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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/nelu_8cpp-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>nelu.cpp</h1><a href="nelu_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00030 +00031 <font class="preprocessor">#include "<a class="code" href="nelu_8h.html">3d/nelu.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="dru_8h.html">3d/dru.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="register__3d_8h.html">3d/register_3d.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="init__3d_8h.html">3d/init_3d.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font> +00037 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00039 +00040 +00041 <font class="keyword">namespace </font>NL3D +00042 { +00043 +<a name="l00044"></a><a class="code" href="classNL3D_1_1CNELU.html#p0">00044</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLx=0.26f; +<a name="l00045"></a><a class="code" href="classNL3D_1_1CNELU.html#p1">00045</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLy=0.2f; +<a name="l00046"></a><a class="code" href="classNL3D_1_1CNELU.html#p2">00046</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLzNear=0.15f; +<a name="l00047"></a><a class="code" href="classNL3D_1_1CNELU.html#p3">00047</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLzFar=1000.0f; +00048 +<a name="l00049"></a><a class="code" href="classNL3D_1_1CNELU.html#p4">00049</a> IDriver *CNELU::Driver=NULL; +<a name="l00050"></a><a class="code" href="classNL3D_1_1CNELU.html#p5">00050</a> CScene CNELU::Scene; +<a name="l00051"></a><a class="code" href="classNL3D_1_1CNELU.html#p6">00051</a> CShapeBank *CNELU::ShapeBank; +<a name="l00052"></a><a class="code" href="classNL3D_1_1CNELU.html#p7">00052</a> CRefPtr<CCamera> CNELU::Camera; +<a name="l00053"></a><a class="code" href="classNL3D_1_1CNELU.html#p8">00053</a> CEventServer CNELU::EventServer; +<a name="l00054"></a><a class="code" href="classNL3D_1_1CNELU.html#p9">00054</a> CEventListenerAsync CNELU::AsyncListener; +00055 +00056 +<a name="l00057"></a><a class="code" href="classNL3D_1_1CNELU.html#d0">00057</a> <font class="keywordtype">bool</font> CNELU::initDriver (uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, uint bpp, <font class="keywordtype">bool</font> windowed, <font class="keywordtype">void</font> *systemWindow, <font class="keywordtype">bool</font> offscreen) <font class="keywordflow">throw</font>(EDru) +00058 { +00059 <font class="comment">// Init debug system</font> +00060 <font class="comment">// NLMISC::InitDebug();</font> +00061 +00062 ShapeBank = <font class="keyword">new</font> CShapeBank; +00063 <font class="comment">// Init driver.</font> +00064 CNELU::Driver= CDRU::createGlDriver(); +00065 <font class="keywordflow">if</font> (!CNELU::Driver->init()) +00066 { +00067 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CNELU::initDriver: init() failed"</font>); +00068 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00069 } +00070 <font class="keywordflow">if</font> (!CNELU::Driver->setDisplay(systemWindow, GfxMode(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h, bpp, windowed, offscreen))) +00071 { +00072 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CNELU::initDriver: setDisplay() failed"</font>); +00073 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00074 } +00075 <font class="keywordflow">if</font> (!CNELU::Driver->activate()) +00076 { +00077 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CNELU::initDriver: activate() failed"</font>); +00078 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00079 } +00080 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00081 } +00082 +00083 +<a name="l00084"></a><a class="code" href="classNL3D_1_1CNELU.html#d1">00084</a> <font class="keywordtype">void</font> CNELU::initScene(CViewport viewport) +00085 { +00086 <font class="comment">// Register basic csene.</font> +00087 CScene::registerBasics(); +00088 +00089 <font class="comment">// Init Scene.</font> +00090 CNELU::Scene.initDefaultTravs(); +00091 +00092 <font class="comment">// Don't add any user trav.</font> +00093 <font class="comment">// init default Roots.</font> +00094 CNELU::Scene.initDefaultRoots(); +00095 +00096 <font class="comment">// Set driver.</font> +00097 CNELU::Scene.setDriver(CNELU::Driver); +00098 +00099 <font class="comment">// Set viewport</font> +00100 CNELU::Scene.setViewport (viewport); +00101 +00102 <font class="comment">// Init the world instance group</font> +00103 CNELU::Scene.initGlobalnstanceGroup(); +00104 +00105 <font class="comment">// Create coarse mesh manager.</font> +00106 CNELU::Scene.initCoarseMeshManager (); +00107 +00108 <font class="comment">// init QuadGridClipManager</font> +00109 CNELU::Scene.initQuadGridClipManager (); +00110 +00111 <font class="comment">// Create/link a camera.</font> +00112 CNELU::Camera= (CCamera*)<a class="code" href="classNL3D_1_1CNELU.html#p5">Scene</a>.createModel(NL3D::CameraId); +00113 CNELU::Scene.setCam(CNELU::Camera); +00114 CNELU::Camera->setFrustum(<a class="code" href="classNL3D_1_1CNELU.html#p0">DefLx</a>, <a class="code" href="classNL3D_1_1CNELU.html#p1">DefLy</a>, <a class="code" href="classNL3D_1_1CNELU.html#p2">DefLzNear</a>, <a class="code" href="classNL3D_1_1CNELU.html#p3">DefLzFar</a>); +00115 +00116 <font class="comment">// Link to the shape bank</font> +00117 CNELU::Scene.setShapeBank(CNELU::ShapeBank); +00118 } +00119 +00120 +<a name="l00121"></a><a class="code" href="classNL3D_1_1CNELU.html#d2">00121</a> <font class="keywordtype">void</font> CNELU::initEventServer() +00122 { +00123 CNELU::AsyncListener.reset (); +00124 CNELU::EventServer.addEmitter(CNELU::Driver->getEventEmitter()); +00125 CNELU::AsyncListener.addToServer(CNELU::EventServer); +00126 } +00127 +00128 +<a name="l00129"></a><a class="code" href="classNL3D_1_1CNELU.html#d5">00129</a> <font class="keywordtype">void</font> CNELU::releaseEventServer() +00130 { +00131 CNELU::AsyncListener.removeFromServer(CNELU::EventServer); +00132 <font class="keywordflow">if</font> (CNELU::Driver != NULL) +00133 { +00134 CNELU::EventServer.removeEmitter(CNELU::Driver->getEventEmitter()); +00135 } +00136 } +00137 +00138 +<a name="l00139"></a><a class="code" href="classNL3D_1_1CNELU.html#d4">00139</a> <font class="keywordtype">void</font> CNELU::releaseScene() +00140 { +00141 <font class="comment">// Release the camera.</font> +00142 CNELU::Camera= NULL; +00143 +00144 <font class="comment">// "Release" the Scene.</font> +00145 CNELU::Scene.setDriver(NULL); +00146 CNELU::Scene.release(); +00147 } +00148 +00149 +<a name="l00150"></a><a class="code" href="classNL3D_1_1CNELU.html#d3">00150</a> <font class="keywordtype">void</font> CNELU::releaseDriver() +00151 { +00152 <font class="comment">// "Release" the driver.</font> +00153 <font class="keywordflow">if</font> (CNELU::Driver != NULL) +00154 { +00155 CNELU::Driver->release(); +00156 <font class="keyword">delete</font> CNELU::Driver; +00157 CNELU::Driver = NULL; +00158 } +00159 <font class="keywordflow">if</font>( CNELU::ShapeBank != NULL ) +00160 { +00161 <font class="keyword">delete</font> CNELU::ShapeBank; +00162 CNELU::ShapeBank = NULL; +00163 } +00164 } +00165 +<a name="l00166"></a><a class="code" href="classNL3D_1_1CNELU.html#d7">00166</a> <font class="keywordtype">bool</font> CNELU::init (uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, CViewport viewport, uint bpp, <font class="keywordtype">bool</font> windowed, <font class="keywordtype">void</font> *systemWindow, <font class="keywordtype">bool</font> offscreen) <font class="keywordflow">throw</font>(EDru) +00167 { +00168 <a class="code" href="namespaceNL3D.html#a455">NL3D::registerSerial3d</a>(); +00169 <font class="keywordflow">if</font> (initDriver(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,h,bpp,windowed,systemWindow,offscreen)) +00170 { +00171 initScene(viewport); +00172 initEventServer(); +00173 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00174 } +00175 <font class="keywordflow">else</font> +00176 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00177 } +00178 +<a name="l00179"></a><a class="code" href="classNL3D_1_1CNELU.html#d8">00179</a> <font class="keywordtype">void</font> CNELU::release() +00180 { +00181 <a class="code" href="classNL3D_1_1CNELU.html#d5">releaseEventServer</a>(); +00182 <a class="code" href="classNL3D_1_1CNELU.html#d4">releaseScene</a>(); +00183 <a class="code" href="classNL3D_1_1CNELU.html#d3">releaseDriver</a>(); +00184 } +00185 +<a name="l00186"></a><a class="code" href="classNL3D_1_1CNELU.html#d6">00186</a> <font class="keywordtype">void</font> CNELU::screenshot() +00187 { +00188 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNELU.html#p9">AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a5">isKeyPushed</a>(<a class="code" href="namespaceNLMISC.html#a317a124">KeyF12</a>)) +00189 { +00190 CBitmap btm; +00191 CNELU::Driver->getBuffer(btm); +00192 string filename = CFile::findNewFile (<font class="stringliteral">"screenshot.tga"</font>); +00193 COFile fs(filename); +00194 btm.writeTGA (fs,24,<font class="keyword">true</font>); +00195 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Screenshot '%s' saved"</font>, filename.c_str()); +00196 } +00197 } +00198 +00199 +<a name="l00200"></a><a class="code" href="classNL3D_1_1CNELU.html#d9">00200</a> <font class="keywordtype">void</font> CNELU::clearBuffers(CRGBA col) +00201 { +00202 CNELU::Driver->clear2D(col); +00203 CNELU::Driver->clearZBuffer(); +00204 } +00205 +<a name="l00206"></a><a class="code" href="classNL3D_1_1CNELU.html#d10">00206</a> <font class="keywordtype">void</font> CNELU::swapBuffers() +00207 { +00208 CNELU::Driver->swapBuffers(); +00209 } +00210 +00211 +00212 +00213 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |