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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_ribbon_look_at.cpp</h1><a href="ps__ribbon__look__at_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__ribbon__look__at_8h.html">3d/ps_ribbon_look_at.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00037 <font class="comment">// CPSRibbonLookAt implementation //</font>
+00039 <font class="comment"></font>
+00040 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="namespaceNL3D.html#a216">ZEpsilon</a> = 10E-3f;
+00041 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="namespaceNL3D.html#a217">NormEpsilon</a> = 10E-8f;
+00042
+00043
+<a name="l00044"></a><a class="code" href="structNL3D_1_1CVectInfo.html">00044</a> <font class="keyword">struct </font>CVectInfo
+00045 {
+<a name="l00046"></a><a class="code" href="structNL3D_1_1CVectInfo.html#m0">00046</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CVectInfo.html#m0">Interp</a>;
+<a name="l00047"></a><a class="code" href="structNL3D_1_1CVectInfo.html#m1">00047</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CVectInfo.html#m1">Proj</a>;
+00048 };
+00049 <font class="keyword">typedef</font> std::vector&lt;CVectInfo&gt; <a class="code" href="namespaceNL3D.html#a218">TRibbonVect</a>; <font class="comment">// a vector used for intermediate computations</font>
+00050
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_3">00051</a> CPSRibbonLookAt::TVBMap CPSRibbonLookAt::_VBMap; <font class="comment">// index buffers with no color</font>
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_4">00052</a> CPSRibbonLookAt::TVBMap CPSRibbonLookAt::_ColoredVBMap; <font class="comment">// index buffer + colors </font>
+00053
+00054 <font class="comment">//======================================================= </font>
+<a name="l00055"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z731_0">00055</a> CPSRibbonLookAt::CPSRibbonLookAt()
+00056 {
+00057 }
+00058
+00059 <font class="comment">//======================================================= </font>
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z731_1">00060</a> CPSRibbonLookAt::~CPSRibbonLookAt()
+00061 {
+00062 <font class="comment">// delete _DyingRibbons;</font>
+00063 }
+00064
+00065 <font class="comment">//======================================================= </font>
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z731_2">00066</a> <font class="keywordtype">void</font> CPSRibbonLookAt::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00067 {
+00071 sint ver = f.serialVersion(4);
+00072 <font class="keywordflow">if</font> (ver &gt; 3)
+00073 {
+00074 CPSRibbonBase::serial(f);
+00075 }
+00076 <font class="keywordflow">else</font>
+00077 {
+00078 CPSParticle::serial(f);
+00079 }
+00080 CPSColoredParticle::serialColorScheme(f);
+00081 CPSSizedParticle::serialSizeScheme(f);
+00082 serialMaterial(f);
+00083 uint32 dummy = 0; <font class="comment">/* _NbDyingRibbons */</font>
+00084 <font class="keywordflow">if</font> (ver &lt;= 3)
+00085 {
+00086 f.serial(_SegDuration, _NbSegs, dummy <font class="comment">/*_NbDyingRibbons*/</font>);
+00087 }
+00088 ITexture *tex = NULL;
+00089
+00090 <font class="keywordflow">if</font> (ver &gt; 2)
+00091 {
+00092 f.serial(_Parametric);
+00093 }
+00094
+00095
+00096 <font class="keywordflow">if</font> (!f.isReading())
+00097 {
+00098 tex = _Tex;
+00099 f.serialPolyPtr(tex);
+00100 }
+00101 <font class="keywordflow">else</font>
+00102 {
+00103 f.serialPolyPtr(tex);
+00104 setTexture(tex);
+00105 setTailNbSeg(_NbSegs); <font class="comment">// force to build the vb</font>
+00106 }
+00107 }
+00108
+00109
+00110 <font class="comment">//======================================================= </font>
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z732_0">00111</a> <font class="keywordtype">void</font> CPSRibbonLookAt::setTexture(CSmartPtr&lt;ITexture&gt; tex)
+00112 {
+00113 <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#n0">_Tex</a> = tex;
+00114 <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#c0">updateMatAndVbForColor</a>();
+00115 }
+00116
+00117
+00118 <font class="comment">//======================================================= </font>
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a0">00119</a> <font class="keywordtype">void</font> CPSRibbonLookAt::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
+00120 {
+00121 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>)
+00122 {
+00123 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n2">_Parametric</a>)
+00124 {
+00125 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b5">updateGlobals</a>();
+00126 }
+00127 }
+00128 <font class="keywordflow">else</font>
+00129 <font class="keywordflow">if</font> (
+00130 (pass == <a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a1">hasTransparentFaces</a>())
+00131 || (pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a2">hasOpaqueFaces</a>())
+00132 )
+00133 {
+00134 uint32 <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a0">step</a>;
+00135 uint numToProcess;
+00136 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a0">step</a>, numToProcess);
+00137 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
+00138
+00140 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00141 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(ps.getGlobalColor());
+00142
+00147 <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#c1">displayRibbons</a>(numToProcess, <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a0">step</a>);
+00148
+00149 }
+00150 <font class="keywordflow">else</font>
+00151 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>) <font class="comment">// edition mode only</font>
+00152 {
+00153 <font class="comment">//showTool();</font>
+00154 }
+00155 }
+00156
+00157
+00158 <font class="comment">//======================================================= </font>
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#b0">00159</a> <font class="keywordtype">void</font> CPSRibbonLookAt::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+00160 {
+00161 CPSRibbonBase::newElement(emitterLocated, emitterIndex);
+00162 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
+00163 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
+00164 }
+00165
+00166
+00167 <font class="comment">//======================================================= </font>
+<a name="l00168"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#b1">00168</a> <font class="keywordtype">void</font> CPSRibbonLookAt::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00169 {
+00170 CPSRibbonBase::deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00171 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00172 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00173 }
+00174
+00175
+00176 <font class="comment">//======================================================= </font>
+<a name="l00177"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#b2">00177</a> <font class="keywordtype">void</font> CPSRibbonLookAt::resize(uint32 size)
+00178 {
+00179 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00180 CPSRibbonBase::resize(size);
+00181 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
+00182 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
+00183 }
+00184
+00185 <font class="comment">//======================================================= </font>
+<a name="l00186"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#c0">00186</a> <font class="keywordtype">void</font> CPSRibbonLookAt::updateMatAndVbForColor(<font class="keywordtype">void</font>)
+00187 {
+00188 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#n0">_Tex</a>);
+00189 }
+00190
+00191 <font class="comment">//======================================================= </font>
+00192 <font class="keyword">static</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a452">MakeProj</a>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;dest, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>)
+00193 {
+00194 <font class="keywordflow">if</font> (fabsf(src.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>) &gt; <a class="code" href="namespaceNL3D.html#a217">NormEpsilon</a> * <a class="code" href="namespaceNL3D.html#a217">NormEpsilon</a>)
+00195 {
+00196 dest.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = src.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> / src.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>;
+00197 dest.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = src.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> / src.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>;
+00198 dest.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = src.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>;
+00199 }
+00200 }
+00201
+00202 <font class="keyword">static</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a453">BuildSlice</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;mat, CVertexBuffer &amp;vb, uint8 *currVert, uint32 vertexSize,
+00203 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;I,
+00204 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;K,
+00205 TRibbonVect::iterator pos,
+00206 TRibbonVect::iterator prev,
+00207 TRibbonVect::iterator next,
+00208 <font class="keywordtype">float</font> ribSize)
+00210 {
+00211 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVert);
+00212 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVert);
+00213 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> tangent;
+00214
+00215 <font class="keywordtype">float</font> invTgNorm; <font class="comment">// inverse of the' norm of the projected segment</font>
+00216 <font class="keywordtype">float</font> tgNorm;
+00217
+00218 <font class="keywordflow">if</font> (prev-&gt;Proj.y &gt; <a class="code" href="namespaceNL3D.html#a216">ZEpsilon</a> &amp;&amp; next-&gt;Proj.y &gt; <a class="code" href="namespaceNL3D.html#a216">ZEpsilon</a>) <font class="comment">// the 2 points are in front of the camera</font>
+00219 {
+00220 tangent = next-&gt;Proj - prev-&gt;Proj;
+00221 tangent.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = 0;
+00222 tgNorm = tangent.<a class="code" href="classNLMISC_1_1CVector.html#z331_2">norm</a>();
+00223 <font class="keywordflow">if</font> (fabs(tgNorm) &gt; 10E-8)
+00224 {
+00225 invTgNorm = 1.f / tgNorm;
+00226 }
+00227 <font class="keywordflow">else</font>
+00228 {
+00229 invTgNorm = 1.f;
+00230 }
+00231 <font class="comment">// build orthogonals vectors to tangent</font>
+00232
+00233 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) currVert = pos-&gt;Interp + ribSize * invTgNorm * (tangent.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> * K - tangent.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> * I);
+00234 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) (currVert + vertexSize) = pos-&gt;Interp + ribSize * invTgNorm * (- tangent.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> * K + tangent.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> * I);
+00235 }
+00236 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (prev-&gt;Proj.y &gt; <a class="code" href="namespaceNL3D.html#a216">ZEpsilon</a>) <font class="comment">// second point cross the near plane</font>
+00237 {
+00238 <font class="comment">// compute intersection point</font>
+00239 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> inter;
+00240 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> tInter;
+00241 <font class="keywordflow">if</font> (fabsf(prev-&gt;Proj.y - next-&gt;Proj.y) &gt; <a class="code" href="namespaceNL3D.html#a217">NormEpsilon</a>)
+00242 {
+00243 <font class="keywordtype">float</font> lambda = (next-&gt;Proj.y - <a class="code" href="namespaceNL3D.html#a216">ZEpsilon</a>) / (next-&gt;Proj.y - prev-&gt;Proj.y);
+00244 inter = lambda * prev-&gt;Interp + (1.f - lambda) * next-&gt;Interp;
+00245 <a class="code" href="namespaceNL3D.html#a452">MakeProj</a>(tInter, mat * inter);
+00246 }
+00247 <font class="keywordflow">else</font> <font class="comment">// </font>
+00248 {
+00249 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) currVert = pos-&gt;Interp;
+00250 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) (currVert + vertexSize) = pos-&gt;Interp;
+00251 <font class="keywordflow">return</font>;
+00252 }
+00253
+00254 tangent = tInter - prev-&gt;Proj;
+00255 tangent.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = 0;
+00256
+00257 tgNorm = tangent.<a class="code" href="classNLMISC_1_1CVector.html#z331_2">norm</a>();
+00258 <font class="keywordflow">if</font> (fabs(tgNorm &gt; 10E-8))
+00259 {
+00260 invTgNorm = 1.f / tgNorm;
+00261 }
+00262 <font class="keywordflow">else</font>
+00263 {
+00264 invTgNorm = 1.f;
+00265 }
+00266 <font class="comment">// build orthogonals vectors to tangent</font>
+00267
+00268 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) currVert = inter + ribSize * invTgNorm * (tangent.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> * K - tangent.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> * I);
+00269 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) (currVert + vertexSize) = inter + ribSize * invTgNorm * (- tangent.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> * K + tangent.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> * I);
+00270 }
+00271 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (next-&gt;Proj.y &gt; <a class="code" href="namespaceNL3D.html#a216">ZEpsilon</a>) <font class="comment">// first point cross the near plane</font>
+00272 {
+00273 <font class="comment">// compute intersection point</font>
+00274 <font class="comment">// compute intersection point</font>
+00275 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> inter;
+00276 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> tInter;
+00277 <font class="keywordflow">if</font> (fabsf(prev-&gt;Proj.y - next-&gt;Proj.y) &gt; <a class="code" href="namespaceNL3D.html#a217">NormEpsilon</a>)
+00278 {
+00279 <font class="keywordtype">float</font> lambda = (next-&gt;Proj.y - <a class="code" href="namespaceNL3D.html#a216">ZEpsilon</a>) / (next-&gt;Proj.y - prev-&gt;Proj.y);
+00280 inter = lambda * prev-&gt;Interp + (1.f - lambda) * next-&gt;Interp;
+00281 <a class="code" href="namespaceNL3D.html#a452">MakeProj</a>(tInter, mat * inter);
+00282 }
+00283 <font class="keywordflow">else</font> <font class="comment">// </font>
+00284 {
+00285 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) currVert = pos-&gt;Interp;
+00286 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) (currVert + vertexSize) = pos-&gt;Interp;
+00287 <font class="keywordflow">return</font>;
+00288 }
+00289
+00290 tangent = next-&gt;Proj - tInter;
+00291 tangent.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = 0;
+00292 tgNorm = tangent.<a class="code" href="classNLMISC_1_1CVector.html#z331_2">norm</a>();
+00293 <font class="keywordflow">if</font> (fabs(tgNorm &gt; 10E-8))
+00294 {
+00295 invTgNorm = 1.f / tgNorm;
+00296 }
+00297 <font class="keywordflow">else</font>
+00298 {
+00299 invTgNorm = 1.f;
+00300 }
+00301 <font class="comment">// build orthogonals vectors to tangent</font>
+00302
+00303 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) currVert = inter + ribSize * invTgNorm * (tangent.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> * K - tangent.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> * I);
+00304 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) (currVert + vertexSize) = inter + ribSize * invTgNorm * (- tangent.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> * K + tangent.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> * I);
+00305
+00306 }
+00307 <font class="keywordflow">else</font> <font class="comment">// two points are not visible</font>
+00308 {
+00309 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) currVert = pos-&gt;Interp;
+00310 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) (currVert + vertexSize) = pos-&gt;Interp;
+00311 }
+00312
+00313 }
+00314
+00315
+00316 <font class="comment">//========================================================================== </font>
+<a name="l00317"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#c1">00317</a> <font class="keywordtype">void</font> CPSRibbonLookAt::displayRibbons(uint32 nbRibbons, uint32 srcStep)
+00318 {
+00319 <font class="keywordflow">if</font> (!nbRibbons) <font class="keywordflow">return</font>;
+00320 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00321 CPSRibbonBase::updateLOD();
+00322 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> &lt; 2) <font class="keywordflow">return</font>;
+00323
+00324 <font class="keyword">const</font> <font class="keywordtype">float</font> date = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getSystemDate();
+00325 uint8 *currVert;
+00326
+00327 CVBnPB &amp;VBnPB = <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_1">getVBnPB</a>(); <font class="comment">// get the appropriate vb (build it if needed)</font>
+00328 CVertexBuffer &amp;VB = VBnPB.VB;
+00329 CPrimitiveBlock &amp;PB = VBnPB.PB;
+00330
+00331 <font class="keyword">const</font> uint32 vertexSize = VB.getVertexSize();
+00332 uint colorOffset=0;
+00333 <font class="keyword">const</font> uint32 vertexSizeX2 = vertexSize &lt;&lt; 1;
+00334 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> I = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;computeI();
+00335 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> K = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;computeK();
+00336
+00337
+00338 CMatrix mat = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;isInSystemBasis() ? <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a19">getViewMat</a>() * <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a15">getSysMat</a>()
+00339 : <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a19">getViewMat</a>();
+00340 IDriver *drv = this-&gt;<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>();
+00341 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+00342 drv-&gt;activeVertexBuffer(VB);
+00343 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;incrementNbDrawnParticles(nbRibbons); <font class="comment">// for benchmark purpose </font>
+00344
+00345 <font class="keyword">const</font> uint numRibbonBatch = <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_2">getNumRibbonsInVB</a>(); <font class="comment">// number of ribons to process at once</font>
+00346
+00347
+00348 <font class="keyword">static</font> <a class="code" href="namespaceNL3D.html#a218">TRibbonVect</a> currRibbon;
+00349 <font class="keyword">static</font> std::vector&lt;float&gt; sizes;
+00350 <font class="keyword">static</font> std::vector&lt;NLMISC::CRGBA&gt; colors;
+00351
+00352
+00353
+00354
+00355
+00356 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> == 0) <font class="keywordflow">return</font>;
+00357
+00358 currRibbon.resize(<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1);
+00359 sizes.resize(numRibbonBatch);
+00360
+00361
+00363 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00364 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme() != NULL)
+00365 {
+00366 CPSMaterial::forceModulateConstantColor(<font class="keyword">true</font>, ps.getGlobalColor());
+00367 }
+00368 <font class="keywordflow">else</font>
+00369 {
+00370 <a class="code" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a>(<font class="keyword">false</font>);
+00371 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(ps.getGlobalColor());
+00372 }
+00373
+00374 <font class="keywordflow">if</font> (_ColorScheme)
+00375 {
+00376 colorOffset = VB.getColorOff();
+00377 colors.resize(numRibbonBatch);
+00378 }
+00379
+00380
+00381 uint toProcess;
+00382 uint ribbonIndex = 0; <font class="comment">// index of the first ribbon in the batch being processed</font>
+00383
+00384 uint32 fpRibbonIndex = 0;
+00385
+00386 <font class="keywordflow">do</font>
+00387 {
+00388 toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>((uint) (nbRibbons - ribbonIndex) <font class="comment">/* = left to do */</font>, numRibbonBatch);
+00389
+00390
+00392 <font class="keyword">const</font> <font class="keywordtype">float</font> *ptCurrSize;
+00393 uint32 ptCurrSizeIncrement;
+00394 <font class="keywordflow">if</font> (_SizeScheme)
+00395 {
+00396 ptCurrSize = (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>-&gt;make(this-&gt;_Owner, ribbonIndex, &amp;sizes[0], <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep);
+00397 ptCurrSizeIncrement = 1;
+00398 }
+00399 <font class="keywordflow">else</font>
+00400 {
+00401 ptCurrSize = &amp;<a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a>;
+00402 ptCurrSizeIncrement = 0;
+00403 }
+00404
+00406 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *ptCurrColor=0;
+00407 <font class="keywordflow">if</font> (_ColorScheme)
+00408 {
+00409 colors.resize(nbRibbons);
+00410 ptCurrColor = (<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *) <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>-&gt;make(this-&gt;_Owner, ribbonIndex, &amp;colors[0], <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>), toProcess, <font class="keyword">true</font>, srcStep);
+00411 }
+00412
+00413 currVert = (uint8 *) VB.getVertexCoordPointer();
+00414 <font class="keywordflow">for</font> (uint k = ribbonIndex; k &lt; ribbonIndex + toProcess; ++k)
+00415 {
+00416
+00417 TRibbonVect::iterator rIt = currRibbon.begin(), rItEnd = currRibbon.end(), rItEndMinusOne = rItEnd - 1;
+00418
+00420 <font class="comment">// interpolate and project points //</font>
+00422 <font class="comment"> </font>
+00423 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n2">_Parametric</a>)
+00424 {
+00425
+00427 <font class="comment">// INCREMENTAL CASE //</font>
+00429 <font class="comment"></font>
+00430 <font class="comment">// the parent class has a method to get the ribbons positions</font>
+00431 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b4">computeRibbon</a>((uint) (fpRibbonIndex &gt;&gt; 16), &amp;rIt-&gt;Interp, <font class="keyword">sizeof</font>(CVectInfo));
+00432 <font class="keywordflow">do</font>
+00433 {
+00434 <a class="code" href="namespaceNL3D.html#a452">MakeProj</a>(rIt-&gt;Proj, mat * rIt-&gt;Interp);
+00435 ++rIt;
+00436 }
+00437 <font class="keywordflow">while</font> (rIt != rItEnd);
+00438 }
+00439 <font class="keywordflow">else</font>
+00440 {
+00442 <font class="comment">// PARAMETRIC CASE //</font>
+00444 <font class="comment"> // we compute each pos thanks to the parametric curve </font>
+00445 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;integrateSingle(date - <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a> * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1), <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a>, <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1, (uint) (fpRibbonIndex &gt;&gt; 16),
+00446 &amp;rIt-&gt;Interp, <font class="keyword">sizeof</font>(CVectInfo) );
+00447 <font class="comment">// project each position now</font>
+00448 <font class="keywordflow">do</font>
+00449 {
+00450 <a class="code" href="namespaceNL3D.html#a452">MakeProj</a>(rIt-&gt;Proj, mat * rIt-&gt;Interp);
+00451 ++rIt;
+00452 }
+00453 <font class="keywordflow">while</font> (rIt != rItEnd);
+00454 }
+00455
+00456 rIt = currRibbon.begin();
+00457
+00458
+00459 <font class="comment">// setup colors</font>
+00460 <font class="keywordflow">if</font> (_ColorScheme)
+00461 {
+00462 uint8 *currColVertex = currVert + colorOffset;
+00463 uint colCount = (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1) &lt;&lt; 1;
+00464 <font class="keywordflow">do</font>
+00465 {
+00466 * (CRGBA *) currColVertex = *ptCurrColor;
+00467 currColVertex += vertexSize;
+00468 }
+00469 <font class="keywordflow">while</font> (--colCount);
+00470
+00471 ++ptCurrColor;
+00472 }
+00473
+00475 <font class="comment">// deals with first point </font>
+00476 <a class="code" href="namespaceNL3D.html#a453">BuildSlice</a>(mat, VB, currVert, vertexSize, I, K, rIt, rIt, rIt + 1, *ptCurrSize);
+00477 currVert += vertexSizeX2;
+00478 ++rIt;
+00479
+00480
+00481 <font class="comment">// deals with other points </font>
+00482 <font class="keywordflow">for</font> (;;) <font class="comment">// we assume at least 2 segments, so we must have a middle point </font>
+00483 {
+00484 <font class="comment">// build 2 vertices with the right tangent. /* to project 2 */ is old projected point</font>
+00485 <a class="code" href="namespaceNL3D.html#a453">BuildSlice</a>(mat, VB, currVert, vertexSize, I, K, rIt, rIt - 1, rIt + 1, *ptCurrSize);
+00486 <font class="comment">// next position </font>
+00487 ++rIt;
+00488 <font class="keywordflow">if</font> (rIt == rItEndMinusOne) <font class="keywordflow">break</font>;
+00489 <font class="comment">// next vertex </font>
+00490 currVert += vertexSizeX2;
+00491 }
+00492 currVert += vertexSizeX2;
+00493 <font class="comment">// last point.</font>
+00494 <a class="code" href="namespaceNL3D.html#a453">BuildSlice</a>(mat, VB, currVert, vertexSize, I, K, rIt , rIt - 1, rIt, *ptCurrSize);
+00495 ptCurrSize += ptCurrSizeIncrement;
+00496 currVert += vertexSizeX2;
+00497
+00498 fpRibbonIndex += srcStep;
+00499 }
+00500
+00501 PB.setNumTri((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> &lt;&lt; 1) * toProcess);
+00502 <font class="comment">// display the result</font>
+00503 drv-&gt;render(PB, <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>);
+00504 ribbonIndex += toProcess;
+00505 }
+00506 <font class="keywordflow">while</font> (ribbonIndex != nbRibbons);
+00507 }
+00508
+00509 <font class="comment">//========================================================================== </font>
+<a name="l00510"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a1">00510</a> <font class="keywordtype">bool</font> CPSRibbonLookAt::hasTransparentFaces(<font class="keywordtype">void</font>)
+00511 {
+00512 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
+00513 }
+00514
+00515
+00516 <font class="comment">//========================================================================== </font>
+<a name="l00517"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a2">00517</a> <font class="keywordtype">bool</font> CPSRibbonLookAt::hasOpaqueFaces(<font class="keywordtype">void</font>)
+00518 {
+00519 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a1">hasTransparentFaces</a>();
+00520 }
+00521
+00522 <font class="comment">//========================================================================== </font>
+<a name="l00523"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#a3">00523</a> uint32 CPSRibbonLookAt::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00524 <font class="keyword"></font>{
+00525 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00526 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() * <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n0">_NbSegs</a> * 2;
+00527 }
+00528
+00529
+00530
+00531 <font class="comment">//========================================================================== </font>
+<a name="l00532"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_1">00532</a> CPSRibbonLookAt::CVBnPB &amp;CPSRibbonLookAt::getVBnPB()
+00533 {
+00534 <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_0">TVBMap</a> &amp;map = <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_3">_VBMap</a> : <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_4">_ColoredVBMap</a>;
+00535 TVBMap::iterator it = map.find(<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1);
+00536 <font class="keywordflow">if</font> (it != map.end())
+00537 {
+00538 <font class="keywordflow">return</font> it-&gt;second;
+00539 }
+00540 <font class="keywordflow">else</font> <font class="comment">// must create this vb</font>
+00541 {
+00542 <font class="keyword">const</font> uint numRibbonInVB = <a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_2">getNumRibbonsInVB</a>();
+00543 CVBnPB &amp;VBnPB = map[<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1]; <font class="comment">// make an entry</font>
+00544
+00546 CVertexBuffer &amp;vb = VBnPB.VB;
+00547 vb.setVertexFormat(CVertexBuffer::PositionFlag |
+00548 CVertexBuffer::TexCoord0Flag |
+00549 (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? CVertexBuffer::PrimaryColorFlag : 0));
+00550 vb.setNumVertices(2 * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1) * numRibbonInVB );
+00551
+00552 <font class="comment">// set the primitive block size</font>
+00553 CPrimitiveBlock &amp;pb = VBnPB.PB;
+00554 pb.setNumTri((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> &lt;&lt; 1) * numRibbonInVB);
+00556 uint vbIndex = 0;
+00557 uint pbIndex = 0;
+00558 <font class="keywordflow">for</font> (uint i = 0; i &lt; numRibbonInVB; ++i)
+00559 {
+00560 <font class="keywordflow">for</font> (uint k = 0; k &lt; (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1); ++k)
+00561 {
+00562 vb.setTexCoord(vbIndex, 0, CUV((1.f - k / (<font class="keywordtype">float</font>) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>), 0));
+00563 vb.setTexCoord(vbIndex + 1, 0, CUV((1.f - k / (<font class="keywordtype">float</font>) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>), 1));
+00564 <font class="keywordflow">if</font> (k != <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>)
+00565 {
+00567 pb.setTri(pbIndex ++, vbIndex + 1, vbIndex + 2, vbIndex);
+00568 pb.setTri(pbIndex ++, vbIndex + 1, vbIndex + 3, vbIndex + 2);
+00569 }
+00570 vbIndex += 2;
+00571 }
+00572 }
+00573 <font class="keywordflow">return</font> VBnPB;
+00574 }
+00575 }
+00576
+00577 <font class="comment">//========================================================================== </font>
+<a name="l00578"></a><a class="code" href="classNL3D_1_1CPSRibbonLookAt.html#z734_2">00578</a> uint CPSRibbonLookAt::getNumRibbonsInVB()<font class="keyword"> const</font>
+00579 <font class="keyword"></font>{
+00581 <font class="keyword">const</font> uint vertexInVB = 256;
+00582 <font class="keywordflow">return</font> std::max(1u, (uint) (vertexInVB / (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1)));
+00583 }
+00584
+00585 } <font class="comment">// NL3D</font>
+</pre></div>
+
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