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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_particle_basic.cpp</h1><a href="ps__particle__basic_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__particle__basic_8h.html">3d/ps_particle_basic.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="texture__grouped_8h.html">3d/texture_grouped.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="texture__bump_8h.html">3d/texture_bump.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
+00035
+00036
+00037
+00038 <font class="keyword">namespace </font>NL3D
+00039 {
+00040
+00041
+00042
+00044 <font class="comment">// CPSParticle implementation //</font>
+00046 <font class="comment"></font>
+00047 <font class="comment">//=======================================</font>
+<a name="l00048"></a><a class="code" href="classNL3D_1_1CPSParticle.html#a0">00048</a> CPSParticle::CPSParticle() : _DisableAutoLOD(false)
+00049 {
+00050
+00051 }
+00052
+00053 <font class="comment">//=======================================</font>
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSParticle.html#a8">00054</a> <font class="keywordtype">void</font> CPSParticle::showTool()
+00055 {
+00056 PARTICLES_CHECK_MEM;
+00057
+00058 CVector I = CVector::I;
+00059 CVector J = CVector::J;
+00060
+00061 <font class="keyword">const</font> CVector tab[] = { 2 * J, I + J
+00062 , I + J, 2 * I + J
+00063 , 2 * I + J, I
+00064 , I, 2 * I - J
+00065 , 2 * I - J, - .5f * J
+00066 , - .5f * J, -2 * I - J
+00067 , -2 * I - J, - I
+00068 , - I, -2 * I + J
+00069 , -2 * I + J, - I + J
+00070 , - I + J, 2 * J
+00071 };
+00072 <font class="keyword">const</font> uint tabSize = <font class="keyword">sizeof</font>(tab) / (2 * <font class="keyword">sizeof</font>(CVector));
+00073
+00074 <font class="keyword">const</font> <font class="keywordtype">float</font> sSize = 0.1f;
+00075 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(tab, tabSize, sSize);
+00076
+00077 PARTICLES_CHECK_MEM;
+00078 }
+00079
+00080 <font class="comment">//=======================================</font>
+<a name="l00081"></a><a class="code" href="classNL3D_1_1CPSParticle.html#b4">00081</a> <font class="keywordtype">void</font> CPSParticle::computeSrcStep(uint32 &amp;step, uint &amp;numToProcess)
+00082 {
+00083 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00084 <font class="keyword">const</font> CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00085 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#o0">_DisableAutoLOD</a> || !ps.isAutoLODEnabled() || <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize() == 0) <font class="comment">// Should Auto-LOD be used ?</font>
+00086 {
+00087 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> = (1 &lt;&lt; 16);
+00088 numToProcess = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize();
+00089 }
+00090 <font class="keywordflow">else</font>
+00091 {
+00092 <font class="keywordtype">float</font> oneMinusLODRatio = ps.getOneMinusCurrentLODRatio();
+00093 <font class="keywordtype">float</font> LODRatio = 1.f - oneMinusLODRatio;
+00094 <font class="keywordflow">if</font> (LODRatio &gt; ps.getAutoLODStartDistPercent())
+00095 {
+00096 <font class="keywordtype">float</font> factor = (LODRatio - 1.f) / (ps.getAutoLODStartDistPercent() - 1.f);
+00097 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(factor, 0.f, 1.f);
+00098 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = factor;
+00099 <font class="keywordflow">for</font> (uint k = 0; k &lt; ps.getAutoLODDegradationExponent(); ++k)
+00100 {
+00101 <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> *= factor;
+00102 }
+00103 numToProcess = (uint) (<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize() * <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>);
+00104 <font class="keywordflow">if</font> (numToProcess &lt; 1) { numToProcess = 1; }
+00105
+00106 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> = ps.getAutoLODMode() ? <font class="comment">// skip or limit number, depending on the mode</font>
+00107 (<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize() &lt;&lt; 16) / numToProcess : <font class="comment">// skip particles</font>
+00108 (1&lt;&lt;16); <font class="comment">// just display less particles</font>
+00109 }
+00110 <font class="keywordflow">else</font>
+00111 {
+00112 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> = (1 &lt;&lt; 16);
+00113 numToProcess = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize();
+00114 }
+00115 }
+00116
+00117 }
+00118
+00120 <font class="comment">// coloured particle implementation //</font>
+00122 <font class="comment"></font>
+00123 <font class="comment">//=======================================</font>
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a0">00124</a> <font class="keywordtype">void</font> CPSColoredParticle::setColorScheme(CPSAttribMaker&lt;CRGBA&gt; *col)
+00125 {
+00126 <a class="code" href="debug_8h.html#a6">nlassert</a>(col);
+00127 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>;
+00128 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> = col;
+00129 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#b0">getColorOwner</a>() &amp;&amp; col-&gt;hasMemory()) col-&gt;resize(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#b0">getColorOwner</a>()-&gt;getMaxSize(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b0">getColorOwner</a>()-&gt;getSize());
+00130 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b1">updateMatAndVbForColor</a>();
+00131 }
+00132
+00133 <font class="comment">//=======================================</font>
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a3">00134</a> <font class="keywordtype">void</font> CPSColoredParticle::setColor(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col)
+00135 {
+00136 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>;
+00137 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> = NULL;
+00138 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a> = col;
+00139 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b1">updateMatAndVbForColor</a>();
+00140 }
+00141
+00142 <font class="comment">//=======================================</font>
+<a name="l00143"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a5">00143</a> CPSColoredParticle::CPSColoredParticle() : _Color(CRGBA(255, 255, 255)), _ColorScheme(NULL)
+00144 {
+00145 }
+00146
+00147 <font class="comment">//=======================================</font>
+<a name="l00148"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a6">00148</a> CPSColoredParticle::~CPSColoredParticle()
+00149 {
+00150 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>;
+00151 }
+00152
+00153 <font class="comment">//=======================================</font>
+<a name="l00154"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a7">00154</a> <font class="keywordtype">void</font> CPSColoredParticle::serialColorScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00155 {
+00156 f.serialVersion(1);
+00157 <font class="keywordflow">if</font> (f.isReading())
+00158 {
+00159 <font class="keywordflow">if</font> (_ColorScheme)
+00160 {
+00161 <font class="keyword">delete</font> _ColorScheme;
+00162 _ColorScheme = NULL;
+00163 }
+00164 }
+00165 <font class="keywordtype">bool</font> useColorScheme = _ColorScheme != NULL;
+00166 f.serial(useColorScheme);
+00167 <font class="keywordflow">if</font> (useColorScheme)
+00168 {
+00169 f.serialPolyPtr(_ColorScheme);
+00170 }
+00171 <font class="keywordflow">else</font>
+00172 {
+00173 f.serial(_Color);
+00174 }
+00175 }
+00176
+00178 <font class="comment">// sized particle implementation //</font>
+00180 <font class="comment"></font>
+00181 <font class="comment">//=======================================</font>
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a0">00182</a> <font class="keywordtype">void</font> CPSSizedParticle::setSizeScheme(CPSAttribMaker&lt;float&gt; *size)
+00183 {
+00184 <a class="code" href="debug_8h.html#a6">nlassert</a>(size != NULL);
+00185 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>;
+00186 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a> = size;
+00187 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSizedParticle.html#b0">getSizeOwner</a>() &amp;&amp; size-&gt;hasMemory()) size-&gt;resize(<a class="code" href="classNL3D_1_1CPSSizedParticle.html#b0">getSizeOwner</a>()-&gt;getMaxSize(), <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b0">getSizeOwner</a>()-&gt;<a class="code" href="classNL3D_1_1CPSSizedParticle.html#a4">getSize</a>());
+00188 }
+00189
+00190 <font class="comment">//=======================================</font>
+<a name="l00191"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a3">00191</a> <font class="keywordtype">void</font> CPSSizedParticle::setSize(<font class="keywordtype">float</font> size)
+00192 {
+00193 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>;
+00194 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a> = NULL;
+00195 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a> = size;
+00196 }
+00197
+00198 <font class="comment">//=======================================</font>
+<a name="l00199"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a5">00199</a> CPSSizedParticle::CPSSizedParticle() : _ParticleSize(0.3f), _SizeScheme(NULL)
+00200 {
+00201 }
+00202
+00203 <font class="comment">//=======================================</font>
+<a name="l00204"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a6">00204</a> CPSSizedParticle::~CPSSizedParticle()
+00205 {
+00206 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>;
+00207 }
+00208
+00209 <font class="comment">//=======================================</font>
+<a name="l00210"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a7">00210</a> <font class="keywordtype">void</font> CPSSizedParticle::serialSizeScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00211 {
+00212 f.serialVersion(1);
+00213 <font class="keywordflow">if</font> (f.isReading())
+00214 {
+00215 <font class="keywordflow">if</font> (_SizeScheme)
+00216 {
+00217 <font class="keyword">delete</font> _SizeScheme;
+00218 _SizeScheme = NULL;
+00219 }
+00220 }
+00221 <font class="keywordtype">bool</font> useSizeScheme = _SizeScheme != NULL;
+00222 f.serial(useSizeScheme);
+00223 <font class="keywordflow">if</font> (useSizeScheme)
+00224 {
+00225 f.serialPolyPtr(_SizeScheme);
+00226 }
+00227 <font class="keywordflow">else</font>
+00228 {
+00229 f.serial(_ParticleSize);
+00230 }
+00231 };
+00232
+00234 <font class="comment">// rotated particle implementation //</font>
+00236 <font class="comment"></font>
+<a name="l00237"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q0">00237</a> <font class="keywordtype">float</font> CPSRotated2DParticle::_RotTable[256 * 4];
+<a name="l00238"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q1">00238</a> <font class="keywordtype">bool</font> CPSRotated2DParticle::_InitializedRotTab = <font class="keyword">false</font>;
+00239
+<a name="l00241"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a0">00241</a> <font class="keywordtype">void</font> CPSRotated2DParticle::setAngle2DScheme(CPSAttribMaker&lt;float&gt; *angle2DScheme)
+00242 {
+00243 <a class="code" href="debug_8h.html#a6">nlassert</a>(angle2DScheme);
+00244 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>;
+00245 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a> = angle2DScheme;
+00246 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>() &amp;&amp; angle2DScheme-&gt;hasMemory()) angle2DScheme-&gt;resize(<a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>()-&gt;getMaxSize(), <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>()-&gt;getSize());
+00247 }
+00248
+<a name="l00250"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a3">00250</a> <font class="keywordtype">void</font> CPSRotated2DParticle::setAngle2D(<font class="keywordtype">float</font> angle2DScheme)
+00251 {
+00252 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>;
+00253 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a> = NULL;
+00254 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n0">_Angle2D</a> = angle2DScheme;
+00255 }
+00256
+<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a5">00258</a> CPSRotated2DParticle::CPSRotated2DParticle() : _Angle2D(0), _Angle2DScheme(NULL)
+00259 {
+00260 }
+00261
+<a name="l00263"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a6">00263</a> CPSRotated2DParticle::~CPSRotated2DParticle()
+00264 {
+00265 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>;
+00266 }
+00267
+<a name="l00269"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a7">00269</a> <font class="keywordtype">void</font> CPSRotated2DParticle::serialAngle2DScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00270 {
+00271 f.serialVersion(1);
+00272 <font class="keywordflow">if</font> (f.isReading())
+00273 {
+00274 <font class="keywordflow">if</font> (_Angle2DScheme)
+00275 {
+00276 <font class="keyword">delete</font> _Angle2DScheme;
+00277 _Angle2DScheme = NULL;
+00278 }
+00279 }
+00280 <font class="keywordtype">bool</font> useAngle2DScheme = _Angle2DScheme != NULL;
+00281 f.serial(useAngle2DScheme);
+00282 <font class="keywordflow">if</font> (useAngle2DScheme)
+00283 {
+00284 f.serialPolyPtr(_Angle2DScheme);
+00285 }
+00286 <font class="keywordflow">else</font>
+00287 {
+00288 f.serial(_Angle2D);
+00289 }
+00290 }
+00291
+<a name="l00293"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#d1">00293</a> <font class="keywordtype">void</font> CPSRotated2DParticle::initRotTable(<font class="keywordtype">void</font>)
+00294 {
+00295 <font class="keywordtype">float</font> *ptFloat = <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q0">_RotTable</a>;
+00296 <font class="keywordflow">for</font> (uint32 k = 0; k &lt; 256; ++k)
+00297 {
+00298 <font class="keyword">const</font> <font class="keywordtype">float</font> ca = (float) cos(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
+00299 <font class="keyword">const</font> <font class="keywordtype">float</font> sa = (float) sin(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
+00300
+00301 *ptFloat++ = -ca - sa;
+00302 *ptFloat++ = -sa + ca;
+00303
+00304 *ptFloat++ = ca - sa;
+00305 *ptFloat++ = sa + ca;
+00306 }
+00307 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q1">_InitializedRotTab</a> = <font class="keyword">true</font>;
+00308 }
+00309
+00311 <font class="comment">// textured particle implementation //</font>
+00313 <font class="comment"></font>
+<a name="l00315"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a0">00315</a> <font class="comment">void CPSTexturedParticle::setTextureIndexScheme(CPSAttribMaker&lt;sint32&gt; *animOrder)</font>
+00316 {
+00317 <a class="code" href="debug_8h.html#a6">nlassert</a>(animOrder);
+00318 <a class="code" href="debug_8h.html#a6">nlassert</a>(_TexGroup); <font class="comment">// setTextureGroup must have been called before this </font>
+00319 <font class="keyword">delete</font> _TextureIndexScheme;
+00320 _TextureIndexScheme = animOrder;
+00321 <font class="keywordflow">if</font> (getTextureIndexOwner() &amp;&amp; animOrder-&gt;hasMemory()) animOrder-&gt;resize(getTextureIndexOwner()-&gt;getMaxSize(), getTextureIndexOwner()-&gt;getSize());
+00322
+00323
+00324 updateMatAndVbForTexture();
+00325 }
+00326
+<a name="l00328"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a3">00328</a> <font class="keywordtype">void</font> CPSTexturedParticle::setTextureIndex(sint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00329 {
+00330 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>;
+00331 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a> = NULL;
+00332 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n3">_TextureIndex</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
+00333 }
+00334
+<a name="l00336"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a5">00336</a> <font class="keywordtype">void</font> CPSTexturedParticle::setTextureGroup(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CTextureGrouped&gt;</a> texGroup)
+00337 {
+00338 <a class="code" href="debug_8h.html#a6">nlassert</a>(texGroup);
+00339 <font class="keywordflow">if</font> (_Tex)
+00340 {
+00341 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> = NULL;
+00342 }
+00343 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> = texGroup;
+00344 }
+00345
+<a name="l00347"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a8">00347</a> <font class="keywordtype">void</font> CPSTexturedParticle::setTexture(CSmartPtr&lt;ITexture&gt; tex)
+00348 {
+00349 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>;
+00350 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a> = NULL;
+00351 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> = tex;
+00352 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> = NULL; <font class="comment">// release any grouped texture if one was set before</font>
+00353 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#b1">updateMatAndVbForTexture</a>();
+00354 }
+00355
+<a name="l00357"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a11">00357</a> CPSTexturedParticle::CPSTexturedParticle() : _TexGroup(NULL),
+00358 _TextureIndexScheme(NULL),
+00359 _TextureIndex(0)
+00360 {
+00361 }
+00362
+<a name="l00364"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a12">00364</a> CPSTexturedParticle::~CPSTexturedParticle()
+00365 {
+00366 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>;
+00367 }
+00368
+<a name="l00370"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a13">00370</a> <font class="keywordtype">void</font> CPSTexturedParticle::serialTextureScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00371 {
+00372 f.serialVersion(1);
+00373 <font class="keywordflow">if</font> (f.isReading())
+00374 {
+00375 <font class="keywordflow">if</font> (_TextureIndexScheme)
+00376 {
+00377 <font class="keyword">delete</font> _TextureIndexScheme;
+00378 _TextureIndexScheme = NULL;
+00379 _Tex = NULL;
+00380 _TexGroup = NULL;
+00381 }
+00382 }
+00383
+00384 <font class="keywordtype">bool</font> useAnimatedTexture;
+00385 <font class="keywordflow">if</font> (!f.isReading())
+00386 {
+00387 useAnimatedTexture = (_TexGroup != NULL);
+00388 }
+00389 f.serial(useAnimatedTexture);
+00390 <font class="keywordflow">if</font> (useAnimatedTexture)
+00391 {
+00392 <font class="keywordflow">if</font> (f.isReading())
+00393 {
+00394 CTextureGrouped *ptTex = NULL;
+00395 f.serialPolyPtr(ptTex);
+00396 _TexGroup = ptTex;
+00397 }
+00398 <font class="keywordflow">else</font>
+00399 {
+00400 CTextureGrouped *ptTex = _TexGroup;
+00401 f.serialPolyPtr(ptTex);
+00402 }
+00403
+00404 <font class="keywordtype">bool</font> useTextureIndexScheme = _TextureIndexScheme != NULL;
+00405 f.serial(useTextureIndexScheme);
+00406 <font class="keywordflow">if</font> (useTextureIndexScheme)
+00407 {
+00408 f.serialPolyPtr(_TextureIndexScheme);
+00409 _TextureIndex = 0;
+00410 }
+00411 <font class="keywordflow">else</font>
+00412 {
+00413 f.serial(_TextureIndex);
+00414 }
+00415 }
+00416 <font class="keywordflow">else</font>
+00417 {
+00418 <font class="keywordflow">if</font> (f.isReading())
+00419 {
+00420 ITexture *ptTex = NULL;
+00421 f.serialPolyPtr(ptTex);
+00422 _Tex = ptTex;
+00423 }
+00424 <font class="keywordflow">else</font>
+00425 {
+00426 ITexture *ptTex = _Tex;
+00427 f.serialPolyPtr(ptTex);
+00428 }
+00429 }
+00430 }
+00431
+00433 <font class="comment">// CPSRotated3DPlaneParticle implementation //</font>
+00435 <font class="comment"></font>
+<a name="l00437"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a0">00437</a> <font class="comment">void CPSRotated3DPlaneParticle::setPlaneBasisScheme(CPSAttribMaker&lt;CPlaneBasis&gt; *basisMaker)</font>
+00438 {
+00439 <a class="code" href="debug_8h.html#a6">nlassert</a>(basisMaker);
+00440 <font class="keyword">delete</font> _PlaneBasisScheme;
+00441 _PlaneBasisScheme = basisMaker;
+00442 <font class="keywordflow">if</font> (getPlaneBasisOwner() &amp;&amp; basisMaker-&gt;hasMemory()) basisMaker-&gt;resize(getPlaneBasisOwner()-&gt;getMaxSize(), getPlaneBasisOwner()-&gt;getSize());
+00443 }
+00444
+<a name="l00446"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a3">00446</a> <font class="keywordtype">void</font> CPSRotated3DPlaneParticle::setPlaneBasis(<font class="keyword">const</font> CPlaneBasis &amp;basis)
+00447 {
+00448 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a>;
+00449 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a> = NULL;
+00450 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a> = basis;
+00451 }
+00452
+<a name="l00454"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a5">00454</a> CPSRotated3DPlaneParticle::CPSRotated3DPlaneParticle() : _PlaneBasisScheme(NULL)
+00455 {
+00456 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a>.X = CVector::I;
+00457 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a>.Y = CVector::J;
+00458 }
+00459
+<a name="l00461"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a6">00461</a> CPSRotated3DPlaneParticle::~CPSRotated3DPlaneParticle()
+00462 {
+00463 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a>;
+00464 }
+00465
+<a name="l00467"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a7">00467</a> <font class="keywordtype">void</font> CPSRotated3DPlaneParticle::serialPlaneBasisScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00468 {
+00469 f.serialVersion(1);
+00470 f.serialPolyPtr(_PlaneBasisScheme);
+00471 <font class="keywordtype">bool</font> usePlaneBasisScheme = _PlaneBasisScheme != NULL;
+00472 <font class="keywordflow">if</font> (!usePlaneBasisScheme)
+00473 {
+00474 f.serial(_PlaneBasis);
+00475 }
+00476 }
+00477
+00479 <font class="comment">// CPSMaterial implementation //</font>
+00481 <font class="comment"></font>
+<a name="l00483"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a0">00483</a> <font class="comment">CPSMaterial::CPSMaterial()</font>
+00484 {
+00485 _Mat.setBlend(<font class="keyword">true</font>);
+00486 _Mat.setBlendFunc(CMaterial::one, CMaterial::one);
+00487 _Mat.setZWrite(<font class="keyword">false</font>);
+00488 }
+00489
+<a name="l00491"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a1">00491</a> <font class="keywordtype">void</font> CPSMaterial::serialMaterial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00492 {
+00493 f.serialVersion(1);
+00494 TBlendingMode m = getBlendingMode();
+00495 f.serialEnum(m);
+00496 setBlendingMode(m);
+00497 }
+00498
+<a name="l00500"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a2">00500</a> <font class="keywordtype">void</font> CPSMaterial::setBlendingMode(CPSMaterial::TBlendingMode mode)
+00501 {
+00502 <font class="keywordflow">switch</font> (mode)
+00503 {
+00504 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>:
+00505 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">true</font>);
+00506 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlendFunc(CMaterial::one, CMaterial::one);
+00507 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">false</font>);
+00508 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">false</font>);
+00509 <font class="keywordflow">break</font>;
+00510 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>:
+00511 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">true</font>);
+00512 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlendFunc(CMaterial::zero, CMaterial::srccolor);
+00513 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">false</font>);
+00514 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">false</font>);
+00515 <font class="keywordflow">break</font>;
+00516 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>:
+00517 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">true</font>);
+00518 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
+00519 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">false</font>);
+00520 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">false</font>);
+00521 <font class="keywordflow">break</font>;
+00522 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>:
+00523 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">false</font>);
+00524 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">true</font>);
+00525 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">true</font>);
+00526 <font class="keywordflow">break</font>;
+00527 }
+00528 }
+00529
+<a name="l00531"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a3">00531</a> CPSMaterial::TBlendingMode CPSMaterial::getBlendingMode(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00532 <font class="keyword"></font>{
+00533 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getBlend())
+00534 {
+00535 CMaterial::TBlend srcBlend = <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getSrcBlend();
+00536 CMaterial::TBlend destBlend = <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getDstBlend();
+00537
+00538 <font class="keywordflow">if</font> (srcBlend == CMaterial::one &amp;&amp; destBlend == CMaterial::one) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>;
+00539 <font class="keywordflow">if</font> (srcBlend == CMaterial::zero &amp;&amp; destBlend == CMaterial::srccolor) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>;
+00540 <font class="keywordflow">if</font> (srcBlend == CMaterial::srcalpha &amp;&amp; destBlend == CMaterial::invsrcalpha) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>;
+00541
+00542 <font class="comment">// unrecognized mode</font>
+00543 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
+00544 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>; <font class="comment">// to avoid a warning only ...</font>
+00545 }
+00546 <font class="keywordflow">else</font>
+00547 {
+00548 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>;
+00549 }
+00550 }
+00551
+<a name="l00553"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a4">00553</a> <font class="keywordtype">void</font> CPSMaterial::forceModulateConstantColor(<font class="keywordtype">bool</font> force, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;col)
+00554 {
+00555 <font class="keywordflow">if</font> (force)
+00556 {
+00558 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, col);
+00559 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvOpRGB(1, CMaterial::Modulate);
+00560 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvOpAlpha(1, CMaterial::Modulate);
+00561 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg0RGB(1, CMaterial::Previous, CMaterial::SrcColor);
+00562 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg1RGB(1, CMaterial::Constant, CMaterial::SrcColor);
+00563 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg0Alpha(1, CMaterial::Previous, CMaterial::SrcAlpha);
+00564 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg1Alpha(1, CMaterial::Constant, CMaterial::SrcAlpha);
+00565 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(2);
+00566 }
+00567 <font class="keywordflow">else</font>
+00568 {
+00569 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getTexture(1) != NULL)
+00570 {
+00571 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(1, NULL);
+00572 }
+00573 }
+00574 }
+00575
+00576
+<a name="l00578"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a5">00578</a> <font class="keywordtype">void</font> CPSMaterial::forceTexturedMaterialStages(uint numStages)
+00579 {
+00580 ITexture *blankTex = NULL;
+00581 uint k;
+00582 <font class="keywordflow">for</font> (k = 0; k &lt; numStages; ++k)
+00583 {
+00584 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getTexture(k) == NULL)
+00585 {
+00586 <font class="keywordflow">if</font> (!blankTex)
+00587 {
+00588 blankTex = CTextureMem::Create1x1WhiteTex();
+00589 }
+00590 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(k, blankTex);
+00591 }
+00592 }
+00593 <font class="keywordflow">for</font> (; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00594 {
+00595 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getTexture(k) != NULL)
+00596 {
+00597 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(k, NULL);
+00598 }
+00599 }
+00600 }
+00601
+00602
+00604 <font class="comment">// CPSMultiTexturedParticle implementation //</font>
+00606 <font class="comment"></font>
+00607 <font class="comment">//=======================================</font>
+<a name="l00608"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#q0">00608</a> <font class="keywordtype">bool</font> CPSMultiTexturedParticle::_ForceBasicCaps = <font class="keyword">false</font>;
+00609
+00610 <font class="comment">//=======================================</font>
+<a name="l00611"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a0">00611</a> CPSMultiTexturedParticle::CPSMultiTexturedParticle() : _MultiTexState(TouchFlag), _BumpFactor(1.f)
+00612 {
+00613 }
+00614
+00615 <font class="comment">//=======================================</font>
+<a name="l00616"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a1">00616</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::enableMultiTexture(<font class="keywordtype">bool</font> enabled <font class="comment">/*= true*/</font>)
+00617 {
+00618 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>() == enabled) <font class="keywordflow">return</font>;
+00619 <font class="keywordflow">if</font> (!enabled)
+00620 {
+00621 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> = NULL;
+00622 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a> = NULL;
+00623 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> = 0;
+00624 }
+00625 <font class="keywordflow">else</font>
+00626 {
+00627 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> = <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>;
+00628 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
+00629 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
+00630 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> = (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t1">MultiTextureEnabled</a>;
+00631 }
+00632 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
+00633 }
+00634
+00635 <font class="comment">//=======================================</font>
+<a name="l00636"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a8">00636</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::enableAlternateTex(<font class="keywordtype">bool</font> enabled <font class="comment">/*= true*/</font>)
+00637 {
+00638 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>()); <font class="comment">// multitexturing must have been enabled first</font>
+00639 <font class="keywordflow">if</font> (enabled == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a9">isAlternateTexEnabled</a>()) <font class="keywordflow">return</font>;
+00640
+00641 <font class="keywordflow">if</font> (enabled)
+00642 {
+00643 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
+00644 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
+00645 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> = <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>;
+00646 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a>;
+00647 }
+00648 <font class="keywordflow">else</font>
+00649 {
+00650 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> = NULL;
+00651 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a>;
+00652 }
+00653 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
+00654 }
+00655
+00656 <font class="comment">//=======================================</font>
+<a name="l00657"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a19">00657</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::serialMultiTex(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00658 {
+00660 sint ver = f.serialVersion(1);
+00661 f.serial(_MultiTexState);
+00662 <font class="keywordflow">if</font> (isMultiTextureEnabled())
+00663 {
+00664 f.serialEnum(_MainOp);
+00665 <font class="keywordflow">if</font> (_MainOp == EnvBumpMap &amp;&amp; ver &gt;= 1)
+00666 {
+00667 f.serial(_BumpFactor);
+00668 }
+00669 ITexture *tex = NULL;
+00670 <font class="keywordflow">if</font> (f.isReading())
+00671 {
+00672 f.serialPolyPtr(tex);
+00673 _Texture2 = tex;
+00674 }
+00675 <font class="keywordflow">else</font>
+00676 {
+00677 tex = _Texture2;
+00678 f.serialPolyPtr(tex);
+00679 }
+00680 f.serial(_TexScroll[0], _TexScroll[1]);
+00681
+00682 <font class="keywordflow">if</font> (isAlternateTexEnabled())
+00683 {
+00684 f.serialEnum(_AlternateOp);
+00685 <font class="keywordflow">if</font> (f.isReading())
+00686 {
+00687 f.serialPolyPtr(tex);
+00688 _AlternateTexture2 = tex;
+00689 }
+00690 <font class="keywordflow">else</font>
+00691 {
+00692 tex = _AlternateTexture2;
+00693 f.serialPolyPtr(tex);
+00694 }
+00695 f.serial(_TexScrollAlternate[0], _TexScrollAlternate[1]);
+00696 }
+00697 <font class="keywordflow">else</font>
+00698 {
+00699 _AlternateTexture2 = NULL;
+00700 }
+00701 }
+00702 <font class="keywordflow">else</font>
+00703 {
+00704 <font class="keywordflow">if</font> (f.isReading())
+00705 {
+00706 _Texture2 = NULL;
+00707 _AlternateTexture2 = NULL;
+00708 }
+00709 }
+00710 }
+00711
+00712 <font class="comment">//=======================================</font>
+<a name="l00713"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a20">00713</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setupMaterial(ITexture *primary, IDriver *driver, CMaterial &amp;mat)
+00714 {
+00716 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>() &amp;&amp; <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a> &amp;&amp; driver-&gt;isTextureAddrModeSupported(CMaterial::OffsetTexture))
+00717 {
+00718 CTextureBump *tb = dynamic_cast&lt;CTextureBump *&gt;((ITexture *) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
+00719 <font class="keywordflow">if</font> (tb != NULL)
+00720 {
+00721 <font class="keywordtype">float</font> normFactor = tb-&gt;getNormalizationFactor();
+00722 <font class="keywordflow">if</font> (normFactor == 0.f) <font class="comment">// have we computed the normalization factor ?</font>
+00723 {
+00725 tb-&gt;generate();
+00726 normFactor = tb-&gt;getNormalizationFactor();
+00727 tb-&gt;release();
+00728 }
+00729 <font class="keyword">const</font> <font class="keywordtype">float</font> bMat[] = { <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n7">_BumpFactor</a> * normFactor, 0.f, 0.f, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n7">_BumpFactor</a> * normFactor};
+00730 driver-&gt;setMatrix2DForTextureOffsetAddrMode(1, bMat);
+00731 }
+00732 }
+00733
+00734 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b5">isTouched</a>() &amp;&amp; <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b6">areBasicCapsForcedLocal</a>() == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#d1">areBasicCapsForced</a>()) <font class="keywordflow">return</font>;
+00735 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>())
+00736 {
+00737 mat.setTexture(0, primary);
+00738 mat.texEnvOpRGB(0, CMaterial::Modulate);
+00739 mat.setTexture(1, NULL);
+00740 }
+00741 <font class="keywordflow">else</font>
+00742 {
+00743 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
+00744 {
+00745 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a>, primary, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>, mat);
+00746 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
+00747 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
+00748 }
+00749 <font class="keywordflow">else</font>
+00750 {
+00751 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#q0">_ForceBasicCaps</a> &amp;&amp; driver-&gt;isTextureAddrModeSupported(CMaterial::OffsetTexture)) <font class="comment">// envbumpmap supported ?</font>
+00752 {
+00753 CTextureBump *tb = dynamic_cast&lt;CTextureBump *&gt;((ITexture *) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
+00754 <font class="keywordflow">if</font> (tb != NULL)
+00755 {
+00756 <font class="keywordtype">float</font> normFactor = tb-&gt;getNormalizationFactor();
+00757 <font class="keywordflow">if</font> (normFactor == 0.f) <font class="comment">// have we computed the normalization factor ?</font>
+00758 {
+00760 tb-&gt;generate();
+00761 normFactor = tb-&gt;getNormalizationFactor();
+00762 tb-&gt;release();
+00763 }
+00764 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a>, primary, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>, mat);
+00765 }
+00766 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
+00767 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
+00768 }
+00769 <font class="keywordflow">else</font> <font class="comment">// switch to alternate</font>
+00770 {
+00771 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a9">isAlternateTexEnabled</a>())
+00772 {
+00773 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
+00774 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a>, primary, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>, mat);
+00775 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
+00776 }
+00777 <font class="keywordflow">else</font> <font class="comment">// display the texture as it</font>
+00778 {
+00779 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a>, primary, NULL, mat);
+00780 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
+00781 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
+00782 }
+00783 }
+00784 }
+00785 }
+00786
+00787 (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#d1">areBasicCapsForced</a>());
+00788 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b4">unTouch</a>();
+00789 }
+00790
+00791 <font class="comment">//=======================================</font>
+<a name="l00792"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">00792</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setupMultiTexEnv(TOperator op, ITexture *tex1, ITexture *tex2, CMaterial &amp;mat)
+00793 {
+00794 <font class="keywordflow">switch</font> (op)
+00795 {
+00796 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s0">Add</a>:
+00797 mat.setTexture(0, tex1);
+00798 mat.setTexture(1, tex2);
+00799 mat.texEnvOpRGB(0, CMaterial::Modulate);
+00800 mat.texEnvOpRGB(1, CMaterial::Add);
+00801 mat.enableTexAddrMode(<font class="keyword">false</font>);
+00802 <font class="keywordflow">break</font>;
+00803 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>:
+00804 mat.setTexture(0, tex1);
+00805 mat.setTexture(1, tex2);
+00806 mat.texEnvOpRGB(0, CMaterial::Modulate);
+00807 mat.texEnvOpRGB(1, CMaterial::Modulate);
+00808 mat.enableTexAddrMode(<font class="keyword">false</font>);
+00809 <font class="keywordflow">break</font>;
+00810 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>:
+00811 mat.setTexture(0, tex2);
+00812 mat.setTexture(1, tex1);
+00813 mat.texEnvOpRGB(0, CMaterial::Replace);
+00814 mat.texEnvOpRGB(1, CMaterial::Modulate);
+00815 mat.enableTexAddrMode(<font class="keyword">true</font>);
+00816 mat.setTexAddressingMode(0, CMaterial::FetchTexture);
+00817 mat.setTexAddressingMode(1, CMaterial::OffsetTexture);
+00818 <font class="keywordflow">break</font>;
+00819 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a>:
+00820 mat.setTexture(0, tex1);
+00821 mat.texEnvOpRGB(0, CMaterial::Replace);
+00822 mat.setTexture(1, NULL);
+00823 mat.enableTexAddrMode(<font class="keyword">false</font>);
+00824 <font class="keywordflow">break</font>;
+00825 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
+00826 }
+00827 }
+00828
+00829 <font class="comment">//=====static func to convert a texture to a bumpmap</font>
+00830 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> &amp;ptr)
+00831 {
+00832 <font class="keywordflow">if</font> (!dynamic_cast&lt;CTextureBump *&gt;( (ITexture *) ptr))
+00833 {
+00834 <font class="comment">// convert to a bumpmap</font>
+00835 CTextureBump *tb = <font class="keyword">new</font> CTextureBump;
+00836 tb-&gt;setAbsoluteOffsets();
+00837 tb-&gt;setHeightMap((ITexture *) ptr);
+00838 ptr = tb;
+00839 }
+00840 }
+00841
+00842 <font class="comment">//=====static func to convert a bumpmap to a texture (its heightmap)</font>
+00843 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> &amp;ptr)
+00844 {
+00845 CTextureBump *bm = dynamic_cast&lt;CTextureBump *&gt;( (ITexture *) ptr);
+00846 <font class="keywordflow">if</font> (bm)
+00847 {
+00848 <font class="comment">// retrieve the heightmap from the bumpmap</font>
+00849 <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> hm = bm-&gt;getHeightMap();
+00850 ptr = hm;
+00851 }
+00852 }
+00853
+00854 <font class="comment">//=========================================</font>
+<a name="l00855"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a10">00855</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setTexture2Alternate(ITexture *tex)
+00856 {
+00857 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a> = tex;
+00858 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
+00859 {
+00860 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
+00861 }
+00862 <font class="keywordflow">else</font>
+00863 {
+00864 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
+00865 }
+00866 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
+00867 }
+00868
+00869 <font class="comment">//==========================================</font>
+<a name="l00870"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a3">00870</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setTexture2(ITexture *tex)
+00871 {
+00872 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> = tex;
+00873 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
+00874 {
+00875 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
+00876 }
+00877 <font class="keywordflow">else</font>
+00878 {
+00879 <font class="keywordflow">if</font> (!dynamic_cast&lt;NL3D::CTextureBump *&gt;((ITexture *) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>))
+00880 {
+00881 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
+00882 }
+00883 }
+00884 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
+00885 }
+00886
+00887 <font class="comment">//==========================================</font>
+<a name="l00888"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a6">00888</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setMainTexOp(TOperator op)
+00889 {
+00890 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> = op;
+00891 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
+00892 {
+00893 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
+00894 }
+00895 <font class="keywordflow">else</font>
+00896 {
+00897 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
+00898 }
+00899 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
+00900 }
+00901
+00902 <font class="comment">//==========================================</font>
+<a name="l00903"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a13">00903</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setAlternateTexOp(TOperator op)
+00904 {
+00905 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> = op;
+00906 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
+00907 {
+00908 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
+00909 }
+00910 <font class="keywordflow">else</font>
+00911 {
+00912 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
+00913 }
+00914 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
+00915 }
+00916
+00917
+00918
+00919 <font class="comment">//==========================================</font>
+<a name="l00920"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a21">00920</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setUseLocalDate(<font class="keywordtype">bool</font> use)
+00921 {
+00922 <font class="keywordflow">if</font> (use) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t6">ScrollUseLocalDate</a>;
+00923 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~ ScrollUseLocalDate;
+00924 }
+00925
+00926
+00927 <font class="comment">//==========================================</font>
+<a name="l00928"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a23">00928</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setUseLocalDateAlt(<font class="keywordtype">bool</font> use)
+00929 {
+00930 <font class="keywordflow">if</font> (use) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t7">ScrollUseLocalDateAlternate</a>;
+00931 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &amp;= ~ ScrollUseLocalDateAlternate;
+00932 }
+00933
+00934 } <font class="comment">// NL3D</font>
+00935
+00936
+00937
+00938
+00939
+</pre></div>
+
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