipTrav;
+00059 <font class="keyword">class </font>CLightTrav;
+00060 <font class="keyword">class </font>CAnimDetailTrav;
+00061 <font class="keyword">class </font>CLoadBalancingTrav;
+00062 <font class="keyword">class </font>CRenderTrav;
+00063 <font class="keyword">class </font>CDefaultHrcObs;
+00064 <font class="keyword">class </font>CDefaultClipObs;
+00065 <font class="keyword">class </font>CDefaultLightObs;
+00066 <font class="keyword">class </font>CAnimDetailObs;
+00067 <font class="keyword">class </font>CDefaultRenderObs;
+00068 <font class="keyword">class </font>CTransform;
+00069 <font class="keyword">class </font>CTransformShape;
+00070 <font class="keyword">class </font>IDriver;
+00071 <font class="keyword">class </font>CShapeBank;
+00072 <font class="keyword">class </font>CCoarseMeshManager;
+00073 <font class="keyword">class </font>CInstanceGroup;
+00074 <font class="keyword">class </font>CSkipModel;
+00075 <font class="keyword">class </font>CLodCharacterManager;
+00076 <font class="keyword">class </font>CAsyncTextureManager;
+00077 <font class="keyword">class </font>CSkeletonModel;
+00078
+00079
+00080 <font class="comment">// ***************************************************************************</font>
+<a name="l00127"></a><a class="code" href="classNL3D_1_1CScene.html">00127</a> <font class="comment"></font><font class="keyword">class </font>CScene : <font class="keyword">public</font> CMOT
+00128 {
+00129 <font class="keyword">public</font>:
+00130
+00131
+00133
+00134
+00135 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z751_0">registerBasics</a>();
+00137
+00138
+00140
+00141
+00142 <a class="code" href="classNL3D_1_1CScene.html#z752_0">CScene</a>();
+00144 <a class="code" href="classNL3D_1_1CScene.html#z752_1">~CScene</a>();
+00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_2">initDefaultTravs</a>();
+00148 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_3">initDefaultRoots</a>();
+00150 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_4">initGlobalnstanceGroup</a>();
+00152 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_5">initCoarseMeshManager</a> ();
+00154 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_6">initQuadGridClipManager</a> ();
+00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_7">setDriver</a>(IDriver *drv);
+00158 IDriver *<a class="code" href="classNL3D_1_1CScene.html#z752_8">getDriver</a>() <font class="keyword">const</font>;
+00164 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_9">addTrav</a>(ITrav *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+00165
+00166
+00170 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z752_10">release</a>();
+00172
+00173
+00175
+00176
+00183 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z753_0">render</a>(<font class="keywordtype">bool</font> doHrcPass=<font class="keyword">true</font>);
+00185
+00189 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#a0">updateWaitingInstances</a>(<font class="keywordtype">double</font> systemTimeEllapsed);
+00190
+00191
+00193
+00194
+<a name="l00195"></a><a class="code" href="classNL3D_1_1CScene.html#z754_0">00195</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z754_0">setCam</a>(CCamera *cam) {<a class="code" href="classNL3D_1_1CScene.html#o1">CurrentCamera</a>= cam;}
+<a name="l00196"></a><a class="code" href="classNL3D_1_1CScene.html#z754_1">00196</a> CCamera *<a class="code" href="classNL3D_1_1CScene.html#z754_1">getCam</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o1">CurrentCamera</a>;}
+<a name="l00197"></a><a class="code" href="classNL3D_1_1CScene.html#z754_2">00197</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z754_2">setViewport</a>(<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport)
+00198 {
+00199 <a class="code" href="classNL3D_1_1CScene.html#o2">_Viewport</a>=viewport;
+00200 }
+<a name="l00201"></a><a class="code" href="classNL3D_1_1CScene.html#z754_3">00201</a> CViewport <a class="code" href="classNL3D_1_1CScene.html#z754_3">getViewport</a>()
+00202 {
+00203 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o2">_Viewport</a>;
+00204 }
+00206
+00207
+00209
+00210
+00211 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z755_0">setShapeBank</a>(CShapeBank*pShapeBank);
+00212
+<a name="l00214"></a><a class="code" href="classNL3D_1_1CScene.html#z755_1">00214</a> CShapeBank *<a class="code" href="classNL3D_1_1CScene.html#z755_1">getShapeBank</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z765_1">_ShapeBank</a> ; }
+00215
+<a name="l00217"></a><a class="code" href="classNL3D_1_1CScene.html#z755_2">00217</a> <font class="keyword">const</font> CShapeBank *<a class="code" href="classNL3D_1_1CScene.html#z755_1">getShapeBank</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z765_1">_ShapeBank</a> ; }
+00218
+00222 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CScene.html#z755_3">createInstance</a>(<font class="keyword">const</font> std::string &amp;shapeName);
+00223
+00227 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z755_4">createInstanceAsync</a>(<font class="keyword">const</font> std::string &amp;shapeName, CTransformShape **pInstance);
+00228
+00231 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z755_5">deleteInstance</a>(CTransformShape*model);
+00233
+<a name="l00234"></a><a class="code" href="classNL3D_1_1CScene.html#a1">00234</a> CInstanceGroup *<a class="code" href="classNL3D_1_1CScene.html#a1">getGlobalInstanceGroup</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z765_3">_GlobalInstanceGroup</a>; }
+00235
+00237
+00238 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_0">loadLightmapAutoAnim</a> (<font class="keyword">const</font> std::string &amp;);
+00239 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_1">setAutoAnim</a> (CAnimation *pAnim);
+00240 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_2">animate</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> atTime);
+00242 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_3">addInstanceGroupForLightAnimation</a>(CInstanceGroup *ig);
+00244 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z756_4">removeInstanceGroupForLightAnimation</a>(CInstanceGroup *ig);
+00245 <font class="comment">// TODO:</font>
+00246 <font class="comment">// TurnOff/TurnOn</font>
+00247 <font class="comment">// Animate</font>
+00248 <font class="comment">//CLight* addStaticLight(CLight*); // Generate Light Map</font>
+00249 <font class="comment">//void addDynamicLight(CLight*); // ??? Vertex lighting</font>
+00251 <font class="comment"></font>
+00252
+00253
+<a name="l00255"></a><a class="code" href="classNL3D_1_1CScene.html#a2">00255</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#a2">getCurrentTime</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o3">_CurrentTime</a> ; }
+00256
+<a name="l00258"></a><a class="code" href="classNL3D_1_1CScene.html#a3">00258</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#a3">getEllapsedTime</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o6">_EllapsedTime</a> ; }
+00259
+<a name="l00263"></a><a class="code" href="classNL3D_1_1CScene.html#a4">00263</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CScene.html#a4">getCurrentSystemTime</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o8">_GlobalSystemTime</a>;}
+00264
+<a name="l00266"></a><a class="code" href="classNL3D_1_1CScene.html#a5">00266</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CScene.html#a5">getEllapsedSystemTime</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o7">_DeltaSystemTimeBetweenRender</a>;}
+00267
+<a name="l00269"></a><a class="code" href="classNL3D_1_1CScene.html#a6">00269</a> uint64 <a class="code" href="classNL3D_1_1CScene.html#a6">getNumRender</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o9">_NumRender</a>; }
+00270
+00271
+00273
+00274
+00278 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z757_1">getNbFaceAsked</a> () <font class="keyword">const</font>;
+00279
+00280
+00284 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z757_2">setGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &amp;group, uint nFaces);
+00288 uint <a class="code" href="classNL3D_1_1CScene.html#z757_3">getGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &amp;group);
+00292 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z757_4">getGroupNbFaceAsked</a> (<font class="keyword">const</font> std::string &amp;group) <font class="keyword">const</font>;
+00293
+00294
