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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>particle_system_manager.cpp</h1><a href="particle__system__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 - 2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="particle__system__manager_8h.html">3d/particle_system_manager.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="particle__system__model_8h.html">3d/particle_system_model.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
+00031
+00032 <font class="keyword">namespace </font>NL3D {
+00033
+<a name="l00035"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#a0">00035</a> CParticleSystemManager::CParticleSystemManager() : _NumModels(0)
+00036 {
+00037 <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a> = <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.end();
+00038 }
+00039
+<a name="l00041"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#a1">00041</a> <font class="keywordtype">void</font> CParticleSystemManager::refreshModels(<font class="keyword">const</font> std::vector&lt;NLMISC::CPlane&gt; &amp;worldFrustumPyramid, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewerPos)
+00042 {
+00043 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+00044 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a> == <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.size());
+00045 <font class="preprocessor"> #endif</font>
+00046 <font class="preprocessor"></font>
+00047 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a> == 0) <font class="keywordflow">return</font>;
+00048 <font class="keyword">const</font> uint toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a>, (uint) <a class="code" href="classNL3D_1_1CParticleSystemManager.html#s1s0">NumProcessToRefresh</a>);
+00049
+00050 <font class="keywordflow">for</font> (uint k = 0; k &lt; toProcess; ++k)
+00051 {
+00052 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a> == <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.end())
+00053 {
+00054 <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a> = <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.begin();
+00055 }
+00056
+00057 <font class="keywordflow">if</font> ((*_CurrListIterator)-&gt;refreshRscDeletion(worldFrustumPyramid, viewerPos)) <font class="comment">// check if the resources of the model must be released (which also release them)</font>
+00058 {
+00059 <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a> = <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.erase(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a>);
+00060 -- <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a>;
+00061 }
+00062 <font class="keywordflow">else</font>
+00063 {
+00064 ++ <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a>;
+00065 }
+00066 }
+00067
+00068 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+00069 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a> == <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.size());
+00070 <font class="preprocessor"> #endif</font>
+00071 <font class="preprocessor"></font>}
+00072
+<a name="l00074"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#c0">00074</a> CParticleSystemManager::TModelHandle CParticleSystemManager::addSystemModel(CParticleSystemModel *model)
+00075 {
+00076 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+00077 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.begin(), <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.end(), model) == <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.end());
+00078 <font class="preprocessor"> #endif</font>
+00079 <font class="preprocessor"></font> <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.push_front(model);
+00080 ++<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a>;
+00081
+00082 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+00083 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a> == <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.size());
+00084 <font class="preprocessor"> #endif</font>
+00085 <font class="preprocessor"></font>
+00086 TModelHandle handle;
+00087 handle.Valid = <font class="keyword">true</font>;
+00088 handle.Iter = <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.begin();
+00089 <font class="keywordflow">return</font> handle;
+00090 }
+00091
+00092
+<a name="l00094"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#c1">00094</a> <font class="keywordtype">void</font> CParticleSystemManager::removeSystemModel(TModelHandle &amp;handle)
+00095 {
+00096 <a class="code" href="debug_8h.html#a6">nlassert</a>(handle.Valid);
+00097 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+00098 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a> == <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.size());
+00099 <font class="preprocessor"> #endif</font>
+00100 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a> != 0);
+00101 <font class="keywordflow">if</font> (handle.Iter == <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a>)
+00102 {
+00103 ++<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a>;
+00104 }
+00105
+00106 <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.erase(handle.Iter);
+00107 --<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a>;
+00108 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+00109 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a> == <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>.size());
+00110 <font class="preprocessor"> #endif</font>
+00111 <font class="preprocessor"></font>}
+00112
+00113
+<a name="l00115"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#c2">00115</a> CParticleSystemManager::TModelHandle CParticleSystemManager::addPermanentlyAnimatedSystem(CParticleSystemModel *ps)
+00116 {
+00117 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+00118 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a>.begin(), <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a>.end(), ps) == <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a>.end());
+00119 <font class="preprocessor"> #endif</font>
+00120 <font class="preprocessor"></font> <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a>.push_front(ps);
+00121
+00122
+00123 TModelHandle handle;
+00124 handle.Valid = <font class="keyword">true</font>;
+00125 handle.Iter = <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a>.begin();
+00126 <font class="keywordflow">return</font> handle;
+00127 }
+00128
+<a name="l00130"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#c3">00130</a> <font class="keywordtype">void</font> CParticleSystemManager::removePermanentlyAnimatedSystem(CParticleSystemManager::TModelHandle &amp;handle)
+00131 {
+00132 <a class="code" href="debug_8h.html#a6">nlassert</a>(handle.Valid);
+00133 <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a>.erase(handle.Iter);
+00134 }
+00135
+<a name="l00137"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#a2">00137</a> <font class="keywordtype">void</font> CParticleSystemManager::processAnimate(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> deltaT)
+00138 {
+00139 <font class="keywordflow">for</font> (TModelList::iterator it = <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a>.end(); ++it)
+00140 {
+00141 <a class="code" href="classNL3D_1_1CParticleSystemManager.html#l0">CParticleSystemModel</a> &amp;psm = *(*it);
+00142 CParticleSystem *ps = psm.getPS();
+00143 <font class="keywordflow">if</font> (ps)
+00144 {
+00145 <font class="keywordflow">if</font> (psm.isAutoGetEllapsedTimeEnabled())
+00146 {
+00147 psm.setEllapsedTime(ps-&gt;getScene()-&gt;getEllapsedTime() * psm.getEllapsedTimeRatio());
+00148 }
+00149 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> delay = psm.getEllapsedTime();
+00150 <font class="comment">// animate particles</font>
+00151 ps-&gt;step(CParticleSystem::Anim, delay);
+00152
+00153 <font class="keywordflow">if</font> (!psm.getEditionMode())
+00154 {
+00155 <font class="comment">// test deletion condition (no more particle, no more particle and emitters)</font>
+00156 <font class="keywordflow">if</font> (ps-&gt;getDestroyCondition() != CParticleSystem::none)
+00157 {
+00158 <font class="keywordflow">if</font> (ps-&gt;getSystemDate() &gt; ps-&gt;getDelayBeforeDeathConditionTest())
+00159 {
+00160 <font class="keywordflow">switch</font> (ps-&gt;getDestroyCondition())
+00161 {
+00162 <font class="keywordflow">case</font> CParticleSystem::noMoreParticles:
+00163 <font class="keywordflow">if</font> (!ps-&gt;hasParticles())
+00164 {
+00165 psm.releaseRscAndInvalidate();
+00166 <font class="keywordflow">return</font>;
+00167 }
+00168 <font class="keywordflow">break</font>;
+00169 <font class="keywordflow">case</font> CParticleSystem::noMoreParticlesAndEmitters:
+00170 <font class="keywordflow">if</font> (!ps-&gt;hasParticles() &amp;&amp; !ps-&gt;hasEmitters())
+00171 {
+00172 psm.releaseRscAndInvalidate();
+00173 <font class="keywordflow">return</font>;
+00174 }
+00175 <font class="keywordflow">break</font>;
+00176 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
+00177 }
+00178 }
+00179 }
+00180 }
+00181 }
+00182 }
+00183 }
+00184
+00185 } <font class="comment">// NL3D</font>
+</pre></div>
+
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