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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_quad.cpp</h1><a href="ps__quad_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__quad_8h.html">3d/ps_quad.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="texture__grouped_8h.html">3d/texture_grouped.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
+00035
+00036 <font class="keyword">namespace </font>NL3D
+00037 {
+00038
+00039
+00040
+00042 <font class="comment">// constant definition //</font>
+00044 <font class="comment"></font>
+00045
+00046 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a188">dotBufSize</a> = 1024; <font class="comment">// size used for point particles batching</font>
+00047
+00049 <font class="comment">// vertex buffers //</font>
+00051 <font class="comment"></font>
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q0">00053</a> <font class="comment">CVertexBuffer CPSQuad::_VBPos;</font>
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q1">00054</a> CVertexBuffer CPSQuad::_VBPosCol;
+<a name="l00055"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q2">00055</a> CVertexBuffer CPSQuad::_VBPosTex1;
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q3">00056</a> CVertexBuffer CPSQuad::_VBPosTex1Col;
+<a name="l00057"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q4">00057</a> CVertexBuffer CPSQuad::_VBPosTex1Anim;
+<a name="l00058"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q5">00058</a> CVertexBuffer CPSQuad::_VBPosTex1AnimCol;
+00059 <font class="comment">//==========</font>
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q6">00060</a> CVertexBuffer CPSQuad::_VBPosTex1Tex2;
+<a name="l00061"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q7">00061</a> CVertexBuffer CPSQuad::_VBPosTex1ColTex2;
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q8">00062</a> CVertexBuffer CPSQuad::_VBPosTex1AnimTex2;
+<a name="l00063"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q9">00063</a> CVertexBuffer CPSQuad::_VBPosTex1AnimColTex2;
+00064 <font class="comment">//==========</font>
+<a name="l00065"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q10">00065</a> CVertexBuffer CPSQuad::_VBPosTex1Tex2Anim;
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q11">00066</a> CVertexBuffer CPSQuad::_VBPosTex1ColTex2Anim;
+<a name="l00067"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q12">00067</a> CVertexBuffer CPSQuad::_VBPosTex1AnimTex2Anim;
+<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q13">00068</a> CVertexBuffer CPSQuad::_VBPosTex1AnimColTex2Anim;
+00069
+00070 CVertexBuffer * <font class="keyword">const</font> CPSQuad::_VbTab[] =
+00071 {
+00072 <font class="comment">// tex1 only</font>
+00073 &amp;_VBPos, &amp;_VBPosCol, &amp;_VBPosTex1, &amp;_VBPosTex1Col,
+00074 NULL, NULL, &amp;_VBPosTex1Anim, &amp;_VBPosTex1AnimCol,
+00075 <font class="comment">// tex1 &amp; tex2</font>
+00076 NULL, NULL, &amp;_VBPosTex1Tex2, &amp;_VBPosTex1ColTex2,
+00077 NULL, NULL, &amp;_VBPosTex1AnimTex2, &amp;_VBPosTex1AnimColTex2,
+00078 <font class="comment">// tex2 &amp; !tex1 (invalid)</font>
+00079 NULL, NULL, NULL, NULL,
+00080 NULL, NULL, NULL, NULL,
+00081 <font class="comment">// tex2 &amp; !tex1 (invalid)</font>
+00082 <font class="comment">// tex1 &amp; tex2</font>
+00083 NULL, NULL, &amp;_VBPosTex1Tex2Anim, &amp;_VBPosTex1ColTex2Anim,
+00084 NULL, NULL, &amp;_VBPosTex1AnimTex2Anim, &amp;_VBPosTex1AnimColTex2Anim,
+00085 };
+00086
+00087
+00088
+00089
+00090
+00092 <font class="comment">// CPSQuad implementation //</font>
+00094 <font class="comment"></font>
+00095
+00098 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a442">SetupQuadVBTexCoords</a>(CVertexBuffer &amp;vb, uint texCoordSet)
+00099 {
+00100 <a class="code" href="debug_8h.html#a6">nlassert</a>(texCoordSet &lt; 2);
+00101 <font class="comment">// the size used for buffer can't be higher than quad buf size</font>
+00102 <font class="comment">// to have too large buffer will broke the cache</font>
+00103 <font class="keywordflow">for</font> (uint32 k = 0; k &lt; CPSQuad::quadBufSize; ++k)
+00104 {
+00105
+00106 vb.setTexCoord(k * 4, texCoordSet, CUV(0, 0));
+00107 vb.setTexCoord(k * 4 + 1, texCoordSet, CUV(1, 0));
+00108 vb.setTexCoord(k * 4 + 2, texCoordSet, CUV(1, 1));
+00109 vb.setTexCoord(k * 4 + 3, texCoordSet, CUV(0, 1));
+00110 }
+00111 }
+00112
+<a name="l00115"></a><a class="code" href="classNL3D_1_1CPSQuad.html#d0">00115</a> <font class="keywordtype">void</font> CPSQuad::initVertexBuffers()
+00116 {
+00117 <font class="keywordflow">for</font> (uint k = 0; k &lt; 32; ++k)
+00118 {
+00119 CVertexBuffer *vb = _VbTab[k];
+00120 <font class="keywordflow">if</font> (_VbTab[k]) <font class="comment">// valid vb ?</font>
+00121 {
+00122 uint32 vf = CVertexBuffer::PositionFlag;
+00124 <font class="keywordflow">if</font> (k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t0">VBCol</a>) vf |= CVertexBuffer::PrimaryColorFlag;
+00125 <font class="keywordflow">if</font> (k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a> || k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>) vf |= CVertexBuffer::TexCoord0Flag;
+00126 <font class="keywordflow">if</font> (k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a> || k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>) vf |= CVertexBuffer::TexCoord1Flag;
+00127 vb-&gt;setVertexFormat(vf);
+00128 vb-&gt;setNumVertices(<a class="code" href="classNL3D_1_1CPSQuad.html#s1s0">quadBufSize</a> &lt;&lt; 2);
+00129
+00130 <font class="keywordflow">if</font> ((k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>) &amp;&amp; !(k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>))
+00131 {
+00132 <a class="code" href="namespaceNL3D.html#a442">SetupQuadVBTexCoords</a>(*vb, 0);
+00133 }
+00134
+00135 <font class="keywordflow">if</font> ((k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a>) &amp;&amp; !(k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>))
+00136 {
+00137 <a class="code" href="namespaceNL3D.html#a442">SetupQuadVBTexCoords</a>(*vb, 1);
+00138 }
+00139
+00140 }
+00141 }
+00142 }
+00143
+<a name="l00146"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b14">00146</a> CVertexBuffer &amp;CPSQuad::getNeededVB()
+00147 {
+00148 uint flags = 0;
+00149 <font class="keywordflow">if</font> (_ColorScheme) flags |= (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t0">VBCol</a>;
+00150 <font class="keywordflow">if</font> (_TexGroup)
+00151 {
+00152 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a> | <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>;
+00153 }
+00154 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (_Tex)
+00155 {
+00156
+00157 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>;
+00158
+00160 <font class="keywordflow">if</font> (CPSMultiTexturedParticle::isMultiTextureEnabled())
+00161 {
+00162 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b1">isAlternateTextureUsed</a>())
+00163 {
+00164 <font class="keywordflow">if</font> ((flags &amp; <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>) &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0)) flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>;
+00165 <font class="keywordflow">if</font> (_Texture2)
+00166 {
+00167 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
+00168 {
+00169 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a> | <a class="code" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>;
+00170 }
+00171 <font class="keywordflow">else</font>
+00172 {
+00173 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a>;
+00174 }
+00175 }
+00176 }
+00177 <font class="keywordflow">else</font>
+00178 {
+00179 <font class="keywordflow">if</font> ((flags &amp; <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>) &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0)) flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>;
+00180 <font class="keywordflow">if</font> (_AlternateTexture2)
+00181 {
+00182 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
+00183 {
+00184 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a> | <a class="code" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>;
+00185 }
+00186 <font class="keywordflow">else</font>
+00187 {
+00188 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a>;
+00189 }
+00190 }
+00191 }
+00192 }
+00193 }
+00194 <a class="code" href="debug_8h.html#a6">nlassert</a>(_VbTab[flags] != NULL);
+00195 <font class="keywordflow">return</font> *(_VbTab[flags]); <font class="comment">// get the vb</font>
+00196 }
+00197
+<a name="l00199"></a><a class="code" href="classNL3D_1_1CPSQuad.html#a0">00199</a> CPSQuad::CPSQuad(CSmartPtr&lt;ITexture&gt; tex)
+00200 {
+00201 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a8">setTexture</a>(tex);
+00202 <a class="code" href="classNL3D_1_1CPSQuad.html#b1">init</a>();
+00203 <font class="comment">// we don't init the _IndexBuffer for now, as it will be when resize is called</font>
+00204 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"quad"</font>);
+00205 }
+00206
+00207