+<a name="l00301"></a><a class="code" href="classNL3D_1_1CScene.html#z757_0">00301</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CScene.html#z757_0">TPolygonBalancingMode</a> {<a class="code" href="classNL3D_1_1CScene.html#z757_0s0">PolygonBalancingOff</a>=0, <a class="code" href="classNL3D_1_1CScene.html#z757_0s1">PolygonBalancingOn</a>, <a class="code" href="classNL3D_1_1CScene.html#z757_0s2">PolygonBalancingClamp</a>, <a class="code" href="classNL3D_1_1CScene.html#z757_0s3">CountPolygonBalancing</a>};
+00302
+00304 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z757_5">setPolygonBalancingMode</a>(<a class="code" href="classNL3D_1_1CScene.html#z757_0">TPolygonBalancingMode</a> polBalMode);
+00306 <a class="code" href="classNL3D_1_1CScene.html#z757_0">TPolygonBalancingMode</a> <a class="code" href="classNL3D_1_1CScene.html#z757_6">getPolygonBalancingMode</a>() <font class="keyword">const</font>;
+00307
+00308
+<a name="l00312"></a><a class="code" href="classNL3D_1_1CScene.html#z757_7">00312</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z757_7">setMaxSkeletonsInNotCLodForm</a>(uint m) {<a class="code" href="classNL3D_1_1CScene.html#o23">_MaxSkeletonsInNotCLodForm</a>= m;}
+<a name="l00313"></a><a class="code" href="classNL3D_1_1CScene.html#z757_8">00313</a> uint <a class="code" href="classNL3D_1_1CScene.html#z757_8">getMaxSkeletonsInNotCLodForm</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o23">_MaxSkeletonsInNotCLodForm</a>;}
+00314
+00316
+00318
+<a name="l00319"></a><a class="code" href="classNL3D_1_1CScene.html#z758_0">00319</a> CCoarseMeshManager *<a class="code" href="classNL3D_1_1CScene.html#z758_0">getStaticCoarseMeshManager</a> ()
+00320 {
+00321 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z766_0">_StaticCoarseMeshManager</a>;
+00322 }
+<a name="l00323"></a><a class="code" href="classNL3D_1_1CScene.html#z758_1">00323</a> CCoarseMeshManager *<a class="code" href="classNL3D_1_1CScene.html#z758_1">getDynamicCoarseMeshManager</a> ()
+00324 {
+00325 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z766_1">_DynamicCoarseMeshManager</a>;
+00326 }
+00327
+00331 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z758_2">setCoarseMeshLightingUpdate</a>(uint8 period);
+00332
+<a name="l00334"></a><a class="code" href="classNL3D_1_1CScene.html#z758_3">00334</a> uint8 <a class="code" href="classNL3D_1_1CScene.html#z758_3">getCoarseMeshLightingUpdate</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o19">_CoarseMeshLightingUpdate</a>;}
+00335
+<a name="l00337"></a><a class="code" href="classNL3D_1_1CScene.html#z758_4">00337</a> CLodCharacterManager *<a class="code" href="classNL3D_1_1CScene.html#z758_4">getLodCharacterManager</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z766_2">_LodCharacterManager</a>;}
+<a name="l00339"></a><a class="code" href="classNL3D_1_1CScene.html#z758_5">00339</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z758_5">setLodCharacterManager</a>(CLodCharacterManager *m) {<a class="code" href="classNL3D_1_1CScene.html#z766_2">_LodCharacterManager</a>= m;}
+00340
+00342
+00343
+00345
+00346
+00352 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z759_0">setLayersRenderingOrder</a>(<font class="keywordtype">bool</font> directOrder = <font class="keyword">true</font>);
+00353 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CScene.html#z759_1">getLayersRenderingOrder</a>() <font class="keyword">const</font>;
+00355
+00356
+00358
+00359
+00363 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_0">enableLightingSystem</a>(<font class="keywordtype">bool</font> enable);
+00364
+<a name="l00366"></a><a class="code" href="classNL3D_1_1CScene.html#z760_1">00366</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CScene.html#z760_1">isLightingSystemEnabled</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o18">_LightingSystemEnabled</a>;}
+00367
+00369 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_2">setAmbientGlobal</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient);
+00371 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_3">setSunAmbient</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient);
+00373 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_4">setSunDiffuse</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse);
+00375 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_5">setSunSpecular</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular);
+00377 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_6">setSunDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;direction);
+00378
+00379
+00381 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CScene.html#z760_7">getAmbientGlobal</a>() <font class="keyword">const</font>;
+00383 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CScene.html#z760_8">getSunAmbient</a>() <font class="keyword">const</font>;
+00385 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CScene.html#z760_9">getSunDiffuse</a>() <font class="keyword">const</font>;
+00387 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CScene.html#z760_10">getSunSpecular</a>() <font class="keyword">const</font>;
+00389 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CScene.html#z760_11">getSunDirection</a>() <font class="keyword">const</font>;
+00390
+00391
+00396 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_12">setMaxLightContribution</a>(uint nlights);
+00398 uint <a class="code" href="classNL3D_1_1CScene.html#z760_13">getMaxLightContribution</a>() <font class="keyword">const</font>;
+00399
+00408 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z760_14">setLightTransitionThreshold</a>(<font class="keywordtype">float</font> lightTransitionThreshold);
+00410 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z760_15">getLightTransitionThreshold</a>() <font class="keyword">const</font>;
+00411
+00412
+00414
+00415
+00417
+00418
+00420 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z761_0">setGlobalWindPower</a>(<font class="keywordtype">float</font> gwp);
+<a name="l00422"></a><a class="code" href="classNL3D_1_1CScene.html#z761_1">00422</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z761_1">getGlobalWindPower</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z769_0">_GlobalWindPower</a>;}
+00423
+00425 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z761_2">setGlobalWindDirection</a>(<font class="keyword">const</font> CVector &amp;gwd);
+<a name="l00427"></a><a class="code" href="classNL3D_1_1CScene.html#z761_3">00427</a> <font class="keyword">const</font> CVector &amp;<a class="code" href="classNL3D_1_1CScene.html#z761_3">getGlobalWindDirection</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z769_1">_GlobalWindDirection</a>;}
+00428
+00430
+00431
+00433
+<a name="l00434"></a><a class="code" href="classNL3D_1_1CScene.html#z762_0">00434</a> CHrcTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_0">getHrcTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_0">HrcTrav</a>;}
+<a name="l00435"></a><a class="code" href="classNL3D_1_1CScene.html#z762_1">00435</a> CClipTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_1">getClipTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_1">ClipTrav</a>;}
+<a name="l00436"></a><a class="code" href="classNL3D_1_1CScene.html#z762_2">00436</a> CLightTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_2">getLightTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_2">LightTrav</a>;}
+<a name="l00437"></a><a class="code" href="classNL3D_1_1CScene.html#z762_3">00437</a> CAnimDetailTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_3">getAnimDetailTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_3">AnimDetailTrav</a>;}
+<a name="l00438"></a><a class="code" href="classNL3D_1_1CScene.html#z762_4">00438</a> CLoadBalancingTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_4">getLoadBalancingTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_4">LoadBalancingTrav</a>;}
+<a name="l00439"></a><a class="code" href="classNL3D_1_1CScene.html#z762_5">00439</a> CRenderTrav *<a class="code" href="classNL3D_1_1CScene.html#z762_5">getRenderTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_5">RenderTrav</a>;}
+00440
+00441 <font class="comment">// Link models to this one to disable their use in the wanted traversal</font>
+<a name="l00442"></a><a class="code" href="classNL3D_1_1CScene.html#z762_6">00442</a> CSkipModel *<a class="code" href="classNL3D_1_1CScene.html#z762_6">getSkipModelRoot</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o11">SkipModelRoot</a>;}
+00443
+00445
+00446
+00448 CParticleSystemManager &amp;<a class="code" href="classNL3D_1_1CScene.html#a7">getParticleSystemManager</a>();
+00449
+00450
+<a name="l00452"></a><a class="code" href="classNL3D_1_1CScene.html#a8">00452</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#a8">setAutomaticAnimationSet</a>(CAnimationSet *as) { <a class="code" href="classNL3D_1_1CScene.html#o20">_AutomaticAnimationSet</a> = as; }
+00453
+<a name="l00455"></a><a class="code" href="classNL3D_1_1CScene.html#a9">00455</a> CAnimationSet *<a class="code" href="classNL3D_1_1CScene.html#a9">getAutomaticAnimationSet</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o20">_AutomaticAnimationSet</a>; }
+00456
+00457
+<a name="l00459"></a><a class="code" href="classNL3D_1_1CScene.html#a10">00459</a> CAsyncTextureManager *<a class="code" href="classNL3D_1_1CScene.html#a10">getAsyncTextureManager</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o21">_AsyncTextureManager</a>;}
+<a name="l00461"></a><a class="code" href="classNL3D_1_1CScene.html#a11">00461</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#a11">setAsyncTextureManager</a>(CAsyncTextureManager *mgr) {<a class="code" href="classNL3D_1_1CScene.html#o21">_AsyncTextureManager</a>= mgr;}
+00462
+00463
+00465 <font class="comment">// @{</font>
+<a name="l00466"></a><a class="code" href="classNL3D_1_1CScene.html#z763_0">00466</a> <font class="keyword">typedef</font> <a class="code" href="classstd_1_1list.html">std::list&lt;CSkeletonModel*&gt;</a> <a class="code" href="classstd_1_1list.html">TSkeletonModelList</a>;
+<a name="l00467"></a><a class="code" href="classNL3D_1_1CScene.html#z763_1">00467</a> <font class="keyword">typedef</font> TSkeletonModelList::iterator <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a>;
+00469 <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a> <a class="code" href="classNL3D_1_1CScene.html#z763_2">appendSkeletonModelToList</a>(CSkeletonModel *skel);
+00470 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CScene.html#z763_3">eraseSkeletonModelToList</a>(<a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a> it);
+<a name="l00471"></a><a class="code" href="classNL3D_1_1CScene.html#z763_4">00471</a> <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a> <a class="code" href="classNL3D_1_1CScene.html#z763_4">getSkeletonModelListBegin</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o22">_SkeletonModelList</a>.begin();}
+<a name="l00472"></a><a class="code" href="classNL3D_1_1CScene.html#z763_5">00472</a> <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a> <a class="code" href="classNL3D_1_1CScene.html#z763_5">getSkeletonModelListEnd</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o22">_SkeletonModelList</a>.end();}
+00473 <font class="comment">// @}</font>
+00474
+00475 <font class="keyword">private</font>:
+<a name="l00476"></a><a class="code" href="classNL3D_1_1CScene.html#u0">00476</a> <font class="keyword">typedef</font> std::map&lt;sint, ITravScene*&gt; <a class="code" href="classNL3D_1_1CScene.html#u0">TTravMap</a>;
+<a name="l00477"></a><a class="code" href="classNL3D_1_1CScene.html#o0">00477</a> <a class="code" href="classNL3D_1_1CScene.html#u0">TTravMap</a> <a class="code" href="classNL3D_1_1CScene.html#o0">RenderTraversals</a>; <font class="comment">// Sorted via their getRenderOrder().</font>
+00478
+<a name="l00480"></a><a class="code" href="classNL3D_1_1CScene.html#o1">00480</a> CRefPtr&lt;CCamera&gt; <a class="code" href="classNL3D_1_1CScene.html#o1">CurrentCamera</a>;
+<a name="l00481"></a><a class="code" href="classNL3D_1_1CScene.html#o2">00481</a> CViewport <a class="code" href="classNL3D_1_1CScene.html#o2">_Viewport</a>;
+00482
+00483 <font class="comment">// the current time</font>
+<a name="l00484"></a><a class="code" href="classNL3D_1_1CScene.html#o3">00484</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#o3">_CurrentTime</a> ;
+00485
+00486 <font class="comment">// the real time</font>
+<a name="l00487"></a><a class="code" href="classNL3D_1_1CScene.html#o4">00487</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#o4">_RealTime</a> ;
+00488
+00489 <font class="comment">// true when its the first call of animate</font>
+<a name="l00490"></a><a class="code" href="classNL3D_1_1CScene.html#o5">00490</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CScene.html#o5">_FirstAnimateCall</a> ;
+00491
+00492 <font class="comment">// the ellapsed time</font>
+<a name="l00493"></a><a class="code" href="classNL3D_1_1CScene.html#o6">00493</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#o6">_EllapsedTime</a> ;
+00494
+00495 <font class="comment">// System time is a time that always run (independent from the animation time that run only on animate()) </font>
+<a name="l00496"></a><a class="code" href="classNL3D_1_1CScene.html#o7">00496</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CScene.html#o7">_DeltaSystemTimeBetweenRender</a>;
+<a name="l00497"></a><a class="code" href="classNL3D_1_1CScene.html#o8">00497</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CScene.html#o8">_GlobalSystemTime</a>;
+<a name="l00498"></a><a class="code" href="classNL3D_1_1CScene.html#o9">00498</a> uint64 <a class="code" href="classNL3D_1_1CScene.html#o9">_NumRender</a>; <font class="comment">// the number of time render has been called</font>
+00499
+00500
+00502
+<a name="l00503"></a><a class="code" href="classNL3D_1_1CScene.html#z764_0">00503</a> CHrcTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_0">HrcTrav</a>;
+<a name="l00504"></a><a class="code" href="classNL3D_1_1CScene.html#z764_1">00504</a> CClipTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_1">ClipTrav</a>;
+<a name="l00505"></a><a class="code" href="classNL3D_1_1CScene.html#z764_2">00505</a> CLightTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_2">LightTrav</a>;
+<a name="l00506"></a><a class="code" href="classNL3D_1_1CScene.html#z764_3">00506</a> CAnimDetailTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_3">AnimDetailTrav</a>;
+<a name="l00507"></a><a class="code" href="classNL3D_1_1CScene.html#z764_4">00507</a> CLoadBalancingTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_4">LoadBalancingTrav</a>;
+<a name="l00508"></a><a class="code" href="classNL3D_1_1CScene.html#z764_5">00508</a> CRenderTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_5">RenderTrav</a>;
+00510
+00511 <font class="comment">// The root models (will be deleted by CScene).</font>
+<a name="l00512"></a><a class="code" href="classNL3D_1_1CScene.html#o10">00512</a> CTransform *<a class="code" href="classNL3D_1_1CScene.html#o10">Root</a>;
+<a name="l00513"></a><a class="code" href="classNL3D_1_1CScene.html#o11">00513</a> CSkipModel *<a class="code" href="classNL3D_1_1CScene.html#o11">SkipModelRoot</a>;
+00514 <font class="comment">// This model is used to clip any model which has a Skeleton ancestor</font>
+<a name="l00515"></a><a class="code" href="classNL3D_1_1CScene.html#o12">00515</a> CRootModel *<a class="code" href="classNL3D_1_1CScene.html#o12">SonsOfAncestorSkeletonModelGroup</a>;
+00516 <font class="comment">// This model is used for LightTrav to know its dynamic pointLights</font>
+<a name="l00517"></a><a class="code" href="classNL3D_1_1CScene.html#o13">00517</a> CRootModel *<a class="code" href="classNL3D_1_1CScene.html#o13">LightModelRoot</a>;
+00518
+00519
+00520 <font class="comment">// The Ligths automatic movements</font>
+<a name="l00521"></a><a class="code" href="classNL3D_1_1CScene.html#o14">00521</a> CAnimationSet <a class="code" href="classNL3D_1_1CScene.html#o14">_LightmapAnimations</a>;
+<a name="l00522"></a><a class="code" href="classNL3D_1_1CScene.html#o15">00522</a> std::set&lt;CAnimatedLightmap*&gt; <a class="code" href="classNL3D_1_1CScene.html#o15">_AnimatedLightmap</a>;
+<a name="l00523"></a><a class="code" href="classNL3D_1_1CScene.html#o16">00523</a> CPlayListManager <a class="code" href="classNL3D_1_1CScene.html#o16">_LMAnimsAuto</a>;
+00524 <font class="comment">// List of InstanceGroup to animate PointLightFactor.</font>
+<a name="l00525"></a><a class="code" href="classNL3D_1_1CScene.html#u1">00525</a> <font class="keyword">typedef</font> std::set&lt;CInstanceGroup*&gt; <a class="code" href="classNL3D_1_1CScene.html#u1">TAnimatedIgSet</a>;
+<a name="l00526"></a><a class="code" href="classNL3D_1_1CScene.html#u2">00526</a> <font class="keyword">typedef</font> TAnimatedIgSet::iterator <a class="code" href="classNL3D_1_1CScene.html#u2">ItAnimatedIgSet</a>;
+<a name="l00527"></a><a class="code" href="classNL3D_1_1CScene.html#o17">00527</a> <a class="code" href="classNL3D_1_1CScene.html#u1">TAnimatedIgSet</a> <a class="code" href="classNL3D_1_1CScene.html#o17">_AnimatedIgSet</a>;
+00528
+00530
+<a name="l00531"></a><a class="code" href="classNL3D_1_1CScene.html#z765_1">00531</a> CShapeBank *<a class="code" href="classNL3D_1_1CScene.html#z765_1">_ShapeBank</a>;
+00532
+<a name="l00533"></a><a class="code" href="classNL3D_1_1CScene.html#z765_0">00533</a> <font class="keyword">typedef</font> std::multimap&lt;std::string,CTransformShape**&gt; <a class="code" href="classNL3D_1_1CScene.html#z765_0">TWaitingInstancesMMap</a>;
+<a name="l00534"></a><a class="code" href="classNL3D_1_1CScene.html#z765_2">00534</a> <a class="code" href="classNL3D_1_1CScene.html#z765_0">TWaitingInstancesMMap</a> <a class="code" href="classNL3D_1_1CScene.html#z765_2">_WaitingInstances</a>;
+00535
+<a name="l00536"></a><a class="code" href="classNL3D_1_1CScene.html#z765_3">00536</a> CInstanceGroup* <a class="code" href="classNL3D_1_1CScene.html#z765_3">_GlobalInstanceGroup</a>;
+00538
+00540
+<a name="l00541"></a><a class="code" href="classNL3D_1_1CScene.html#z766_0">00541</a> CRefPtr&lt;CCoarseMeshManager&gt; <a class="code" href="classNL3D_1_1CScene.html#z766_0">_StaticCoarseMeshManager</a>;
+<a name="l00542"></a><a class="code" href="classNL3D_1_1CScene.html#z766_1">00542</a> CRefPtr&lt;CCoarseMeshManager&gt; <a class="code" href="classNL3D_1_1CScene.html#z766_1">_DynamicCoarseMeshManager</a>;
+00543 <font class="comment">// CLodCharacterManager is not a model. setuped by user</font>
+<a name="l00544"></a><a class="code" href="classNL3D_1_1CScene.html#z766_2">00544</a> CLodCharacterManager *<a class="code" href="classNL3D_1_1CScene.html#z766_2">_LodCharacterManager</a>;
+00546
+00548
+<a name="l00549"></a><a class="code" href="classNL3D_1_1CScene.html#z767_0">00549</a> CQuadGridClipManager <a class="code" href="classNL3D_1_1CScene.html#z767_0">_QuadGridClipManager</a>;
+00551
+00552
+00553 <font class="comment">// Lighting.</font>
+<a name="l00554"></a><a class="code" href="classNL3D_1_1CScene.html#o18">00554</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CScene.html#o18">_LightingSystemEnabled</a>;
+00555
+<a name="l00557"></a><a class="code" href="classNL3D_1_1CScene.html#o19">00557</a> uint8 <a class="code" href="classNL3D_1_1CScene.html#o19">_CoarseMeshLightingUpdate</a>;
+00558
+00560
+<a name="l00561"></a><a class="code" href="classNL3D_1_1CScene.html#z768_0">00561</a> CParticleSystemManager <a class="code" href="classNL3D_1_1CScene.html#z768_0">_ParticleSystemManager</a>;
+00563
+00564
+00566
+<a name="l00567"></a><a class="code" href="classNL3D_1_1CScene.html#z769_0">00567</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CScene.html#z769_0">_GlobalWindPower</a>;
+<a name="l00568"></a><a class="code" href="classNL3D_1_1CScene.html#z769_1">00568</a> CVector <a class="code" href="classNL3D_1_1CScene.html#z769_1">_GlobalWindDirection</a>;
+00570
+00571
+00572 <font class="comment">// A set of automatic animation</font>
+<a name="l00573"></a><a class="code" href="classNL3D_1_1CScene.html#o20">00573</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CAnimationSet&gt;</a> <a class="code" href="classNL3D_1_1CScene.html#o20">_AutomaticAnimationSet</a>;
+00574
+00575
+00576 <font class="comment">// The async texture manager, setuped by the user.</font>
+<a name="l00577"></a><a class="code" href="classNL3D_1_1CScene.html#o21">00577</a> CAsyncTextureManager *<a class="code" href="classNL3D_1_1CScene.html#o21">_AsyncTextureManager</a>;
+00578
+00579
+00580 <font class="comment">// List of skeletons in the scene</font>
+<a name="l00581"></a><a class="code" href="classNL3D_1_1CScene.html#o22">00581</a> TSkeletonModelList <a class="code" href="classNL3D_1_1CScene.html#o22">_SkeletonModelList</a>;
+00582 <font class="comment">// Max Skeleton displayed as std.</font>
+<a name="l00583"></a><a class="code" href="classNL3D_1_1CScene.html#o23">00583</a> uint <a class="code" href="classNL3D_1_1CScene.html#o23">_MaxSkeletonsInNotCLodForm</a>;
+00584
+00585 };
+00586
+00587
+00588 }
+00589
+00590
+00591 <font class="preprocessor">#endif // NL_SCENE_H</font>
+00592 <font class="preprocessor"></font>
+00593 <font class="comment">/* End of scene.h */</font>
+</pre></div>
+
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