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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>quad_tree.h</h1><a href="quad__tree_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026
+00027 <font class="preprocessor">#ifndef NL_QUAD_TREE_H</font>
+00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_QUAD_TREE_H</font>
+00029 <font class="preprocessor"></font>
+00030 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
+00034 <font class="preprocessor">#include &lt;list&gt;</font>
+00035 <font class="preprocessor">#include &lt;vector&gt;</font>
+00036
+00037
+00038 <font class="keyword">namespace </font>NL3D
+00039 {
+00040
+00041
+00042
+<a name="l00096"></a><a class="code" href="classNL3D_1_1CQuadTree.html">00096</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keyword">class </font>CQuadTree
+00097 {
+00098
+00099 <font class="keyword">public</font>:
+00101 <font class="keyword">class </font><a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a>;
+<a name="l00102"></a><a class="code" href="classNL3D_1_1CQuadTree.html#l0">00102</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a>;
+00104 <font class="keyword">class </font><a class="code" href="classNL3D_1_1CQuadTree.html#l1">CConstIterator</a>;
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CQuadTree.html#l1">00105</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CQuadTree.html#l1">CConstIterator</a>;
+00106
+00107 <font class="keyword">public</font>:
+00108
+00110 <a class="code" href="classNL3D_1_1CQuadTree.html#a0">CQuadTree</a>();
+00111
+00113 <a class="code" href="classNL3D_1_1CQuadTree.html#a1">~CQuadTree</a>();
+00114
+00116
+00117
+00132 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z0_0">changeBase</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&amp; base);
+00133
+00140 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z0_1">create</a>(uint DepthMax, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; center, <font class="keywordtype">float</font> size);
+00142
+00143
+00145
+00146
+00147 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z1_0">clear</a>();
+00148
+00151 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z1_1">eraseAll</a>();
+00152
+00157 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z1_2">erase</a>(<a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a> it);
+00158
+00165 <a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a> <a class="code" href="classNL3D_1_1CQuadTree.html#z1_3">insert</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmin, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmax, <font class="keyword">const</font> T &amp;val);
+00167
+00168
+00170
+00171
+00173 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z2_0">clearSelection</a>();
+00174
+00177 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z2_1">selectAll</a>();
+00178
+00184 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z2_2">select</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmin, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmax);
+00185
+00191 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z2_2">select</a>(<font class="keyword">const</font> std::vector&lt;NLMISC::CPlane&gt; &amp;BVolume);
+00192
+00198 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z2_4">selectRay</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; source, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; dir);
+00199
+00205 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree.html#z2_5">selectSegment</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; source, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; dest);
+00206
+00209 <a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a> <a class="code" href="classNL3D_1_1CQuadTree.html#z2_6">begin</a>();
+00210
+00213 <a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a> <a class="code" href="classNL3D_1_1CQuadTree.html#z2_7">end</a>();
+00215
+00216
+00217
+00218 <font class="comment">// =================</font>
+00219 <font class="comment">// =================</font>
+00220 <font class="comment">// IMPLEMENTATION.</font>
+00221 <font class="comment">// =================</font>
+00222 <font class="comment">// =================</font>
+00223 <font class="keyword">private</font>:<font class="comment">// Classes.</font>
+00224
+00225
+00226 <font class="comment">// =================</font>
+00227 <font class="comment">// =================</font>
+00228 <font class="comment">// CBaseNode.</font>
+00229 <font class="comment">// =================</font>
+00230 <font class="comment">// =================</font>
+00231 <font class="comment">// Links fo an element node class.</font>
+<a name="l00232"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html">00232</a> <font class="keyword">class </font>CBaseNode
+00233 {
+00234 <font class="keyword">public</font>:
+00235 <font class="comment">// for the Selection list.</font>
+<a name="l00236"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m0">00236</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a0">CBaseNode</a> *<a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m0">Prev</a>, *<a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m1">Next</a>;
+00237 <font class="comment">// for the quadnode list. A node MAY be pointed by 4 quad (each having the same level).</font>
+<a name="l00238"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m2">00238</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a0">CBaseNode</a> *<a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m2">QuadPrevs</a>[4];
+<a name="l00239"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m3">00239</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a0">CBaseNode</a> *<a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m3">QuadNexts</a>[4];
+00240
+00241
+00242 <font class="keyword">public</font>:
+<a name="l00243"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a0">00243</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a0">CBaseNode</a>()
+00244 {
+00245 Prev=Next=NULL;
+00246 QuadPrevs[0]= QuadPrevs[1]= QuadPrevs[2]= QuadPrevs[3]= NULL;
+00247 QuadNexts[0]= QuadNexts[1]= QuadNexts[2]= QuadNexts[3]= NULL;
+00248 }
+<a name="l00249"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a1">00249</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a1">~CBaseNode</a>() {} <font class="comment">// Empty destructor, but declare it as virtual...</font>
+<a name="l00250"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a2">00250</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a2">clear</a>() <font class="comment">// update links.</font>
+00251 {
+00252 <font class="comment">// On le retire de la selection.</font>
+00253 <font class="keywordflow">if</font>(Prev) Prev-&gt;Next= Next;
+00254 <font class="keywordflow">if</font>(Next) Next-&gt;Prev= Prev;
+00255 Prev=Next=NULL;
+00256 <font class="comment">// On le retire des listes dans les quads.</font>
+00257 <font class="keywordflow">for</font>(uint i=0;i&lt;4;i++)
+00258 {
+00259 <font class="keywordflow">if</font>(QuadPrevs[i]) {<a class="code" href="debug_8h.html#a6">nlassert</a>(QuadPrevs[i]-&gt;QuadNexts[i]==<font class="keyword">this</font>); QuadPrevs[i]-&gt;QuadNexts[i]= QuadNexts[i];}
+00260 <font class="keywordflow">if</font>(QuadNexts[i]) {<a class="code" href="debug_8h.html#a6">nlassert</a>(QuadNexts[i]-&gt;QuadPrevs[i]==<font class="keyword">this</font>); QuadNexts[i]-&gt;QuadPrevs[i]= QuadPrevs[i];}
+00261 QuadPrevs[i]=NULL;
+00262 QuadNexts[i]=NULL;
+00263 }
+00264 }
+<a name="l00265"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a3">00265</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#a3">isSelected</a>() <font class="comment">// return true if Prev is not NULL!!!</font>
+00266 {
+00267 <font class="keywordflow">return</font> Prev!=NULL;
+00268 }
+00269 };
+00270
+00271
+00272 <font class="comment">// =================</font>
+00273 <font class="comment">// =================</font>
+00274 <font class="comment">// CNode.</font>
+00275 <font class="comment">// =================</font>
+00276 <font class="comment">// =================</font>
+00277 <font class="comment">// An element node class.</font>
+<a name="l00278"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CNode.html">00278</a> <font class="keyword">class </font>CNode : <font class="keyword">public</font> CBaseNode
+00279 {
+00280 <font class="keyword">public</font>:
+00281 <font class="comment">// A base node, plus the Value.</font>
+<a name="l00282"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CNode.html#m0">00282</a> T <a class="code" href="classNL3D_1_1CQuadTree_1_1CNode.html#m0">Value</a>;
+<a name="l00283"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CNode.html#a0">00283</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CNode.html#a0">CNode</a>(<font class="keyword">const</font> T &amp;val) : <a class="code" href="classNL3D_1_1CQuadTree_1_1CNode.html#m0">Value</a>(val) {}
+00284 };
+00285
+00286
+00287 <font class="comment">// =================</font>
+00288 <font class="comment">// =================</font>
+00289 <font class="comment">// CQuadNode.</font>
+00290 <font class="comment">// =================</font>
+00291 <font class="comment">// =================</font>
+<a name="l00292"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html">00292</a> <font class="keyword">class </font>CQuadNode
+00293 {
+00294 <font class="keyword">public</font>:
+<a name="l00295"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m0">00295</a> uint <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m0">Level</a>;
+<a name="l00296"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m1">00296</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m1">BBoxMin</a>, <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m2">BBoxMax</a>;
+<a name="l00297"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m3">00297</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m3">BBoxNeverRescale</a>;
+<a name="l00298"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m4">00298</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a0">CQuadNode</a> *<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m4">Sons</a>[4];
+<a name="l00299"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m5">00299</a> CBaseNode <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m5">RootNode</a>; <font class="comment">// First element of the element list in this quad.</font>
+<a name="l00300"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">00300</a> uint <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>; <font class="comment">// [0,3]. index of wich list to follow in "Node.QuadNexts[]".</font>
+00301 <font class="comment">/* Topology of sons (top view: axe x/z):</font>
+00302 <font class="comment"> 0--1</font>
+00303 <font class="comment"> | |</font>
+00304 <font class="comment"> 2--3</font>
+00305 <font class="comment"> */</font>
+00306
+00307
+00308 <font class="keyword">public</font>:
+00309 <font class="comment">// ============================================================================================</font>
+<a name="l00310"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a0">00310</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a0">CQuadNode</a>()
+00311 {
+00312 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m0">Level</a>=0; Sons[0]= Sons[1]= Sons[2]= Sons[3]= NULL;
+00313 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>= 0;
+00314 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m3">BBoxNeverRescale</a>=<font class="keyword">true</font>;
+00315 }
+00316 <font class="comment">// ============================================================================================</font>
+<a name="l00317"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a1">00317</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a1">isLeaf</a>()
+00318 {
+00319 <font class="keywordflow">return</font> Sons[0]==NULL;
+00320 }
+00321 <font class="comment">// ============================================================================================</font>
+<a name="l00322"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a2">00322</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a2">clear</a>()
+00323 {
+00324 <font class="comment">// Deletons les element dans ce quad node.</font>
+00325 CBaseNode *p;
+00326 <font class="keywordflow">while</font>( (p=RootNode.QuadNexts[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>]) )
+00327 {
+00328 p-&gt;clear(); <font class="comment">// On clear les links. =&gt; RootNode.QuadNexts[ListIndex] modifié implicitement.</font>
+00329 <font class="keyword">delete</font> p; <font class="comment">// On delete cet element!!</font>
+00330 }
+00331
+00332 <font class="comment">// Deletons les quad fils.</font>
+00333 <font class="keywordflow">for</font>(uint i=0;i&lt;4;i++)
+00334 {
+00335 <font class="keywordflow">if</font>(Sons[i])
+00336 {
+00337 Sons[i]-&gt;clear();
+00338 <font class="keyword">delete</font> Sons[i];
+00339 Sons[i]= NULL;
+00340 }
+00341 }
+00342 }
+00343 <font class="comment">// ============================================================================================</font>
+<a name="l00344"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a3">00344</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a3">split</a>()
+00345 {
+00346 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a1">isLeaf</a>());
+00347 sint i;
+00348
+00349 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
+00350 {
+00351 Sons[i]= <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a0">CQuadNode</a>;
+00352 Sons[i]-&gt;Level= <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m0">Level</a>+1;
+00353 Sons[i]-&gt;ListIndex= i;
+00354 }
+00355 <font class="comment">// Middle compute.</font>
+00356 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> MidLeft(0,0,0), MidRight(0,0,0), MidTop(0,0,0), MidBottom(0,0,0), Middle(0,0,0);
+00357 MidLeft.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>; MidLeft.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = (BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> + BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)/2;
+00358 MidRight.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>; MidRight.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = (BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> + BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)/2;
+00359 MidTop.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = (BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> + BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>)/2; MidTop.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>;
+00360 MidBottom.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>= (BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> + BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>)/2; MidBottom.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>= BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>;
+00361 Middle.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = MidTop.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>; Middle.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = MidLeft.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>;
+00362 <font class="comment">// Sons compute.</font>
+00363 <font class="comment">// Don't care of Y.</font>
+00364 Sons[0]-&gt;BBoxMin = BBoxMin; Sons[0]-&gt;BBoxMax = Middle;
+00365 Sons[1]-&gt;BBoxMin = MidTop ; Sons[1]-&gt;BBoxMax = MidRight;
+00366 Sons[2]-&gt;BBoxMin = MidLeft; Sons[2]-&gt;BBoxMax = MidBottom;
