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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>mesh_mrm.h</h1><a href="mesh__mrm_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESH_MRM_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MRM_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
+00038 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
+00039 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
+00040 <font class="preprocessor">#include "<a class="code" href="mrm__mesh_8h.html">3d/mrm_mesh.h</a>"</font>
+00041 <font class="preprocessor">#include "<a class="code" href="mrm__parameters_8h.html">3d/mrm_parameters.h</a>"</font>
+00042 <font class="preprocessor">#include "<a class="code" href="bone_8h.html">3d/bone.h</a>"</font>
+00043 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font>
+00044 <font class="preprocessor">#include "<a class="code" href="mrm__level__detail_8h.html">3d/mrm_level_detail.h</a>"</font>
+00045 <font class="preprocessor">#include &lt;set&gt;</font>
+00046 <font class="preprocessor">#include &lt;vector&gt;</font>
+00047
+00048
+00049 <font class="keyword">namespace </font>NL3D
+00050 {
+00051
+00052
+00053 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
+00054 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
+00055 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
+00056 <font class="keyword">class </font>CMRMBuilder;
+00057 <font class="comment">// Fast matrix in mesh_mrm_skin.cpp</font>
+00058 <font class="keyword">class </font>CMatrix3x4;
+00059 <font class="keyword">class </font>CMatrix3x4SSE;
+00060 <font class="keyword">class </font>CRawVertexNormalSkin1;
+00061 <font class="keyword">class </font>CRawVertexNormalSkin2;
+00062 <font class="keyword">class </font>CRawVertexNormalSkin4;
+00063 <font class="keyword">class </font>CRawSkinNormalCache;
+00064 <font class="keyword">class </font>CMeshMRMInstance;
+00065
+00066 <font class="comment">// ***************************************************************************</font>
+<a name="l00080"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html">00080</a> <font class="comment"></font><font class="keyword">class </font>CMeshMRMGeom : <font class="keyword">public</font> IMeshGeom
+00081 {
+00082 <font class="keyword">public</font>:
+00084 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a0">CMeshMRMGeom</a>();
+00085 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a1">~CMeshMRMGeom</a>();
+00086
+00091 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a2">build</a>(CMesh::CMeshBuild &amp;m, std::vector&lt;CMesh::CMeshBuild*&gt; &amp;bsList, uint numMaxMaterial, <font class="keyword">const</font> CMRMParameters &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>= CMRMParameters());
+00092
+00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a3">applyMaterialRemap</a>(<font class="keyword">const</font> std::vector&lt;sint&gt; &amp;remap);
+00095
+00096
+00103 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a4">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
+00104
+00105
+00107 <font class="comment">// @{</font>
+00108
+00110 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_0">initInstance</a>(CMeshBaseInstance *mbi);
+00111
+00113 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_1">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix) ;
+00114
+00116 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">float</font> polygonCount, uint32 rdrFlags, <font class="keywordtype">float</font> globalAlpha);
+00117
+00119 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_3">renderSkin</a>(CTransformShape *trans, <font class="keywordtype">float</font> alphaMRM);
+00120
+00122 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_4">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
+00123
+00125 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00126 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_6">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a0">CMeshMRMGeom</a>);
+00127
+00128 <font class="comment">// @}</font>
+00129
+00130
+00132 <font class="comment">// @{</font>
+00133
+<a name="l00136"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">00136</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">_NbLodLoaded</a> ; }
+00137
+00138
+00142 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_1">loadFirstLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00143
+00144
+00150 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_2">loadNextLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00151
+00152
+00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_3">unloadNextLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00157
+00158
+00159 <font class="comment">// @}</font>
+00160
+00161
+00163 <font class="comment">// @{</font>
+00164
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_0">00166</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_0">getBoundingBox</a>()<font class="keyword"> const</font>
+00167 <font class="keyword"> </font>{
+00168 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">_BBox</a>;
+00169 }
+00170
+<a name="l00172"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_1">00172</a> <font class="keyword">const</font> CVertexBuffer &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">_VBufferFinal</a> ; }
+00173
+<a name="l00175"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_2">00175</a> <font class="keyword">const</font> std::vector&lt;CMesh::CSkinWeight&gt; &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_2">getSkinWeights</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">_SkinWeights</a>;}
+00176
+<a name="l00178"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_3">00178</a> <font class="keyword">const</font> std::vector&lt;std::string&gt; &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_3">getBonesName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">_BonesName</a>;}
+00179
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">00182</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">getNbLod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>.size() ; }
+00183
+00184
+<a name="l00188"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_5">00188</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_5">getNbRdrPass</a>(uint lodId)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass.size() ; }
+00189
+00190
+<a name="l00195"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_6">00195</a> <font class="keyword">const</font> CPrimitiveBlock &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_6">getRdrPassPrimitiveBlock</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
+00196 <font class="keyword"> </font>{
+00197 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass[renderingPassIndex].PBlock ;
+00198 }
+00199
+00200
+<a name="l00205"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_7">00205</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_7">getRdrPassMaterial</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
+00206 <font class="keyword"> </font>{
+00207 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass[renderingPassIndex].MaterialId ;
+00208 }
+00209
+00210
+<a name="l00212"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_8">00212</a> <font class="keyword">const</font> std::vector&lt;CMRMWedgeGeom&gt; &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_8">getGeomorphs</a>(uint lodId)<font class="keyword"> const</font>
+00213 <font class="keyword"> </font>{
+00214 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].Geomorphs;
+00215 }
+00216
+00217 <font class="comment">// @}</font>
+00218
+00219
+00221 <font class="comment">// @{</font>
+00222
+<a name="l00224"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">00224</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">isSkinned</a> ()<font class="keyword"> const</font>
+00225 <font class="keyword"> </font>{
+00226 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">_Skinned</a>;
+00227 }
+00228
+00230 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_1">computeBonesId</a> (CSkeletonModel *skeleton);
+00231
+00233 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_2">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
+00234
+<a name="l00236"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_3">00236</a> <font class="keyword">const</font> std::vector&lt;sint32&gt; &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_3">getSkinBoneUsage</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">_BonesId</a>;}
+00237
+00238 <font class="comment">// @}</font>
+00239
+00240
+00242 <font class="comment">// @{</font>
+00243
+00247 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_0">supportMeshBlockRendering</a> () <font class="keyword">const</font>;
+00248
+00249 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_1">sortPerMaterial</a>() <font class="keyword">const</font>;
+00250 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_2">getNumRdrPasses</a>() <font class="keyword">const</font> ;
+00251 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_3">beginMesh</a>(CMeshGeomRenderContext &amp;rdrCtx) ;
+00252 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_4">activeInstance</a>(CMeshGeomRenderContext &amp;rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount) ;
+00253 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_5">renderPass</a>(CMeshGeomRenderContext &amp;rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount, uint rdrPass) ;
+00254 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_6">endMesh</a>(CMeshGeomRenderContext &amp;rdrCtx) ;
+00255
+00256 <font class="comment">// @}</font>
+00257
+00258
+<a name="l00260"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a5">00260</a> <font class="keyword">const</font> CMRMLevelDetail &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a5">getLevelDetail</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">_LevelDetail</a>;}
+00261
+00262
+00264 <font class="comment">// @{</font>
+00265 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_0">supportSkinGrouping</a>() <font class="keyword">const</font>;
+00266 sint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_1">renderSkinGroupGeom</a>(CMeshMRMInstance *mi, <font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *vbDest);
+00267 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_2">renderSkinGroupPrimitives</a>(CMeshMRMInstance *mi, uint baseVertex);
+00268 <font class="comment">// @}</font>
+00269
+00270
+00271 <font class="comment">// ************************</font>
+00272 <font class="keyword">private</font>:
+<a name="l00273"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#l0">00273</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#l0">CMRMBuilder</a>;
+00274
+00276
+00277
+<a name="l00279"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html">00279</a> <font class="keyword">class </font>CRdrPass
+00280 {
+00281 <font class="keyword">public</font>:
+00282 <font class="comment">// The id of this material.</font>
+<a name="l00283"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">00283</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">MaterialId</a>;
+00284 <font class="comment">// The list of primitives.</font>
+<a name="l00285"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">00285</a> CPrimitiveBlock <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">PBlock</a>;
+00286
+00287
+00288 <font class="comment">// Serialize a rdrpass.</font>
+<a name="l00289"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#a0">00289</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00290 {
+00291 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
+00292
+00293 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">MaterialId</a>);
+00294 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">PBlock</a>);
+00295 }
+00296 };
+00297
+00298
+<a name="l00300"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html">00300</a> <font class="keyword">struct </font>CVertexBlock
+00301 {
+00302 <font class="comment">// The index of the start vertex.</font>
+<a name="l00303"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">00303</a> uint32 <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">VertexStart</a>;
+00304 <font class="comment">// Number of vertices.</font>
+<a name="l00305"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">00305</a> uint32 <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">NVertices</a>;
+00306
+<a name="l00307"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#a0">00307</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00308 {
+00309 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">VertexStart</a>, <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">NVertices</a>);
+00310 }
+00311 };
+00312
+00313
+00314
+<a name="l00316"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">00316</a> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a>
+00317 {
+00318 <font class="keyword">public</font>:
+<a name="l00320"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m0">00320</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m0">NWedges</a>;
+<a name="l00322"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m1">00322</a> std::vector&lt;CMRMWedgeGeom&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m1">Geomorphs</a>;
+<a name="l00324"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m2">00324</a> std::vector&lt;CRdrPass&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m2">RdrPass</a>;
+00325
+<a name="l00329"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m3">00329</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m3">InfluencedVertices</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>];
+<a name="l00331"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m4">00331</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m4">MatrixInfluences</a>;
+<a name="l00333"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">00333</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">OriginalSkinRestored</a>;
+<a name="l00337"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m6">00337</a> std::vector&lt;CVertexBlock&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m6">SkinVertexBlocks</a>;
+00338
+00339
+00340
+<a name="l00341"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a0">00341</a> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a0">CLod</a>()
+00342 {
+00343 <font class="comment">// By default, this is supposed false.</font>
+00344 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">OriginalSkinRestored</a>= <font class="keyword">false</font>;
+00345 }
+00346
+00347 <font class="comment">// Serialize a Lod.</font>
+00348 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00349
+00350 <font class="comment">// Used in CMeshMRMGeom::build().</font>
+00351 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a2">buildSkinVertexBlocks</a>();
+00352 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a3">optimizeTriangleOrder</a>();
+00353 };
+00354
+<a name="l00355"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">00355</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a>;
+00356
+<a name="l00360"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html">00360</a> <font class="keyword">struct </font>CMeshBuildMRM
+00361 {
+00362 <font class="comment">// This tells if the mesh is correctly skinned.</font>
+<a name="l00363"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m0">00363</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m0">Skinned</a>;
+00364
+00365 <font class="comment">// This is the array of SkinWeights, same size as the VB.</font>
+<a name="l00366"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m1">00366</a> std::vector&lt;CMesh::CSkinWeight&gt; <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m1">SkinWeights</a>;
+00367
+00368 <font class="comment">// This VB is computed with CMRMBuilder and is ready to used</font>
+<a name="l00369"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m2">00369</a> CVertexBuffer <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m2">VBuffer</a>;
+00370
+00371 <font class="comment">// Lod array, computed with CMRMBuilder and ready to used</font>
+<a name="l00372"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m3">00372</a> std::vector&lt;CLod&gt; <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m3">Lods</a>;
+00373
+00374 <font class="comment">// The blend shapes</font>
+<a name="l00375"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m4">00375</a> std::vector&lt;CBlendShape&gt; <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m4">BlendShapes</a>;
+00376
+00378 <font class="comment">// @{</font>
+<a name="l00380"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_0">00380</a> <font class="comment"> float DistanceFinest;</font>
+<a name="l00382"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_1">00382</a> <font class="comment"> float DistanceMiddle;</font>
+<a name="l00384"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_2">00384</a> <font class="comment"> float DistanceCoarsest;</font>
+00385 <font class="comment">// @}</font>
+00386
+00387 };
+00389
+00390
+<a name="l00392"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html">00392</a> <font class="keyword">class </font>CLodInfo
+00393 {
+00394 <font class="keyword">public</font>:
+<a name="l00396"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">00396</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">StartAddWedge</a>;
+<a name="l00398"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">00398</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">EndAddWedges</a>;
+<a name="l00400"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m2">00400</a> sint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m2">LodOffset</a>;
+00401
+<a name="l00402"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#a0">00402</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00403 {
+00404 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
+00405
+00406 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">StartAddWedge</a>);