+<a name="l00209"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b0">00209</a> CPSQuad::~CPSQuad()
+00210 {
+00211 }
+00212
+<a name="l00214"></a><a class="code" href="classNL3D_1_1CPSQuad.html#a3">00214</a> uint32 CPSQuad::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00215 <font class="keyword"></font>{
+00216 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00217 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() &lt;&lt; 1;
+00218 }
+00219
+<a name="l00221"></a><a class="code" href="classNL3D_1_1CPSQuad.html#a1">00221</a> <font class="keywordtype">bool</font> CPSQuad::hasTransparentFaces(<font class="keywordtype">void</font>)
+00222 {
+00223 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
+00224 }
+00225
+<a name="l00227"></a><a class="code" href="classNL3D_1_1CPSQuad.html#a2">00227</a> <font class="keywordtype">bool</font> CPSQuad::hasOpaqueFaces(<font class="keywordtype">void</font>)
+00228 {
+00229 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSQuad.html#a1">hasTransparentFaces</a>();
+00230 }
+00231
+<a name="l00233"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b1">00233</a> <font class="keywordtype">void</font> CPSQuad::init(<font class="keywordtype">void</font>)
+00234 {
+00235 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>);
+00236 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less);
+00237 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
+00238
+00239
+00240 <a class="code" href="classNL3D_1_1CPSQuad.html#b2">updateMatAndVbForColor</a>();
+00241 <a class="code" href="classNL3D_1_1CPSQuad.html#b3">updateMatAndVbForTexture</a>();
+00242 }
+00243
+<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b3">00245</a> <font class="keywordtype">void</font> CPSQuad::updateMatAndVbForTexture(<font class="keywordtype">void</font>)
+00246 {
+00247 <font class="keywordflow">if</font> (CPSMultiTexturedParticle::isMultiTextureEnabled())
+00248 {
+00249 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
+00250 }
+00251 <font class="keywordflow">else</font>
+00252 {
+00253 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> ? (ITexture *) <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> : (ITexture *) <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a>);
+00254 }
+00255 }
+00256
+<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b8">00258</a> <font class="keywordtype">bool</font> CPSQuad::completeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;box)<font class="keyword"> const </font>
+00259 <font class="keyword"></font>{
+00260 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>)
+00261 {
+00262 CPSUtil::addRadiusToAABBox(box, <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a>);
+00263 }
+00264 <font class="keywordflow">else</font>
+00265 {
+00266 CPSUtil::addRadiusToAABBox(box, <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>-&gt;getMaxValue());
+00267 }
+00268 <font class="keywordflow">return</font> <font class="keyword">true</font> ;
+00269 }
+00270
+<a name="l00272"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b7">00272</a> <font class="keywordtype">void</font> CPSQuad::resize(uint32 size)
+00273 {
+00274 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00275 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
+00276 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
+00277 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#b4">resizeTextureIndex</a>(size);
+00278 }
+00279
+00280 <font class="comment">//==============================================================</font>
+<a name="l00281"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b2">00281</a> <font class="keywordtype">void</font> CPSQuad::updateMatAndVbForColor(<font class="keywordtype">void</font>)
+00282 {
+00283 <font class="comment">// no vb to setup, now..</font>
+00284 <font class="comment">/* if (!_ColorScheme)</font>
+00285 <font class="comment"> { </font>
+00286 <font class="comment"> _Mat.setColor(_Color);</font>
+00287 <font class="comment"> }</font>
+00288 <font class="comment"> else</font>
+00289 <font class="comment"> { </font>
+00290 <font class="comment"> _Mat.setColor(CRGBA::White);</font>
+00291 <font class="comment"> } */</font>
+00292 }
+00293
+00294 <font class="comment">//==============================================================</font>
+<a name="l00295"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b10">00295</a> <font class="keywordtype">void</font> CPSQuad::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00296 {
+00297 sint ver = f.serialVersion(2);
+00298 CPSParticle::serial(f);
+00299 CPSSizedParticle::serialSizeScheme(f);
+00300 CPSColoredParticle::serialColorScheme(f);
+00301 CPSTexturedParticle::serialTextureScheme(f);
+00302 serialMaterial(f);
+00303 <font class="keywordflow">if</font> (ver &gt; 1)
+00304 {
+00305 CPSMultiTexturedParticle::serialMultiTex(f);
+00306 }
+00307 }
+00308
+00309 <font class="comment">//==============================================================</font>
+00310 <font class="comment">// static func used to fill texture coordinates of quads, with global time</font>
+00311 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>(uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;speed, <font class="keywordtype">float</font> time, uint <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>)
+00312 {
+00313 <font class="keywordflow">if</font> (!<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>) <font class="keywordflow">return</font>;
+00314 <font class="keyword">const</font> <font class="keywordtype">float</font> topV = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> * time;
+00315 <font class="keyword">const</font> <font class="keywordtype">float</font> bottomV = topV + 1.f;
+00316 <font class="keyword">const</font> <font class="keywordtype">float</font> leftU = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> * time;
+00317 <font class="keyword">const</font> <font class="keywordtype">float</font> rightU = leftU + 1.f;
+00318
+00319
+00320 <font class="keywordflow">do</font>
+00321 {
+00322 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) dest)-&gt;set(leftU, topV);
+00323 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>))-&gt;set(rightU, topV);
+00324 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 1)))-&gt;set(rightU, bottomV);
+00325 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> * 3)))-&gt;set(leftU, bottomV);
+00326
+00327
+00328 dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 2;
+00329 }
+00330 <font class="keywordflow">while</font> (--<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>);
+00331 }
+00332
+00333 <font class="comment">//==============================================================</font>
+00334 <font class="comment">// static func used to fill texture coordinates of quads, with local time</font>
+00335 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>(uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;speed, CPSLocated &amp;srcLoc, uint startIndex, uint <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, uint32 srcStep)
+00336 {
+00337 <font class="keywordflow">if</font> (!<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>) <font class="keywordflow">return</font>;
+00338
+00339 <font class="keywordflow">if</font> (srcStep == (1 &lt;&lt; 16)) <font class="comment">// step = 1.0 ?</font>
+00340 {
+00341 TPSAttribTime::iterator timePt = srcLoc.getTime().begin() + startIndex;
+00342 <font class="keywordflow">do</font>
+00343 {
+00344 <font class="keyword">const</font> <font class="keywordtype">float</font> topV = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> * *timePt;
+00345 <font class="keyword">const</font> <font class="keywordtype">float</font> bottomV = topV + 1.f;
+00346 <font class="keyword">const</font> <font class="keywordtype">float</font> leftU = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> * *timePt;
+00347 <font class="keyword">const</font> <font class="keywordtype">float</font> rightU = leftU + 1.f;
+00348
+00349 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) dest)-&gt;set(leftU, topV);
+00350 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>))-&gt;set(rightU, topV);
+00351 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 1)))-&gt;set(rightU, bottomV);
+00352 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> * 3)))-&gt;set(leftU, bottomV);
+00353
+00354 dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 2;
+00355 ++timePt;
+00356 }
+00357 <font class="keywordflow">while</font> (--<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>);
+00358 }
+00359 <font class="keywordflow">else</font>
+00360 {
+00361 <a class="code" href="namespaceNL3D.html#a198">TIteratorTimeStep1616</a> timePt(srcLoc.getTime().begin(), startIndex, srcStep);
+00362 <font class="keywordflow">do</font>
+00363 {
+00364 <font class="keyword">const</font> <font class="keywordtype">float</font> topV = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> * *timePt;
+00365 <font class="keyword">const</font> <font class="keywordtype">float</font> bottomV = topV + 1.f;
+00366 <font class="keyword">const</font> <font class="keywordtype">float</font> leftU = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> * *timePt;
+00367 <font class="keyword">const</font> <font class="keywordtype">float</font> rightU = leftU + 1.f;
+00368
+00369 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) dest)-&gt;set(leftU, topV);
+00370 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>))-&gt;set(rightU, topV);
+00371 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 1)))-&gt;set(rightU, bottomV);
+00372 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> * 3)))-&gt;set(leftU, bottomV);
+00373
+00374 dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 2;
+00375 ++timePt;
+00376 }
+00377 <font class="keywordflow">while</font> (--<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>);
+00378 }
+00379 }
+00380
+00381 <font class="comment">//==============================================================</font>
+<a name="l00382"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b9">00382</a> <font class="keywordtype">void</font> CPSQuad::updateVbColNUVForRender(CVertexBuffer &amp;vb, uint32 startIndex, uint32 size, uint32 srcStep)
+00383 {
+00384 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00385
+00386 <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>;
+00387
+00388 <font class="keywordflow">if</font> (_ColorScheme)
+00389 {
+00390 <font class="comment">// compute the colors, each color is replicated 4 times</font>
+00391 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>-&gt;make4(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, vb.getColorPointer(), vb.getVertexSize(), size, srcStep);
+00392 }
+00393
+00394
+00395 <font class="keywordflow">if</font> (_TexGroup) <font class="comment">// if it has a constant texture we are sure it has been setupped before...</font>
+00396 {
+00397 sint32 textureIndex[<a class="code" href="classNL3D_1_1CPSQuad.html#s1s0">quadBufSize</a>];
+00398 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb.getVertexSize(), stride2 = <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 1, stride3 = stride2 + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, stride4 = stride2 &lt;&lt; 1;
+00399 uint8 *currUV = (uint8 *) vb.getTexCoordPointer();
+00400
+00401
+00402 <font class="keyword">const</font> sint32 *currIndex;
+00403 uint32 currIndexIncr;
+00404
+00405 <font class="keywordflow">if</font> (_TextureIndexScheme)
+00406 {
+00407 currIndex = (sint32 *) <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>-&gt;make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, textureIndex, <font class="keyword">sizeof</font>(sint32), size, <font class="keyword">true</font>, srcStep);
+00408 currIndexIncr = 1;
+00409 }
+00410 <font class="keywordflow">else</font>
+00411 {
+00412 currIndex = &amp;<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n3">_TextureIndex</a>;
+00413 currIndexIncr = 0;
+00414 }
+00415
+00416 <font class="keywordflow">while</font> (size--)
+00417 {
+00418 <font class="comment">// for now, we don't make texture index wrapping</font>
+00419 <font class="keyword">const</font> CTextureGrouped::TFourUV &amp;uvGroup = <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a>-&gt;getUVQuad((uint32) *currIndex);
+00420
+00421 <font class="comment">// copy the 4 uv's for this face</font>
+00422 *(CUV *) currUV = uvGroup.uv0;
+00423 *(CUV *) (currUV + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>) = uvGroup.uv1;
+00424 *(CUV *) (currUV + stride2) = uvGroup.uv2;
+00425 *(CUV *) (currUV + stride3) = uvGroup.uv3;
+00426
+00427 <font class="comment">// point the next face</font>
+00428 currUV += stride4;
+00429 currIndex += currIndexIncr;
+00430 }
+00431 }
+00432
+00433 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00434 <font class="keyword">const</font> <font class="keywordtype">float</font> date= (float) <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getSystemDate();
+00435
+00436
+00438
+00439 <font class="keywordflow">if</font> (CPSMultiTexturedParticle::isMultiTextureEnabled())
+00440 {
+00441
+00442 <font class="comment">// perform tex1 animation if needed</font>
+00443 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a>) <font class="comment">// doesn't work with texGroup enabled</font>
+00444 {
+00445 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b1">isAlternateTextureUsed</a>())
+00446 {
+00447 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
+00448 {
+00449 <font class="comment">// animation of texture 1 with main speed</font>
+00450 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a22">getUseLocalDate</a>())
+00451 {
+00452 <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>((uint8 *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0], date, size);
+00453 }
+00454 <font class="keywordflow">else</font>
+00455 {
+00456 <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>((uint8 *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0], *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, size, srcStep);
+00457 }
+00458 }
+00459 }
+00460 <font class="keywordflow">else</font>
+00461 {
+00462 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
+00463 {
+00464 <font class="comment">// animation of texture 1 with alternate speed</font>
+00465 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a24">getUseLocalDateAlt</a>())
+00466 {
+00467 <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>((uint8 *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0], date, size);
+00468 }
+00469 <font class="keywordflow">else</font>
+00470 {
+00471 <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>((uint8 *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0], *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, size, srcStep);
+00472 }
+00473 }
+00474 }
+00475 }
+00476
+00477 <font class="comment">// perform tex2 animation if needed</font>
+00478 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b1">isAlternateTextureUsed</a>())
+00479 {
+00480 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
+00481 {
+00482 <font class="comment">// animation of texture 2 with main speed</font>
+00483 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a22">getUseLocalDate</a>())
+00484 {
+00485 <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>((uint8 *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1], date, size);
+00486 }
+00487 <font class="keywordflow">else</font>
+00488 {
+00489 <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>((uint8 *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1], *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, size, srcStep);
+00490 }
+00491 }
+00492 }
+00493 <font class="keywordflow">else</font>
+00494 {
+00495 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
+00496 {
+00497 <font class="comment">// animation of texture 2 with alternate speed</font>
+00498 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a24">getUseLocalDateAlt</a>())
+00499 {
+00500 <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>((uint8 *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1], date, size);
+00501 }
+00502 <font class="keywordflow">else</font>
+00503 {
+00504 <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>((uint8 *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1], *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, size, srcStep);
+00505 }
+00506 }
+00507 }
+00508
+00509 }
+00510 }
+00511
+00512
+00513
+<a name="l00515"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b4">00515</a> <font class="keywordtype">void</font> CPSQuad::updateMatBeforeRendering(IDriver *drv)
+00516 {
+00517 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00518 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00519 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>())
+00520 {
+00521 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a20">setupMaterial</a>(<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a>, drv, <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>);
+00522 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(ps.getGlobalColor());
+00523 }
+00524 <font class="keywordflow">else</font>
+00525 {
+00527 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL &amp;&amp; ps.getColorAttenuationScheme() != NULL)
+00528 {
+00529 CPSMaterial::forceModulateConstantColor(<font class="keyword">true</font>, ps.getGlobalColor());
+00530 }
+00531 <font class="keywordflow">else</font>
+00532 {
+00533 <a class="code" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a>(<font class="keyword">false</font>);
+00534 <font class="keywordflow">if</font> (!ps.getColorAttenuationScheme())
+00535 {
+00536 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+00537 }
+00538 <font class="keywordflow">else</font>
+00539 {
+00540 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
+00541 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+00542 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col);
+00543 }
+00544 }
+00545 }
+00546 }
+00547
+00548
+00549
+00550 } <font class="comment">// NL3D</font>
+</pre></div>
+
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