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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_sound.cpp</h1><a href="ps__sound_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="ps__sound_8h.html">3d/ps_sound.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="u__ps__sound__interface_8h.html">nel/3d/u_ps_sound_interface.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font> +00032 +00033 +00034 <font class="keyword">namespace </font>NL3D +00035 { +00036 +00037 +00038 <font class="comment">// we batch computation of Gains and frequencies. Here is the buffer size:</font> +00039 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> = 1024; +00040 +00041 +<a name="l00042"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_0">00042</a> CPSSound::CPSSound() : _Gain(1.f), +00043 _GainScheme(NULL), +00044 _Pitch(1.f), +00045 _PitchScheme(NULL), +00046 _EmissionPercent(1), +00047 _SpawnSounds(false), +00048 _Mute(false), +00049 _SoundStopped(false), +00050 _SoundReactivated(false) +00051 { +00052 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"sound"</font>); +00053 } +00054 +00055 +00056 +<a name="l00057"></a><a class="code" href="classNL3D_1_1CPSSound.html#a21">00057</a> <font class="keywordtype">void</font> CPSSound::stopSound() +00058 { +00059 +00060 <font class="keywordflow">if</font> (_SoundStopped) <font class="keywordflow">return</font>; +00061 CPSAttrib<UPSSoundInstance *>::iterator it = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.begin() +00062 , endIt = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.end(); +00063 <font class="keywordflow">while</font> (it != endIt) +00064 { +00065 <font class="keywordflow">if</font> (*it) +00066 { +00067 (*it)->stop(); +00068 } +00069 ++it; +00070 } +00071 <a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> = <font class="keyword">true</font>; +00072 } +00073 +<a name="l00074"></a><a class="code" href="classNL3D_1_1CPSSound.html#a22">00074</a> <font class="keywordtype">void</font> CPSSound::reactivateSound() +00075 { +00076 <font class="comment">//if (!_SoundStopped) return; </font> +00077 <a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a> = <font class="keyword">true</font>; +00078 } +00079 +<a name="l00080"></a><a class="code" href="classNL3D_1_1CPSSound.html#b3">00080</a> <font class="keywordtype">void</font> CPSSound::removeAllSources(<font class="keywordtype">void</font>) +00081 { +00082 <font class="keyword">const</font> sint32 size = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.getSize(); +00083 <font class="comment">// delete all sounds, and rebuild them all </font> +00084 <font class="keywordflow">for</font> (sint32 k = size - 1; k >= 0; --k) +00085 { +00086 <a class="code" href="classNL3D_1_1CPSSound.html#b1">deleteElement</a>(k); +00087 } +00088 } +00089 +<a name="l00090"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_1">00090</a> CPSSound::~CPSSound() +00091 { +00092 <a class="code" href="classNL3D_1_1CPSSound.html#b3">removeAllSources</a>(); +00093 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>; +00094 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>; +00095 } +00096 +<a name="l00097"></a><a class="code" href="classNL3D_1_1CPSSound.html#a0">00097</a> uint32 CPSSound::getType(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00098 <font class="keyword"></font>{ +00099 <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a207">PSSound</a>; +00100 } +00101 +<a name="l00102"></a><a class="code" href="classNL3D_1_1CPSSound.html#a2">00102</a> <font class="keywordtype">void</font> CPSSound::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt) +00103 { +00104 <font class="keywordflow">if</font> (pass != <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>) <font class="keywordflow">return</font>; +00105 <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize(); +00106 <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>; +00107 +00108 +00109 +00110 +00111 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> && !<a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a>) +00112 { +00113 <font class="keywordflow">return</font>; +00114 } +00115 +00116 <font class="keywordflow">if</font> (_SoundReactivated) +00117 { +00118 <a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> = <font class="keyword">false</font>; +00119 <a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a> = <font class="keyword">false</font>; +00120 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSound.html#n8">_Mute</a>) +00121 { +00122 sint32 k; +00123 <font class="comment">// delete all sounds, and rebuild them all </font> +00124 <a class="code" href="classNL3D_1_1CPSSound.html#b3">removeAllSources</a>(); +00125 <font class="keywordflow">for</font> (k = 0; k < (sint32) size; ++k) +00126 { +00127 <a class="code" href="classNL3D_1_1CPSSound.html#b0">newElement</a>(NULL, 0); +00128 } +00129 +00130 } +00131 } +00132 +00133 +00134 +00135 +00136 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>); +00137 uint32 toProcess, leftToDo = size; +00138 +00139 <font class="keywordtype">float</font> Gains[<a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a>]; +00140 <font class="keywordtype">float</font> frequencies[<a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a>]; +00141 +00142 uint GainPtInc = <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? 