+00407 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">EndAddWedges</a>);
+00408 <font class="comment">// do not serial LodOffset here.</font>
+00409 }
+00410 };
+00411
+00412
+00413
+00414 <font class="keyword">private</font>:
+00415
+<a name="l00417"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">00417</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">_Skinned</a>;
+<a name="l00419"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o1">00419</a> std::vector&lt;CVector&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o1">_OriginalSkinVertices</a>;
+<a name="l00420"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o2">00420</a> std::vector&lt;CVector&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o2">_OriginalSkinNormals</a>;
+<a name="l00421"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o3">00421</a> std::vector&lt;CVector&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o3">_OriginalTGSpace</a>;
+00422
+<a name="l00424"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o4">00424</a> CVertexBuffer <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o4">_VBufferOriginal</a>;
+<a name="l00426"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">00426</a> CVertexBuffer <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">_VBufferFinal</a>;
+00427
+<a name="l00429"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">00429</a> std::vector&lt;CMesh::CSkinWeight&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">_SkinWeights</a>;
+00430
+<a name="l00432"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o7">00432</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o7">_BoneIdComputed</a>;
+<a name="l00434"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o8">00434</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o8">_BoneIdExtended</a>;
+00435
+<a name="l00437"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o9">00437</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o9">_SupportSkinGrouping</a>;
+00438
+<a name="l00440"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o10">00440</a> uint8 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o10">_LastLodComputed</a>;
+00441
+<a name="l00443"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">00443</a> std::vector&lt;std::string&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">_BonesName</a>;
+<a name="l00445"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">00445</a> std::vector&lt;sint32&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">_BonesId</a>;
+<a name="l00447"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o13">00447</a> std::vector&lt;sint32&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o13">_BonesIdExt</a>;
+00448
+<a name="l00450"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">00450</a> std::vector&lt;CLod&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>;
+<a name="l00452"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">00452</a> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">_BBox</a>;
+00453
+00454
+<a name="l00456"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o16">00456</a> std::vector&lt;CLodInfo&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o16">_LodInfos</a>;
+<a name="l00457"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">00457</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">_NbLodLoaded</a>;
+00458
+00459
+00461 <font class="comment">// @{</font>
+<a name="l00462"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">00462</a> CMRMLevelDetail <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">_LevelDetail</a>;
+00463 <font class="comment">// @}</font>
+00464
+00465
+00467 <font class="comment">// @{</font>
+00468
+<a name="l00469"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_3">00469</a> CRefPtr&lt;IVertexBufferHard&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_3">_VBHard</a>;
+00470 <font class="comment">// a refPtr on the driver, to delete VBuffer Hard at clear().</font>
+<a name="l00471"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_4">00471</a> CRefPtr&lt;IDriver&gt; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_4">_Driver</a>;
+<a name="l00472"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_5">00472</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_5">_VertexBufferHardDirty</a>;
+00473
+<a name="l00475"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_6">00475</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_6">_PreciseClipping</a>;
+00476
+00477 <font class="comment">/* try to create a vertexBufferHard. NB: enlarge capacity of the VBHard as necessary.</font>
+00478 <font class="comment"> After this call, the vertexBufferHard may be NULL.</font>
+00479 <font class="comment"> */</font>
+00480 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_0">updateVertexBufferHard</a>(IDriver *drv, uint32 numVertices);
+00481 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_1">deleteVertexBufferHard</a>();
+00482
+00483 <font class="comment">// Fill skin in AGP, with a direct ptr onto AGP</font>
+00484 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_2">fillAGPSkinPartWithVBHardPtr</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, uint8 *vertexDst);
+00485
+00486 <font class="comment">// @}</font>
+00487
+00488 <font class="comment">// The Mesh Morpher</font>
+<a name="l00489"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o18">00489</a> CMeshMorpher <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o18">_MeshMorpher</a>;
+00490
+00491 <font class="comment">// Possible MeshVertexProgram to apply at render()</font>
+<a name="l00492"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o19">00492</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;IMeshVertexProgram&gt;</a> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o19">_MeshVertexProgram</a>;
+00493
+00494 <font class="keyword">private</font>:
+00496 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c0">serialLodVertexData</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f, uint startWedge, uint endWedge);
+00497
+00499 sint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c1">chooseLod</a>(<font class="keywordtype">float</font> alphaMRM, <font class="keywordtype">float</font> &amp;alphaLod);
+00500
+00502 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c2">applyGeomorph</a>(std::vector&lt;CMRMWedgeGeom&gt; &amp;geoms, <font class="keywordtype">float</font> alphaLod, IVertexBufferHard *currentVBHard);
+00503
+00505 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c3">applyGeomorphWithVBHardPtr</a>(std::vector&lt;CMRMWedgeGeom&gt; &amp;geoms, <font class="keywordtype">float</font> alphaLod, uint8 *vertexDestPtr);
+00506
+00508 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c4">applyGeomorphPosNormalUV0</a>(std::vector&lt;CMRMWedgeGeom&gt; &amp;geoms, uint8 *vertexPtr, uint8 *vertexDestPtr, sint32 vertexSize, <font class="keywordtype">float</font> a, <font class="keywordtype">float</font> a1);
+00509
+00511 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c5">bkupOriginalSkinVertices</a>();
+00512 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c6">bkupOriginalSkinVerticesSubset</a>(uint wedgeStart, uint wedgeEnd);
+00514 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c7">restoreOriginalSkinVertices</a>();
+00515
+00517 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c8">applySkin</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton);
+00518
+00522 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c9">applySkinWithNormal</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton);
+00523 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c10">applySkinWithNormalSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton);
+00524 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c11">applyRawSkinWithNormal</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, CRawSkinNormalCache &amp;rawSkinLod, <font class="keyword">const</font> CSkeletonModel *skeleton);
+00525 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c12">applyRawSkinWithNormalSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, CRawSkinNormalCache &amp;rawSkinLod, <font class="keyword">const</font> CSkeletonModel *skeleton);
+00526
+00531 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c13">applySkinWithTangentSpace</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton, uint tangentSpaceTexCoord);
+00532 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c14">applySkinWithTangentSpaceSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton, uint tangentSpaceTexCoord);
+00533
+00535 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c15">restoreOriginalSkinPart</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, IVertexBufferHard *currentVBHard);
+00536
+00537
+00539 sint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c16">loadHeader</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00541 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c17">load</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00543 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c18">save</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00544
+00545 <font class="comment">// Build bone Usage information for serialized mesh &lt;= version 2.</font>
+00546 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c19">buildBoneUsageVer2</a> ();
+00547
+00548 <font class="comment">// Some runtime not serialized compilation</font>
+00549 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c20">compileRunTime</a>();
+00550
+00551 <font class="comment">// SkinGroup</font>
+00552 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c21">updateShiftedTriangleCache</a>(CMeshMRMInstance *mi, sint curLodId, uint baseVertex);
+00553
+00554 <font class="keyword">private</font>:
+00555
+00557 <font class="comment">// @{</font>
+00558
+<a name="l00560"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_13">00560</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_13">_MeshDataId</a>;
+00561
+00563 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_3">updateRawSkinNormal</a>(<font class="keywordtype">bool</font> enabled, CMeshMRMInstance *mi, sint curLodId);
+00565 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_4">dirtMeshDataId</a>();
+00566
+00567 <font class="comment">// ApplySkin method</font>
+00568 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_5">applyArrayRawSkinNormal1</a>(CRawVertexNormalSkin1 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
+00569 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
+00570 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_6">applyArrayRawSkinNormal2</a>(CRawVertexNormalSkin2 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
+00571 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
+00572 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_7">applyArrayRawSkinNormal3</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
+00573 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
+00574 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_8">applyArrayRawSkinNormal4</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
+00575 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
+00576 <font class="comment">// Same for SSE</font>
+00577 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_5">applyArrayRawSkinNormal1</a>(CRawVertexNormalSkin1 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
+00578 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
+00579 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_6">applyArrayRawSkinNormal2</a>(CRawVertexNormalSkin2 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
+00580 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
+00581 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_7">applyArrayRawSkinNormal3</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
+00582 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
+00583 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_8">applyArrayRawSkinNormal4</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
+00584 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
+00585
+00586
+00587 <font class="keyword">public</font>:
+00588 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_0">NumCacheVertexNormal1</a>;
+00589 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_1">NumCacheVertexNormal2</a>;
+00590 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_2">NumCacheVertexNormal4</a>;
+00591
+00592 <font class="comment">// @}</font>
+00593 };
+00594
+00595
+00596
+00597 <font class="comment">// ***************************************************************************</font>
+<a name="l00612"></a><a class="code" href="classNL3D_1_1CMeshMRM.html">00612</a> <font class="comment"></font><font class="keyword">class </font>CMeshMRM : <font class="keyword">public</font> CMeshBase
+00613 {
+00614 <font class="keyword">public</font>:
+00616 <a class="code" href="classNL3D_1_1CMeshMRM.html#a0">CMeshMRM</a>();
+00617
+00622 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a1">build</a> ( CMeshBase::CMeshBaseBuild &amp;mBase, CMesh::CMeshBuild &amp;m,
+00623 std::vector&lt;CMesh::CMeshBuild*&gt; &amp;listBS,
+00624 <font class="keyword">const</font> CMRMParameters &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>= CMRMParameters() );
+00625
+00631 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a1">build</a> (CMeshBase::CMeshBaseBuild &amp;m, <font class="keyword">const</font> CMeshMRMGeom &amp;mgeom);
+00632
+00637 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a3">optimizeMaterialUsage</a>(std::vector&lt;sint&gt; &amp;remap);
+00638
+00639
+00641 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a4">computeBonesId</a> (CSkeletonModel *skeleton);
+00642
+00644 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a5">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
+00645
+00652 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a6">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
+00653
+00655 <font class="comment">// @{</font>
+00656
+00658 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CMeshMRM.html#z600_0">createInstance</a>(CScene &amp;scene);
+00659
+00661 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_1">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix) ;
+00662
+00664 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> passOpaque);
+00665
+00667 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_3">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
+00668
+00670 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_4">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00671 <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_5">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshMRM.html#a0">CMeshMRM</a>);
+00672
+<a name="l00674"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z600_6">00674</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_6">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)<font class="keyword"> const </font>{bbox= <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">getBoundingBox</a>().<a class="code" href="classNLMISC_1_1CAABBoxExt.html#z268_6">getAABBox</a>();}
+00675
+00676 <font class="comment">// @}</font>
+00677
+00678
+00680 <font class="comment">// @{</font>
+00681
+<a name="l00683"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">00683</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp; <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">getBoundingBox</a>()<font class="keyword"> const</font>
+00684 <font class="keyword"> </font>{
+00685 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getBoundingBox();
+00686 }
+00687
+<a name="l00689"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_1">00689</a> <font class="keyword">const</font> CVertexBuffer &amp;<a class="code" href="classNL3D_1_1CMeshMRM.html#z601_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getVertexBuffer(); }
+00690
+00691
+<a name="l00694"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_2">00694</a> uint <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_2">getNbLod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getNbLod() ; }
+00695
+00696
+<a name="l00700"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_3">00700</a> uint <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_3">getNbRdrPass</a>(uint lodId)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getNbRdrPass(lodId) ; }
+00701
+00702
+<a name="l00707"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_4">00707</a> <font class="keyword">const</font> CPrimitiveBlock &amp;<a class="code" href="classNL3D_1_1CMeshMRM.html#z601_4">getRdrPassPrimitiveBlock</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
+00708 <font class="keyword"> </font>{
+00709 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getRdrPassPrimitiveBlock(lodId, renderingPassIndex) ;
+00710 }
+00711
+00712
+<a name="l00717"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_5">00717</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_5">getRdrPassMaterial</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
+00718 <font class="keyword"> </font>{
+00719 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getRdrPassMaterial(lodId, renderingPassIndex) ;
+00720 }
+00721
+00723 <font class="keyword">const</font> CMeshMRMGeom&amp; <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_6">getMeshGeom</a> () <font class="keyword">const</font>;
+00724
+00725 <font class="comment">// @}</font>
+00726
+00727
+00728 <font class="comment">// ************************</font>
+00729 <font class="keyword">private</font>:
+00730
+<a name="l00731"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#o0">00731</a> CMeshMRMGeom <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>;
+00732
+00733
+00734 };
+00735
+00736
+00737 } <font class="comment">// NL3D</font>
+00738
+00739
+00740 <font class="preprocessor">#endif // NL_MESH_MRM_H</font>
+00741 <font class="preprocessor"></font>
+00742 <font class="comment">/* End of mesh_mrm.h */</font>
+</pre></div>
+
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