+00367 Sons[3]-&gt;BBoxMin = Middle; Sons[3]-&gt;BBoxMax = BBoxMax;
+00368
+00369 }
+00370
+00371
+00372 <font class="comment">// ============================================================================================</font>
+00373 <font class="comment">// This is a quadtree, so those tests just test against x/z. (the base of the box).</font>
+<a name="l00374"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a4">00374</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a4">includeBoxQuad</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;boxmin, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;boxmax)
+00375 {
+00376 <font class="keywordflow">if</font>( BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>&lt;= boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &amp;&amp; BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>&gt;= boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &amp;&amp;
+00377 BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>&lt;= boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &amp;&amp; BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>&gt;= boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)
+00378 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00379 <font class="keywordflow">else</font>
+00380 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00381 }
+00382 <font class="comment">// ============================================================================================</font>
+<a name="l00383"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a5">00383</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a5">intersectBoxQuad</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;boxmin, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;boxmax)
+00384 {
+00385 <font class="comment">// inequality and equality is very important, to ensure that a element box will not fit in too many quad boxes.</font>
+00386 <font class="keywordflow">if</font>(boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &gt; BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00387 <font class="keywordflow">if</font>(boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &gt; BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00388 <font class="keywordflow">if</font>(boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00389 <font class="keywordflow">if</font>(boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00390 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00391 }
+00392 <font class="comment">// ============================================================================================</font>
+<a name="l00393"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a6">00393</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a6">intersectBox</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;boxmin, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;boxmax)
+00394 {
+00395 <font class="comment">// inequality and equality is very important, to ensure that a element box will not fit in too many quad boxes.</font>
+00396 <font class="keywordflow">if</font>(boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &gt; BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00397 <font class="keywordflow">if</font>(boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &gt; BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00398 <font class="keywordflow">if</font>(boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &gt; BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00399 <font class="keywordflow">if</font>(boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> &lt;= BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00400 <font class="keywordflow">if</font>(boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt;= BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00401 <font class="keywordflow">if</font>(boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> &lt;= BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00402 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00403 }
+00404 <font class="comment">// ============================================================================================</font>
+<a name="l00405"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a7">00405</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a6">intersectBox</a>(std::vector&lt;NLMISC::CPlane&gt; &amp;BVolume)
+00406 {
+00407 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;b1=BBoxMin;
+00408 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;b2=BBoxMax;
+00409
+00410 <font class="keywordflow">for</font>(sint i=0;i&lt;(int)BVolume.size();i++)
+00411 {
+00412 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> &amp;plane=BVolume[i];
+00413 <font class="comment">// If only one of the box vertex is IN the plane, then all the box is IN this plane.</font>
+00414 <font class="keywordflow">if</font>(plane* <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(b1.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, b1.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, b1.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)&lt;=0) <font class="keywordflow">continue</font>;
+00415 <font class="keywordflow">if</font>(plane* <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(b1.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, b1.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, b2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)&lt;=0) <font class="keywordflow">continue</font>;
+00416 <font class="keywordflow">if</font>(plane* <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(b1.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, b2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, b1.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)&lt;=0) <font class="keywordflow">continue</font>;
+00417 <font class="keywordflow">if</font>(plane* <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(b1.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, b2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, b2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)&lt;=0) <font class="keywordflow">continue</font>;
+00418 <font class="keywordflow">if</font>(plane* <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(b2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, b1.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, b1.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)&lt;=0) <font class="keywordflow">continue</font>;
+00419 <font class="keywordflow">if</font>(plane* <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(b2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, b1.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, b2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)&lt;=0) <font class="keywordflow">continue</font>;
+00420 <font class="keywordflow">if</font>(plane* <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(b2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, b2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, b1.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)&lt;=0) <font class="keywordflow">continue</font>;
+00421 <font class="keywordflow">if</font>(plane* <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(b2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, b2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, b2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>)&lt;=0) <font class="keywordflow">continue</font>;
+00422 <font class="comment">// If ALL box vertices are OUT of this plane, then the box is OUT of the entire volume.</font>
+00423 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00424 }
+00425 <font class="comment">// TODO. This is a simple box detection. The box is not really clipped and sometimes, the box will said</font>
+00426 <font class="comment">// it intersect but it is not the case... Here, We should test the real box volume, against BVolume.</font>
+00427 <font class="comment">// But this is more expensive...</font>
+00428 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00429 }
+00430
+00431 <font class="comment">// ============================================================================================</font>
+<a name="l00432"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a8">00432</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a8">addElement</a>(CNode *newNode)
+00433 {
+00434 <a class="code" href="debug_8h.html#a6">nlassert</a>(newNode-&gt;QuadNexts[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>]==NULL);
+00435 newNode-&gt;QuadPrevs[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>]= &amp;RootNode;
+00436 newNode-&gt;QuadNexts[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>]= RootNode.QuadNexts[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>];
+00437 <font class="keywordflow">if</font>(RootNode.QuadNexts[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>])
+00438 RootNode.QuadNexts[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>]-&gt;QuadPrevs[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>]= newNode;
+00439 RootNode.QuadNexts[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>]= newNode;
+00440 }
+00441 <font class="comment">// ============================================================================================</font>
+00442 <font class="comment">// Insertion of a node in this quad node, or his sons...</font>
+<a name="l00443"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a9">00443</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a9">insert</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;boxmin, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;boxmax, uint wantdepth, CNode *newNode)
+00444 {
+00445 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m0">Level</a>==0)
+00446 {
+00447 <font class="comment">// Tous les elements qui sortent du quadtree sont forcément dans le noeud root.</font>
+00448 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a4">includeBoxQuad</a>(boxmin, boxmax))
+00449 {
+00450 <font class="comment">// Il faut agrandir la BBox en Y du quadnode.</font>
+00451 <font class="keywordflow">if</font>(BBoxNeverRescale)
+00452 {
+00453 BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>= boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>;
+00454 BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>= boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>;
+00455 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m3">BBoxNeverRescale</a>= <font class="keyword">false</font>;
+00456 }
+00457 <font class="keywordflow">else</font>
+00458 {
+00459 BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>);
+00460 BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>= std::max(boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>);
+00461 }
+00462 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a8">addElement</a>(newNode);
+00463 <font class="keywordflow">return</font>;
+00464 }
+00465 }
+00466
+00467 <font class="comment">// Si au moins une partie de l'element n'est pas dans le noeud de ce quad, exit.</font>
+00468 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a5">intersectBoxQuad</a>(boxmin, boxmax))
+00469 <font class="keywordflow">return</font>;
+00470
+00471 <font class="comment">// Que l'on insere ici ou dans les fils, il faut agrandir la BBox en Y du quadnode.</font>
+00472 <font class="keywordflow">if</font>(BBoxNeverRescale)
+00473 {
+00474 BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>= boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>;
+00475 BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>= boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>;
+00476 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m3">BBoxNeverRescale</a>= <font class="keyword">false</font>;
+00477 }
+00478 <font class="keywordflow">else</font>
+00479 {
+00480 BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(boxmin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, BBoxMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>);
+00481 BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>= std::max(boxmax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, BBoxMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>);
+00482 }
+00483
+00484 <font class="comment">// Si on est au bon, niveau, on a plus qu'à l'insérer dans ce node.</font>
+00485 <font class="keywordflow">if</font>(wantdepth==<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m0">Level</a>)
+00486 {
+00487 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a8">addElement</a>(newNode);
+00488 }
+00489 <font class="keywordflow">else</font>
+00490 {
+00491 <font class="comment">// Si le quad est une feuille, il faut le splitter (car on est pas encore arrivé au bon niveau).</font>
+00492 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a1">isLeaf</a>())
+00493 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a3">split</a>();
+00494
+00495 <font class="comment">// Et on cherche à mettre l'élément dans un de ces noeuds.</font>
+00496 Sons[0]-&gt;insert(boxmin, boxmax, wantdepth, newNode);
+00497 Sons[1]-&gt;insert(boxmin, boxmax, wantdepth, newNode);
+00498 Sons[2]-&gt;insert(boxmin, boxmax, wantdepth, newNode);
+00499 Sons[3]-&gt;insert(boxmin, boxmax, wantdepth, newNode);
+00500 }
+00501
+00502 }
+00503
+00504
+00505 <font class="comment">// ============================================================================================</font>
+00506 <font class="comment">// Selection.</font>
+<a name="l00507"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a10">00507</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a10">selectLocalNodes</a>(CBaseNode &amp;selroot)
+00508 {
+00509 CBaseNode *p= RootNode.QuadNexts[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>];
+00510 <font class="keywordflow">while</font>(p)
+00511 {
+00512 <font class="keywordflow">if</font>(!p-&gt;isSelected())
+00513 {
+00514 p-&gt;Prev= &amp;selroot;
+00515 p-&gt;Next= selroot.Next;
+00516 <font class="keywordflow">if</font>(selroot.Next)
+00517 selroot.Next-&gt;Prev= p;
+00518 selroot.Next= p;
+00519 }
+00520 p=p-&gt;QuadNexts[<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m6">ListIndex</a>];
+00521 }
+00522 }
+00523 <font class="comment">// ============================================================================================</font>
+<a name="l00524"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a11">00524</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a11">selectAll</a>(CBaseNode &amp;selroot)
+00525 {
+00526 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a10">selectLocalNodes</a>(selroot);
+00527 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a1">isLeaf</a>())
+00528 {
+00529 Sons[0]-&gt;selectAll(selroot);
+00530 Sons[1]-&gt;selectAll(selroot);
+00531 Sons[2]-&gt;selectAll(selroot);
+00532 Sons[3]-&gt;selectAll(selroot);
+00533 }
+00534 }
+00535 <font class="comment">// ============================================================================================</font>
+<a name="l00536"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a12">00536</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a12">select</a>(CBaseNode &amp;selroot, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmin, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmax)
+00537 {
+00538 <font class="comment">// TODO:</font>
+00539 <font class="comment">// ya un bug avec le level0: en effet la bbox n'a pas été agrandie pour contenir les elements.</font>
+00540 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a6">intersectBox</a>(bboxmin, bboxmax))
+00541 <font class="keywordflow">return</font>;
+00542 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a10">selectLocalNodes</a>(selroot);
+00543 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a1">isLeaf</a>())
+00544 {
+00545 Sons[0]-&gt;select(selroot, bboxmin, bboxmax);
+00546 Sons[1]-&gt;select(selroot, bboxmin, bboxmax);
+00547 Sons[2]-&gt;select(selroot, bboxmin, bboxmax);
+00548 Sons[3]-&gt;select(selroot, bboxmin, bboxmax);
+00549 }
+00550 }
+00551 <font class="comment">// ============================================================================================</font>
+<a name="l00552"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a13">00552</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a12">select</a>(CBaseNode &amp;selroot, std::vector&lt;NLMISC::CPlane&gt; &amp;BVolume)
+00553 {
+00554 <font class="comment">// TODO:</font>
+00555 <font class="comment">// ya un bug avec le level0: en effet la bbox n'a pas été agrandie pour contenir les elements.</font>
+00556 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a6">intersectBox</a>(BVolume))
+00557 <font class="keywordflow">return</font>;
+00558 <a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a10">selectLocalNodes</a>(selroot);
+00559 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a1">isLeaf</a>())
+00560 {
+00561 Sons[0]-&gt;select(selroot, BVolume);
+00562 Sons[1]-&gt;select(selroot, BVolume);
+00563 Sons[2]-&gt;select(selroot, BVolume);
+00564 Sons[3]-&gt;select(selroot, BVolume);
+00565 }
+00566 }
+00567 };
+00568
+00569
+00570
+00571 <font class="comment">// =================</font>
+00572 <font class="comment">// =================</font>
+00573 <font class="comment">// Attributes/Methods/iterators..</font>
+00574 <font class="comment">// =================</font>
+00575 <font class="comment">// =================</font>
+00576 <font class="keyword">private</font>:<font class="comment">// Attributes.</font>
+<a name="l00577"></a><a class="code" href="classNL3D_1_1CQuadTree.html#o0">00577</a> CQuadNode <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>;
+<a name="l00578"></a><a class="code" href="classNL3D_1_1CQuadTree.html#o1">00578</a> CBaseNode <a class="code" href="classNL3D_1_1CQuadTree.html#o1">_Selection</a>;
+<a name="l00579"></a><a class="code" href="classNL3D_1_1CQuadTree.html#o2">00579</a> uint <a class="code" href="classNL3D_1_1CQuadTree.html#o2">_DepthMax</a>;
+<a name="l00580"></a><a class="code" href="classNL3D_1_1CQuadTree.html#o3">00580</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CQuadTree.html#o3">_Size</a>;
+<a name="l00581"></a><a class="code" href="classNL3D_1_1CQuadTree.html#o4">00581</a> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> <a class="code" href="classNL3D_1_1CQuadTree.html#o4">_ChangeBasis</a>;
+00582
+00583 <font class="keyword">private</font>:<font class="comment">// Methods.</font>
+00584
+00585
+00586
+00587 <font class="keyword">public</font>:
+00588 <font class="comment">// CLASS const_iterator.</font>
+<a name="l00589"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html">00589</a> <font class="keyword">class </font>const_iterator
+00590 {
+00591 <font class="keyword">public</font>:
+<a name="l00592"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">00592</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>() {<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>=NULL;}
+<a name="l00593"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a1">00593</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>(CNode *p) : <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>(p) {}
+<a name="l00594"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a2">00594</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#l1">CIterator</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>) : <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>) {}
+00595
+<a name="l00596"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a3">00596</a> <font class="keyword">const</font> T&amp; <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a3">operator*</a>()<font class="keyword"> const</font>
+00597 <font class="keyword"> </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>-&gt;Value; }
+00598 <font class="comment">// Doesn't work...</font>
+00599 <font class="comment">/*const T* operator-&gt;() const</font>
+00600 <font class="comment"> {return (&amp;**this); }*/</font>
+<a name="l00601"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a4">00601</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>&amp; <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a4">operator++</a>()
+00602 {<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a> = (CNode*)(<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>-&gt;Next); <font class="keywordflow">return</font> (*this); }
+<a name="l00603"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a5">00603</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a4">operator++</a>(<font class="keywordtype">int</font>)
+00604 {<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a> tmp = *<font class="keyword">this</font>; ++*<font class="keyword">this</font>; <font class="keywordflow">return</font> (tmp); }
+<a name="l00605"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a6">00605</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>&amp; <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a6">operator--</a>()
+00606 {<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a> = (CNode*)(<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>-&gt;Prev); <font class="keywordflow">return</font> (*this); }
+<a name="l00607"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a7">00607</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a6">operator--</a>(<font class="keywordtype">int</font>)
+00608 {<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a> tmp = *<font class="keyword">this</font>; --*<font class="keyword">this</font>; <font class="keywordflow">return</font> (tmp); }
+<a name="l00609"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a8">00609</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a8">operator==</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)<font class="keyword"> const</font>
+00610 <font class="keyword"> </font>{<font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a> == x._Ptr); }
+<a name="l00611"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a9">00611</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a9">operator!=</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)<font class="keyword"> const</font>
+00612 <font class="keyword"> </font>{<font class="keywordflow">return</font> (!(*<font class="keyword">this</font> == x)); }
+00613 <font class="keyword">protected</font>:
+<a name="l00614"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">00614</a> CNode *<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>;
+<a name="l00615"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#l0">00615</a> <font class="keyword">friend</font> <font class="keyword">class </font>CQuadTree&lt;T&gt;;
+<a name="l00616"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#l1">00616</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#l1">CIterator</a>;
+00617 };
+00618
+00619 <font class="comment">// CLASS CIterator</font>
+<a name="l00620"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html">00620</a> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a> : <font class="keyword">public</font> const_iterator
+00621 {
+00622 <font class="keyword">public</font>:
+<a name="l00623"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a0">00623</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a0">CIterator</a>() {<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>=NULL;}
+<a name="l00624"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a1">00624</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a0">CIterator</a>(CNode *p) : <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>(p) {}
+<a name="l00625"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a2">00625</a> T&amp; <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a2">operator*</a>()<font class="keyword"> const</font>
+00626 <font class="keyword"> </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>-&gt;Value; }
+00627 <font class="comment">// Doesn't work...</font>
+00628 <font class="comment">/*T* operator-&gt;() const</font>
+00629 <font class="comment"> {return (&amp;**this); }*/</font>
+<a name="l00630"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a3">00630</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a0">CIterator</a>&amp; <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a3">operator++</a>()
+00631 {<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a> = (CNode*)(<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>-&gt;Next); <font class="keywordflow">return</font> (*this); }
+<a name="l00632"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a4">00632</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a0">CIterator</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a3">operator++</a>(<font class="keywordtype">int</font>)
+00633 {<a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a0">CIterator</a> tmp = *<font class="keyword">this</font>; ++*<font class="keyword">this</font>; <font class="keywordflow">return</font> (tmp); }
+<a name="l00634"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a5">00634</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a0">CIterator</a>&amp; <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a5">operator--</a>()
+00635 {<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a> = (CNode*)(<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a>-&gt;Prev); <font class="keywordflow">return</font> (*this); }
+<a name="l00636"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a6">00636</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a0">CIterator</a> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a5">operator--</a>(<font class="keywordtype">int</font>)
+00637 {<a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a0">CIterator</a> tmp = *<font class="keyword">this</font>; --*<font class="keyword">this</font>; <font class="keywordflow">return</font> (tmp); }
+<a name="l00638"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a7">00638</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a7">operator==</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)<font class="keyword"> const</font>
+00639 <font class="keyword"> </font>{<font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#n0">_Ptr</a> == x._Ptr); }
+<a name="l00640"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a8">00640</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#a8">operator!=</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CQuadTree_1_1const__iterator.html#a0">const_iterator</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)<font class="keyword"> const</font>
+00641 <font class="keyword"> </font>{<font class="keywordflow">return</font> (!(*<font class="keyword">this</font> == x)); }
+00642 <font class="keyword">protected</font>:
+<a name="l00643"></a><a class="code" href="classNL3D_1_1CQuadTree_1_1CIterator.html#l0">00643</a> <font class="keyword">friend</font> <font class="keyword">class </font>CQuadTree&lt;T&gt;;
+00644 };
+00645
+00646 };
+00647
+00648
+00649
+00650 <font class="comment">// ============================================================================================</font>
+00651 <font class="comment">// ============================================================================================</font>
+00652 <font class="comment">// Template CQuadTree implementation. Construction/Destruction.</font>
+00653 <font class="comment">// ============================================================================================</font>
+00654 <font class="comment">// ============================================================================================</font>
+00655
+00656
+00657 <font class="comment">// ============================================================================================</font>
+<a name="l00658"></a><a class="code" href="classNL3D_1_1CQuadTree.html#a0">00658</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; CQuadTree&lt;T&gt;::CQuadTree()
+00659 {
+00660 <a class="code" href="classNL3D_1_1CQuadTree.html#o1">_Selection</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m1">Next</a>= NULL;
+00661 <a class="code" href="classNL3D_1_1CQuadTree.html#o2">_DepthMax</a>= 0;
+00662 <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m1">BBoxMin</a>.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(-0.5, 0, -0.5);
+00663 <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m2">BBoxMax</a>.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>( 0.5, 0, 0.5);
+00664 <a class="code" href="classNL3D_1_1CQuadTree.html#o3">_Size</a>=1;
+00665
+00666 <a class="code" href="classNL3D_1_1CQuadTree.html#o4">_ChangeBasis</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>();
+00667 }
+00668 <font class="comment">// ============================================================================================</font>
+<a name="l00669"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z0_0">00669</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::changeBase(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&amp; base)
+00670 {
+00671 <a class="code" href="classNL3D_1_1CQuadTree.html#o4">_ChangeBasis</a>=base;
+00672 }
+00673 <font class="comment">// ============================================================================================</font>
+00674 <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; CQuadTree&lt;T&gt;::~CQuadTree&lt;T&gt;()
+00675 {
+00676 clear();
+00677 }
+00678 <font class="comment">// ============================================================================================</font>
+<a name="l00679"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z1_0">00679</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::clear()
+00680 {
+00681 <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a2">clear</a>();
+00682 <a class="code" href="classNL3D_1_1CQuadTree.html#o1">_Selection</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m1">Next</a>= NULL;
+00683 }
+00684 <font class="comment">// ============================================================================================</font>
+<a name="l00685"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z0_1">00685</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::create(uint DepthMax, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; center, <font class="keywordtype">float</font> size)
+00686 {
+00687 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> mycenter=<a class="code" href="classNL3D_1_1CQuadTree.html#o4">_ChangeBasis</a>*center;
+00688 <a class="code" href="classNL3D_1_1CQuadTree.html#z1_0">clear</a>();
+00689 <a class="code" href="classNL3D_1_1CQuadTree.html#o2">_DepthMax</a>= DepthMax;
+00690 <a class="code" href="classNL3D_1_1CQuadTree.html#o3">_Size</a>= size;
+00691 <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m1">BBoxMin</a>= mycenter-<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(size/2, 0 , size/2);
+00692 <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#m2">BBoxMax</a>= mycenter+<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(size/2, 0 , size/2);
+00693 }
+00694
+00695
+00696 <font class="comment">// ============================================================================================</font>
+00697 <font class="comment">// ============================================================================================</font>
+00698 <font class="comment">// Template CQuadTree implementation. Element Insertion/Deletion.</font>
+00699 <font class="comment">// ============================================================================================</font>
+00700 <font class="comment">// ============================================================================================</font>
+00701
+00702
+00703 <font class="comment">// ============================================================================================</font>
+<a name="l00704"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z1_1">00704</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::eraseAll()
+00705 {
+00706 <a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a> it;
+00707 std::vector&lt;CIterator&gt; its;
+00708
+00709 <font class="comment">// First, make a copy of all elements.</font>
+00710 <a class="code" href="classNL3D_1_1CQuadTree.html#z2_1">selectAll</a>();
+00711 <font class="keywordflow">for</font>(it= <a class="code" href="classNL3D_1_1CQuadTree.html#z2_6">begin</a>();it!=<a class="code" href="classNL3D_1_1CQuadTree.html#z2_7">end</a>();it++)
+00712 {
+00713 its.push_back(it);
+00714 }
+00715
+00716 <font class="comment">// Then erase them. Must do it OUTSIDE the select loop.</font>
+00717 <font class="keywordflow">for</font>(sint i=0;i&lt;(sint)its.size();i++)
+00718 {
+00719 <a class="code" href="classNL3D_1_1CQuadTree.html#z1_2">erase</a>(its[i]);
+00720 }
+00721 }
+00722 <font class="comment">// ============================================================================================</font>
+<a name="l00723"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z1_2">00723</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::erase(CIterator it)
+00724 {
+00725 CNode *p=it._Ptr;
+00726 <font class="keywordflow">if</font>(p)
+00727 {
+00728 <font class="comment">// Clear links.</font>
+00729 p-&gt;clear();
+00730
+00731 <font class="comment">// delete it!!</font>
+00732 <font class="keyword">delete</font> p;
+00733 }
+00734 }
+00735 <font class="comment">// ============================================================================================</font>
+<a name="l00736"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z1_3">00736</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; CQuadTree&lt;T&gt;::CIterator CQuadTree&lt;T&gt;::insert(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmin, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmax, <font class="keyword">const</font> T &amp;val)
+00737 {
+00738 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> myboxmin2=<a class="code" href="classNL3D_1_1CQuadTree.html#o4">_ChangeBasis</a>*bboxmin;
+00739 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> myboxmax2=<a class="code" href="classNL3D_1_1CQuadTree.html#o4">_ChangeBasis</a>*bboxmax;
+00740 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> myboxmin (std::min (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>), std::min (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>), std::min (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>));
+00741 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> myboxmax (std::max (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>), std::max (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>), std::max (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>));
+00742
+00743 CNode *newNode=<font class="keyword">new</font> CNode(val);
+00744
+00745 <a class="code" href="debug_8h.html#a6">nlassert</a>(myboxmax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>&gt;=myboxmin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>);
+00746 <a class="code" href="debug_8h.html#a6">nlassert</a>(myboxmax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>&gt;=myboxmin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>);
+00747 <a class="code" href="debug_8h.html#a6">nlassert</a>(myboxmax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>&gt;=myboxmin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>);
+00748
+00749 <font class="keywordtype">float</font> boxsize= std::max(myboxmax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>-myboxmin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, myboxmax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>-myboxmin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> );
+00750 <font class="comment">// Prevent float precision problems. Increase bbox size a little.</font>
+00751 boxsize*=1.01f;
+00752 <font class="comment">// We must find the level quad which is just bigger.</font>
+00753 <font class="keywordtype">float</font> wantsize=<a class="code" href="classNL3D_1_1CQuadTree.html#o3">_Size</a>;
+00754 uint wantdepth=0;
+00755 <font class="keywordflow">while</font>(boxsize&lt;wantsize/2 &amp;&amp; wantdepth&lt;<a class="code" href="classNL3D_1_1CQuadTree.html#o2">_DepthMax</a>)
+00756 {
+00757 wantsize/=2;
+00758 wantdepth++;
+00759 }
+00760
+00761 <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a9">insert</a>(myboxmin, myboxmax, wantdepth, newNode);
+00762
+00763 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a>(newNode);
+00764 }
+00765
+00766
+00767 <font class="comment">// ============================================================================================</font>
+00768 <font class="comment">// ============================================================================================</font>
+00769 <font class="comment">// Template CQuadTree implementation. Quad Selection, element iteration.</font>
+00770 <font class="comment">// ============================================================================================</font>
+00771 <font class="comment">// ============================================================================================</font>
+00772
+00773
+00774 <font class="comment">// ============================================================================================</font>
+<a name="l00775"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z2_0">00775</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::clearSelection()
+00776 {
+00777 CBaseNode *p;
+00778 <font class="keywordflow">while</font>(p=<a class="code" href="classNL3D_1_1CQuadTree.html#o1">_Selection</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m1">Next</a>)
+00779 {
+00780 <font class="comment">// On retire ce noeud de la selection. Ce qui va modifier implicitement _Selection.Next.</font>
+00781 <font class="keywordflow">if</font>(p-&gt;Prev) p-&gt;Prev-&gt;Next= p-&gt;Next;
+00782 <font class="keywordflow">if</font>(p-&gt;Next) p-&gt;Next-&gt;Prev= p-&gt;Prev;
+00783 p-&gt;Prev=p-&gt;Next=NULL;
+00784 }
+00785 }
+00786 <font class="comment">// ============================================================================================</font>
+<a name="l00787"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z2_1">00787</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::selectAll()
+00788 {
+00789 <a class="code" href="classNL3D_1_1CQuadTree.html#z2_0">clearSelection</a>();
+00790 <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a11">selectAll</a>(<a class="code" href="classNL3D_1_1CQuadTree.html#o1">_Selection</a>);
+00791 }
+00792 <font class="comment">// ============================================================================================</font>
+<a name="l00793"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z2_2">00793</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::select(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmin, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;bboxmax)
+00794 {
+00795 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> myboxmin2=<a class="code" href="classNL3D_1_1CQuadTree.html#o4">_ChangeBasis</a>*bboxmin;
+00796 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> myboxmax2=<a class="code" href="classNL3D_1_1CQuadTree.html#o4">_ChangeBasis</a>*bboxmax;
+00797 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> bboxminCopy (std::min (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>), std::min (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>), std::min (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>));
+00798 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> bboxmaxCopy (std::max (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>), std::max (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>), std::max (myboxmin2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, myboxmax2.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>));
+00799
+00800 <a class="code" href="classNL3D_1_1CQuadTree.html#z2_0">clearSelection</a>();
+00801 <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a12">select</a>(<a class="code" href="classNL3D_1_1CQuadTree.html#o1">_Selection</a>, bboxminCopy, bboxmaxCopy);
+00802 }
+00803 <font class="comment">// ============================================================================================</font>
+<a name="l00804"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z2_3">00804</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::select(<font class="keyword">const</font> std::vector&lt;NLMISC::CPlane&gt; &amp;BVolume)
+00805 {
+00806 std::vector&lt;NLMISC::CPlane&gt; BVolumeCopy;
+00807 BVolumeCopy.resize (BVolume.size());
+00808 <font class="keywordflow">for</font> (<font class="keywordtype">int</font> i=0; i&lt;(int)BVolumeCopy.size(); i++)
+00809 {
+00810 BVolumeCopy[i]=BVolume[i]*((_ChangeBasis).inverted());
+00811 }
+00812
+00813 <a class="code" href="classNL3D_1_1CQuadTree.html#z2_0">clearSelection</a>();
+00814 <a class="code" href="classNL3D_1_1CQuadTree.html#o0">_QuadRoot</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CQuadNode.html#a12">select</a>(<a class="code" href="classNL3D_1_1CQuadTree.html#o1">_Selection</a>, BVolumeCopy);
+00815 }
+00816 <font class="comment">// ============================================================================================</font>
+<a name="l00817"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z2_4">00817</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::selectRay(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; source, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; dir)
+00818 {
+00819 <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> mat;
+00820 mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a> ();
+00821
+00822 <font class="comment">// Set a wrong matrix</font>
+00823 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> vTmp=dir^((fabs(vTmp*CVector(1,0,0))&gt;0.f)?CVector(1,0,0):CVector(0,1,0));
+00824 mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a> (dir, vTmp, dir^vTmp);
+00825
+00826 <font class="comment">// Normalize it Yoyo!</font>
+00827 mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z293_8">normalize</a> (<a class="code" href="classNLMISC_1_1CMatrix.html#s6s0">NLMISC::CMatrix::XYZ</a>);
+00828
+00829 <font class="comment">// Get the planes..</font>
+00830 std::vector&lt;NLMISC::CPlane&gt; BVolume;
+00831 BVolume.reserve (4);
+00832
+00833 <font class="comment">// Setup the planes</font>
+00834 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> plane;
+00835 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>(), source);
+00836 BVolume.push_back (plane);
+00837 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_9">getK</a>(), source);
+00838 BVolume.push_back (plane);
+00839 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (-mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>(), source);
+00840 BVolume.push_back (plane);
+00841 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (-mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_9">getK</a>(), source);
+00842 BVolume.push_back (plane);
+00843
+00844 <font class="comment">// Select the nodes</font>
+00845 <a class="code" href="classNL3D_1_1CQuadTree.html#z2_2">select</a> (BVolume);
+00846 }
+00847 <font class="comment">// ============================================================================================</font>
+<a name="l00848"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z2_5">00848</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CQuadTree&lt;T&gt;::selectSegment(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; source, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; dest)
+00849 {
+00850 <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> mat;
+00851 mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a> ();
+00852
+00853 <font class="comment">// Set a wrong matrix</font>
+00854 CVector dir=dest-source;
+00855 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> vTmp=dir^((fabs(vTmp*CVector(1,0,0))&gt;0.f)?CVector(1,0,0):CVector(0,1,0));
+00856 mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a> (dir, vTmp, dir^vTmp);
+00857
+00858 <font class="comment">// Normalize it Yoyo!</font>
+00859 mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z293_8">normalize</a> (<a class="code" href="classNLMISC_1_1CMatrix.html#s6s0">NLMISC::CMatrix::XYZ</a>);
+00860
+00861 <font class="comment">// Get the planes..</font>
+00862 std::vector&lt;NLMISC::CPlane&gt; BVolume;
+00863 BVolume.reserve (4);
+00864
+00865 <font class="comment">// Setup the planes</font>
+00866 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> plane;
+00867 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>(), source);
+00868 BVolume.push_back (plane);
+00869 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_9">getK</a>(), source);
+00870 BVolume.push_back (plane);
+00871 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (-mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>(), source);
+00872 BVolume.push_back (plane);
+00873 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (-mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_9">getK</a>(), source);
+00874 BVolume.push_back (plane);
+00875 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_7">getI</a>(), dest);
+00876 BVolume.push_back (plane);
+00877 plane.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a> (-mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_7">getI</a>(), source);
+00878 BVolume.push_back (plane);
+00879
+00880 <font class="comment">// Select the nodes</font>
+00881 <a class="code" href="classNL3D_1_1CQuadTree.html#z2_2">select</a> (BVolume);
+00882 }
+00883 <font class="comment">// ============================================================================================</font>
+<a name="l00884"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z2_6">00884</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; CQuadTree&lt;T&gt;::CIterator CQuadTree&lt;T&gt;::begin()
+00885 {
+00886 <font class="keywordflow">return</font> (CNode*)(<a class="code" href="classNL3D_1_1CQuadTree.html#o1">_Selection</a>.<a class="code" href="classNL3D_1_1CQuadTree_1_1CBaseNode.html#m1">Next</a>);
+00887 }
+00888 <font class="comment">// ============================================================================================</font>
+<a name="l00889"></a><a class="code" href="classNL3D_1_1CQuadTree.html#z2_7">00889</a> <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt; CQuadTree&lt;T&gt;::CIterator CQuadTree&lt;T&gt;::end()
+00890 {
+00891 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CQuadTree.html#l0">CIterator</a>(NULL);
+00892 }
+00893
+00894
+00895 }
+00896
+00897 <font class="preprocessor">#endif</font>
+00898 <font class="preprocessor"></font>
+</pre></div>
+
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