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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/ps__force_8h-source.html | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_force.h</h1><a href="ps__force_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_PS_FORCE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_FORCE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="ps__located_8h.html">3d/ps_located.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="ps__edit_8h.html">3d/ps_edit.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="ps__direction_8h.html">3d/ps_direction.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font> +00036 +00037 +00038 <font class="keyword">namespace </font>NL3D { +00039 +00040 +00041 +<a name="l00051"></a><a class="code" href="classNL3D_1_1CPSForce.html">00051</a> <font class="keyword">class </font>CPSForce : <font class="keyword">public</font> CPSTargetLocatedBindable +00052 { +00053 <font class="keyword">public</font>: +00054 +00056 <a class="code" href="classNL3D_1_1CPSForce.html#a0">CPSForce</a>(); +00057 +<a name="l00059"></a><a class="code" href="classNL3D_1_1CPSForce.html#a1">00059</a> uint32 <a class="code" href="classNL3D_1_1CPSForce.html#a1">getType</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a202">PSForce</a>; } +00060 +00061 +00063 +<a name="l00064"></a><a class="code" href="classNL3D_1_1CPSForce.html#a2">00064</a> <font class="keyword">virtual</font> uint32 <a class="code" href="classNL3D_1_1CPSForce.html#a2">getPriority</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> 4000; } +00065 +<a name="l00067"></a><a class="code" href="classNL3D_1_1CPSForce.html#a3">00067</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSForce.html#a3">doesProduceBBox</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; } +00068 +00072 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a4">step</a>(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEllapsedTime); +00073 +00074 +00076 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a5">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) = 0; +00077 +00079 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a6">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) = 0; +00080 +00082 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a7">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00083 +<a name="l00085"></a><a class="code" href="classNL3D_1_1CPSForce.html#a8">00085</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSForce.html#a8">isIntegrable</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; } +00086 +00088 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a9">attachTarget</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *ptr); +00089 +00091 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a10">releaseTargetRsc</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *target); +00092 +00093 +<a name="l00099"></a><a class="code" href="classNL3D_1_1CPSForce.html#a11">00099</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a11">integrate</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 startIndex, uint32 numObjects, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos = NULL, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed = NULL, +00100 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>, +00101 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), uint speedStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>) +00102 ) +00103 { +00104 <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">// not an integrable force</font> +00105 } +00106 +00107 +<a name="l00112"></a><a class="code" href="classNL3D_1_1CPSForce.html#a12">00112</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a12">integrateSingle</a>(<font class="keywordtype">float</font> startDate, <font class="keywordtype">float</font> deltaT, uint numStep, +00113 <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 indexInLocated, +00114 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos, +00115 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>, +00116 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)) +00117 { +00118 <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">// not an integrable force</font> +00119 } +00120 +00121 +00122 +00123 +00124 +00125 +00126 <font class="keyword">protected</font>: +<a name="l00127"></a><a class="code" href="classNL3D_1_1CPSForce.html#l0">00127</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a>; +<a name="l00128"></a><a class="code" href="classNL3D_1_1CPSForce.html#l1">00128</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSForce.html#l1">CPSForceIntensity</a>; +00129 +00131 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>(<font class="keywordtype">void</font>); +00132 +00134 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b1">cancelIntegrable</a>(<font class="keywordtype">void</font>); +00135 +00137 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b2">renewIntegrable</a>(<font class="keywordtype">void</font>); +00138 +00142 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b3">basisChanged</a>(<font class="keywordtype">bool</font> systemBasis); +00143 +00144 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b4">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) = 0; +00145 +00150 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b5">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) = 0; +00151 +00155 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b6">resize</a>(uint32 size) = 0; +00156 }; +00157 +00158 +<a name="l00160"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html">00160</a> <font class="keyword">class </font>CPSForceIntensity +00161 { +00162 <font class="keyword">public</font>: +00163 +00164 <font class="comment">// ctor</font> +<a name="l00165"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a0">00165</a> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a0">CPSForceIntensity</a>() : <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>(NULL) +00166 { +00167 } +00168 +00169 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a1">~CPSForceIntensity</a>(); +00170 +00171 +<a name="l00173"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a2">00173</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a2">getIntensity</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>; } +00174 +00176 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>); +00177 +00179 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a4">setIntensityScheme</a>(CPSAttribMaker<float> *scheme); +00180 +00181 <font class="comment">// deriver have here the opportunity to setup the functor object. The default does nothing</font> +<a name="l00182"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a5">00182</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a5">setupFunctor</a>(uint32 indexInLocated) { } +00183 +<a name="l00185"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a6">00185</a> CPSAttribMaker<float> *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#a6">getIntensityScheme</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>; } +<a name="l00186"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a7">00186</a> <font class="keyword">const</font> CPSAttribMaker<float> *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#a6">getIntensityScheme</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>; } +00187 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00188 +00189 <font class="keyword">protected</font>: +00190 +00192 <font class="keyword">virtual</font> CPSLocated *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) = 0; +00193 +00194 +00195 <font class="comment">// the intensity ...</font> +<a name="l00196"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">00196</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>; +<a name="l00197"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">00197</a> CPSAttribMaker<float> *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>; +00198 +<a name="l00199"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">00199</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex) +00200 { +00201 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> && <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->newElement(emitterLocated, emitterIndex); +00202 } +<a name="l00203"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">00203</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) +00204 { +00205 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> && <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00206 } +<a name="l00207"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">00207</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(uint32 size) +00208 { +00209 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> && <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->resize(size, <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b0">getForceIntensityOwner</a>()->getSize()); +00210 } +00211 }; +00212 +00213 +<a name="l00218"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html">00218</a> <font class="keyword">class </font>CPSForceIntensityHelper : <font class="keyword">public</font> CPSForce, <font class="keyword">public</font> CPSForceIntensity +00219 { +00220 <font class="keyword">public</font>: +00221 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) ; +00222 +00223 <font class="keyword">protected</font>: +<a name="l00224"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">00224</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; } +<a name="l00225"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b1">00225</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); } +<a name="l00226"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b2">00226</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); } +<a name="l00227"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b3">00227</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); } +00228 +00229 }; +00230 +00231 +00232 +00233 +<a name="l00278"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html">00278</a> <font class="keyword">template</font> <<font class="keyword">class</font> T> <font class="keyword">class </font>CIsotropicForceT : <font class="keyword">public</font> CPSForce +00279 { +00280 <font class="keyword">public</font>: +00281 +00283 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00284 +00285 +<a name="l00287"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a1">00287</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00288 { +00289 f.serialVersion(1); +00290 CPSForce::serial(f); +00291 f.serial(<a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>); <font class="comment">// serial the functor object 5does nothing most of the time ...)</font> +00292 } +00293 +00294 +<a name="l00299"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a2">00299</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a2">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) {} +00300 +00301 +00303 +<a name="l00304"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a3">00304</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a3">setupFunctor</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) {}; +00305 +00306 <font class="keyword">protected</font>: +00307 +<a name="l00309"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">00309</a> T <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>; +00310 +00311 +00312 +<a name="l00313"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#b0">00313</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#b0">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { }; +<a name="l00314"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#b1">00314</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#b1">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) {}; +<a name="l00315"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#b2">00315</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#b2">resize</a>(uint32 size) {}; +00316 +00317 +00318 }; +00319 +00321 <font class="comment">// implementation of method of the template class CHomogenousForceT //</font> +00323 <font class="comment"></font> +00324 +<a name="l00325"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a0">00325</a> <font class="keyword">template</font> <<font class="keyword">class</font> T> <font class="keywordtype">void</font> CIsotropicForceT<T>::performDynamic(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) +00326 { +00327 <font class="keywordflow">for</font> (uint32 k = 0; k < <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize(); ++k) +00328 { +00329 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a3">setupFunctor</a>(k); +00330 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it) +00331 { +00332 +00333 TPSAttribVector::iterator speedIt = (*it)->getSpeed().begin(), endSpeedIt = (*it)->getSpeed().end(); +00334 TPSAttribVector::const_iterator posIt = (*it)->getPos().begin(); +00335 TPSAttribFloat::const_iterator invMassIt = (*it)->getInvMass().begin(); +00336 +00337 <font class="keywordflow">for</font> (; speedIt != endSpeedIt; ++speedIt, ++posIt, ++invMassIt) +00338 { +00339 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>(*posIt, *speedIt, *invMassIt, ellapsedTime); +00340 } +00341 } +00342 } +00343 } +00344 +00345 +<a name="l00350"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html">00350</a> <font class="keyword">class </font>CPSDirectionnalForce : <font class="keyword">public</font> CPSForceIntensityHelper, <font class="keyword">public</font> CPSDirection +00351 { +00352 <font class="keyword">public</font>: +00354 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00355 +00357 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00358 +00359 +00360 +<a name="l00361"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">00361</a> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>(<font class="keywordtype">float</font> i = 1.f) +00362 { +00363 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"DirectionnalForce"</font>); +00364 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(i); +00365 <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a> = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 0, -1); +00366 } +00367 +00369 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00370 +00371 +00372 <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>); +00373 +00375 +00376 +<a name="l00377"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_0">00377</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_0">setDir</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &dir) { <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a> = dir; } +<a name="l00379"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_1">00379</a> <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_1">getDir</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a>; } +00380 <font class="comment">// Tells that a global vector value of the system can be used as a direction</font> +<a name="l00381"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_2">00381</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_2">supportGlobalVectorValue</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; } +00383 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_3">enableGlobalVectorValue</a>(<font class="keyword">const</font> std::string &name); +00384 <font class="comment">// See if the direction is bound to a global variable. Return an empty string if not</font> +00385 <font class="keyword">virtual</font> std::string <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_4">getGlobalVectorValueName</a>() <font class="keyword">const</font>; +00387 <font class="keyword">protected</font>: +<a name="l00388"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">00388</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a>; +<a name="l00389"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n1">00389</a> CParticleSystem::CGlobalVectorValueHandle <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n1">_GlobalValueHandle</a>; <font class="comment">// a global vector value may override the value of _Dir (example of use : global direction for wind)</font> +00390 }; +00391 +00392 +<a name="l00394"></a><a class="code" href="classNL3D_1_1CPSGravity.html">00394</a> <font class="keyword">class </font>CPSGravity : <font class="keyword">public</font> CPSForceIntensityHelper +00395 { +00396 <font class="keyword">public</font>: +00398 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00399 +00401 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00402 +00403 +00404 +<a name="l00405"></a><a class="code" href="classNL3D_1_1CPSGravity.html#a2">00405</a> <a class="code" href="classNL3D_1_1CPSGravity.html#a2">CPSGravity</a>(<font class="keywordtype">float</font> g = 9.8f) +00406 { +00407 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Gravity"</font>); +00408 <a class="code" href="classNL3D_1_1CPSGravity.html#b0">setIntensity</a>(g); +00409 } +00410 +00412 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00413 +00414 <a class="code" href="classNL3D_1_1CPSGravity.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSGravity.html#a2">CPSGravity</a>); +00415 +00416 +00417 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a5">isIntegrable</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>; +00418 +00420 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a6">integrate</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 startIndex, uint32 numObjects, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos = NULL, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed = NULL, +00421 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>, +00422 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), uint speedStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>) +00423 ); +00424 +00425 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a7">integrateSingle</a>(<font class="keywordtype">float</font> startDate, <font class="keywordtype">float</font> deltaT, uint numStep, +00426 <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 indexInLocated, +00427 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos, +00428 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>, +00429 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)); +00430 +00431 <font class="keyword">protected</font>: +00433 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#b0">setIntensity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>); +00435 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#b1">setIntensityScheme</a>(CPSAttribMaker<float> *scheme); +00436 }; +00437 +00438 +<a name="l00440"></a><a class="code" href="classNL3D_1_1CPSCentralGravity.html">00440</a> <font class="keyword">class </font>CPSCentralGravity : <font class="keyword">public</font> CPSForceIntensityHelper +00441 { +00442 <font class="keyword">public</font>: +00444 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00445 +00447 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00448 +00449 +00450 +<a name="l00451"></a><a class="code" href="classNL3D_1_1CPSCentralGravity.html#a2">00451</a> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a2">CPSCentralGravity</a>(<font class="keywordtype">float</font> i = 1.f) +00452 { +00453 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"CentralGravity"</font>); +00454 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(i); +00455 } +00456 +00458 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00459 +00460 +00461 <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSCentralGravity.html#a2">CPSCentralGravity</a>); +00462 }; +00463 +00464 +<a name="l00466"></a><a class="code" href="classNL3D_1_1CPSSpring.html">00466</a> <font class="keyword">class </font>CPSSpring : <font class="keyword">public</font> CPSForceIntensityHelper +00467 { +00468 <font class="keyword">public</font>: +00469 +<a name="l00471"></a><a class="code" href="classNL3D_1_1CPSSpring.html#a0">00471</a> <a class="code" href="classNL3D_1_1CPSSpring.html#a0">CPSSpring</a>(<font class="keywordtype">float</font> k = 1.0f) +00472 { +00473 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Spring"</font>); +00474 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(k); +00475 } +00476 +00477 +00479 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSpring.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00480 +00481 +00483 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSpring.html#a2">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00484 +00486 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSpring.html#a3">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00487 +00488 +00489 <a class="code" href="classNL3D_1_1CPSSpring.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSSpring.html#a0">CPSSpring</a>); +00490 +00491 }; +00492 +00493 +00494 +<a name="l00496"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html">00496</a> <font class="keyword">class </font>CPSFluidFrictionFunctor +00497 { +00498 <font class="keyword">public</font>: +<a name="l00499"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a0">00499</a> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a0">CPSFluidFrictionFunctor</a>() : <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a>(1.f) +00500 { +00501 } +00502 +00503 <font class="preprocessor"> #ifdef NL_OS_WINDOWS</font> +00504 <font class="preprocessor"></font> __forceinline +00505 <font class="preprocessor"> #endif</font> +<a name="l00506"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a1">00506</a> <font class="preprocessor"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a1">operator() </a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &speed, <font class="keywordtype">float</font> invMass , <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) +00507 { +00508 speed -= (ellapsedTime * <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a> * invMass * speed); +00509 } +00510 +<a name="l00511"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a2">00511</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00512 { +00513 f.serialVersion(1); +00514 <font class="comment">// we don't save intensity info : it is saved by the owning object (and set before each use of this functor)</font> +00515 } +00516 +00517 <font class="comment">// get the friction coefficient</font> +<a name="l00518"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a3">00518</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a3">getK</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a>; } +00519 +00520 <font class="comment">// set the friction coefficient</font> +<a name="l00521"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a4">00521</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a4">setK</a>(<font class="keywordtype">float</font> coeff) { <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a> = coeff; } +00522 <font class="keyword">protected</font>: +00523 <font class="comment">// the friction coeff</font> +<a name="l00524"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">00524</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a>; +00525 }; +00526 +00527 +<a name="l00533"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html">00533</a> <font class="keyword">class </font>CPSFluidFriction : <font class="keyword">public</font> CIsotropicForceT<CPSFluidFrictionFunctor>, <font class="keyword">public</font> CPSForceIntensity +00534 { +00535 <font class="keyword">public</font>: +00536 <font class="comment">// create the force with a friction coefficient</font> +<a name="l00537"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#a0">00537</a> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#a0">CPSFluidFriction</a>(<font class="keywordtype">float</font> frictionCoeff = 1.f) +00538 { +00539 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(frictionCoeff); +00540 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"FluidFriction"</font>); +00541 } +00542 +00543 <font class="comment">// inherited from CIsotropicForceT</font> +<a name="l00544"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#a1">00544</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#a1">setupFunctor</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) +00545 { +00546 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>.setK(<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> ? <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) : <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>); +00547 } +00548 +00549 <a class="code" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFluidFriction.html#a0">CPSFluidFriction</a>) +00550 +00551 +<a name="l00552"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#a2">00552</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00553 { +00554 f.serialVersion(1); +00555 CIsotropicForceT<CPSFluidFrictionFunctor>::serial(f); +00556 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(f); +00557 <font class="keywordflow">if</font> (f.isReading()) +00558 { +00559 <a class="code" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>(); +00560 } +00561 } +00562 +00563 +00564 <font class="keyword">protected</font>: +<a name="l00565"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b0">00565</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSFluidFriction.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; } +<a name="l00566"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b1">00566</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); } +<a name="l00567"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b2">00567</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); } +<a name="l00568"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b3">00568</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); } +00569 }; +00570 +00571 +<a name="l00576"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html">00576</a> <font class="keyword">class </font>CPSBrownianForce : <font class="keyword">public</font> CPSForceIntensityHelper +00577 { +00578 <font class="keyword">public</font>: +00579 <font class="comment">// create the force with a friction coefficient</font> +00580 <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a0">CPSBrownianForce</a>(<font class="keywordtype">float</font> intensity = 1.f); +00581 +00582 <a class="code" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSBrownianForce.html#a0">CPSBrownianForce</a>) +00583 +00584 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00585 +00587 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a2">isIntegrable</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>; +00588 +00589 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a3">integrate</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 startIndex, uint32 numObjects, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos = NULL, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed = NULL, +00590 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>, +00591 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), uint speedStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>) +00592 ); +00593 +00594 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a4">integrateSingle</a>(<font class="keywordtype">float</font> startDate, <font class="keywordtype">float</font> deltaT, uint numStep, +00595 <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 indexInLocated, +00596 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos, +00597 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>, +00598 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)); +00599 +00601 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#d0">initPrecalc</a>(); +00602 +00603 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a5">setIntensity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>); +00604 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a6">setIntensityScheme</a>(CPSAttribMaker<float> *scheme); +00605 +00607 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a7">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00608 +<a name="l00609"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#a8">00609</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a8">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) {} +00610 +00611 +<a name="l00615"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#a9">00615</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a9">setParametricFactor</a>(<font class="keywordtype">float</font> factor) { <a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a> = factor; } +<a name="l00616"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#a10">00616</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a10">getParametricFactor</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a>; } +00617 +00618 <font class="keyword">protected</font>: +<a name="l00619"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b0">00619</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSBrownianForce.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; } +<a name="l00620"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b1">00620</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); } +<a name="l00621"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b2">00621</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); } +<a name="l00622"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b3">00622</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); } +00623 +<a name="l00624"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">00624</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a>; <font class="comment">// tells how fast this force act on a particle when parametric motion is used</font> +00625 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#q0">PrecomputedPos</a>[]; <font class="comment">// after the sequence we must be back to the start position</font> +00626 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#q1">PrecomputedSpeed</a>[]; +00627 +00629 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#q2">PrecomputedImpulsions</a>[]; +00630 +00631 }; +00632 +00633 +00635 +<a name="l00636"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html">00636</a> <font class="keyword">struct </font>CPSTurbulForceFunc +00637 { +00638 <font class="preprocessor"> #ifdef NL_OS_WINDOWS</font> +00639 <font class="preprocessor"></font> __forceinline +00640 <font class="preprocessor"> #endif</font> +<a name="l00641"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a0">00641</a> <font class="preprocessor"></font> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a0">operator() </a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &speed, <font class="keywordtype">float</font> invMass , <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) +00642 { +00643 <a class="code" href="debug_8h.html#a6">nlassert</a>(0); +00644 +00645 <font class="comment">// TODO : complete that</font> +00646 +00647 <font class="comment">/* static const NLMISC::CVector v1(1.235f, - 45.32f, 157.5f);</font> +00648 <font class="comment"> static const NLMISC::CVector v2(-0.35f, 7.77f, 220.77f);</font> +00649 <font class="comment"></font> +00650 <font class="comment"></font> +00651 <font class="comment"> speed += ellapsedTime * _Intensity </font> +00652 <font class="comment"> * NLMISC::CVector(2.f * (-0.5f + CPSUtil::buildPerlinNoise(_Scale * pos, _NumOctaves))</font> +00653 <font class="comment"> , 2.f * (-0.5f + CPSUtil::buildPerlinNoise(_Scale * (pos + v1) , _NumOctaves))</font> +00654 <font class="comment"> , 2.f * (-0.5f + CPSUtil::buildPerlinNoise(_Scale * (pos + v2) , _NumOctaves))</font> +00655 <font class="comment"> );</font> +00656 <font class="comment"> */</font> +00657 } +00658 +<a name="l00659"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a1">00659</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00660 { +00661 f.serialVersion(1); +00662 f.serial(<a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m0">_Scale</a>, <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m2">_NumOctaves</a>); +00663 } +00664 +<a name="l00665"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m0">00665</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m0">_Scale</a>; +<a name="l00666"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m1">00666</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m1">_Intensity</a>; +<a name="l00667"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m2">00667</a> uint32 <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m2">_NumOctaves</a>; +00668 }; +00669 +00670 +00671 +00672 <font class="comment">// the turbulence force</font> +00673 +<a name="l00674"></a><a class="code" href="classNL3D_1_1CPSTurbul.html">00674</a> <font class="keyword">class </font>CPSTurbul : <font class="keyword">public</font> CIsotropicForceT<CPSTurbulForceFunc>, <font class="keyword">public</font> CPSForceIntensity +00675 { +00676 <font class="keyword">public</font>: +00677 <font class="comment">// create the force with a friction coefficient</font> +<a name="l00678"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a0">00678</a> <a class="code" href="classNL3D_1_1CPSTurbul.html#a0">CPSTurbul</a>(<font class="keywordtype">float</font> scale = 1.f , uint numOctaves = 4) +00679 { +00680 <a class="code" href="debug_8h.html#a6">nlassert</a>(numOctaves > 0); +00681 <a class="code" href="classNL3D_1_1CPSTurbul.html#a2">setScale</a>(scale); +00682 <a class="code" href="classNL3D_1_1CPSTurbul.html#a4">setNumOctaves</a>(numOctaves); +00683 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Turbulence"</font>); +00684 } +00685 +00686 +<a name="l00687"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a1">00687</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a1">getScale</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._Scale; } +<a name="l00688"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a2">00688</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a2">setScale</a>(<font class="keywordtype">float</font> scale) { <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._Scale = scale; } +00689 +00690 +<a name="l00691"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a3">00691</a> uint <a class="code" href="classNL3D_1_1CPSTurbul.html#a3">getNumOctaves</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._NumOctaves; } +<a name="l00692"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a4">00692</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a4">setNumOctaves</a>(uint numOctaves) { <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._NumOctaves = numOctaves; } +00693 +00694 +00695 <a class="code" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSTurbul.html#a0">CPSTurbul</a>) +00696 +<a name="l00697"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a5">00697</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00698 { +00699 f.serialVersion(1); +00700 CIsotropicForceT<CPSTurbulForceFunc>::serial(f); +00701 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(f); +00702 <font class="keywordflow">if</font> (f.isReading()) +00703 { +00704 <a class="code" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>(); +00705 } +00706 } +00707 +00708 <font class="comment">// inherited from CIsotropicForceT</font> +<a name="l00709"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a6">00709</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a6">setupFunctor</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) +00710 { +00711 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._Intensity = (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> ? <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) : <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>); +00712 } +00713 +00714 <font class="keyword">protected</font>: +<a name="l00715"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b0">00715</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSTurbul.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; } +<a name="l00716"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b1">00716</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); } +<a name="l00717"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b2">00717</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); } +<a name="l00718"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b3">00718</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); } +00719 }; +00720 +00721 +00722 +00723 +<a name="l00729"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html">00729</a> <font class="keyword">class </font>CPSCylindricVortex : <font class="keyword">public</font> CPSForceIntensityHelper, <font class="keyword">public</font> IPSMover +00730 { +00731 <font class="keyword">public</font>: +00733 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00734 +00736 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00737 +00738 +<a name="l00739"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a2">00739</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a2">CPSCylindricVortex</a>(<font class="keywordtype">float</font> intensity = 1.f) : <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a>(.1f), <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a>(.1f) +00740 { +00741 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(intensity); +00742 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Cylindric Vortex"</font>); +00743 } +00744 +00745 <font class="comment">// inherited from IPSMover</font> +<a name="l00746"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a3">00746</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a3">supportUniformScaling</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; } +<a name="l00747"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a4">00747</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a4">supportNonUniformScaling</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; } +<a name="l00748"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a5">00748</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a5">setScale</a>(uint32 k, <font class="keywordtype">float</font> scale) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k] = scale; } +<a name="l00749"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a6">00749</a> <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a6">getScale</a>(uint32 k)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(<a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k], <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k], <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k]); } +<a name="l00750"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a7">00750</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a7">onlyStoreNormal</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; } +<a name="l00751"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a8">00751</a> <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a8">getNormal</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]; } +<a name="l00752"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a9">00752</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a9">setNormal</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> n) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = n; } +00753 +00754 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a10">setMatrix</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &m); +00755 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a11">getMatrix</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font>; +00756 +00757 +<a name="l00758"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a12">00758</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a12">setRadialViscosity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>; } +<a name="l00759"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a13">00759</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a13">getRadialViscosity</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a>; } +00760 +<a name="l00761"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a14">00761</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a14">setTangentialViscosity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>; } +<a name="l00762"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a15">00762</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a15">getTangentialViscosity</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a>; } +00763 +00764 <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a16">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a2">CPSCylindricVortex</a>); +00765 +00766 +00767 +00768 <font class="comment">// serialization</font> +00769 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a17">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00770 +00771 +00772 +00773 +00774 +00775 <font class="keyword">protected</font>: +00776 +<a name="l00778"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b0">00778</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; } +00779 +00780 <font class="comment">// the normal of the vortex</font> +<a name="l00781"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">00781</a> CPSAttrib<NLMISC::CVector> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a>; +00782 <font class="comment">// radius of the vortex</font> +<a name="l00783"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">00783</a> <a class="code" href="namespaceNL3D.html#a182">TPSAttribFloat</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>; +00784 +00785 <font class="comment">// radial viscosity : when it is near of 1, if tends to set the radial componenent of speed to 0</font> +<a name="l00786"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">00786</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a>; +00787 +00788 <font class="comment">// tangential viscosity : when set to 1, the tangential speed immediatly reach what it would be in a real vortex (w = 1 / r2)</font> +<a name="l00789"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">00789</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a>; +00790 +00791 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex); +00792 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00793 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b3">resize</a>(uint32 size); +00794 +00795 }; +00796 +00797 +00798 +00799 +<a name="l00803"></a><a class="code" href="classNL3D_1_1CPSMagneticForce.html">00803</a> <font class="keyword">class </font>CPSMagneticForce : <font class="keyword">public</font> CPSDirectionnalForce +00804 { +00805 <font class="keyword">public</font>: +<a name="l00806"></a><a class="code" href="classNL3D_1_1CPSMagneticForce.html#a0">00806</a> <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a0">CPSMagneticForce</a>(<font class="keywordtype">float</font> i = 1.f) : <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>(i) +00807 { +00808 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"MagneticForce"</font>); +00809 } +00810 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a1">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime); +00812 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00813 <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a3">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSMagneticForce.html#a0">CPSMagneticForce</a>); +00814 }; +00815 +00816 +00817 +00818 +00819 +00820 } <font class="comment">// NL3D</font> +00821 +00822 +00823 <font class="preprocessor">#endif // NL_PS_FORCE_H</font> +00824 <font class="preprocessor"></font> +00825 <font class="comment">/* End of ps_force.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |