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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>object_viewer.cpp</h1><a href="object_viewer_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="plugin_max_nel_export_std_afx_h.html">std_afx.h</a>"</font>
+00027
+<a name="l00028"></a><a class="code" href="object_viewer_cpp.html#a0">00028</a> <font class="preprocessor">#define OBJECT_VIEWER_EXPORT __declspec( dllexport )
+</font>00029 <font class="preprocessor"></font>
+00030 <font class="preprocessor">#include "<a class="code" href="object_viewer_h.html">object_viewer.h</a>"</font>
+00031 <font class="preprocessor">#include &lt;<a class="code" href="nelu_h.html">3d/nelu.h</a>&gt;</font>
+00032 <font class="preprocessor">#include &lt;<a class="code" href="mesh_h.html">3d/mesh.h</a>&gt;</font>
+00033 <font class="preprocessor">#include &lt;<a class="code" href="transform_shape_h.html">3d/transform_shape.h</a>&gt;</font>
+00034 <font class="preprocessor">#include &lt;<a class="code" href="mesh_instance_h.html">3d/mesh_instance.h</a>&gt;</font>
+00035 <font class="preprocessor">#include &lt;<a class="code" href="skeleton_model_h.html">3d/skeleton_model.h</a>&gt;</font>
+00036 <font class="preprocessor">#include &lt;<a class="code" href="file_h.html">nel/misc/file.h</a>&gt;</font>
+00037 <font class="preprocessor">#include &lt;<a class="code" href="path_h.html">nel/misc/path.h</a>&gt;</font>
+00038 <font class="preprocessor">#include &lt;<a class="code" href="time_nl_h.html">nel/misc/time_nl.h</a>&gt;</font>
+00039
+00040 <font class="preprocessor">#include "<a class="code" href="editable_range_h.html">editable_range.h</a>"</font>
+00041 <font class="preprocessor">#include "<a class="code" href="located_properties_h.html">located_properties.h</a>"</font>
+00042 <font class="preprocessor">#include "<a class="code" href="color_button_h.html">color_button.h</a>"</font>
+00043
+00044 <font class="preprocessor">#ifdef _DEBUG
+</font>00045 <font class="preprocessor"></font><font class="preprocessor">#define new DEBUG_NEW
+</font>00046 <font class="preprocessor"></font><font class="preprocessor">#undef THIS_FILE
+</font>00047 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keywordtype">char</font> THIS_FILE[] = __FILE__;
+00048 <font class="preprocessor">#endif
+</font>00049 <font class="preprocessor"></font>
+00050 <font class="keyword">using</font> <font class="keyword">namespace</font> NL3D;
+00051 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC;
+00052
+00053 <font class="comment">//</font>
+00054 <font class="comment">// Note!</font>
+00055 <font class="comment">//</font>
+00056 <font class="comment">// If this DLL is dynamically linked against the MFC</font>
+00057 <font class="comment">// DLLs, any functions exported from this DLL which</font>
+00058 <font class="comment">// call into MFC must have the AFX_MANAGE_STATE macro</font>
+00059 <font class="comment">// added at the very beginning of the function.</font>
+00060 <font class="comment">//</font>
+00061 <font class="comment">// For example:</font>
+00062 <font class="comment">//</font>
+00063 <font class="comment">// extern "C" BOOL PASCAL EXPORT ExportedFunction()</font>
+00064 <font class="comment">// {</font>
+00065 <font class="comment">// AFX_MANAGE_STATE(AfxGetStaticModuleState());</font>
+00066 <font class="comment">// // normal function body here</font>
+00067 <font class="comment">// }</font>
+00068 <font class="comment">//</font>
+00069 <font class="comment">// It is very important that this macro appear in each</font>
+00070 <font class="comment">// function, prior to any calls into MFC. This means that</font>
+00071 <font class="comment">// it must appear as the first statement within the </font>
+00072 <font class="comment">// function, even before any object variable declarations</font>
+00073 <font class="comment">// as their constructors may generate calls into the MFC</font>
+00074 <font class="comment">// DLL.</font>
+00075 <font class="comment">//</font>
+00076 <font class="comment">// Please see MFC Technical Notes 33 and 58 for additional</font>
+00077 <font class="comment">// details.</font>
+00078 <font class="comment">//</font>
+00079
+00081 <font class="comment">// CObject_viewerApp</font>
+00082
+00083 <a class="code" href="ViewColumn_cpp.html#a1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="class_CObject_viewerApp.html">CObject_viewerApp</a>, <a class="code" href="class_CWinApp.html">CWinApp</a>)
+00084 <font class="comment">//{{AFX_MSG_MAP(CObject_viewerApp)</font>
+00085 <font class="comment">// NOTE - the ClassWizard will add and remove mapping macros here.</font>
+00086 <font class="comment">// DO NOT EDIT what you see in these blocks of generated code!</font>
+00087 <font class="comment">//}}AFX_MSG_MAP</font>
+00088 END_MESSAGE_MAP()
+00089
+00091 <font class="comment">// CObject_viewerApp construction</font>
+00092
+00093 <a class="code" href="class_CObject_viewerApp.html#a0">CObject_viewerApp::CObject_viewerApp</a>()<font class="keyword">
+</font>00094 <font class="keyword"></font>{
+00095 <font class="comment">// TODO: add construction code here,</font>
+00096 <font class="comment">// Place all significant initialization in InitInstance</font>
+00097 }
+00098
+00100 <font class="comment">// The one and only CObject_viewerApp object</font>
+00101
+00102 <a class="code" href="class_CObject_viewerApp.html">CObject_viewerApp</a> theApp;
+00103
+00104 <font class="comment">// ***************************************************************************</font>
+00105
+<a name="l00106"></a><a class="code" href="class_CObjectViewer.html#a0">00106</a> <a class="code" href="class_CObjectViewer.html#a0">CObjectViewer::CObjectViewer</a> ()<font class="keyword">
