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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/ps__face__look__at_8h-source.html | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_face_look_at.h</h1><a href="ps__face__look__at_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_PS_FACE_LOOK_AT_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_FACE_LOOK_AT_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="ps__particle__basic_8h.html">3d/ps_particle_basic.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="ps__quad_8h.html">3d/ps_quad.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font> +00032 +00033 <font class="keyword">namespace </font>NL3D +00034 { +00035 +00036 +00037 <font class="keyword">class </font>CPSFaceLookAt; +00038 +00039 +<a name="l00046"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html">00046</a> <font class="keyword">class </font>CPSFaceLookAt : <font class="keyword">public</font> CPSQuad +00047 , <font class="keyword">public</font> CPSRotated2DParticle +00048 +00049 { +00050 <font class="keyword">public</font>: +00054 <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a0">CPSFaceLookAt</a>(CSmartPtr<ITexture> tex = NULL); +00055 +00056 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00057 +00058 <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a2">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a0">CPSFaceLookAt</a>); +00059 +<a name="l00066"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a3">00066</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a3">activateMotionBlur</a>(<font class="keywordtype">float</font> coeff = 1.f, <font class="keywordtype">float</font> threshold = 1.f) +00067 { +00068 <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n0">_MotionBlurCoeff</a> = coeff; +00069 <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n1">_Threshold</a> = threshold; +00070 } +00071 +<a name="l00073"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a4">00073</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a4">setMotionBlurCoeff</a>(<font class="keywordtype">float</font> coeff) { <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n0">_MotionBlurCoeff</a> = coeff; } +00074 +<a name="l00076"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a5">00076</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a5">setMotionBlurThreshold</a>(<font class="keywordtype">float</font> threshold) { <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n1">_Threshold</a> = threshold; } +00077 +00078 +00079 +<a name="l00083"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a6">00083</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a6">getMotionBlurCoeff</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n0">_MotionBlurCoeff</a>; } +00084 +<a name="l00086"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a7">00086</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a7">getMotionBlurThreshold</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n1">_Threshold</a>; } +00087 +<a name="l00092"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a8">00092</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a8">setIndependantSizes</a>(<font class="keywordtype">bool</font> enable = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n3">_IndependantSizes</a> = enable; } +00093 +<a name="l00095"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a9">00095</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a9">hasIndependantSizes</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n3">_IndependantSizes</a>; } +00096 +<a name="l00098"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a10">00098</a> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#a5">CPSSizedParticle</a> &<a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a10">getSecondSize</a>(<font class="keywordtype">void</font>) +00099 { +00100 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n3">_IndependantSizes</a>); +00101 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n2">_SecondSize</a>; +00102 } +00103 +<a name="l00105"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a11">00105</a> <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#a5">CPSSizedParticle</a> &<a class="code" href="classNL3D_1_1CPSFaceLookAt.html#a10">getSecondSize</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00106 <font class="keyword"> </font>{ +00107 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n3">_IndependantSizes</a>); +00108 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n2">_SecondSize</a>; +00109 } +00110 +00111 <font class="keyword">protected</font>: +<a name="l00112"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#l0">00112</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#l0">CPSFaceLookAtHelper</a>; +<a name="l00113"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n0">00113</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n0">_MotionBlurCoeff</a>; +<a name="l00114"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n1">00114</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n1">_Threshold</a>; <font class="comment">// motion blur theshold</font> +00115 <font class="comment">// in this struct we defines the getSizeOwner method, which is abstract in the CPSSizedParticle clas</font> +<a name="l00116"></a><a class="code" href="structNL3D_1_1CPSFaceLookAt_1_1CSecondSize.html">00116</a> <font class="keyword">struct </font>CSecondSize : <font class="keyword">public</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#a5">CPSSizedParticle</a> +00117 { +<a name="l00118"></a><a class="code" href="structNL3D_1_1CPSFaceLookAt_1_1CSecondSize.html#m0">00118</a> CPSFaceLookAt *<a class="code" href="structNL3D_1_1CPSFaceLookAt_1_1CSecondSize.html#m0">Owner</a>; +<a name="l00119"></a><a class="code" href="structNL3D_1_1CPSFaceLookAt_1_1CSecondSize.html#a0">00119</a> <font class="keyword">virtual</font> CPSLocated *<a class="code" href="structNL3D_1_1CPSFaceLookAt_1_1CSecondSize.html#a0">getSizeOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> Owner->getOwner(); } +00120 } <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n2">_SecondSize</a>; +<a name="l00121"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n3">00121</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#n3">_IndependantSizes</a>; +00122 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#b0">draw</a>(<font class="keywordtype">bool</font> opaque); +00123 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, <a class="code" href="types__nl_8h.html#a9">uint32</a> emitterIndex); +00124 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#b2">deleteElement</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a>); +00125 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceLookAt.html#b3">resize</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a>); +<a name="l00126"></a><a class="code" href="classNL3D_1_1CPSFaceLookAt.html#b4">00126</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSFaceLookAt.html#b4">getAngle2DOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; } +00127 +00128 }; +00129 +00130 +00131 } <font class="comment">// NL3D</font> +00132 +00133 <font class="preprocessor">#endif // NL_PS_FACE_LOOK_AT_H</font> +00134 <font class="preprocessor"></font> +00135 <font class="comment">/* End of ps_face_look_at.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |