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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_zone.cpp</h1><a href="ps__zone_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__zone_8h.html">3d/ps_zone.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="dru_8h.html">3d/dru.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font>
+00036
+00037 <font class="preprocessor">#include &lt;math.h&gt;</font>
+00038 <font class="preprocessor">#include &lt;limits&gt;</font>
+00039
+00040 <font class="keyword">namespace </font>NL3D {
+00041
+00042
+00043 <font class="comment">/*</font>
+00044 <font class="comment"> * Constructor</font>
+00045 <font class="comment"> */</font>
+<a name="l00046"></a><a class="code" href="classNL3D_1_1CPSZone.html#a0">00046</a> CPSZone::CPSZone() : _BounceFactor(1.f), _CollisionBehaviour(bounce)
+00047 {
+00048 }
+00049
+<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSZone.html#a7">00050</a> <font class="keywordtype">void</font> CPSZone::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00051 {
+00052 f.serialVersion(1);
+00053 CPSTargetLocatedBindable::serial(f);
+00054 f.serialEnum(_CollisionBehaviour);
+00055 f.serial(_BounceFactor);
+00056 <font class="keywordflow">if</font> (f.isReading())
+00057 {
+00058 <font class="keywordflow">for</font> (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
+00059 {
+00060 <font class="comment">// though this is not a force, this prevent parametric motion</font>
+00061 (*it)-&gt;addNonIntegrableForceRef();
+00062 }
+00063 }
+00064 }
+00065
+<a name="l00069"></a><a class="code" href="classNL3D_1_1CPSZone.html#a6">00069</a> <font class="keywordtype">void</font> CPSZone::attachTarget(CPSLocated *ptr)
+00070 {
+00071
+00072 CPSTargetLocatedBindable::attachTarget(ptr);
+00073 ptr-&gt;queryCollisionInfo();
+00074 ptr-&gt;addNonIntegrableForceRef();
+00075 }
+00076
+00077
+00078
+00079
+00080
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CPSZone.html#a8">00082</a> <font class="keywordtype">void</font> CPSZone::releaseTargetRsc(CPSLocated *target)
+00083 {
+00084 <font class="comment">// tell the target that we were using collision infos and that we won't use them anymore</font>
+00085 target-&gt;releaseCollisionInfo();
+00086 target-&gt;releaseNonIntegrableForceRef();
+00087 }
+00088
+00089
+00090
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CPSZone.html#a3">00091</a> <font class="keywordtype">void</font> CPSZone::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
+00092 {
+00093 <font class="comment">// for zone, the PSCollision pass and the PSToolRenderPass are processed</font>
+00094 <font class="keywordflow">switch</font>(pass)
+00095 {
+00096 <font class="keywordflow">case</font> <a class="code" href="namespaceNL3D.html#a484a167">PSCollision</a>:
+00097 <a class="code" href="classNL3D_1_1CPSZone.html#a4">performMotion</a>(ellapsedTime);
+00098 <font class="keywordflow">break</font>;
+00099 <font class="keywordflow">case</font> <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>:
+00100 <a class="code" href="classNL3D_1_1CPSZone.html#a5">show</a>(ellapsedTime);
+00101 <font class="keywordflow">break</font>;
+00102 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
+00103 }
+00104 }
+00105
+00106
+00107 <font class="comment">// build a basis with K = the normal of the plane</font>
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#b0">00108</a> CMatrix CPSZonePlane::buildBasis(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+00109 <font class="keyword"></font>{
+00110 CMatrix m;
+00111 m.setPos(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
+00112 CPSUtil::buildSchmidtBasis(<a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], m);
+00113 <font class="keywordflow">return</font> m;
+00114 }
+00115
+00116
+00119 <font class="comment">/*void CPSZone::bounce(uint32 locatedIndex, const CVector &amp;bouncePoint, const CVector &amp;surfNormal, float elasticity, TAnimationTime ellapsedTime)</font>
+00120 <font class="comment">{</font>
+00121 <font class="comment"> CVector &amp;speed = _Owner-&gt;getSpeed()[locatedIndex];</font>
+00122 <font class="comment"> const CVector &amp;pos = _Owner-&gt;getPos()[locatedIndex];</font>
+00123 <font class="comment"> CVector &amp;bounceVect = elasticity * (speed - 2.0f * (speed * surfNormal) * surfNormal); // speed vector after collision</font>
+00124 <font class="comment"> // now check where the located will be after integration</font>
+00125 <font class="comment"> CVector d = bouncePoint - pos;</font>
+00126 <font class="comment"> TAnimationTime collideDelay = speed.norm() / d.norm();</font>
+00127 <font class="comment"> CVector finalPos = bouncePoint + (ellapsedTime - collideDelay) * bounceVect;</font>
+00128 <font class="comment"> // now, we must have pos + ellapsedTime * newSpeed = finalPos </font>
+00129 <font class="comment"> // newSpeed = alpha * (finalPos - pos)</font>
+00130 <font class="comment"> // so alpha = 1 / ellapsedTime</font>
+00131 <font class="comment"></font>
+00132 <font class="comment"> speed = (1.0f / ellapsedTime) * (finalPos - pos); </font>
+00133 <font class="comment">}*/</font>
+00134
+00135
+<a name="l00136"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a1">00136</a> <font class="keywordtype">void</font> CPSZonePlane::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>)
+00137 {
+00138 <font class="keyword">const</font> <font class="keywordtype">float</font> planeSize = 2.0f;
+00139 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+00140
+00141 IDriver *driver = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>();
+00142 uint k = 0;
+00143
+00144 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+00145
+00146 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
+00147 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+00148 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
+00149 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
+00150
+00151
+00152
+00153
+00154
+00155 <font class="keywordflow">for</font> (TPSAttribVector::const_iterator it = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(); it != <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().end(); ++it, ++k)
+00156 {
+00157 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) &amp;&amp; loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
+00158 CMatrix mat = <a class="code" href="classNL3D_1_1CPSZonePlane.html#b0">buildBasis</a>(k);
+00159
+00160 CPSUtil::displayBasis(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(), mat, 1.f, *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(), *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>());
+00161
+00162
+00163 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+00164
+00165 CDRU::drawLine(*it + (planeSize + 3) * mat.getI() + planeSize * mat.getJ()
+00166 , *it - (planeSize + 3) * mat.getI() + planeSize * mat.getJ()
+00167 , col
+00168 , *driver);
+00169
+00170 CDRU::drawLine(*it + (planeSize + 3) * mat.getI() - planeSize * mat.getJ()
+00171 , *it - (planeSize + 3) * mat.getI() - planeSize * mat.getJ()
+00172 , col
+00173 , *driver);
+00174
+00175 CDRU::drawLine(*it + planeSize * mat.getI() + (planeSize + 3) * mat.getJ()
+00176 , *it + planeSize * mat.getI() - (planeSize + 3) * mat.getJ()
+00177 , col
+00178 , *driver);
+00179 CDRU::drawLine(*it - planeSize * mat.getI() + (planeSize + 3) * mat.getJ()
+00180 , *it - planeSize * mat.getI() - (planeSize + 3) * mat.getJ()
+00181 , col
+00182 , *driver);
+00183 }
+00184
+00185
+00186 }
+00187
+00188
+00189
+<a name="l00190"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#b1">00190</a> <font class="keywordtype">void</font> CPSZonePlane::resize(uint32 size)
+00191 {
+00192 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00193 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.resize(size);
+00194 }
+00195
+00196
+<a name="l00197"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#b2">00197</a> <font class="keywordtype">void</font> CPSZonePlane::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+00198 {
+00199 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.getSize() != <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.getMaxSize());
+00200 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.insert(CVector(0, 0, 1));
+00201 }
+00202
+00203
+<a name="l00204"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#b3">00204</a> <font class="keywordtype">void</font> CPSZonePlane::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00205 {
+00206 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00207 }
+00208
+00209
+00210
+<a name="l00211"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a0">00211</a> <font class="keywordtype">void</font> CPSZonePlane::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+00212 {
+00213 <font class="comment">// for each target, we must check wether they are going through the plane</font>
+00214 <font class="comment">// if so they must bounce</font>
+00215 TPSAttribVector::const_iterator planePosIt, planePosEnd, normalIt, targetPosIt, targetPosEnd;