+</font>00107 <font class="keyword"></font>{
+00108 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00109 _SlotDlg=NULL;
+00110 _AnimationSetDlg=NULL;
+00111 _AnimationDlg=NULL;
+00112 _SceneDlg=NULL;
+00113 _ParticleDlg = NULL ;
+00114
+00115 <font class="comment">// Setup animation set</font>
+00116 _ChannelMixer.<a class="code" href="class_NL3D__CChannelMixer.html#a1">setAnimationSet</a> (&amp;_AnimationSet);
+00117
+00118 <font class="comment">// Hotspot color</font>
+00119 _HotSpotColor.R=255;
+00120 _HotSpotColor.G=255;
+00121 _HotSpotColor.B=0;
+00122 _HotSpotColor.A=255;
+00123
+00124 <font class="comment">// Hotspot size</font>
+00125 _HotSpotSize=10.f;
+00126 }
+00127
+00128 <font class="comment">// ***************************************************************************</font>
+00129
+<a name="l00130"></a><a class="code" href="class_CObjectViewer.html#a1">00130</a> <a class="code" href="class_CObjectViewer.html#a1">CObjectViewer::~CObjectViewer</a> ()<font class="keyword">
+</font>00131 <font class="keyword"></font>{
+00132 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00133 <font class="keywordflow">if</font> (_SlotDlg)
+00134 <font class="keyword">delete</font> _SlotDlg;
+00135 <font class="keywordflow">if</font> (_AnimationSetDlg)
+00136 <font class="keyword">delete</font> _AnimationSetDlg;
+00137 <font class="keywordflow">if</font> (_AnimationDlg)
+00138 <font class="keyword">delete</font> _AnimationDlg;
+00139 <font class="keywordflow">if</font> (_SceneDlg)
+00140 <font class="keyword">delete</font> _SceneDlg;
+00141 <font class="keywordflow">if</font> (_ParticleDlg)
+00142 <font class="keyword">delete</font> _ParticleDlg ;
+00143 }
+00144
+00145 <font class="comment">// ***************************************************************************</font>
+00146
+<a name="l00147"></a><a class="code" href="class_CObjectViewer.html#a2">00147</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a2">CObjectViewer::initUI</a> ()<font class="keyword">
+</font>00148 <font class="keyword"></font>{
+00149 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00150
+00151 <font class="comment">// The viewport</font>
+00152 CViewport viewport;
+00153
+00154 <font class="comment">// Init NELU</font>
+00155 <a class="code" href="nel_3dsmax_shared_cpp.html#a2">CNELU::init</a> (640, 480, viewport);
+00156
+00157 <font class="comment">// Create a cwnd</font>
+00158 <a class="code" href="class_CWnd.html">CWnd</a> driverWnd;
+00159 driverWnd.Attach((HWND)CNELU::Driver-&gt;getDisplay());
+00160 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (&amp;driverWnd, REGKEY_OBJ_VIEW_OPENGL_WND, <font class="keyword">true</font>);
+00161
+00162 <font class="comment">// Camera</font>
+00163 CFrustum frustrum;
+00164 frustrum.initPerspective( 75.f*(<font class="keywordtype">float</font>)Pi/180.f, 1.33f, 0.1f, 1000.f);
+00165 CNELU::Camera-&gt;setFrustum (frustrum);
+00166
+00167
+00168 <font class="comment">// Hide the main window</font>
+00169 <font class="comment">//driverWnd.ShowWindow (SW_HIDE);</font>
+00170
+00171 <font class="comment">// Create animation set dialog</font>
+00172 _AnimationDlg=<font class="keyword">new</font> CAnimationDlg (<font class="keyword">this</font>, &amp;driverWnd);
+00173 _AnimationDlg-&gt;Create (IDD_ANIMATION);
+00174 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_AnimationDlg, REGKEY_OBJ_VIEW_ANIMATION_DLG, <font class="keyword">false</font>);
+00175
+00176 <font class="comment">// Create animation set dialog</font>
+00177 _AnimationSetDlg=<font class="keyword">new</font> <a class="code" href="class_CObjectViewer.html#l1">CAnimationSetDlg</a> (<font class="keyword">this</font>, &amp;driverWnd);
+00178 _AnimationSetDlg-&gt;Create (IDD_ANIMATION_SET);
+00179 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_AnimationSetDlg, REGKEY_OBJ_VIEW_ANIMATION_SET_DLG, <font class="keyword">false</font>);
+00180
+00181 <font class="comment">// Create the main dialog</font>
+00182 _SlotDlg=<font class="keyword">new</font> CMainDlg (<font class="keyword">this</font>, &amp;driverWnd);
+00183 _SlotDlg-&gt;<a class="code" href="class_CMainDlg.html#a1">init</a> (&amp;_AnimationSet);
+00184 _SlotDlg-&gt;Create (IDD_MAIN_DLG);
+00185 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_SlotDlg, REGKEY_OBJ_VIEW_SLOT_DLG, <font class="keyword">false</font>);
+00186
+00187 <font class="comment">// Create animation set dialog</font>
+00188 _SceneDlg=<font class="keyword">new</font> <a class="code" href="class_CObjectViewer.html#l0">CSceneDlg</a> (<font class="keyword">this</font>, &amp;driverWnd);
+00189 _SceneDlg-&gt;Create (IDD_SCENE);
+00190 _SceneDlg-&gt;ShowWindow (TRUE);
+00191 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_SceneDlg, REGKEY_OBJ_VIEW_SCENE_DLG, <font class="keyword">false</font>);
+00192
+00193 <font class="comment">// Create particle dialog</font>
+00194 _ParticleDlg=<font class="keyword">new</font> CParticleDlg (&amp;driverWnd, _SceneDlg);
+00195 _ParticleDlg-&gt;Create (IDD_PARTICLE);
+00196 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_ParticleDlg, REGKEY_OBJ_PARTICLE_DLG, <font class="keyword">false</font>);
+00197
+00198
+00199 <font class="comment">// Show the windows</font>
+00200 <font class="comment">//driverWnd.ShowWindow (SW_SHOW);</font>
+00201
+00202 <font class="comment">// Set current frame</font>
+00203 <a class="code" href="class_CObjectViewer.html#a18">setAnimTime</a> (0.f, 100.f);
+00204
+00205 <font class="comment">// Register this as listener</font>
+00206 CNELU::EventServer.addListener (EventDestroyWindowId, <font class="keyword">this</font>);
+00207
+00208 <font class="comment">// Add mouse listener to event server</font>