1 : 0; +00143 uint frequencyPtInc = <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? 1 : 0; +00144 <font class="keywordtype">float</font> *currVol, *currFrequency; +00145 +00146 +00147 CPSAttrib<UPSSoundInstance *>::iterator it = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.begin() +00148 , endIt = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.end(); +00149 +00150 CPSAttrib<NLMISC::CVector>::const_iterator posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(); +00151 CPSAttrib<NLMISC::CVector>::const_iterator speedIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSpeed().begin(); +00152 +00153 <font class="keywordflow">do</font> +00154 { +00155 toProcess = leftToDo > <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> ? <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> : leftToDo; +00156 <font class="comment">// compute Gain </font> +00157 currVol = <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), size - leftToDo, Gains, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>) +00158 : &<a class="code" href="classNL3D_1_1CPSSound.html#n2">_Gain</a>; +00159 <font class="comment">// compute frequency</font> +00160 currFrequency = <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), size - leftToDo, frequencies, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>) +00161 : &<a class="code" href="classNL3D_1_1CPSSound.html#n4">_Pitch</a>; +00162 +00163 endIt = it + toProcess; +00164 +00165 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->isInSystemBasis()) +00166 { +00167 <font class="keywordflow">do</font> +00168 { +00169 <font class="keywordflow">if</font> (*it) <font class="comment">// was this sound instanciated?</font> +00170 { +00171 (*it)->setSoundParams(*currVol +00172 , *posIt +00173 , *speedIt +00174 , *currFrequency); +00175 } +00176 currVol += GainPtInc; +00177 currFrequency += frequencyPtInc; +00178 ++posIt; +00179 ++speedIt; +00180 ++it; +00181 } +00182 <font class="keywordflow">while</font> (it != endIt); +00183 } +00184 <font class="keywordflow">else</font> +00185 { +00186 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> m = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getSysMat(); +00187 <font class="keywordflow">do</font> +00188 { +00189 <font class="keywordflow">if</font> (*it) <font class="comment">// was this sound instanciated?</font> +00190 { +00191 (*it)->setSoundParams(*currVol +00192 , m * *posIt +00193 , *speedIt +00194 , *currFrequency); +00195 } +00196 currVol += GainPtInc; +00197 currFrequency += frequencyPtInc; +00198 ++posIt; +00199 ++speedIt; +00200 ++it; +00201 } +00202 <font class="keywordflow">while</font> (it != endIt); +00203 } +00204 +00205 +00206 leftToDo -= toProcess; +00207 } +00208 <font class="keywordflow">while</font> (leftToDo); +00209 +00210 } +00211 +<a name="l00212"></a><a class="code" href="classNL3D_1_1CPSSound.html#a5">00212</a> <font class="keywordtype">void</font> CPSSound::setGain(<font class="keywordtype">float</font> Gain) +00213 { +00214 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>; +00215 <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> = NULL; +00216 <a class="code" href="classNL3D_1_1CPSSound.html#n2">_Gain</a> = Gain; +00217 } +00218 +00219 +<a name="l00220"></a><a class="code" href="classNL3D_1_1CPSSound.html#a7">00220</a> <font class="keywordtype">void</font> CPSSound::setGainScheme(CPSAttribMaker<float> *Gain) +00221 { +00222 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>; +00223 <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> = Gain; +00224 } +00225 +00226 +00227 +00228 +<a name="l00229"></a><a class="code" href="classNL3D_1_1CPSSound.html#a10">00229</a> <font class="keywordtype">void</font> CPSSound::setPitch(<font class="keywordtype">float</font> pitch) +00230 { +00231 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>; +00232 <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> = NULL; +00233 <a class="code" href="classNL3D_1_1CPSSound.html#n4">_Pitch</a> = pitch; +00234 } +00235 +<a name="l00236"></a><a class="code" href="classNL3D_1_1CPSSound.html#a12">00236</a> <font class="keywordtype">void</font> CPSSound::setPitchScheme(CPSAttribMaker<float> *pitch) +00237 { +00238 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>; +00239 <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> = pitch; +00240 } +00241 +00242 +00243 +00244 +<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_2">00245</a> <font class="keywordtype">void</font> CPSSound::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00246 { +00247 CPSLocatedBindable::serial(f); +00248 sint ver = f.serialVersion(2); +00249 f.serial(_SoundName); +00250 sint32 nbSounds; +00251 <font class="keywordtype">bool</font> hasScheme; +00252 <font class="keywordflow">if</font> (f.isReading()) +00253 { +00254 f.serial(nbSounds); <font class="comment">// we are very unlikely to save a system with sounds being played in it,</font> +00255 <font class="comment">// but we need to keep datas coherency.</font> +00256 <font class="keywordflow">if</font> (_Owner) +00257 { +00258 _Sounds.resize(_Owner->getMaxSize()); +00259 } +00260 } +00261 <font class="keywordflow">else</font> +00262 { +00263 nbSounds = _Sounds.getSize(); <font class="comment">// number of used sound</font> +00264 f.serial(nbSounds); +00265 } +00266 +00267 +00268 <font class="keywordflow">if</font> (f.isReading()) +00269 { +00270 <font class="keyword">delete</font> _GainScheme; +00271 _GainScheme = NULL; +00272 <font class="keyword">delete</font> _PitchScheme; +00273 _PitchScheme = NULL; +00274 } +00275 <font class="comment">// save Gain infos</font> +00276 hasScheme = _GainScheme != NULL; +00277 f.serial(hasScheme); +00278 <font class="keywordflow">if</font> (hasScheme) +00279 { +00280 f.serialPolyPtr(_GainScheme); +00281 } +00282 <font class="keywordflow">else</font> +00283 { +00284 f.serial(_Gain); +00285 } +00286 <font class="comment">// save frequency infos</font> +00287 hasScheme = _PitchScheme != NULL; +00288 f.serial(hasScheme); +00289 <font class="keywordflow">if</font> (hasScheme) +00290 { +00291 f.serialPolyPtr(_PitchScheme); +00292 } +00293 <font class="keywordflow">else</font> +00294 { +00295 f.serial(_Pitch); +00296 } +00297 +00298 <font class="keywordflow">if</font> (f.isReading()) +00299 { +00300 _SoundStopped = <font class="keyword">false</font>; +00301 } +00302 +00303 +00304 <font class="keywordflow">if</font> (ver > 1) +00305 { +00306 f.serial(_EmissionPercent); +00307 f.serial(_SpawnSounds); +00308 } +00309 +00310 <font class="keywordflow">if</font> (f.isReading()) +00311 { +00312 <font class="keywordflow">for</font> (sint k = 0; k < nbSounds; ++k) +00313 { +00314 newElement(NULL, 0); +00315 } +00316 } +00317 } +00318 +00319 +<a name="l00320"></a><a class="code" href="classNL3D_1_1CPSSound.html#b0">00320</a> <font class="keywordtype">void</font> CPSSound::newElement(CPSLocated *emitterLocated, uint32 emitterIndex) +00321 { +00322 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>); +00323 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->newElement(emitterLocated, emitterIndex); +00324 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->newElement(emitterLocated, emitterIndex); +00325 <font class="comment">// if there's a sound server, we generate a new sound instance</font> +00326 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSound.html#n8">_Mute</a> && !<a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> && CParticleSystem::getSoundServer()) +00327 { +00328 <font class="keywordflow">if</font> ((rand() % 99) * 0.01f < <a class="code" href="classNL3D_1_1CPSSound.html#n6">_EmissionPercent</a>) +00329 { +00330 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(CParticleSystem::getSoundServer()->createSound(<a class="code" href="classNL3D_1_1CPSSound.html#n1">_SoundName</a>, <a class="code" href="classNL3D_1_1CPSSound.html#n7">_SpawnSounds</a>)); +00332 +00333 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]) +00334 { +00335 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &mat = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->isInSystemBasis() ? <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getSysMat() : <a class="code" href="classNLMISC_1_1CMatrix.html#p0">NLMISC::CMatrix::Identity</a>; +00336 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]->setSoundParams( +00337 <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), 0) : 0, +00338 mat * <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], +00339 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSpeed()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], +00340 <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), 0) : 1 ); +00341 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]->play(); +00342 } +00343 } +00344 <font class="keywordflow">else</font> +00345 { +00346 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(NULL); +00347 } +00348 } +00349 <font class="keywordflow">else</font> +00350 { +00351 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(NULL); +00352 } +00353 } +00354 +<a name="l00355"></a><a class="code" href="classNL3D_1_1CPSSound.html#b1">00355</a> <font class="keywordtype">void</font> CPSSound::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) +00356 { +00357 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00358 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00359 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]) +00360 { +00361 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]->release(); +00362 } +00363 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00364 } +00365 +<a name="l00366"></a><a class="code" href="classNL3D_1_1CPSSound.html#b2">00366</a> <font class="keywordtype">void</font> CPSSound::resize(uint32 size) +00367 { +00368 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16)); +00369 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->resize(size, <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>()->getSize()); +00370 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->resize(size, <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>()->getSize()); +00371 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.resize(size); +00372 } +00373 +00374 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |