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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_dot.cpp</h1><a href="ps__dot_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__dot_8h.html">3d/ps_dot.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038 <font class="keyword">static</font> <font class="keyword">const</font> uint dotBufSize = 1024; <font class="comment">// size used for point particles batching</font>
+00039
+00040
+00042 <font class="comment">// CPSDot implementation //</font>
+00044 <font class="comment"></font>
+<a name="l00046"></a><a class="code" href="classNL3D_1_1CPSDot.html#q0">00046</a> <font class="comment">CVertexBuffer CPSDot::_DotVb;</font>
+<a name="l00047"></a><a class="code" href="classNL3D_1_1CPSDot.html#q1">00047</a> CVertexBuffer CPSDot::_DotVbColor;
+00048
+00049
+00051 <font class="keyword">template</font> &lt;<font class="keyword">class</font> T&gt;
+00052 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a418">DrawDot</a>(T it,
+00053 CVertexBuffer &amp;vb,
+00054 <font class="keyword">const</font> CPSAttribMaker&lt;NLMISC::CRGBA&gt; *colorScheme,
+00055 uint leftToDo,
+00056 CPSLocated *owner,
+00057 CMaterial &amp;mat,
+00058 IDriver *driver,
+00059 uint32 srcStep
+00060 )
+00061 {
+00062 <a class="code" href="debug_8h.html#a6">nlassert</a>(leftToDo != 0);
+00063 <font class="keyword">const</font> uint total = leftToDo;
+00064 T itEnd;
+00065 <font class="keywordflow">do</font>
+00066 {
+00067 uint toProcess = leftToDo &lt; dotBufSize ? leftToDo : dotBufSize;
+00068
+00069 <font class="keywordflow">if</font> (colorScheme)
+00070 {
+00071 <font class="comment">// compute the colors</font>
+00072 colorScheme-&gt;make(owner,
+00073 total - leftToDo,
+00074 vb.getColorPointer(),
+00075 vb.getVertexSize(),
+00076 toProcess,
+00077 <font class="keyword">false</font>,
+00078 srcStep
+00079 );
+00080
+00081 itEnd = it + toProcess;
+00082 uint8 *currPos = (uint8 *) vb.getVertexCoordPointer();
+00083 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb.getVertexSize();
+00084 <font class="keywordflow">do</font>
+00085 {
+00086 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currPos);
+00087 *((CVector *) currPos) = *it;
+00088 ++it ;
+00089 currPos += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00090 }
+00091 <font class="keywordflow">while</font> (it != itEnd);
+00092 }
+00093 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (srcStep == (1 &lt;&lt; 16)) <font class="comment">// make sure we haven't got auto-lod and that the step is 1.0</font>
+00094 {
+00095 <font class="comment">// there's no color information in the buffer, so we can copy it directly</font>
+00096 ::memcpy(vb.getVertexCoordPointer(), &amp;(*it), <font class="keyword">sizeof</font>(NLMISC::CVector) * toProcess);
+00097 it += toProcess;
+00098 }
+00099 <font class="keywordflow">else</font>
+00100 {
+00101 itEnd = it + toProcess;
+00102 uint8 *currPos = (uint8 *) vb.getVertexCoordPointer();
+00103 <font class="keywordflow">do</font>
+00104 {
+00105 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currPos);
+00106 *((CVector *) currPos) = *it;
+00107 ++it ;
+00108 currPos += <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>[3]);
+00109 }
+00110 <font class="keywordflow">while</font> (it != itEnd);
+00111 }
+00112
+00113 driver-&gt;renderPoints(mat, toProcess);
+00114
+00115 leftToDo -= toProcess;
+00116 }
+00117 <font class="keywordflow">while</font> (leftToDo);
+00118 }
+00119
+00120
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CPSDot.html#b0">00122</a> <font class="keywordtype">void</font> CPSDot::draw(<font class="keywordtype">bool</font> opaque)
+00123 {
+00124 PARTICLES_CHECK_MEM;
+00125 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize()) <font class="keywordflow">return</font>;
+00126
+00127 uint32 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>;
+00128 uint numToProcess;
+00129 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>, numToProcess);
+00130 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
+00131
+00132 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;incrementNbDrawnParticles(numToProcess); <font class="comment">// for benchmark purpose </font>
+00133 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
+00134 IDriver *driver = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>();
+00135 CVertexBuffer &amp;vb = <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a> : <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>;
+00136 driver-&gt;activeVertexBuffer(vb);
+00137
+00138
+00140 CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
+00141 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
+00142 {
+00143 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme() == NULL)
+00144 {
+00145 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+00146 }
+00147 <font class="keywordflow">else</font>
+00148 {
+00149 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
+00150 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
+00151 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col);