+00209 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a16">addToServer</a>(CNELU::EventServer);
+00210
+00211 <font class="comment">// Detach the hwnd</font>
+00212 driverWnd.Detach ();
+00213
+00214 CNELU::Driver-&gt;activate ();
+00215 }
+00216
+00217 <font class="comment">// ***************************************************************************</font>
+00218
+<a name="l00219"></a><a class="code" href="class_CObjectViewer.html#a13">00219</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a13">CObjectViewer::operator ()</a>(<font class="keyword">const</font> CEvent&amp; event)<font class="keyword">
+</font>00220 <font class="keyword"></font>{
+00221 <font class="comment">// Destro window ?</font>
+00222 <font class="keywordflow">if</font> (event==EventDestroyWindowId)
+00223 {
+00224 }
+00225 }
+00226
+00227 <font class="comment">// ***************************************************************************</font>
+00228
+<a name="l00229"></a><a class="code" href="class_CObjectViewer.html#a3">00229</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a3">CObjectViewer::go</a> ()<font class="keyword">
+</font>00230 <font class="keyword"></font>{
+00231 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00232
+00233 <font class="keywordflow">do</font>
+00234 {
+00235 CNELU::Driver-&gt;activate ();
+00236
+00237 <font class="comment">// Handle animation</font>
+00238 _AnimationDlg-&gt;<a class="code" href="class_CAnimationDlg.html#a1">handle</a> ();
+00239
+00240 <font class="comment">// Update the playlist</font>
+00241 _SlotDlg-&gt;<a class="code" href="class_CMainDlg.html#a3">getSlot</a> ();
+00242
+00243 <font class="comment">// Setup the channel mixer</font>
+00244 _SlotDlg-&gt;Playlist.setupMixer (_ChannelMixer, _AnimationDlg-&gt;<a class="code" href="class_CAnimationDlg.html#a4">getTime</a>());
+00245
+00246 <font class="comment">// Animate the automatic animation in the scene</font>
+00247 CNELU::Scene.animate( NLMISC::CTime::ticksToSecond( NLMISC::CTime::getPerformanceTime() ) );
+00248
+00249 <font class="comment">// Eval channel mixer for transform</font>
+00250 _ChannelMixer.<a class="code" href="class_NL3D__CChannelMixer.html#a3">eval</a> (<font class="keyword">false</font>);
+00251
+00252 <font class="comment">// Mouse listener</font>
+00253 _SceneDlg-&gt;UpdateData();
+00254
+00255
+00256
+00257 <font class="comment">// Clear the buffers</font>
+00258 <font class="comment">// CNELU::clearBuffers(CRGBA(120,120,120));</font>
+00259
+00260 CNELU::clearBuffers(CRGBA(0,0,0));
+00261
+00262 <font class="comment">// Draw the scene</font>
+00263 CNELU::Scene.render();
+00264
+00265 <font class="comment">// Draw the hotSpot</font>
+00266 <font class="keywordflow">if</font> (_SceneDlg-&gt;ObjectMode)
+00267 {
+00268 <font class="keywordtype">float</font> radius=_HotSpotSize/2.f;
+00269 CNELU::Driver-&gt;setupModelMatrix (CMatrix::Identity);
+00270 CDRU::drawLine (_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (radius, 0, 0), _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (-radius, 0, 0), _HotSpotColor, *CNELU::Driver);
+00271 CDRU::drawLine (_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (0, radius, 0), _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (0, -radius, 0), _HotSpotColor, *CNELU::Driver);
+00272 CDRU::drawLine (_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (0, 0, radius), _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (0, 0, -radius), _HotSpotColor, *CNELU::Driver);
+00273 }
+00274
+00275 <font class="comment">// Swap the buffers</font>
+00276 CNELU::swapBuffers();
+00277
+00278
+00279 <font class="keywordflow">if</font> (_SceneDlg-&gt;ObjectMode)
+00280 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a6">setMouseMode</a> (CEvent3dMouseListener::edit3d);
+00281 <font class="keywordflow">else</font>
+00282 {
+00283 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a6">setMouseMode</a> (CEvent3dMouseListener::firstPerson);
+00284 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a12">setSpeed</a> (_SceneDlg-&gt;MoveSpeed);
+00285 }
+00286
+00287
+00288 <font class="comment">// Pump message from the server</font>
+00289 CNELU::EventServer.pump();
+00290
+00291 <font class="keywordflow">if</font> (!_SceneDlg-&gt;MoveElement)
+00292 {
+00293 <font class="comment">// New matrix from camera</font>
+00294 CNELU::Camera-&gt;setTransformMode (ITransformable::DirectMatrix);
+00295 CNELU::Camera-&gt;setMatrix (_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a13">getViewMatrix</a>());
+00296 }
+00297 <font class="keywordflow">else</font>
+00298 {
+00299 <font class="comment">// for now we apply a transform on the selected object in the particle system </font>
+00300 _ParticleDlg-&gt;<a class="code" href="class_CParticleDlg.html#a8">moveElement</a>(_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a14">getModelMatrix</a>()) ;
+00301 }
+00302
+00303 <font class="comment">// Pump others message for the windows</font>
+00304 MSG msg;
+00305 <font class="keywordflow">while</font> ( PeekMessage(&amp;msg, NULL,0,0,PM_REMOVE) )
+00306 {
+00307 TranslateMessage(&amp;msg);
+00308 DispatchMessage(&amp;msg);
+00309 }
+00310 }
+00311 <font class="keywordflow">while</font> (!CNELU::AsyncListener.isKeyPushed(KeyESCAPE)&amp;&amp;CNELU::Driver-&gt;isActive());
+00312 }
+00313
+00314 <font class="comment">// ***************************************************************************</font>
+00315
+<a name="l00316"></a><a class="code" href="class_CObjectViewer.html#a4">00316</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a4">CObjectViewer::releaseUI</a> ()<font class="keyword">
+</font>00317 <font class="keyword"></font>{
+00318 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00319
+00320 <font class="keywordflow">if</font> (CNELU::Driver-&gt;isActive())
+00321 {
+00322 <font class="comment">// register window position</font>
+00323 <font class="keywordflow">if</font> (CNELU::Driver-&gt;getDisplay())
+00324 {
+00325 <a class="code" href="class_CWnd.html">CWnd</a> driverWnd;
+00326 driverWnd.Attach((HWND)CNELU::Driver-&gt;getDisplay());
+00327 <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (&amp;driverWnd, REGKEY_OBJ_VIEW_OPENGL_WND);
+00328 driverWnd.Detach ();
+00329 }
+00330 }
+00331
+00332 <font class="comment">// Release the emitter from the server</font>
+00333 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a17">removeFromServer</a> (CNELU::EventServer);
+00334
+00335 <font class="comment">// Remove this as listener</font>
+00336 CNELU::EventServer.removeListener (EventDestroyWindowId, <font class="keyword">this</font>);
+00337
+00338 <font class="comment">// exit</font>
+00339 CNELU::release();
+00340 }
+00341
+00342 <font class="comment">// ***************************************************************************</font>
+00343
+<a name="l00344"></a><a class="code" href="object_viewer_cpp.html#a2">00344</a> <font class="keywordtype">void</font> <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">const</font> <a class="code" href="class_CWnd.html">CWnd</a> *pWnd, <font class="keyword">const</font> <font class="keywordtype">char</font>* keyName)<font class="keyword">
+</font>00345 <font class="keyword"></font>{
+00346 HKEY hKey;
+00347 <font class="keywordflow">if</font> (RegCreateKey(HKEY_CURRENT_USER, keyName, &amp;hKey)==ERROR_SUCCESS)
+00348 {
+00349 RECT rect;
+00350 pWnd-&gt;GetWindowRect (&amp;rect);
+00351 RegSetValueEx(hKey, <font class="stringliteral">"Left"</font>, 0, REG_DWORD, (LPBYTE)&amp;rect.left, 4);
+00352 RegSetValueEx(hKey, <font class="stringliteral">"Right"</font>, 0, REG_DWORD, (LPBYTE)&amp;rect.right, 4);
+00353 RegSetValueEx(hKey, <font class="stringliteral">"Top"</font>, 0, REG_DWORD, (LPBYTE)&amp;rect.top, 4);
+00354 RegSetValueEx(hKey, <font class="stringliteral">"Bottom"</font>, 0, REG_DWORD, (LPBYTE)&amp;rect.bottom, 4);
+00355 }
+00356 }
+00357
+00358 <font class="comment">// ***************************************************************************</font>
+00359
+<a name="l00360"></a><a class="code" href="object_viewer_cpp.html#a3">00360</a> <font class="keywordtype">void</font> <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (<a class="code" href="class_CWnd.html">CWnd</a> *pWnd, <font class="keyword">const</font> <font class="keywordtype">char</font>* keyName, <font class="keywordtype">bool</font> resize)<font class="keyword">
+</font>00361 <font class="keyword"></font>{
+00362 HKEY hKey;
+00363 <font class="keywordflow">if</font> (RegOpenKeyEx(HKEY_CURRENT_USER, keyName, 0, KEY_READ, &amp;hKey)==ERROR_SUCCESS)
+00364 {
+00365 DWORD len=4;
+00366 DWORD type;
+00367 RECT rect;
+00368 RegQueryValueEx (hKey, <font class="stringliteral">"Left"</font>, 0, &amp;type, (LPBYTE)&amp;rect.left, &amp;len);
+00369 RegQueryValueEx (hKey, <font class="stringliteral">"Right"</font>, 0, &amp;type, (LPBYTE)&amp;rect.right, &amp;len);
+00370 RegQueryValueEx (hKey, <font class="stringliteral">"Top"</font>, 0, &amp;type, (LPBYTE)&amp;rect.top, &amp;len);
+00371 RegQueryValueEx (hKey, <font class="stringliteral">"Bottom"</font>, 0, &amp;type, (LPBYTE)&amp;rect.bottom, &amp;len);
+00372
+00373 <font class="comment">// Set window pos</font>
+00374 pWnd-&gt;SetWindowPos (NULL, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, SWP_NOOWNERZORDER|SWP_NOZORDER|
+00375 (resize?0:SWP_NOSIZE));
+00376 }
+00377 }
+00378
+00379 <font class="comment">// ***************************************************************************</font>
+00380
+<a name="l00381"></a><a class="code" href="class_CObjectViewer.html#a18">00381</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a18">CObjectViewer::setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd)<font class="keyword">
+</font>00382 <font class="keyword"></font>{
+00383 <font class="comment">// Dispatch the command</font>
+00384 _SlotDlg-&gt;<a class="code" href="class_CMainDlg.html#a2">setAnimTime</a> (animStart, animEnd);
+00385 _AnimationDlg-&gt;<a class="code" href="class_CAnimationDlg.html#a2">setAnimTime</a> (animStart, animEnd);
+00386 }
+00387
+00388 <font class="comment">// ***************************************************************************</font>
+00389
+00390
+<a name="l00391"></a><a class="code" href="class_CObjectViewer.html#a19">00391</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a19">CObjectViewer::resetSlots</a> ()<font class="keyword">
+</font>00392 <font class="keyword"></font>{
+00393 <font class="comment">// Reset the animation set</font>
+00394 _AnimationSet.<a class="code" href="class_NL3D__CAnimationSet.html#a15">reset</a> ();
+00395
+00396 <font class="comment">// Set no animation in slot UI</font>
+00397 <font class="keywordflow">for</font> (uint i=0; i&lt;NL3D::CChannelMixer::NumAnimationSlot; i++)
+00398 _SlotDlg-&gt;Slots[i].setAnimation (0xffffffff, NULL, NULL);
+00399 }
+00400
+00401 <font class="comment">// ***************************************************************************</font>
+00402
+<a name="l00403"></a><a class="code" href="class_CObjectViewer.html#a20">00403</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a20">CObjectViewer::reinitChannels</a> ()<font class="keyword">
+</font>00404 <font class="keyword"></font>{
+00405 <font class="comment">// Reset the channels</font>
+00406 _ChannelMixer.<a class="code" href="class_NL3D__CChannelMixer.html#a5">resetChannels</a> ();
+00407
+00408 <font class="comment">// Add all the instance in the channel mixer</font>
+00409 <font class="keywordflow">for</font> (uint i=0; i&lt;_ListTransformShape.size(); i++)
+00410 _ListTransformShape[i]-&gt;<a class="code" href="class_NL3D__CTransform.html#a6">registerToChannelMixer</a> (&amp;_ChannelMixer, _ListShapeBaseName[i]);
+00411 }
+00412
+00413 <font class="comment">// ***************************************************************************</font>
+00414
+<a name="l00415"></a><a class="code" href="class_CObjectViewer.html#a21">00415</a> <font class="keywordtype">float</font> <a class="code" href="class_CObjectViewer.html#a21">CObjectViewer::getFrameRate</a> ()<font class="keyword">
+</font>00416 <font class="keyword"></font>{
+00417 <font class="keywordflow">return</font> _AnimationDlg-&gt;Speed;
+00418 }
+00419
+00420 <font class="comment">// ***************************************************************************</font>
+00421
+<a name="l00422"></a><a class="code" href="class_CObjectViewer.html#a22">00422</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a22">CObjectViewer::serial</a> (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>&amp; f)<font class="keyword">
+</font>00423 <font class="keyword"></font>{
+00424 <font class="comment">// serial "OBJV_CFG"</font>
+00425 f.<a class="code" href="class_NLMISC__IStream.html#a52">serialCheck</a> ((uint32)'VJBO');
+00426 f.<a class="code" href="class_NLMISC__IStream.html#a52">serialCheck</a> ((uint32)'GFC_');
+00427
+00428 <font class="comment">// serial the version</font>
+00429 <font class="keywordtype">int</font> ver=f.<a class="code" href="class_NLMISC__IStream.html#a51">serialVersion</a> (0);
+00430
+00431 <font class="comment">// update data</font>
+00432 _AnimationDlg-&gt;UpdateData ();
+00433 _SceneDlg-&gt;UpdateData ();
+00434
+00435 <font class="comment">// serial animation data</font>
+00436 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_AnimationDlg-&gt;Start);
+00437 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_AnimationDlg-&gt;End);
+00438 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_AnimationDlg-&gt;Speed);
+00439 <font class="keywordtype">bool</font> loop=_AnimationDlg-&gt;Loop!=0;
+00440 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (loop);
+00441 _AnimationDlg-&gt;Loop=loop;
+00442 <font class="keywordtype">bool</font> euler=_SceneDlg-&gt;Euler!=0;
+00443 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (euler);
+00444 _SceneDlg-&gt;Euler=euler;
+00445 sint32 ui=_AnimationDlg-&gt;UICurrentFrame;
+00446 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (ui);
+00447 _AnimationDlg-&gt;UICurrentFrame=ui;
+00448 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_AnimationDlg-&gt;CurrentFrame);
+00449
+00450 <font class="comment">// update data</font>
+00451 _AnimationDlg-&gt;UpdateData (FALSE);
+00452 _SceneDlg-&gt;UpdateData (FALSE);
+00453
+00454 <font class="comment">// For each slot</font>
+00455 <font class="keywordflow">for</font> (uint i=0; i&lt;NL3D::CChannelMixer::NumAnimationSlot; i++)
+00456 {
+00457 <font class="comment">// Update values</font>
+00458 _SlotDlg-&gt;Slots[i].UpdateData();
+00459
+00460 <font class="comment">// Serial the slot state</font>
+00461 <font class="keywordtype">bool</font> slotState=_SlotDlg-&gt;Slots[i].enable!=0;
+00462 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (slotState);
+00463 _SlotDlg-&gt;Slots[i].enable=slotState;
+00464
+00465 <font class="comment">// Update values</font>
+00466 _SlotDlg-&gt;Slots[i].UpdateData(FALSE);
+00467 }
+00468
+00469
+00470 <font class="comment">// view matrix</font>
+00471 CMatrix mt=_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a13">getViewMatrix</a>();
+00472 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (mt);
+00473 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a1">setMatrix</a> (mt);
+00474
+00475 <font class="comment">// serial list of shape</font>
+00476 std::vector&lt;CMeshDesc&gt; meshArray=_ListMeshes;
+00477
+00478 <font class="comment">// serial list of shape</font>
+00479 f.<a class="code" href="class_NLMISC__IStream.html#a29">serialCont</a> (meshArray);
+00480
+00481 <font class="comment">// If reading, read shapes</font>
+00482 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
+00483 {
+00484 <font class="comment">// Load each shape</font>
+00485 <font class="keywordflow">for</font> (uint s=0; s&lt;meshArray.size(); s++)
+00486 <a class="code" href="class_CObjectViewer.html#a9">loadMesh</a> (meshArray[s].MeshName.c_str(), meshArray[s].SkeletonName.c_str());
+00487 }
+00488
+00489 <font class="comment">// List of animation</font>
+00490 std::vector&lt;std::string&gt; stringArray=_AnimationSetDlg-&gt;_ListAnimation;
+00491
+00492 <font class="comment">// Serial the list</font>
+00493 f.<a class="code" href="class_NLMISC__IStream.html#a29">serialCont</a> (stringArray);
+00494
+00495 <font class="comment">// Serial the list of animation</font>
+00496 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
+00497 {
+00498 <font class="comment">// Load animation file</font>
+00499 <font class="keywordflow">for</font> (uint s=0; s&lt;stringArray.size(); s++)
+00500 _AnimationSetDlg-&gt;<a class="code" href="class_CAnimationSetDlg.html#b1">loadAnimation</a> (stringArray[s].c_str());
+00501 }
+00502
+00503 <font class="comment">// List of skeleton</font>
+00504 stringArray=_AnimationSetDlg-&gt;_ListSkeleton;
+00505
+00506 <font class="comment">// Serial the list</font>
+00507 f.<a class="code" href="class_NLMISC__IStream.html#a29">serialCont</a> (stringArray);
+00508
+00509 <font class="comment">// Serial the list of animation</font>
+00510 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
+00511 {
+00512 <font class="comment">// Load animation file</font>
+00513 <font class="keywordflow">for</font> (uint s=0; s&lt;stringArray.size(); s++)
+00514 _AnimationSetDlg-&gt;<a class="code" href="class_CAnimationSetDlg.html#b3">loadSkeleton</a> (stringArray[s].c_str());
+00515 }
+00516
+00517 <font class="comment">// Serial the play list</font>
+00518 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
+00519 {
+00520 <font class="comment">// Serial the play list</font>
+00521 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_SlotDlg-&gt;Playlist);
+00522
+00523 <font class="comment">// Set the play list</font>
+00524 _SlotDlg-&gt;<a class="code" href="class_CMainDlg.html#a4">setSlot</a> ();
+00525 }
+00526 <font class="keywordflow">else</font>
+00527 {
+00528 <font class="comment">// Set the play list</font>
+00529 _SlotDlg-&gt;<a class="code" href="class_CMainDlg.html#a3">getSlot</a> ();
+00530
+00531 <font class="comment">// Serial the play list</font>
+00532 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_SlotDlg-&gt;Playlist);
+00533 }
+00534
+00535 <font class="comment">// Some init</font>
+00536 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
+00537 {
+00538 <font class="comment">// Init start and end time</font>
+00539 <a class="code" href="class_CObjectViewer.html#a18">setAnimTime</a> (_AnimationDlg-&gt;Start, _AnimationDlg-&gt;End);
+00540
+00541 <font class="comment">// Touch the channel mixer</font>
+00542 <a class="code" href="class_CObjectViewer.html#a20">reinitChannels</a> ();
+00543 }
+00544 }
+00545
+00546 <font class="comment">// ***************************************************************************</font>
+00547
+<a name="l00548"></a><a class="code" href="class_CObjectViewer.html#a9">00548</a> <font class="keywordtype">bool</font> <a class="code" href="class_CObjectViewer.html#a9">CObjectViewer::loadMesh</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* meshFilename, <font class="keyword">const</font> <font class="keywordtype">char</font>* skeleton)<font class="keyword">
+</font>00549 <font class="keyword"></font>{
+00550 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00551
+00552 <font class="comment">// Add to the path</font>
+00553 <font class="keywordtype">char</font> drive[256];
+00554 <font class="keywordtype">char</font> dir[256];
+00555 <font class="keywordtype">char</font> path[256];
+00556
+00557 <font class="comment">// Add search path for the mesh</font>
+00558 _splitpath (meshFilename, drive, dir, NULL, NULL);
+00559 _makepath (path, drive, dir, NULL, NULL);
+00560 CPath::addSearchPath (path);
+00561
+00562 <font class="comment">// Add search path for the skeleton</font>
+00563 <font class="keywordflow">if</font> (skeleton)
+00564 {
+00565 _splitpath (skeleton, drive, dir, NULL, NULL);
+00566 _makepath (path, drive, dir, NULL, NULL);
+00567 CPath::addSearchPath (path);
+00568 }
+00569
+00570 <font class="comment">// Shape pointer</font>
+00571 IShape *shapeMesh=NULL;
+00572 IShape *shapeSkel=NULL;
+00573
+00574 <font class="comment">// Open a file</font>
+00575 CIFile file;
+00576 <font class="keywordflow">if</font> (file.open (meshFilename))
+00577 {
+00578 <font class="comment">// Sream a shape</font>
+00579 CShapeStream streamShape;
+00580 <font class="keywordflow">try</font>
+00581 {
+00582 <font class="comment">// Stream it</font>
+00583 streamShape.serial (file);
+00584
+00585 <font class="comment">// Add the shape</font>
+00586 shapeMesh=streamShape.getShapePointer();
+00587 }
+00588 <font class="keywordflow">catch</font> (Exception&amp; e)
+00589 {
+00590 _SceneDlg-&gt;MessageBox (e.what(), <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
+00591 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00592 }
+00593 }
+00594 <font class="keywordflow">else</font>
+00595 {
+00596 <font class="comment">// Create a message</font>
+00597 <font class="keywordtype">char</font> msg[512];
+00598 _snprintf (msg, 512, <font class="stringliteral">"Can't open the file %s for reading."</font>, meshFilename);
+00599 _SceneDlg-&gt;MessageBox (msg, <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
+00600 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00601 }
+00602
+00603 <font class="comment">// Continue ?</font>
+00604 <font class="keywordflow">if</font> (skeleton&amp;&amp;(strcmp (skeleton, <font class="stringliteral">""</font>)!=0))
+00605 {
+00606 <font class="comment">// Skel error ?</font>
+00607 <font class="keywordtype">bool</font> skelError=<font class="keyword">false</font>;
+00608
+00609 <font class="keywordflow">if</font> (skeleton)
+00610 {
+00611 <font class="comment">// Open a file</font>
+00612 <font class="keywordflow">if</font> (file.open (skeleton))
+00613 {
+00614 <font class="comment">// Sream a shape</font>
+00615 CShapeStream streamShape;
+00616 <font class="keywordflow">try</font>
+00617 {
+00618 <font class="comment">// Stream it</font>
+00619 streamShape.serial (file);
+00620
+00621 <font class="comment">// Add the shape</font>
+00622 shapeSkel=streamShape.getShapePointer();
+00623 }
+00624 <font class="keywordflow">catch</font> (Exception&amp; e)
+00625 {
+00626 _SceneDlg-&gt;MessageBox (e.what(), <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
+00627
+00628 <font class="comment">// error</font>
+00629 skelError=<font class="keyword">true</font>;
+00630 }
+00631 }
+00632 <font class="keywordflow">else</font>
+00633 {
+00634 <font class="comment">// Create a message</font>
+00635 <font class="keywordtype">char</font> msg[512];
+00636 _snprintf (msg, 512, <font class="stringliteral">"Can't open the file %s for reading."</font>, meshFilename);
+00637 _SceneDlg-&gt;MessageBox (msg, <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
+00638
+00639 <font class="comment">// error</font>
+00640 skelError=<font class="keyword">true</font>;
+00641 }
+00642 }
+00643
+00644 <font class="comment">// Remove the mesh shape ?</font>
+00645 <font class="keywordflow">if</font> (skelError)
+00646 {
+00647 <font class="keywordflow">if</font> (shapeMesh)
+00648 <font class="keyword">delete</font> shapeMesh;
+00649 shapeMesh=NULL;
+00650 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00651 }
+00652 }
+00653
+00654 <font class="comment">// Add the skel shape</font>
+00655 <a class="code" href="class_NL3D__CSkeletonModel.html">NL3D::CSkeletonModel</a> *transformSkel=NULL;
+00656 <font class="keywordflow">if</font> (shapeSkel)
+00657 transformSkel=<a class="code" href="class_CObjectViewer.html#a8">addSkel</a> (shapeSkel, skeleton, <font class="stringliteral">""</font>);
+00658
+00659 <font class="comment">// Add the skel shape</font>
+00660 <font class="keywordflow">if</font> (shapeMesh)
+00661 <a class="code" href="class_CObjectViewer.html#a7">addMesh</a> (shapeMesh, meshFilename, <font class="stringliteral">""</font>, transformSkel);
+00662
+00663 <font class="comment">// Add an entry for config</font>
+00664 _ListMeshes.push_back (<a class="code" href="class_CMeshDesc.html">CMeshDesc</a> (meshFilename, skeleton));
+00665
+00666 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00667 }
+00668
+00669 <font class="comment">// ***************************************************************************</font>
+00670
+<a name="l00671"></a><a class="code" href="class_CObjectViewer.html#a12">00671</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a12">CObjectViewer::resetCamera</a> ()<font class="keyword">
+</font>00672 <font class="keyword"></font>{
+00673 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00674
+00675 _SceneDlg-&gt;<a class="code" href="class_CSceneDlg.html#b10">OnResetCamera</a>();
+00676 }
+00677
+00678 <font class="comment">// ***************************************************************************</font>
+00679
+<a name="l00680"></a><a class="code" href="class_CObjectViewer.html#a7">00680</a> CTransformShape *<a class="code" href="class_CObjectViewer.html#a7">CObjectViewer::addMesh</a> (<a class="code" href="class_NL3D__IShape.html">NL3D::IShape</a>* pMeshShape, <font class="keyword">const</font> <font class="keywordtype">char</font>* meshName, <font class="keyword">const</font> <font class="keywordtype">char</font> *meshBaseName, CSkeletonModel* pSkel)<font class="keyword">
+</font>00681 <font class="keyword"></font>{
+00682 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00683
+00684 <font class="comment">// *** Add the shape</font>
+00685
+00686 <font class="comment">// Store the shape pointer</font>
+00687 CNELU::ShapeBank-&gt;add (meshName, CSmartPtr&lt;IShape&gt; (pMeshShape));
+00688
+00689 <font class="comment">// Store the name of the shape</font>
+00690 _ListShapeBaseName.push_back (meshBaseName);
+00691
+00692 <font class="comment">// Create a model and add it to the scene</font>
+00693 CTransformShape *pTrShape=CNELU::Scene.createInstance (meshName);
+00694 <a class="code" href="debug_h.html#a6">nlassert</a> (pTrShape);
+00695
+00696 <font class="comment">// Set the rot model</font>
+00697 <font class="keywordflow">if</font> (_SceneDlg-&gt;Euler)
+00698 pTrShape-&gt;setTransformMode (ITransformable::RotEuler);
+00699 <font class="keywordflow">else</font>
+00700 pTrShape-&gt;setTransformMode (ITransformable::RotQuat);
+00701
+00702 <font class="comment">// Store the transform shape pointer</font>
+00703 _ListTransformShape.push_back (pTrShape);
+00704
+00705 <font class="comment">// *** Bind to the skeleton</font>
+00706
+00707 <font class="comment">// Get a mesh instance</font>
+00708 CMeshInstance *meshInstance=dynamic_cast&lt;CMeshInstance*&gt;(pTrShape);
+00709
+00710 <font class="comment">// Bind the mesh</font>
+00711 <font class="keywordflow">if</font> (pSkel)
+00712 pSkel-&gt;bindSkin (meshInstance);
+00713
+00714 <font class="comment">// Return the instance</font>
+00715 <font class="keywordflow">return</font> pTrShape;
+00716 }
+00717
+00718 <font class="comment">// ***************************************************************************</font>
+00719
+<a name="l00720"></a><a class="code" href="class_CObjectViewer.html#a8">00720</a> CSkeletonModel *<a class="code" href="class_CObjectViewer.html#a8">CObjectViewer::addSkel</a> (<a class="code" href="class_NL3D__IShape.html">NL3D::IShape</a>* pSkelShape, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName, <font class="keyword">const</font> <font class="keywordtype">char</font> *skelBaseName)<font class="keyword">
+</font>00721 <font class="keyword"></font>{
+00722 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00723
+00724 <font class="comment">// *** Add the shape</font>
+00725
+00726 <font class="comment">// Store the shape pointer</font>
+00727 CNELU::ShapeBank-&gt;add (skelName, CSmartPtr&lt;IShape&gt; (pSkelShape));
+00728
+00729 <font class="comment">// Create a model and add it to the scene</font>
+00730 CTransformShape *pTrShape=CNELU::Scene.createInstance (skelName);
+00731 <a class="code" href="debug_h.html#a6">nlassert</a> (pTrShape);
+00732
+00733 <font class="comment">// Get a skeleton model</font>
+00734 CSkeletonModel *skelModel=dynamic_cast&lt;CSkeletonModel*&gt;(pTrShape);
+00735
+00736 <font class="comment">// Is a skel ?</font>
+00737 <font class="keywordflow">if</font> (skelModel)
+00738 {
+00739 <font class="comment">// Set the rot model</font>
+00740 <font class="keywordflow">if</font> (_SceneDlg-&gt;Euler)
+00741 pTrShape-&gt;setTransformMode (ITransformable::RotEuler);
+00742 <font class="keywordflow">else</font>
+00743 pTrShape-&gt;setTransformMode (ITransformable::RotQuat);
+00744
+00745 <font class="comment">// Store the name of the shape</font>
+00746 _ListShapeBaseName.push_back (skelBaseName);
+00747
+00748 <font class="comment">// Store the transform shape pointer</font>
+00749 _ListTransformShape.push_back (skelModel);
+00750 }
+00751
+00752 <font class="comment">// Return the instance</font>
+00753 <font class="keywordflow">return</font> skelModel;
+00754 }
+00755
+00756 <font class="comment">// ***************************************************************************</font>
+00757
+<a name="l00758"></a><a class="code" href="class_IObjectViewer.html#d0">00758</a> <a class="code" href="class_IObjectViewer.html">IObjectViewer</a>* <a class="code" href="class_IObjectViewer.html#d0">IObjectViewer::getInterface</a> (<font class="keywordtype">int</font> version)<font class="keyword">
+</font>00759 <font class="keyword"></font>{
+00760 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00761
+00762 <font class="comment">// Check version number</font>
+00763 <font class="keywordflow">if</font> (version!=OBJECT_VIEWER_VERSION)
+00764 {
+00765 MessageBox (NULL, <font class="stringliteral">"Bad version of object_viewer.dll."</font>, <font class="stringliteral">"NeL object viewer"</font>, MB_ICONEXCLAMATION|MB_OK);
+00766 <font class="keywordflow">return</font> NULL;
+00767 }
+00768 <font class="keywordflow">else</font>
+00769 <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="class_CObjectViewer.html">CObjectViewer</a>;
+00770 }
+00771
+00772 <font class="comment">// ***************************************************************************</font>
+00773
+<a name="l00774"></a><a class="code" href="class_IObjectViewer.html#d1">00774</a> <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#d1">IObjectViewer::releaseInterface</a> (<a class="code" href="class_IObjectViewer.html">IObjectViewer</a>* view)<font class="keyword">
+</font>00775 <font class="keyword"></font>{
+00776 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00777
+00778 <font class="keyword">delete</font> view;
+00779 }
+00780
+00781 <font class="comment">// ***************************************************************************</font>
+00782
+<a name="l00783"></a><a class="code" href="class_CObjectViewer.html#a5">00783</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a5">CObjectViewer::setSingleAnimation</a> (<a class="code" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>* pAnim, <font class="keyword">const</font> <font class="keywordtype">char</font>* name)<font class="keyword">
+</font>00784 <font class="keyword"></font>{
+00785 AFX_MANAGE_STATE(AfxGetStaticModuleState());
+00786
+00787 <font class="comment">// Add the animation to the animationSet</font>
+00788 _AnimationSetDlg-&gt;UpdateData (TRUE);
+00789 _AnimationSetDlg-&gt;<a class="code" href="class_CAnimationSetDlg.html#b2">addAnimation</a> (pAnim, name);
+00790 _AnimationSetDlg-&gt;UpdateData (FALSE);
+00791
+00792 <font class="comment">// Set time</font>
+00793 <a class="code" href="class_CObjectViewer.html#a18">setAnimTime</a> (pAnim-&gt;<a class="code" href="class_NL3D__CAnimation.html#a5">getBeginTime</a>()*_AnimationDlg-&gt;Speed, pAnim-&gt;<a class="code" href="class_NL3D__CAnimation.html#a6">getEndTime</a>()*_AnimationDlg-&gt;Speed);
+00794
+00795 <font class="comment">// Set the animation in the first slot</font>
+00796 _SlotDlg-&gt;UpdateData ();
+00797 _SlotDlg-&gt;Slots[0].setAnimation (_AnimationSet.<a class="code" href="class_NL3D__CAnimationSet.html#a3">getAnimationIdByName</a>(name), pAnim, name);
+00798 _SlotDlg-&gt;Slots[0].StartBlend=1.f;
+00799 _SlotDlg-&gt;Slots[0].EndBlend=1.f;
+00800 _SlotDlg-&gt;Slots[0].Offset=0;
+00801 _SlotDlg-&gt;Slots[0].enable=TRUE;
+00802 _SlotDlg-&gt;UpdateData (FALSE);
+00803
+00804 <font class="comment">// Reinit</font>
+00805 <a class="code" href="class_CObjectViewer.html#a20">reinitChannels</a> ();
+00806 }
+00807
+00808 <font class="comment">// ***************************************************************************</font>
+00809
+<a name="l00810"></a><a class="code" href="class_CObjectViewer.html#a6">00810</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a6">CObjectViewer::setAutoAnimation</a> (<a class="code" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>* pAnim)<font class="keyword">
+</font>00811 <font class="keyword"></font>{
+00812 CNELU::Scene.setAutoAnim (pAnim);
+00813 }
+00814
+00815 <font class="comment">// ***************************************************************************</font>
+00816
+<a name="l00817"></a><a class="code" href="class_CObjectViewer.html#a10">00817</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a10">CObjectViewer::setAmbientColor</a> (<font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&amp; color)<font class="keyword">
+</font>00818 <font class="keyword"></font>{
+00819 CNELU::Driver-&gt;setAmbientColor (color);
+00820 }
+00821
+00822 <font class="comment">// ***************************************************************************</font>
+00823
+<a name="l00824"></a><a class="code" href="class_CObjectViewer.html#a11">00824</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a11">CObjectViewer::setLight</a> (<font class="keywordtype">unsigned</font> <font class="keywordtype">char</font> id, <font class="keyword">const</font> <a class="code" href="class_NL3D__CLight.html">NL3D::CLight</a>&amp; light)<font class="keyword">
+</font>00825 <font class="keyword"></font>{
+00826 CNELU::Driver-&gt;enableLight (id);
+00827 CNELU::Driver-&gt;setLight (id, light);
+00828 }
+00829
+00830 <font class="comment">// ***************************************************************************</font>
+</div></pre>
+
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