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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>mesh_block_manager.h</h1><a href="mesh__block__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESH_BLOCK_MANAGER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_BLOCK_MANAGER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__heap_8h.html">3d/vertex_buffer_heap.h</a>"</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037
+00038 <font class="keyword">class </font>CMeshBaseInstance;
+00039 <font class="keyword">class </font>IDriver;
+00040 <font class="keyword">class </font>CScene;
+00041 <font class="keyword">class </font>CRenderTrav;
+00042
+00043 <font class="comment">// ***************************************************************************</font>
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CMeshBlockManager.html">00056</a> <font class="comment"></font><font class="keyword">class </font>CMeshBlockManager
+00057 {
+00058 <font class="keyword">public</font>:
+00059
+00061 <a class="code" href="classNL3D_1_1CMeshBlockManager.html#a0">CMeshBlockManager</a>();
+00062 <a class="code" href="classNL3D_1_1CMeshBlockManager.html#a1">~CMeshBlockManager</a>();
+00063
+00067 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlockManager.html#a2">addInstance</a>(IMeshGeom *meshGeom, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount);
+00068
+00071 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlockManager.html#a3">flush</a>(IDriver *drv, CScene *scene, CRenderTrav *renderTrav);
+00072
+00073
+00075 <font class="comment">// @{</font>
+00076
+00078 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlockManager.html#z561_0">releaseVBHeaps</a>();
+00079
+00084 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBlockManager.html#z561_1">addVBHeap</a>(IDriver *drv, <a class="code" href="types__nl_8h.html#a14">uint</a> vertexFormat, <a class="code" href="types__nl_8h.html#a14">uint</a> maxVertices);
+00085
+00087 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlockManager.html#z561_2">freeMeshVBHeap</a>(IMeshGeom *mesh);
+00088
+00089 <font class="comment">// @}</font>
+00090
+00091 <font class="comment">// ************************</font>
+00092 <font class="keyword">private</font>:
+00093
+00094 <font class="comment">// An instance information.</font>
+<a name="l00095"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html">00095</a> <font class="keyword">struct </font>CInstanceInfo
+00096 {
+<a name="l00097"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html#m0">00097</a> IMeshGeom *<a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html#m0">MeshGeom</a>;
+<a name="l00098"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html#m1">00098</a> CMeshBaseInstance *<a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html#m1">MBI</a>;
+<a name="l00099"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html#m2">00099</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html#m2">PolygonCount</a>;
+00100 <font class="comment">// Next instance to render in the list. -1 if end of list.</font>
+<a name="l00101"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html#m3">00101</a> <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html#m3">NextInstance</a>;
+00102 };
+00103
+00104 <font class="comment">// A VBHeap information.</font>
+<a name="l00105"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html">00105</a> <font class="keyword">struct </font>CVBHeapBlock
+00106 {
+<a name="l00108"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m0">00108</a> std::vector&lt;CInstanceInfo&gt; <a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m0">RdrInstances</a>;
+00109
+<a name="l00111"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m1">00111</a> std::vector&lt;IMeshGeom*&gt; <a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m1">RdrMeshGeoms</a>;
+00112
+<a name="l00114"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m2">00114</a> CVertexBufferHeap <a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m2">VBHeap</a>;
+<a name="l00116"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m3">00116</a> std::vector&lt;IMeshGeom*&gt; <a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m3">AllocatedMeshGeoms</a>;
+<a name="l00118"></a><a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m4">00118</a> std::vector&lt;uint&gt; <a class="code" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html#m4">FreeIds</a>;
+00119 };
+00120
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CMeshBlockManager.html#u0">00122</a> <font class="keyword">typedef</font> std::map&lt;uint, uint&gt; <a class="code" href="classNL3D_1_1CMeshBlockManager.html#u0">TVBHeapMap</a>;
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CMeshBlockManager.html#o0">00123</a> <a class="code" href="classNL3D_1_1CMeshBlockManager.html#u0">TVBHeapMap</a> <a class="code" href="classNL3D_1_1CMeshBlockManager.html#o0">_VBHeapMap</a>;
+00124
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CMeshBlockManager.html#o1">00128</a> std::vector&lt;CVBHeapBlock*&gt; <a class="code" href="classNL3D_1_1CMeshBlockManager.html#o1">_VBHeapBlocks</a>;
+00129
+00131 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlockManager.html#c0">allocateMeshVBHeap</a>(IMeshGeom *mesh);
+00132
+00133 <font class="comment">// render all instance of this meshGeoms, sorting by material, VP etc....</font>
+00134 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBlockManager.html#c1">render</a>(IMeshGeom *meshGeom, std::vector&lt;CInstanceInfo&gt; &amp;rdrInstances);
+00135
+00136 <font class="comment">// current flush setup</font>
+<a name="l00137"></a><a class="code" href="classNL3D_1_1CMeshBlockManager.html#o2">00137</a> CMeshGeomRenderContext <a class="code" href="classNL3D_1_1CMeshBlockManager.html#o2">_RenderCtx</a>;
+00138 };
+00139
+00140
+00141 } <font class="comment">// NL3D</font>
+00142
+00143
+00144 <font class="preprocessor">#endif // NL_MESH_BLOCK_MANAGER_H</font>
+00145 <font class="preprocessor"></font>
+00146 <font class="comment">/* End of mesh_block_manager.h */</font>
+</pre></div>
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