+00152 }
+00153 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(0);
+00154 }
+00155 <font class="keywordflow">else</font>
+00156 {
+00157 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(1);
+00158 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor());
+00159 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
+00160 }
+00162
+00163
+00164
+00165 <font class="comment">// Use the right drawing routine (auto-lod and non auto-lod)</font>
+00166 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> == (1 &lt;&lt; 16))
+00167 {
+00168 <a class="code" href="namespaceNL3D.html#a418">DrawDot</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(),
+00169 vb,
+00170 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>,
+00171 numToProcess,
+00172 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>,
+00173 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>,
+00174 driver,
+00175 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
+00176 );
+00177 }
+00178 <font class="keywordflow">else</font>
+00179 {
+00180 <a class="code" href="namespaceNL3D.html#a418">DrawDot</a>(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
+00181 vb,
+00182 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>,
+00183 numToProcess,
+00184 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>,
+00185 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>,
+00186 driver,
+00187 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
+00188 );
+00189 }
+00190
+00191 PARTICLES_CHECK_MEM;
+00192 }
+00193
+00194
+<a name="l00197"></a><a class="code" href="classNL3D_1_1CPSDot.html#d0">00197</a> <font class="keywordtype">void</font> CPSDot::initVertexBuffers()
+00198 {
+00199 <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>.setVertexFormat(CVertexBuffer::PositionFlag);
+00200 <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a>.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag);
+00201 <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>.setNumVertices(dotBufSize);
+00202 <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a>.setNumVertices(dotBufSize);
+00203 }
+00204
+<a name="l00206"></a><a class="code" href="classNL3D_1_1CPSDot.html#b2">00206</a> <font class="keywordtype">void</font> CPSDot::init(<font class="keywordtype">void</font>)
+00207 {
+00208 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>);
+00209 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less);
+00210
+00211 <a class="code" href="classNL3D_1_1CPSDot.html#b3">updateMatAndVbForColor</a>();
+00212 }
+00213
+<a name="l00215"></a><a class="code" href="classNL3D_1_1CPSDot.html#a5">00215</a> uint32 CPSDot::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00216 <font class="keyword"></font>{
+00217 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
+00218 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize();
+00219 }
+00220
+<a name="l00222"></a><a class="code" href="classNL3D_1_1CPSDot.html#b5">00222</a> <font class="keywordtype">void</font> CPSDot::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+00223 {
+00224 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
+00225 }
+00226
+<a name="l00228"></a><a class="code" href="classNL3D_1_1CPSDot.html#b6">00228</a> <font class="keywordtype">void</font> CPSDot::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00229 {
+00230 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00231 }
+00232
+<a name="l00234"></a><a class="code" href="classNL3D_1_1CPSDot.html#b3">00234</a> <font class="keywordtype">void</font> CPSDot::updateMatAndVbForColor(<font class="keywordtype">void</font>)
+00235 {
+00236 }
+00237
+<a name="l00239"></a><a class="code" href="classNL3D_1_1CPSDot.html#a3">00239</a> <font class="keywordtype">bool</font> CPSDot::hasTransparentFaces(<font class="keywordtype">void</font>)
+00240 {
+00241 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
+00242 }
+00243
+<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSDot.html#a4">00245</a> <font class="keywordtype">bool</font> CPSDot::hasOpaqueFaces(<font class="keywordtype">void</font>)
+00246 {
+00247 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSDot.html#a3">hasTransparentFaces</a>();
+00248 }
+00249
+<a name="l00251"></a><a class="code" href="classNL3D_1_1CPSDot.html#b4">00251</a> <font class="keywordtype">void</font> CPSDot::resize(uint32 size)
+00252 {
+00253 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00254 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
+00255 }
+00256
+<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSDot.html#a2">00258</a> <font class="keywordtype">void</font> CPSDot::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00259 {
+00260
+00261 f.serialVersion(1);
+00262
+00263
+00264 CPSParticle::serial(f);
+00265 CPSColoredParticle::serialColorScheme(f);
+00266 serialMaterial(f);
+00267 <font class="keywordflow">if</font> (f.isReading())
+00268 {
+00269 init();
+00270 }
+00271 }
+00272
+00273 } <font class="comment">// NL3D</font>
+</pre></div>
+
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