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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>particle_system_process.h</h1><a href="particle__system__process_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PARTICLE_SYSTEM_PROCESS_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PARTICLE_SYSTEM_PROCESS_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
+00032
+00033 <font class="keyword">namespace </font>NLMISC
+00034 {
+00035 <font class="keyword">class </font>CAABBox ;
+00036 }
+00037
+00038 <font class="keyword">namespace </font>NL3D {
+00039
+00040
+00041 <font class="keyword">class </font>CParticleSystem ;
+00042 <font class="keyword">class </font>CFontGenerator ;
+00043 <font class="keyword">class </font>CFontManager ;
+00044
+00045
+00053 <font class="keyword">enum</font> <a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a>
+00054 { <a class="code" href="namespaceNL3D.html#a484a166">PSEmit</a>, <a class="code" href="namespaceNL3D.html#a484a167">PSCollision</a>, <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>, <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a>, <a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a>, <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a> } ;
+00055
+00056
+00057
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html">00062</a> <font class="keyword">class </font>CParticleSystemProcess : <font class="keyword">public</font> NLMISC::IStreamable
+00063 {
+00064 <font class="keyword">public</font>:
+00065
+<a name="l00069"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z663_0">00069</a> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z663_0">CParticleSystemProcess</a>() : <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n0">_Owner</a>(NULL), <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n1">_SystemBasisEnabled</a>(false) {}
+00070
+<a name="l00072"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z663_1">00072</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z663_1">~CParticleSystemProcess</a>() {}
+00073
+00078 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z663_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream) ;
+00080
+00081
+00086 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a0">step</a>(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt) = 0 ;
+00087
+00088
+00093 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a1">computeBBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;aabbox) <font class="keyword">const</font> = 0 ;
+00094
+<a name="l00096"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a2">00096</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a2">setOwner</a>(CParticleSystem *ps)
+00097 {
+00098 <font class="keywordflow">if</font> (ps == NULL)
+00099 {
+00100 <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a6">releaseAllRef</a>();
+00101 }
+00102 <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n0">_Owner</a> = ps ;
+00103 }
+00104
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a3">00106</a> CParticleSystem *<a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a3">getOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n0">_Owner</a> ; }
+00107
+<a name="l00109"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a4">00109</a> <font class="keyword">const</font> CParticleSystem *<a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a3">getOwner</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n0">_Owner</a> ; }
+00110
+00115 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a5">releaseRefTo</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z663_0">CParticleSystemProcess</a> *other) = 0;
+00116
+00120 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a6">releaseAllRef</a>() = 0;
+00121
+00123
+00124
+00125 CFontGenerator *<a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z664_0">getFontGenerator</a>(<font class="keywordtype">void</font>) ;
+00126
+00128 <font class="keyword">const</font> CFontGenerator *<a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z664_0">getFontGenerator</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> ;
+00129
+00131 CFontManager *<a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z664_2">getFontManager</a>(<font class="keywordtype">void</font>) ;
+00132
+00134 <font class="keyword">const</font> CFontManager *<a class="code" href="classNL3D_1_1CParticleSystemProcess.html#z664_2">getFontManager</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> ;
+00136
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a7">00140</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a7">isInSystemBasis</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>
+00141 <font class="keyword"> </font>{
+00142 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n1">_SystemBasisEnabled</a> ;
+00143 }
+00144
+<a name="l00149"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a8">00149</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a8">setSystemBasis</a>(<font class="keywordtype">bool</font> sysBasis = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n1">_SystemBasisEnabled</a> = sysBasis ; }
+00150
+<a name="l00152"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a9">00152</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a9">hasParticles</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font> ; }
+00153
+<a name="l00155"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a10">00155</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a10">hasEmitters</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font> ; }
+00156
+00157
+00159 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a11">querryMaxWantedNumFaces</a>(<font class="keywordtype">void</font>) = 0 ;
+00160
+00161
+00162
+<a name="l00164"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a12">00164</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a12">isParametricMotionEnabled</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>;}
+00165
+<a name="l00167"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a13">00167</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a13">performParametricMotion</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> date,
+00168 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime,
+00169 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEllapsedTime) { <a class="code" href="debug_8h.html#a6">nlassert</a>(0);}
+00170
+00172 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#a14">updateLife</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) = 0;
+00173
+00174 <font class="keyword">protected</font>:
+<a name="l00175"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n0">00175</a> CParticleSystem *<a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n0">_Owner</a> ;
+00176
+00177 <font class="comment">// true if the system basis is used for display and motion</font>
+<a name="l00178"></a><a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n1">00178</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemProcess.html#n1">_SystemBasisEnabled</a> ;
+00179
+00180 } ;
+00181
+00182
+00183 } <font class="comment">// NL3D</font>
+00184
+00185
+00186 <font class="preprocessor">#endif // NL_PARTICLE_SYSTEM_PROCESS_H</font>
+00187 <font class="preprocessor"></font>
+00188 <font class="comment">/* End of particle_system_process.h */</font>
+</pre></div>
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