+00216 CVector dest;
+00217 CPSCollisionInfo ci;
+00218 CVector startEnd;
+00219 uint32 k;
+00220 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
+00221 <font class="keywordtype">float</font> posSide, negSide;
+00222
+00223 <font class="comment">// alpha is the ratio that gives the percent of endPos - startPos that hit the plane</font>
+00224 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>;
+00225
+00226 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
+00227 {
+00228
+00229 speedAttr = &amp;((*it)-&gt;getSpeed());
+00230 <font class="comment">// cycle through the planes</font>
+00231
+00232 planePosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().end();
+00233 <font class="keywordflow">for</font> (planePosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), normalIt = <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.begin(); planePosIt != planePosEnd
+00234 ; ++planePosIt, ++normalIt)
+00235 {
+00236
+00237 <font class="comment">// we must setup the plane in the good basis</font>
+00238
+00239 <font class="keyword">const</font> CMatrix &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+00240 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 0.5f * <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a>;
+00241
+00242
+00243 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> p;
+00244 p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>(m.mulVector(*normalIt), m * (*planePosIt));
+00245
+00246 <font class="comment">// deals with each particle</font>
+00247
+00248 targetPosEnd = (*it)-&gt;getPos().end();
+00249 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+00250 <font class="keywordflow">for</font> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+00251 {
+00252 <font class="keyword">const</font> CVector &amp;speed = (*speedAttr)[k];
+00253 <font class="comment">// check whether the located is going through the plane</font>
+00254 dest = *targetPosIt + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+00255
+00256
+00257 posSide = p * *targetPosIt;
+00258 negSide = p * dest;
+00259
+00260 <font class="keywordflow">if</font> (posSide &gt;= - epsilon &amp;&amp; negSide &lt;= epsilon)
+00261 {
+00262 <font class="keywordflow">if</font> (fabsf(posSide - negSide) &gt; <a class="code" href="bit__set_8cpp.html#a0">std::numeric_limits&lt;float&gt;::min</a>())
+00263 {
+00264 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = posSide / (posSide - negSide);
+00265 }
+00266 <font class="keywordflow">else</font>
+00267 {
+00268 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = 0.f;
+00269 }
+00270 startEnd = <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> * (dest - *targetPosIt);
+00271 ci.dist = startEnd.norm();
+00272 <font class="comment">// we translate the particle from an epsilon so that it won't get hooked to the plane</font>
+00273 ci.newPos = *targetPosIt + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>();
+00274 ci.newSpeed = <a class="code" href="classNL3D_1_1CPSZone.html#n0">_BounceFactor</a> * (speed - 2.0f * (speed * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>()) * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>());
+00275 ci.collisionZone = <font class="keyword">this</font>;
+00276 (*it)-&gt;collisionUpdate(ci, k);
+00277 }
+00278 }
+00279 }
+00280 }
+00281 }
+00282
+<a name="l00283"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a3">00283</a> <font class="keywordtype">void</font> CPSZonePlane::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &amp;m)
+00284 {
+00285 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.getSize());
+00286 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getK();
+00287 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
+00288 }
+00289
+<a name="l00290"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a4">00290</a> CMatrix CPSZonePlane::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+00291 <font class="keyword"></font>{
+00292 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSZonePlane.html#b0">buildBasis</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00293 }
+00294
+00295
+<a name="l00296"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a6">00296</a> CVector CPSZonePlane::getNormal(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00297 {
+00298 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
+00299 }
+<a name="l00300"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a7">00300</a> <font class="keywordtype">void</font> CPSZonePlane::setNormal(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, CVector n)
+00301 {
+00302 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = n;
+00303 }
+00304
+00305
+00306
+00307
+<a name="l00308"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a8">00308</a> <font class="keywordtype">void</font> CPSZonePlane::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00309 {
+00310 f.serialVersion(1);
+00311 CPSZone::serial(f);
+00312 f.serial(_Normal);
+00313 }
+00314
+00315
+00316
+00318 <font class="comment">// sphere implementation //</font>
+00320 <font class="comment"></font>
+00321
+00322
+00323
+<a name="l00324"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a0">00324</a> <font class="keywordtype">void</font> CPSZoneSphere::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+00325 {
+00326 <font class="comment">// for each target, we must check wether they are going through the plane</font>
+00327 <font class="comment">// if so they must bounce</font>
+00328
+00329 TPSAttribRadiusPair::const_iterator radiusIt = <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.begin();
+00330 TPSAttribVector::const_iterator spherePosIt, spherePosEnd, targetPosIt, targetPosEnd;
+00331 CVector dest;
+00332 CPSCollisionInfo ci;
+00333 uint32 k;
+00334 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
+00335
+00336
+00337 <font class="keywordtype">float</font> rOut, rIn;
+00338
+00339
+00340 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
+00341 {
+00342
+00343 speedAttr = &amp;((*it)-&gt;getSpeed());
+00344
+00345
+00346 <font class="comment">// cycle through the spheres</font>
+00347
+00348 spherePosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().end();
+00349 <font class="keywordflow">for</font> (spherePosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), radiusIt = <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.begin(); spherePosIt != spherePosEnd
+00350 ; ++spherePosIt, ++radiusIt)
+00351 {
+00352
+00353 <font class="comment">// we must setup the sphere in the good basis</font>
+00354
+00355 <font class="keyword">const</font> CMatrix &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+00356
+00357
+00358
+00359 CVector center = m * *spherePosIt;
+00360
+00361 <font class="comment">// deals with each particle</font>
+00362
+00363
+00364 targetPosEnd = (*it)-&gt;getPos().end();
+00365 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+00366 <font class="keywordflow">for</font> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+00367 {
+00368 <font class="keyword">const</font> CVector &amp;speed = (*speedAttr)[k];
+00369 <font class="keyword">const</font> CVector &amp;pos = *targetPosIt;
+00370 <font class="comment">// check whether the located is going through the sphere</font>
+00371
+00372 <font class="comment">// we don't use raytracing for now because it is too slow ...</font>
+00373
+00374
+00375 rOut = (pos - center) * (pos - center);
+00376
+00377 <font class="comment">// initial position outside the sphere ?</font>
+00378 <font class="keywordflow">if</font> (rOut &gt; radiusIt-&gt;R2)
+00379 {
+00380 dest = pos + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+00381 rIn = (dest - center) * (dest - center);
+00382
+00383 <font class="keyword">const</font> CVector D = dest - pos;
+00384
+00385 <font class="comment">// final position inside the sphere ?</font>
+00386
+00387 <font class="keywordflow">if</font> ( rIn &lt;= radiusIt-&gt;R2)
+00388 {
+00389 <font class="comment">// discriminant of the intersection equation</font>
+00390 <font class="keyword">const</font> <font class="keywordtype">float</font> b = 2.f * (pos * D - D * center), a = D * D
+00391 , c = (pos * pos) + (center * center) - 2.f * (pos * center) - radiusIt-&gt;R2;
+00392 <font class="keywordtype">float</font> d = b * b - 4 * a * c;
+00393
+00394
+00395 <font class="keywordflow">if</font> (d &lt;= 0.f) <font class="keywordflow">continue</font>; <font class="comment">// should never happen, but we never know ...</font>
+00396
+00397
+00398 d = sqrtf(d);
+00399
+00400 <font class="comment">// roots of the equation, we take the smallest </font>
+00401
+00402
+00403 <font class="keyword">const</font> <font class="keywordtype">float</font> r1 = .5f * (-b + 2.f * d) * a
+00404 , r2 = .5f * (-b - 2.f * d) * a;
+00405
+00406 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(r1, r2);
+00407
+00408 <font class="comment">// collision point </font>
+00409
+00410 <font class="keyword">const</font> CVector C = pos + <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> * D;
+00411
+00412
+00413
+00414
+00415
+00416
+00417 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = ((C - pos) * D) * a;
+00418
+00419 <font class="keyword">const</font> CVector startEnd = <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> * (dest - pos);
+00420
+00421 CVector normal = C - center;
+00422 normal = normal * (1.f / radiusIt-&gt;R);
+00423
+00424
+00425 ci.dist = startEnd.norm();
+00426 <font class="comment">// we translate the particle from an epsilon so that it won't get hooked to the sphere</font>
+00427 ci.newPos = pos + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * normal;
+00428 ci.newSpeed = <a class="code" href="classNL3D_1_1CPSZone.html#n0">_BounceFactor</a> * (speed - 2.0f * (speed * normal) * normal);
+00429
+00430 ci.collisionZone = <font class="keyword">this</font>;
+00431 (*it)-&gt;collisionUpdate(ci, k);
+00432
+00433 }
+00434 }
+00435 }
+00436 }
+00437 }
+00438 }
+00439
+00440
+00441
+<a name="l00442"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a1">00442</a> <font class="keywordtype">void</font> CPSZoneSphere::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+00443 {
+00444
+00445 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
+00446 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+00447 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
+00448 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
+00449
+00450
+00451 TPSAttribRadiusPair::const_iterator radiusIt = <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.begin();
+00452 TPSAttribVector::const_iterator posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), endPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().end();
+00453 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+00454 <font class="keywordflow">for</font> (uint k = 0; posIt != endPosIt; ++posIt, ++radiusIt, ++k)
+00455 {
+00456 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) &amp;&amp; loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
+00457 CPSUtil::displaySphere(*<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), radiusIt-&gt;R, *posIt, 5, col);
+00458 }
+00459 }
+00460
+<a name="l00461"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a6">00461</a> <font class="keywordtype">void</font> CPSZoneSphere::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &amp;m)
+00462 {
+00463 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.getSize());
+00464
+00465 <font class="comment">// compute new pos</font>
+00466 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
+00467
+00468 }
+00469
+00470
+<a name="l00471"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a7">00471</a> CMatrix CPSZoneSphere::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+00472 <font class="keyword"></font>{
+00473 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.getSize());
+00474 CMatrix m;
+00475 m.identity();
+00476 m.translate(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
+00477 <font class="keywordflow">return</font> m;
+00478 }
+00479
+<a name="l00480"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a8">00480</a> <font class="keywordtype">void</font> CPSZoneSphere::setScale(uint32 k, <font class="keywordtype">float</font> scale)
+00481 {
+00482 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R = scale;
+00483 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R2 = scale * scale;
+00484 }
+<a name="l00485"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a9">00485</a> CVector CPSZoneSphere::getScale(uint32 k)<font class="keyword"> const</font>
+00486 <font class="keyword"></font>{
+00487 <font class="keywordflow">return</font> CVector(<a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R, <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R, <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R);
+00488 }
+00489
+00490
+<a name="l00491"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a4">00491</a> <font class="keywordtype">void</font> CPSZoneSphere::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00492 {
+00493 f.serialVersion(1);
+00494 CPSZone::serial(f);
+00495 f.serial(_Radius);
+00496 }
+00497
+00498
+00499
+00500
+00501
+00502
+<a name="l00503"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#b1">00503</a> <font class="keywordtype">void</font> CPSZoneSphere::resize(uint32 size)
+00504 {
+00505 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00506 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.resize(size);
+00507 }
+00508
+<a name="l00509"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#b2">00509</a> <font class="keywordtype">void</font> CPSZoneSphere::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+00510 {
+00511 CRadiusPair rp;
+00512 rp.R = rp.R2 = 1.f;
+00513 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.getSize() != <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.getMaxSize());
+00514 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.insert(rp);
+00515 }
+00516
+<a name="l00517"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#b3">00517</a> <font class="keywordtype">void</font> CPSZoneSphere::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00518 {
+00519 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00520 }
+00521
+00522
+00524 <font class="comment">// CPSZoneDisc implementation //</font>
+00526 <font class="comment"></font>
+<a name="l00527"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a0">00527</a> <font class="keywordtype">void</font> CPSZoneDisc::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+00528 {
+00529 <font class="comment">// for each target, we must check wether they are going through the disc</font>
+00530 <font class="comment">// if so they must bounce</font>
+00531 TPSAttribVector::const_iterator discPosIt, discPosEnd, normalIt, targetPosIt, targetPosEnd;
+00532 TPSAttribRadiusPair::const_iterator radiusIt;
+00533 CVector dest;
+00534 CPSCollisionInfo ci;
+00535 CVector startEnd;
+00536 uint32 k;
+00537 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
+00538 <font class="keywordtype">float</font> posSide, negSide;
+00539
+00540 <font class="comment">// the square of radius at the hit point</font>
+00541 <font class="keywordtype">float</font> hitRadius2;
+00542
+00543 <font class="comment">// alpha is the ratio that gives the percent of endPos - startPos that hit the disc</font>
+00544 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>;
+00545
+00546 CVector center;
+00547
+00548 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
+00549 {
+00550
+00551 speedAttr = &amp;((*it)-&gt;getSpeed());
+00552 <font class="comment">// cycle through the disc</font>
+00553
+00554 discPosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().end();
+00555 <font class="keywordflow">for</font> (discPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), radiusIt = <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.begin(), normalIt = <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.begin(); discPosIt != discPosEnd
+00556 ; ++discPosIt, ++normalIt, ++radiusIt)
+00557 {
+00558
+00559 <font class="comment">// we must setup the disc in the good basis</font>
+00560
+00561 <font class="keyword">const</font> CMatrix &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+00562
+00563
+00564
+00565 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> p;
+00566 center = m * (*discPosIt);
+00567 p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>(m.mulVector(*normalIt), center);
+00568
+00569 <font class="comment">// deals with each particle</font>
+00570
+00571 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 0.5f * <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a>;
+00572
+00573 targetPosEnd = (*it)-&gt;getPos().end();
+00574 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+00575 <font class="keywordflow">for</font> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+00576 {
+00577 <font class="keyword">const</font> CVector &amp;speed = (*speedAttr)[k];
+00578 <font class="comment">// check whether the located is going through the disc</font>
+00579 dest = *targetPosIt + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+00580
+00581
+00582 posSide = p * *targetPosIt;
+00583 negSide = p * dest;
+00584
+00585 <font class="keywordflow">if</font> (posSide &gt;= - epsilon &amp;&amp; negSide &lt;= epsilon)
+00586 {
+00587 <font class="keywordflow">if</font> (fabsf(posSide - negSide) &gt; <a class="code" href="bit__set_8cpp.html#a0">std::numeric_limits&lt;float&gt;::min</a>())
+00588 {
+00589 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = posSide / (posSide - negSide);
+00590 }
+00591 <font class="keywordflow">else</font>
+00592 {
+00593 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = 0.f;
+00594 }
+00595 startEnd = <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> * (dest - *targetPosIt);
+00596 ci.dist = startEnd.norm();
+00597 <font class="comment">// we translate the particle from an epsilon so that it won't get hooked to the disc</font>
+00598 ci.newPos = *targetPosIt + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>();
+00599
+00600
+00601 <font class="comment">// now, check the collision pos against radius</font>
+00602
+00603 hitRadius2 = (ci.newPos - center) * (ci.newPos - center);
+00604
+00605 <font class="keywordflow">if</font> (hitRadius2 &lt; radiusIt-&gt;R2) <font class="comment">// check collision against disc</font>
+00606 {
+00607 ci.newSpeed = <a class="code" href="classNL3D_1_1CPSZone.html#n0">_BounceFactor</a> * (speed - 2.0f * (speed * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>()) * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>());
+00608 ci.collisionZone = <font class="keyword">this</font>;
+00609 (*it)-&gt;collisionUpdate(ci, k);
+00610 }
+00611
+00612 }
+00613 }
+00614 }
+00615 }
+00616 }
+00617
+<a name="l00618"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a1">00618</a> <font class="keywordtype">void</font> CPSZoneDisc::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+00619 {
+00620 TPSAttribRadiusPair::const_iterator radiusIt = <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.begin();
+00621 TPSAttribVector::const_iterator posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), endPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().end()
+00622 , normalIt = <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.begin();
+00623 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+00624 CMatrix mat;
+00625
+00626
+00627
+00628 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
+00629 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+00630 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
+00631 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
+00632
+00633
+00634
+00635 <font class="keywordflow">for</font> (uint k = 0; posIt != endPosIt; ++posIt, ++radiusIt, ++normalIt, ++k)
+00636 {
+00637 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) &amp;&amp; loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
+00638 CPSUtil::buildSchmidtBasis(*normalIt, mat);
+00639 CPSUtil::displayDisc(*<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), radiusIt-&gt;R, *posIt, mat, 32, col);
+00640
+00641 mat.setPos(*posIt);
+00642 CPSUtil::displayBasis(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() ,<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(), mat, 1.f, *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(), *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>());
+00643 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+00644 }
+00645 }
+00646
+00647
+00648
+00649
+00650
+00651
+<a name="l00652"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a5">00652</a> <font class="keywordtype">void</font> CPSZoneDisc::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &amp;m)
+00653 {
+00654 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.getSize());
+00655 <font class="comment">// compute new pos</font>
+00656 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
+00657 <font class="comment">// compute new normal</font>
+00658 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getK();
+00659 }
+00660
+<a name="l00661"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a6">00661</a> CMatrix CPSZoneDisc::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+00662 <font class="keyword"></font>{
+00663 CMatrix m, b;
+00664 m.translate(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
+00665 CPSUtil::buildSchmidtBasis(<a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], b);
+00666 m = m * b;
+00667 <font class="keywordflow">return</font> m;
+00668 }
+00669
+<a name="l00670"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a10">00670</a> CVector CPSZoneDisc::getNormal(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00671 {
+00672 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
+00673 }
+<a name="l00674"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a11">00674</a> <font class="keywordtype">void</font> CPSZoneDisc::setNormal(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, CVector n)
+00675 {
+00676 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = n;
+00677 }
+00678
+<a name="l00679"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a7">00679</a> <font class="keywordtype">void</font> CPSZoneDisc::setScale(uint32 k, <font class="keywordtype">float</font> scale)
+00680 {
+00681 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R = scale;
+00682 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R2 = scale * scale;
+00683 }
+00684
+<a name="l00685"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a8">00685</a> CVector CPSZoneDisc::getScale(uint32 k)<font class="keyword"> const</font>
+00686 <font class="keyword"></font>{
+00687 <font class="keywordflow">return</font> CVector(<a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R, <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R, <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R);
+00688 }
+00689
+00690
+<a name="l00691"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a12">00691</a> <font class="keywordtype">void</font> CPSZoneDisc::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00692 {
+00693 f.serialVersion(1);
+00694 CPSZone::serial(f);
+00695 f.serial(_Normal);
+00696 f.serial(_Radius);
+00697 }
+00698
+<a name="l00699"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#b1">00699</a> <font class="keywordtype">void</font> CPSZoneDisc::resize(uint32 size)
+00700 {
+00701 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00702 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.resize(size);
+00703 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.resize(size);
+00704 }
+00705
+<a name="l00706"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#b2">00706</a> <font class="keywordtype">void</font> CPSZoneDisc::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+00707 {
+00708 CRadiusPair rp;
+00709 rp.R = rp.R2 = 1.f;
+00710 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.getSize() != <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.getMaxSize());
+00711 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.insert(rp);
+00712 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.insert(CVector::K);
+00713 }
+00714
+<a name="l00715"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#b3">00715</a> <font class="keywordtype">void</font> CPSZoneDisc::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00716 {
+00717 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00718 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00719 }
+00720
+00721
+00723 <font class="comment">// CPSZoneCylinder implementation //</font>
+00725 <font class="comment"></font>
+00726
+00727 <font class="comment">/*</font>
+00728 <font class="comment">void CPSZoneCylinder::performMotion(TAnimationTime ellapsedTime)</font>
+00729 <font class="comment">{</font>
+00730 <font class="comment"> TPSAttribVector::const_iterator dimIt = _Dim.begin();</font>
+00731 <font class="comment"> CPSAttrib&lt;CPlaneBasis&gt;::const_iterator basisIt = _Basis.begin();</font>
+00732 <font class="comment"> TPSAttribVector::const_iterator cylinderPosIt, cylinderPosEnd, targetPosIt, targetPosEnd;</font>
+00733 <font class="comment"> CVector dest;</font>
+00734 <font class="comment"> CPSCollisionInfo ci;</font>
+00735 <font class="comment"> CVector startEnd;</font>
+00736 <font class="comment"> uint32 k;</font>
+00737 <font class="comment"> const TPSAttribVector *speedAttr;</font>
+00738 <font class="comment"></font>
+00739 <font class="comment"></font>
+00740 <font class="comment"></font>
+00741 <font class="comment"> for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)</font>
+00742 <font class="comment"> {</font>
+00743 <font class="comment"></font>
+00744 <font class="comment"> speedAttr = &amp;((*it)-&gt;getSpeed());</font>
+00745 <font class="comment"></font>
+00746 <font class="comment"></font>
+00747 <font class="comment"> // cycle through the cylinders</font>
+00748 <font class="comment"></font>
+00749 <font class="comment"> cylinderPosEnd = _Owner-&gt;getPos().end();</font>
+00750 <font class="comment"> for (cylinderPosIt = _Owner-&gt;getPos().begin(); cylinderPosIt != cylinderPosEnd</font>
+00751 <font class="comment"> ; ++cylinderPosIt, ++dimIt, ++basisIt)</font>
+00752 <font class="comment"> {</font>
+00753 <font class="comment"> </font>
+00754 <font class="comment"> // we must setup the cylinder in the good basis</font>
+00755 <font class="comment"></font>
+00756 <font class="comment"> const CMatrix &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);</font>
+00757 <font class="comment"></font>
+00758 <font class="comment"> </font>
+00759 <font class="comment"></font>
+00760 <font class="comment"> // compute the new center pos</font>
+00761 <font class="comment"> CVector center = m * *cylinderPosIt;</font>
+00762 <font class="comment"></font>
+00763 <font class="comment"> // compute a basis for the cylinder</font>
+00764 <font class="comment"> CVector I = m.mulVector(basisIt-&gt;X);</font>
+00765 <font class="comment"> CVector J = m.mulVector(basisIt-&gt;Y);</font>
+00766 <font class="comment"> CVector K = m.mulVector(basisIt-&gt;X ^ basisIt-&gt;Y);</font>
+00767 <font class="comment"></font>
+00768 <font class="comment"> </font>
+00769 <font class="comment"> // the pos projected (and scale) over the plane basis of the cylinder, the pos minus the center</font>
+00770 <font class="comment"> CVector projectedPos, tPos;</font>
+00771 <font class="comment"></font>
+00772 <font class="comment"> // the same, but with the final position</font>
+00773 <font class="comment"> CVector destProjectedPos, destTPos;</font>
+00774 <font class="comment"></font>
+00775 <font class="comment"></font>
+00776 <font class="comment"> // deals with each particle</font>
+00777 <font class="comment"> targetPosEnd = (*it)-&gt;getPos().end();</font>
+00778 <font class="comment"> for (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k)</font>
+00779 <font class="comment"> { </font>
+00780 <font class="comment"> const CVector &amp;speed = (*speedAttr)[k];</font>
+00781 <font class="comment"> const CVector &amp;pos = *targetPosIt;</font>
+00782 <font class="comment"></font>
+00783 <font class="comment"> </font>
+00784 <font class="comment"> </font>
+00785 <font class="comment"> // check wether current pos was outside the cylinder</font>
+00786 <font class="comment"></font>
+00787 <font class="comment"></font>
+00788 <font class="comment"> tPos = pos - center;</font>
+00789 <font class="comment"> projectedPos = (1 / dimIt-&gt;x) * (I * tPos) * I + (1 / dimIt-&gt;y) * (J * tPos) * J;</font>
+00790 <font class="comment"> </font>
+00791 <font class="comment"> if (!</font>
+00792 <font class="comment"> (</font>
+00793 <font class="comment"> ((tPos * K) &lt; dimIt-&gt;z)</font>
+00794 <font class="comment"> &amp;&amp; ((tPos * K) &gt; -dimIt-&gt;z)</font>
+00795 <font class="comment"> &amp;&amp; (projectedPos * projectedPos &lt; 1.f) </font>
+00796 <font class="comment"> )</font>
+00797 <font class="comment"> )</font>
+00798 <font class="comment"> {</font>
+00799 <font class="comment"> dest = pos + ellapsedTime * speed;</font>
+00800 <font class="comment"> destTPos = dest - center;</font>
+00801 <font class="comment"> destProjectedPos = (1.f / dimIt-&gt;x) * (I * tPos) * I + (1.f / dimIt-&gt;y) * (J * tPos) * J;</font>
+00802 <font class="comment"></font>
+00803 <font class="comment"> // test wether the new position is inside the cylinder</font>
+00804 <font class="comment"></font>
+00805 <font class="comment"> </font>
+00806 <font class="comment"> if (!</font>
+00807 <font class="comment"> (</font>
+00808 <font class="comment"> ((destTPos * K) &lt; dimIt-&gt;z)</font>
+00809 <font class="comment"> &amp;&amp; ((destTPos * K) &gt; -dimIt-&gt;z)</font>
+00810 <font class="comment"> &amp;&amp; (destProjectedPos * destProjectedPos &lt; 1.f) </font>
+00811 <font class="comment"> )</font>
+00812 <font class="comment"> )</font>
+00813 <font class="comment"> {</font>
+00814 <font class="comment"> // now, detect the closest hit point (the smallest alpha, with alpha, the percent of the move vector</font>
+00815 <font class="comment"> // to reach the hit point)</font>
+00816 <font class="comment"></font>
+00817 <font class="comment"> const float epsilon = 10E-6f;</font>
+00818 <font class="comment"></font>
+00819 <font class="comment"> float alphaTop, alphaBottom, alphaCyl;</font>
+00820 <font class="comment"></font>
+00821 <font class="comment"> const float denum = (dest - pos) * K;</font>
+00822 <font class="comment"></font>
+00823 <font class="comment"> // top plane</font>
+00824 <font class="comment"></font>
+00825 <font class="comment"> if (fabs(denum) &lt; epsilon)</font>
+00826 <font class="comment"> {</font>
+00827 <font class="comment"> alphaTop = (dimIt-&gt;z - (tPos * K)) / denum;</font>
+00828 <font class="comment"> if (alphaTop &lt; 0.f) alphaTop = 1.f;</font>
+00829 <font class="comment"> }</font>
+00830 <font class="comment"> else</font>
+00831 <font class="comment"> {</font>
+00832 <font class="comment"> alphaTop = 1.f;</font>
+00833 <font class="comment"> }</font>
+00834 <font class="comment"></font>
+00835 <font class="comment"> // bottom plane</font>
+00836 <font class="comment"></font>
+00837 <font class="comment"> if (fabs(denum) &lt; epsilon)</font>
+00838 <font class="comment"> {</font>
+00839 <font class="comment"> alphaBottom = (- dimIt-&gt;z - (tPos * K)) / denum;</font>
+00840 <font class="comment"> if (alphaBottom &lt; 0.f) alphaBottom = 1.f;</font>
+00841 <font class="comment"> }</font>
+00842 <font class="comment"> else</font>
+00843 <font class="comment"> {</font>
+00844 <font class="comment"> alphaBottom = 1.f;</font>
+00845 <font class="comment"> }</font>
+00846 <font class="comment"></font>
+00847 <font class="comment"> // cylinder</font>
+00848 <font class="comment"></font>
+00849 <font class="comment"> //expressed the src and dest positions in the cylinder basis</font>
+00850 <font class="comment"></font>
+00851 <font class="comment"> const float ox = tPos * I, oy = tPos * J, dx = (destTPos - tPos) * I, dy = (destTPos - tPos) * J;</font>
+00852 <font class="comment"></font>
+00853 <font class="comment"> // coefficients of the equation : a * alpha ^ 2 + b * alpha + c = 0</font>
+00854 <font class="comment"> const float a = (dx * dx) / (dimIt-&gt;x * dimIt-&gt;x)</font>
+00855 <font class="comment"> + (dy * dy) / (dimIt-&gt;y * dimIt-&gt;y);</font>
+00856 <font class="comment"> const float b = 2.f * (ox * dx) / (dimIt-&gt;x * dimIt-&gt;x)</font>
+00857 <font class="comment"> + (oy * dy) / (dimIt-&gt;y * dimIt-&gt;y);</font>
+00858 <font class="comment"> const float c = ox * ox + oy * oy - 1;</font>
+00859 <font class="comment"></font>
+00860 <font class="comment"> // discriminant</font>
+00861 <font class="comment"> const float delta = b * b - 4.f * a * c;</font>
+00862 <font class="comment"></font>
+00863 <font class="comment"> if (delta &lt; epsilon)</font>
+00864 <font class="comment"> {</font>
+00865 <font class="comment"> alphaCyl = 1.f;</font>
+00866 <font class="comment"> }</font>
+00867 <font class="comment"> else</font>
+00868 <font class="comment"> {</font>
+00869 <font class="comment"> const float deltaRoot = sqrtf(delta);</font>
+00870 <font class="comment"> const float r1 = (- b - deltaRoot) / (2.f / a);</font>
+00871 <font class="comment"> const float r2 = (- b - deltaRoot) / (2.f / a);</font>
+00872 <font class="comment"></font>
+00873 <font class="comment"> if (r1 &lt; 0.f) alphaCyl = r2;</font>
+00874 <font class="comment"> else if (r2 &lt; 0.f) alphaCyl = r1;</font>
+00875 <font class="comment"> else alphaCyl = r1 &lt; r2 ? r1 : r2;</font>
+00876 <font class="comment"> }</font>
+00877 <font class="comment"></font>
+00878 <font class="comment"></font>
+00879 <font class="comment"> // now, choose the minimum positive dist</font>
+00880 <font class="comment"> </font>
+00881 <font class="comment"> if (alphaTop &lt; alphaBottom &amp;&amp; alphaTop &lt; alphaCyl)</font>
+00882 <font class="comment"> {</font>
+00883 <font class="comment"> // collision with the top plane</font>
+00884 <font class="comment"> CVector startEnd = alphaTop * (dest - pos);</font>
+00885 <font class="comment"> ci.newPos = pos + startEnd + PSCollideEpsilon * K;</font>
+00886 <font class="comment"> ci.dist = startEnd.norm();</font>
+00887 <font class="comment"> ci.newSpeed = (-2.f * (speed * K)) * K + speed;</font>
+00888 <font class="comment"> ci.collisionZone = this;</font>
+00889 <font class="comment"> </font>
+00890 <font class="comment"> (*it)-&gt;collisionUpdate(ci, k);</font>
+00891 <font class="comment"> }</font>
+00892 <font class="comment"> else</font>
+00893 <font class="comment"> if (alphaBottom &lt; alphaCyl)</font>
+00894 <font class="comment"> { </font>
+00895 <font class="comment"> // collision with the bottom plane</font>
+00896 <font class="comment"> CVector startEnd = alphaBottom * (dest - pos);</font>
+00897 <font class="comment"> ci.newPos = pos + startEnd - PSCollideEpsilon * K;</font>
+00898 <font class="comment"> ci.dist = startEnd.norm();</font>
+00899 <font class="comment"> ci.newSpeed = (-2.f * (speed * K)) * K + speed;</font>
+00900 <font class="comment"> ci.collisionZone = this;</font>
+00901 <font class="comment"> </font>
+00902 <font class="comment"> </font>
+00903 <font class="comment"> (*it)-&gt;collisionUpdate(ci, k);</font>
+00904 <font class="comment"> }</font>
+00905 <font class="comment"> else</font>
+00906 <font class="comment"> {</font>
+00907 <font class="comment"> // collision with the cylinder</font>
+00908 <font class="comment"></font>
+00909 <font class="comment"> CVector startEnd = alphaCyl * (dest - pos);</font>
+00910 <font class="comment"></font>
+00911 <font class="comment"> // normal at the hit point. It is the gradient of the implicit equation x^2 / a^2 + y^2 / b^2 - R^ 2= 0</font>
+00912 <font class="comment"> // so we got unormalized n = (2 x / a ^ 2, 2 y / b ^ 2, 0) in the basis of the cylinder</font>
+00913 <font class="comment"> // As we'll normalize it, we don't need the 2 factor</font>
+00914 <font class="comment"> </font>
+00915 <font class="comment"> float px = ox + alphaCyl * dx;</font>
+00916 <font class="comment"> float py = oy + alphaCyl * dy;</font>
+00917 <font class="comment"></font>
+00918 <font class="comment"> CVector normal = px / (dimIt-&gt;x * dimIt-&gt;x) * I + py / (dimIt-&gt;y * dimIt-&gt;y) * J;</font>
+00919 <font class="comment"> normal.normalize();</font>
+00920 <font class="comment"></font>
+00921 <font class="comment"> ci.newPos = pos + startEnd - PSCollideEpsilon * normal;</font>
+00922 <font class="comment"> ci.dist = startEnd.norm();</font>
+00923 <font class="comment"> ci.newSpeed = (-2.f * (speed * normal)) * normal + speed;</font>
+00924 <font class="comment"> ci.collisionZone = this;</font>
+00925 <font class="comment"></font>
+00926 <font class="comment"> (*it)-&gt;collisionUpdate(ci, k);</font>
+00927 <font class="comment"> } </font>
+00928 <font class="comment"></font>
+00929 <font class="comment"> }</font>
+00930 <font class="comment"> } </font>
+00931 <font class="comment"> }</font>
+00932 <font class="comment"> }</font>
+00933 <font class="comment"> }</font>
+00934 <font class="comment">}</font>
+00935 <font class="comment">*/</font>
+00936
+00937
+00938
+<a name="l00939"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a0">00939</a> <font class="keywordtype">void</font> CPSZoneCylinder::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+00940 {
+00941 TPSAttribVector::const_iterator dimIt;
+00942 CPSAttrib&lt;CPlaneBasis&gt;::const_iterator basisIt;
+00943 TPSAttribVector::const_iterator cylinderPosIt, cylinderPosEnd, targetPosIt, targetPosEnd;
+00944 CVector dest;
+00945 CPSCollisionInfo ci;
+00946 uint32 k;
+00947 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
+00948
+00949
+00950
+00951 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
+00952 {
+00953
+00954 speedAttr = &amp;((*it)-&gt;getSpeed());
+00955
+00956
+00957 <font class="comment">// cycle through the cylinders</font>
+00958
+00959 cylinderPosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().end();
+00960 <font class="keywordflow">for</font> (cylinderPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), basisIt = <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.begin(), dimIt = <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.begin()
+00961 ; cylinderPosIt != cylinderPosEnd
+00962 ; ++cylinderPosIt, ++dimIt, ++basisIt)
+00963 {
+00964
+00965 <font class="comment">// we must setup the cylinder in the good basis</font>
+00966
+00967 <font class="keyword">const</font> CMatrix &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+00968
+00969
+00970
+00971 <font class="comment">// compute the new center pos</font>
+00972 CVector center = m * *cylinderPosIt;
+00973
+00974 <font class="comment">// compute a basis for the cylinder</font>
+00975 CVector I = m.mulVector(basisIt-&gt;X);
+00976 CVector J = m.mulVector(basisIt-&gt;Y);
+00977 CVector K = m.mulVector(basisIt-&gt;X ^ basisIt-&gt;Y);
+00978
+00979
+00980 <font class="comment">// the pos projected (and scale) over the plane basis of the cylinder, the pos minus the center</font>
+00981 CVector projectedPos, tPos;
+00982
+00983 <font class="comment">// the same, but with the final position</font>
+00984 CVector destProjectedPos, destTPos;
+00985
+00986
+00987 <font class="comment">// deals with each particle</font>
+00988 targetPosEnd = (*it)-&gt;getPos().end();
+00989 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+00990 <font class="keywordflow">for</font> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+00991 {
+00992 <font class="keyword">const</font> CVector &amp;speed = (*speedAttr)[k];
+00993 <font class="keyword">const</font> CVector &amp;pos = *targetPosIt;
+00994
+00995
+00996
+00997 <font class="comment">// check wether current pos was outside the cylinder</font>
+00998
+00999
+01000 tPos = pos - center;
+01001 projectedPos = (1 / dimIt-&gt;x) * (I * tPos) * I + (1 / dimIt-&gt;y) * (J * tPos) * J;
+01002
+01003 <font class="keywordflow">if</font> (!
+01004 (
+01005 ((tPos * K) &lt; dimIt-&gt;z)
+01006 &amp;&amp; ((tPos * K) &gt; -dimIt-&gt;z)
+01007 &amp;&amp; (projectedPos * projectedPos &lt; 1.f)
+01008 )
+01009 )
+01010 {
+01011 dest = pos + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+01012 destTPos = dest - center;
+01013 destProjectedPos = (1.f / dimIt-&gt;x) * (I * destTPos) * I + (1.f / dimIt-&gt;y) * (J * destTPos) * J;
+01014
+01015 <font class="comment">// test wether the new position is inside the cylinder</font>
+01016
+01017
+01018 <font class="keywordflow">if</font> (
+01019 (
+01020 ((destTPos * K) &lt; dimIt-&gt;z)
+01021 &amp;&amp; ((destTPos * K) &gt; -dimIt-&gt;z)
+01022 &amp;&amp; (destProjectedPos * destProjectedPos &lt; 1.f)
+01023 )
+01024 )
+01025 {
+01026 <font class="comment">// now, detect the closest hit point (the smallest alpha, with alpha, the percent of the move vector</font>
+01027 <font class="comment">// to reach the hit point)</font>
+01028
+01029 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 10E-3f;
+01030
+01031 <font class="keywordtype">float</font> alphaTop, alphaBottom, alphaCyl;
+01032
+01033 <font class="keyword">const</font> <font class="keywordtype">float</font> denum = (dest - pos) * K;
+01034
+01035 <font class="comment">// top plane</font>
+01036
+01037 <font class="keywordflow">if</font> (fabs(denum) &lt; epsilon)
+01038 {
+01039 alphaTop = (dimIt-&gt;z - (tPos * K)) / denum;
+01040 <font class="keywordflow">if</font> (alphaTop &lt; 0.f) alphaTop = 1.f;
+01041 }
+01042 <font class="keywordflow">else</font>
+01043 {
+01044 alphaTop = 1.f;
+01045 }
+01046
+01047 <font class="comment">// bottom plane</font>
+01048
+01049 <font class="keywordflow">if</font> (fabs(denum) &lt; epsilon)
+01050 {
+01051 alphaBottom = (- dimIt-&gt;z - (tPos * K)) / denum;
+01052 <font class="keywordflow">if</font> (alphaBottom &lt; 0.f) alphaBottom = 1.f;
+01053 }
+01054 <font class="keywordflow">else</font>
+01055 {
+01056 alphaBottom = 1.f;
+01057 }
+01058
+01059 <font class="comment">// cylinder</font>
+01060
+01061 <font class="comment">//expressed the src and dest positions in the cylinder basis</font>
+01062
+01063 <font class="keyword">const</font> <font class="keywordtype">float</font> ox = tPos * I, oy = tPos * J, dx = (destTPos - tPos) * I, dy = (destTPos - tPos) * J;
+01064
+01065 <font class="comment">// coefficients of the equation : a * alpha ^ 2 + b * alpha + c = 0</font>
+01066 <font class="keyword">const</font> <font class="keywordtype">float</font> a = (dx * dx) / (dimIt-&gt;x * dimIt-&gt;x)
+01067 + (dy * dy) / (dimIt-&gt;y * dimIt-&gt;y);
+01068 <font class="keyword">const</font> <font class="keywordtype">float</font> b = 2.f * ((ox * dx) / (dimIt-&gt;x * dimIt-&gt;x)
+01069 + (oy * dy) / (dimIt-&gt;y * dimIt-&gt;y));
+01070 <font class="keyword">const</font> <font class="keywordtype">float</font> c = (ox * ox) / (dimIt-&gt;x * dimIt-&gt;x) + (oy * oy) / (dimIt-&gt;y * dimIt-&gt;y) - 1;
+01071
+01072 <font class="comment">// discriminant</font>
+01073 <font class="keyword">const</font> <font class="keywordtype">float</font> delta = b * b - 4.f * a * c;
+01074
+01075 <font class="keywordflow">if</font> (delta &lt; epsilon)
+01076 {
+01077 alphaCyl = 1.f;
+01078 }
+01079 <font class="keywordflow">else</font>
+01080 {
+01081 <font class="keyword">const</font> <font class="keywordtype">float</font> deltaRoot = sqrtf(delta);
+01082 <font class="keyword">const</font> <font class="keywordtype">float</font> r1 = (- b + 2.f * deltaRoot) / (2.f * a);
+01083 <font class="keyword">const</font> <font class="keywordtype">float</font> r2 = (- b - 2.f * deltaRoot) / (2.f * a);
+01084
+01085 <font class="keywordflow">if</font> (r1 &lt; 0.f) alphaCyl = r2;
+01086 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (r2 &lt; 0.f) alphaCyl = r1;
+01087 <font class="keywordflow">else</font> alphaCyl = r1 &lt; r2 ? r1 : r2;
+01088
+01089 <font class="keywordflow">if</font> (alphaCyl &lt; 0.f) alphaCyl = 1.f;
+01090 }
+01091
+01092
+01093 <font class="comment">// now, choose the minimum positive dist</font>
+01094
+01095
+01096
+01097 <font class="keywordflow">if</font> (alphaTop &lt; alphaBottom &amp;&amp; alphaTop &lt; alphaCyl)
+01098 {
+01099 <font class="comment">// collision with the top plane</font>
+01100 CVector startEnd = alphaTop * (dest - pos);
+01101 ci.newPos = pos + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * K;
+01102 ci.dist = startEnd.norm();
+01103 ci.newSpeed = (-2.f * (speed * K)) * K + speed;
+01104 ci.collisionZone = <font class="keyword">this</font>;
+01105
+01106 (*it)-&gt;collisionUpdate(ci, k);
+01107 }
+01108 <font class="keywordflow">else</font>
+01109 <font class="keywordflow">if</font> (alphaBottom &lt; alphaCyl)
+01110 {
+01111 <font class="comment">// collision with the bottom plane</font>
+01112 CVector startEnd = alphaBottom * (dest - pos);
+01113 ci.newPos = pos + startEnd - <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * K;
+01114 ci.dist = startEnd.norm();
+01115 ci.newSpeed = (-2.f * (speed * K)) * K + speed;
+01116 ci.collisionZone = <font class="keyword">this</font>;
+01117
+01118
+01119 (*it)-&gt;collisionUpdate(ci, k);
+01120 }
+01121 <font class="keywordflow">else</font>
+01122 {
+01123 <font class="comment">// collision with the cylinder</font>
+01124
+01125 CVector startEnd = alphaCyl * (dest - pos);
+01126
+01127 <font class="comment">// normal at the hit point. It is the gradient of the implicit equation x^2 / a^2 + y^2 / b^2 - R^ 2= 0</font>
+01128 <font class="comment">// so we got unormalized n = (2 x / a ^ 2, 2 y / b ^ 2, 0) in the basis of the cylinder</font>
+01129 <font class="comment">// As we'll normalize it, we don't need the 2 factor</font>
+01130
+01131 <font class="keywordtype">float</font> px = ox + alphaCyl * dx;
+01132 <font class="keywordtype">float</font> py = oy + alphaCyl * dy;
+01133
+01134 CVector normal = px / (dimIt-&gt;x * dimIt-&gt;x) * I + py / (dimIt-&gt;y * dimIt-&gt;y) * J;
+01135 normal.normalize();
+01136
+01137 ci.newPos = pos + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * normal;
+01138 ci.dist = startEnd.norm();
+01139 ci.newSpeed = (-2.f * (speed * normal)) * normal + speed;
+01140 ci.collisionZone = <font class="keyword">this</font>;
+01141
+01142 (*it)-&gt;collisionUpdate(ci, k);
+01143 }
+01144
+01145 }
+01146 }
+01147 }
+01148 }
+01149 }
+01150 }
+01151
+<a name="l01152"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a1">01152</a> <font class="keywordtype">void</font> CPSZoneCylinder::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+01153 {
+01154 TPSAttribVector::const_iterator dimIt = <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.begin()
+01155 ,posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin()
+01156 , endPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().end();
+01157
+01158 CPSAttrib&lt;CPlaneBasis&gt;::const_iterator basisIt = <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.begin();
+01159
+01160 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+01161 CMatrix mat;
+01162
+01163
+01164
+01165 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
+01166 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+01167 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
+01168 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
+01169
+01170
+01171 <font class="keywordflow">for</font> (uint32 k = 0; posIt != endPosIt; ++posIt, ++dimIt, ++basisIt, ++k)
+01172 {
+01173 mat.setRot(basisIt-&gt;X, basisIt-&gt;Y, basisIt-&gt;X ^ basisIt-&gt;Y);
+01174 mat.setPos(CVector::Null);
+01175
+01176 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) &amp;&amp; loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
+01177
+01178
+01179 CPSUtil::displayCylinder(*<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), *posIt, mat, *dimIt, 32, col);
+01180
+01181 mat.setPos(*posIt);
+01182 CPSUtil::displayBasis(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() ,<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(), mat, 1.f, *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(), *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>());
+01183 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+01184
+01185 }
+01186 }
+01187
+01188
+01189
+<a name="l01190"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a6">01190</a> <font class="keywordtype">void</font> CPSZoneCylinder::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &amp;m)
+01191 {
+01192 <font class="comment">// transform the basis </font>
+01193 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X = m.getI();
+01194 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y = m.getJ();
+01195
+01196 <font class="comment">// compute new pos</font>
+01197 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
+01198
+01199
+01200 }
+01201
+01202
+01203
+<a name="l01204"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a7">01204</a> CMatrix CPSZoneCylinder::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+01205 <font class="keyword"></font>{
+01206 CMatrix m;
+01207 m.setRot(<a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X, <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y, <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X ^<a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y);
+01208 m.setPos(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
+01209 <font class="keywordflow">return</font> m;
+01210 }
+01211
+01212
+<a name="l01213"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a8">01213</a> <font class="keywordtype">void</font> CPSZoneCylinder::setScale(uint32 k, <font class="keywordtype">float</font> scale)
+01214 {
+01215 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>[k] = CVector(scale, scale, scale);
+01216 }
+01217
+<a name="l01218"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a10">01218</a> CVector CPSZoneCylinder::getScale(uint32 k)<font class="keyword"> const</font>
+01219 <font class="keyword"></font>{
+01220 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>[k];
+01221 }
+01222
+<a name="l01223"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a9">01223</a> <font class="keywordtype">void</font> CPSZoneCylinder::setScale(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>)
+01224 {
+01225 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
+01226 }
+01227
+01228
+<a name="l01229"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a11">01229</a> <font class="keywordtype">void</font> CPSZoneCylinder::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+01230 {
+01231 f.serialVersion(1);
+01232 CPSZone::serial(f);
+01233 f.serial(_Basis);
+01234 f.serial(_Dim);
+01235 }
+01236
+01237
+01238
+<a name="l01239"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#b1">01239</a> <font class="keywordtype">void</font> CPSZoneCylinder::resize(uint32 size)
+01240 {
+01241 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+01242 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.resize(size);
+01243 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.resize(size);
+01244 }
+01245
+<a name="l01246"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#b2">01246</a> <font class="keywordtype">void</font> CPSZoneCylinder::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+01247 {
+01248 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.insert(CPlaneBasis(CVector::K));
+01249 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.insert(CVector(1, 1, 1));
+01250 }
+01251
+<a name="l01252"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#b3">01252</a> <font class="keywordtype">void</font> CPSZoneCylinder::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+01253 {
+01254 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+01255 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+01256 }
+01257
+01258
+01260 <font class="comment">// implementation of CPSZoneRectangle //</font>
+01262 <font class="comment"></font>
+01263
+01264
+01265
+01266
+<a name="l01267"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a0">01267</a> <font class="keywordtype">void</font> CPSZoneRectangle::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+01268 {
+01269
+01270 <font class="comment">// for each target, we must check wether they are going through the rectangle</font>
+01271 <font class="comment">// if so they must bounce</font>
+01272 TPSAttribVector::const_iterator rectanglePosIt, rectanglePosEnd, targetPosIt, targetPosEnd;
+01273 CPSAttrib&lt;CPlaneBasis&gt;::const_iterator basisIt;
+01274 TPSAttribFloat::const_iterator widthIt, heightIt;
+01275
+01276 CVector dest;
+01277 CPSCollisionInfo ci;
+01278 CVector startEnd;
+01279 uint32 k;
+01280 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
+01281 <font class="keywordtype">float</font> posSide, negSide;
+01282
+01283 <font class="comment">// alpha is the ratio that gives the percent of endPos - startPos that hit the rectangle</font>
+01284 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>;
+01285
+01286 CVector center;
+01287
+01288 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
+01289 {
+01290
+01291 basisIt = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>.begin();
+01292 heightIt = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>.begin();
+01293 widthIt = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>.begin();
+01294
+01295 speedAttr = &amp;((*it)-&gt;getSpeed());
+01296 <font class="comment">// cycle through the rectangle</font>
+01297
+01298 rectanglePosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().end();
+01299 <font class="keywordflow">for</font> (rectanglePosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(); rectanglePosIt != rectanglePosEnd
+01300 ; ++rectanglePosIt, ++basisIt, ++widthIt, ++heightIt)
+01301 {
+01302
+01303 <font class="comment">// we must setup the rectangle in the good basis</font>
+01304
+01305 <font class="keyword">const</font> CMatrix &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+01306
+01307
+01308
+01309 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> p;
+01310 center = m * (*rectanglePosIt);
+01311
+01312 <font class="keyword">const</font> CVector X = m.mulVector(basisIt-&gt;X);
+01313 <font class="keyword">const</font> CVector Y = m.mulVector(basisIt-&gt;Y);
+01314
+01315 p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>(X ^ Y, center);
+01316
+01317 <font class="comment">// deals with each particle</font>
+01318
+01319 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 0.5f * <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a>;
+01320
+01321 targetPosEnd = (*it)-&gt;getPos().end();
+01322 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+01323 <font class="keywordflow">for</font> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+01324 {
+01325 <font class="keyword">const</font> CVector &amp;pos = *targetPosIt;
+01326 <font class="keyword">const</font> CVector &amp;speed = (*speedAttr)[k];
+01327 <font class="comment">// check whether the located is going through the rectangle</font>
+01328 dest = pos + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+01329
+01330
+01331 posSide = p * pos;
+01332 negSide = p * dest;
+01333
+01334 <font class="keywordflow">if</font> (posSide &gt;= - epsilon &amp;&amp; negSide &lt;= epsilon)
+01335 {
+01336 <font class="keywordflow">if</font> (fabsf(posSide - negSide) &gt; <a class="code" href="bit__set_8cpp.html#a0">std::numeric_limits&lt;float&gt;::min</a>())
+01337 {
+01338 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = posSide / (posSide - negSide);
+01339 }
+01340 <font class="keywordflow">else</font>
+01341 {
+01342 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = 0.f;
+01343 }
+01344 startEnd = <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> * (dest - pos);
+01345 ci.dist = startEnd.norm();
+01346 <font class="comment">// we translate the particle from an epsilon so that it won't get hooked to the rectangle</font>
+01347 ci.newPos = pos + startEnd;
+01348
+01349
+01350
+01351
+01352 <font class="keywordflow">if</font> ( fabs( (pos - center) * X ) &lt; *widthIt &amp;&amp; fabs( (pos - center) * Y ) &lt; *heightIt) <font class="comment">// check collision against rectangle</font>
+01353 {
+01354 ci.newPos += <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>();
+01355 ci.newSpeed = <a class="code" href="classNL3D_1_1CPSZone.html#n0">_BounceFactor</a> * (speed - 2.0f * (speed * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>()) * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>());
+01356 ci.collisionZone = <font class="keyword">this</font>;
+01357 (*it)-&gt;collisionUpdate(ci, k);
+01358 }
+01359
+01360 }
+01361 }
+01362 }
+01363 }
+01364 }
+01365
+01366
+<a name="l01367"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a1">01367</a> <font class="keywordtype">void</font> CPSZoneRectangle::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
+01368 {
+01369 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+01370 <font class="keyword">const</font> uint size = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize();
+01371 <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>;
+01372 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+01373 CMatrix mat;
+01374
+01375 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
+01376 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+01377 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
+01378 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
+01379
+01380 <font class="keywordflow">for</font> (uint k = 0; k &lt; size; ++k)
+01381 {
+01382 <font class="keyword">const</font> CVector &amp;I = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[k].X;
+01383 <font class="keyword">const</font> CVector &amp;J = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[k].Y;
+01384 mat.setRot(I, J , I ^J);
+01385 mat.setPos(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[k]);
+01386 CPSUtil::displayBasis(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() ,<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(), mat, 1.f, *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(), *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>());
+01387 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+01388
+01389 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) &amp;&amp; loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
+01390
+01391
+01392
+01393 <font class="keyword">const</font> CVector &amp;pos = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[k];
+01394 CPSUtil::display3DQuad(*<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), pos + I * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[k] + J * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[k]
+01395 , pos + I * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[k] - J * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[k]
+01396 , pos - I * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[k] - J * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[k]
+01397 , pos - I * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[k] + J * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[k], col);
+01398 }
+01399 }
+01400
+<a name="l01401"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a7">01401</a> <font class="keywordtype">void</font> CPSZoneRectangle::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &amp;m)
+01402 {
+01403 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+01404
+01405 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
+01406 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X = m.getI();
+01407 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y = m.getJ();
+01408 }
+01409
+01410
+<a name="l01411"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a8">01411</a> CMatrix CPSZoneRectangle::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+01412 <font class="keyword"></font>{
+01413 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+01414 CMatrix m;
+01415 m.setRot(<a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X, <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y, <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X ^ <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y);
+01416 m.setPos(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
+01417 <font class="keywordflow">return</font> m;
+01418 }
+01419
+<a name="l01420"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a9">01420</a> <font class="keywordtype">void</font> CPSZoneRectangle::setScale(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keywordtype">float</font> scale)
+01421 {
+01422 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = scale;
+01423 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = scale;
+01424 }
+<a name="l01425"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a10">01425</a> <font class="keywordtype">void</font> CPSZoneRectangle::setScale(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>)
+01426 {
+01427 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.x;
+01428 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.y;
+01429 }
+<a name="l01430"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a11">01430</a> CVector CPSZoneRectangle::getScale(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
+01431 <font class="keyword"></font>{
+01432 <font class="keywordflow">return</font> CVector(<a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], 1.f);
+01433 }
+01434
+01435
+01436
+<a name="l01437"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a4">01437</a> <font class="keywordtype">void</font> CPSZoneRectangle::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+01438 {
+01439 f.serialVersion(1);
+01440 CPSZone::serial(f);
+01441 f.serial(_Basis);
+01442 f.serial(_Width);
+01443 f.serial(_Height);
+01444 }
+01445
+01446
+<a name="l01447"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#b1">01447</a> <font class="keywordtype">void</font> CPSZoneRectangle::resize(uint32 size)
+01448 {
+01449 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+01450 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>.resize(size);
+01451 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>.resize(size);
+01452 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>.resize(size);
+01453 }
+01454
+<a name="l01455"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#b2">01455</a> <font class="keywordtype">void</font> CPSZoneRectangle::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+01456 {
+01457 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>.insert(CPlaneBasis(CVector::K));
+01458 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>.insert(1.f);
+01459 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>.insert(1.f);
+01460 }
+01461
+<a name="l01462"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#b3">01462</a> <font class="keywordtype">void</font> CPSZoneRectangle::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+01463 {
+01464 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+01465 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+01466 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+01467 }
+01468
+01469
+01470
+01471 } <font class="comment">// NL3D</font>
+</pre></div>
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