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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>material.h</h1><a href="material_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MATERIAL_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MATERIAL_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="texture_8h.html">3d/texture.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="shader_8h.html">3d/shader.h</a>"</font>
+00035
+00036 <font class="preprocessor">#include &lt;memory&gt;</font>
+00037
+00038 <font class="keyword">namespace </font>NL3D {
+00039
+00040 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a>;
+00041 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>;
+00042 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>;
+00043 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>;
+00044
+00045 <font class="comment">// --------------------------------------------------</font>
+00046
+00047 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a> = 4;
+00048
+00049 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a95">IDRV_TOUCHED_BLENDFUNC</a> = 0x00000001;
+00050 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a96">IDRV_TOUCHED_BLEND</a> = 0x00000002;
+00051 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a97">IDRV_TOUCHED_SHADER</a> = 0x00000004;
+00052 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a98">IDRV_TOUCHED_ZFUNC</a> = 0x00000008;
+00053 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a99">IDRV_TOUCHED_ZBIAS</a> = 0x00000010;
+00054 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a100">IDRV_TOUCHED_COLOR</a> = 0x00000020;
+00055 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a> = 0x00000040;
+00056 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a102">IDRV_TOUCHED_DEFMAT</a> = 0x00000080;
+00057 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a103">IDRV_TOUCHED_ZWRITE</a> = 0x00000100;
+00058 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a104">IDRV_TOUCHED_DOUBLE_SIDED</a> = 0x00000200;
+00059 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a105">IDRV_TOUCHED_LIGHTMAP</a> = 0x00000400;
+00060 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a106">IDRV_TOUCHED_ALPHA_TEST</a> = 0x00000800;
+00061 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a107">IDRV_TOUCHED_ALPHA_TEST_THRE</a> = 0x00001000;
+00062
+00063
+00064 <font class="comment">// Start texture touch at 0x10000.</font>
+00065 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a108">IDRV_TOUCHED_TEX</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>] =
+00066 {0x00010000, 0x00020000, 0x00040000, 0x00080000};
+00067 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a109">IDRV_TOUCHED_ALL</a> = 0xFFFFFFFF;
+00068
+00069
+00070 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a110">IDRV_MAT_HIDE</a> = 0x00000001;
+00071 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a111">IDRV_MAT_TSP</a> = 0x00000002;
+00072 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a112">IDRV_MAT_ZWRITE</a> = 0x00000004;
+00073 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a113">IDRV_MAT_ZLIST</a> = 0x00000008;
+00074 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a114">IDRV_MAT_LIGHTING</a> = 0x00000010;
+00075 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a115">IDRV_MAT_SPECULAR</a> = 0x00000020;
+00076 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a116">IDRV_MAT_DEFMAT</a> = 0x00000040; <font class="comment">// NB: Deprecated, but may still exist streams.</font>
+00077 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a117">IDRV_MAT_BLEND</a> = 0x00000080;
+00078 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a118">IDRV_MAT_DOUBLE_SIDED</a> = 0x00000100;
+00079 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a119">IDRV_MAT_ALPHA_TEST</a> = 0x00000200;
+00080 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a120">IDRV_MAT_TEX_ADDR</a> = 0x00000400;
+00081 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a> = 0x00000800;
+00083 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a122">IDRV_MAT_GEN_TEX_0</a> = 0x00001000;
+00084 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a123">IDRV_MAT_GEN_TEX_1</a> = 0x00002000;
+00085 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a124">IDRV_MAT_GEN_TEX_2</a> = 0x00004000;
+00086 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a125">IDRV_MAT_GEN_TEX_3</a> = 0x00008000;
+00087 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a126">IDRV_MAT_GEN_TEX_4</a> = 0x00010000;
+00088 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a127">IDRV_MAT_GEN_TEX_5</a> = 0x00020000;
+00089 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a128">IDRV_MAT_GEN_TEX_6</a> = 0x00040000;
+00090 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a129">IDRV_MAT_GEN_TEX_7</a> = 0x00080000;
+00092 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a130">IDRV_MAT_USER_TEX_0_MAT</a> = 0x00100000;
+00093 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a131">IDRV_MAT_USER_TEX_1_MAT</a> = 0x00200000;
+00094 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a132">IDRV_MAT_USER_TEX_2_MAT</a> = 0x00400000;
+00095 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a133">IDRV_MAT_USER_TEX_3_MAT</a> = 0x00800000;
+00096 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a134">IDRV_MAT_USER_TEX_4_MAT</a> = 0x01000000;
+00097 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a135">IDRV_MAT_USER_TEX_5_MAT</a> = 0x02000000;
+00098 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a136">IDRV_MAT_USER_TEX_6_MAT</a> = 0x04000000;
+00099 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a137">IDRV_MAT_USER_TEX_7_MAT</a> = 0x08000000;
+00100 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a138">IDRV_MAT_USER_TEX_MAT_ALL</a> = 0x0FF00000;
+00101
+00102 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a139">IDRV_MAT_USER_TEX_FIRST_BIT</a> = 20;
+00103
+00104
+00105
+00106 <font class="comment">// ***************************************************************************</font>
+00111 <font class="comment"></font><font class="comment">/* *** IMPORTANT ********************</font>
+00112 <font class="comment"> * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font>
+00113 <font class="comment"> * **********************************</font>
+00114 <font class="comment"> */</font>
+<a name="l00115"></a><a class="code" href="classNL3D_1_1CMaterial.html">00115</a> <font class="keyword">class </font>CMaterial : <font class="keyword">public</font> CRefCount
+00116 {
+00117 <font class="keyword">public</font>:
+00118
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CMaterial.html#s64">00119</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#s64">ZFunc</a> { <a class="code" href="classNL3D_1_1CMaterial.html#s64s1">always</a>=0,<a class="code" href="classNL3D_1_1CMaterial.html#s64s2">never</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s3">equal</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s4">notequal</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s5">less</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s6">lessequal</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s7">greater</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s8">greaterequal</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s64s9">zfuncCount</a> };
+00120
+<a name="l00125"></a><a class="code" href="classNL3D_1_1CMaterial.html#s65">00125</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> { <a class="code" href="classNL3D_1_1CMaterial.html#s65s10">one</a>=0, <a class="code" href="classNL3D_1_1CMaterial.html#s65s11">zero</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s12">srcalpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s13">invsrcalpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s14">srccolor</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s15">invsrccolor</a>,
+00126 <a class="code" href="classNL3D_1_1CMaterial.html#s65s16">blendConstantColor</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s17">blendConstantInvColor</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s18">blendConstantAlpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s19">blendConstantInvAlpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s20">blendCount</a> };
+00127
+<a name="l00157"></a><a class="code" href="classNL3D_1_1CMaterial.html#s66">00157</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#s66">TShader</a> { <a class="code" href="classNL3D_1_1CMaterial.html#s66s21">Normal</a>=0,
+00158 <a class="code" href="classNL3D_1_1CMaterial.html#s66s22">Bump</a>,
+00159 <a class="code" href="classNL3D_1_1CMaterial.html#s66s23">UserColor</a>,
+00160 <a class="code" href="classNL3D_1_1CMaterial.html#s66s24">LightMap</a>,
+00161 <a class="code" href="classNL3D_1_1CMaterial.html#s66s25">Specular</a>,
+00162 <a class="code" href="classNL3D_1_1CMaterial.html#s66s26">Caustics</a>,
+00163 <a class="code" href="classNL3D_1_1CMaterial.html#s66s27">PerPixelLighting</a>,
+00164 <a class="code" href="classNL3D_1_1CMaterial.html#s66s28">PerPixelLightingNoSpec</a>,
+00165 <a class="code" href="classNL3D_1_1CMaterial.html#s66s29">Cloud</a>,
+00166 <a class="code" href="classNL3D_1_1CMaterial.html#s66s30">shaderCount</a>};
+00167
+00169 <font class="comment">// @{</font>
+<a name="l00181"></a><a class="code" href="classNL3D_1_1CMaterial.html#z538_0">00181</a> <font class="comment"></font> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#z538_0">TTexOperator</a> { <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s31">Replace</a>=0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s32">Modulate</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s33">Add</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s34">AddSigned</a>,
+00182 <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s35">InterpolateTexture</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s36">InterpolatePrevious</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s37">InterpolateDiffuse</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s38">InterpolateConstant</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s39">EMBM</a> };
+00183
+<a name="l00190"></a><a class="code" href="classNL3D_1_1CMaterial.html#z538_1">00190</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a> { <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s40">Texture</a>=0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s41">Previous</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s42">Diffuse</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s43">Constant</a> };
+00191
+<a name="l00199"></a><a class="code" href="classNL3D_1_1CMaterial.html#z538_2">00199</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a> { <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s44">SrcColor</a>=0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s45">InvSrcColor</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s46">SrcAlpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s47">InvSrcAlpha</a> };
+00200 <font class="comment">// @}</font>
+00201
+00207 <font class="comment">// @{</font>
+<a name="l00208"></a><a class="code" href="classNL3D_1_1CMaterial.html#z539_0">00208</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#z539_0">TTexAddressingMode</a> {
+00209 <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s48">TextureOff</a> = 0 <font class="comment">/* no texture */</font>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s49">FetchTexture</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s50">PassThrough</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s51">CullFragment</a>,
+00210 <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s52">OffsetTexture</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s53">OffsetTextureScale</a>,
+00211 <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s54">DependentARTexture</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s55">DependentGBTexture</a>,
+00212 <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s56">DP3</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s57">DP3Texture2D</a>,
+00213 <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s58">DP3CubeMap</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s59">DP3ReflectCubeMap</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s60">DP3ConstEyeReflectCubeMap</a>,
+00214 <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s61">DP3DiffuseCubeMap</a>,
+00215 <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s62">DP3DepthReplace</a>,
+00216 <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s63">TexAddrCount</a>
+00217 };
+00218 <font class="comment">// @}</font>
+00219
+00220
+00221 <font class="keyword">public</font>:
+00223 <font class="comment">// @{</font>
+00228 <font class="comment"></font> <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a>();
+<a name="l00230"></a><a class="code" href="classNL3D_1_1CMaterial.html#z540_1">00230</a> <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a> &amp;mat) {<a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>= 0;<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>=0; <a class="code" href="classNL3D_1_1CMaterial.html#z540_3">operator=</a>(mat);}
+00232 <a class="code" href="classNL3D_1_1CMaterial.html#z540_2">~CMaterial</a>();
+00234 <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a> &amp;<a class="code" href="classNL3D_1_1CMaterial.html#z540_3">operator=</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a> &amp;mat);
+00235 <font class="comment">// @}</font>
+00236
+00240 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s66">TShader</a> val);
+<a name="l00242"></a><a class="code" href="classNL3D_1_1CMaterial.html#a1">00242</a> <a class="code" href="classNL3D_1_1CMaterial.html#s66">TShader</a> <a class="code" href="classNL3D_1_1CMaterial.html#a1">getShader</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>;}
+00243
+00245 <font class="comment">// @{</font>
+00252 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(uint8 stage, ITexture* ptex);
+00253
+00254 ITexture* <a class="code" href="classNL3D_1_1CMaterial.html#z541_1">getTexture</a>(uint8 stage) <font class="keyword">const</font>;
+00255 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z541_2">texturePresent</a>(uint8 stage) <font class="keyword">const</font>;
+00256 <font class="comment">// @}</font>
+00257
+00258
+00260 <font class="comment">// @{</font>
+00261 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a>(<font class="keywordtype">bool</font> active);
+00262 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> dst);
+00263 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z542_2">setSrcBlend</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> val);
+00264 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z542_3">setDstBlend</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> val);
+00265
+<a name="l00266"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_4">00266</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z542_4">getBlend</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a117">IDRV_MAT_BLEND</a>)!=0; }
+<a name="l00267"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_5">00267</a> <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> <a class="code" href="classNL3D_1_1CMaterial.html#z542_5">getSrcBlend</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> { <font class="keywordflow">return</font>(_SrcBlend); }
+<a name="l00268"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_6">00268</a> <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> <a class="code" href="classNL3D_1_1CMaterial.html#z542_6">getDstBlend</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> { <font class="keywordflow">return</font>(_DstBlend); }
+00269 <font class="comment">// @}</font>
+00270
+00271
+00273 <font class="comment">// @{ </font>
+00277 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z543_0">enableTexAddrMode</a>(<font class="keywordtype">bool</font> enable = <font class="keyword">true</font>);
+00278
+00280 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z543_1">texAddrEnabled</a>() <font class="keyword">const</font>;
+00281
+00286 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z543_2">setTexAddressingMode</a>(uint8 stage, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0">TTexAddressingMode</a> mode);
+00287
+00289 <a class="code" href="classNL3D_1_1CMaterial.html#z539_0">TTexAddressingMode</a> <a class="code" href="classNL3D_1_1CMaterial.html#z543_3">getTexAddressingMode</a>(uint8 stage);
+00290 <font class="comment">// @}</font>
+00291
+00292
+00294 <font class="comment">// @{</font>
+00295 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a>(<font class="keywordtype">bool</font> active);
+<a name="l00296"></a><a class="code" href="classNL3D_1_1CMaterial.html#z544_1">00296</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z544_1">getDoubleSided</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a118">IDRV_MAT_DOUBLE_SIDED</a>)!=0; }
+00297 <font class="comment">// @}</font>
+00298
+00300 <font class="comment">// @{</font>
+00301 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z545_0">setAlphaTest</a>(<font class="keywordtype">bool</font> active);
+<a name="l00302"></a><a class="code" href="classNL3D_1_1CMaterial.html#z545_1">00302</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z545_1">getAlphaTest</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a119">IDRV_MAT_ALPHA_TEST</a>)!=0; }
+00303
+00307 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z545_2">setAlphaTestThreshold</a>(<font class="keywordtype">float</font> thre);
+<a name="l00308"></a><a class="code" href="classNL3D_1_1CMaterial.html#z545_3">00308</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMaterial.html#z545_3">getAlphaTestThreshold</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o12">_AlphaTestThreshold</a>; }
+00309
+00310 <font class="comment">// @}</font>
+00311
+00312
+00314 <font class="comment">// @{</font>
+00315 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s64">ZFunc</a> val);
+00316 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a>(<font class="keywordtype">bool</font> active);
+00317
+00320 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z546_2">setZBias</a>(<font class="keywordtype">float</font> val);
+00321
+<a name="l00322"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_3">00322</a> <a class="code" href="classNL3D_1_1CMaterial.html#s64">ZFunc</a> <a class="code" href="classNL3D_1_1CMaterial.html#z546_3">getZFunc</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> { <font class="keywordflow">return</font>(_ZFunction); }
+<a name="l00323"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_4">00323</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z546_4">getZWrite</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a112">IDRV_MAT_ZWRITE</a>)!=0; }
+<a name="l00324"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_5">00324</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMaterial.html#z546_5">getZBias</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> { <font class="keywordflow">return</font>(_ZBias); }
+00325 <font class="comment">// @}</font>
+00326
+00327
+00329 <font class="comment">// @{</font>
+00331 <font class="comment"> void setColor(CRGBA rgba);</font>
+00332
+00334 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_1">setLighting</a>( <font class="keywordtype">bool</font> active,
+00335 CRGBA emissive=CRGBA(0,0,0),
+00336 CRGBA ambient=CRGBA(0,0,0),
+00337 CRGBA diffuse=CRGBA(0,0,0),
+00338 CRGBA specular=CRGBA(0,0,0),
+00339 <font class="keywordtype">float</font> shininess= 10);
+00340
+00342 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_2">setEmissive</a>( CRGBA emissive=CRGBA(0,0,0) );
+00344 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_3">setAmbient</a>( CRGBA ambient=CRGBA(0,0,0) );
+00346 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_4">setDiffuse</a>( CRGBA diffuse=CRGBA(0,0,0) );
+00348 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_5">setOpacity</a>( uint8 opa );
+00350 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_6">setSpecular</a>( CRGBA specular=CRGBA(0,0,0) );
+00352 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_7">setShininess</a>( <font class="keywordtype">float</font> shininess );
+00354 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_8">setLightedVertexColor</a> (<font class="keywordtype">bool</font> useLightedVertexColor);
+00356 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_9">getLightedVertexColor</a> () <font class="keyword">const</font>;
+00357
+00358
+<a name="l00359"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_10">00359</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_10">isLighted</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a114">IDRV_MAT_LIGHTING</a>)!=0;}
+00360
+<a name="l00362"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_11">00362</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_11">isLightedVertexColor</a> ()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a>)!=0;}
+00363
+<a name="l00364"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_12">00364</a> CRGBA <a class="code" href="classNL3D_1_1CMaterial.html#z547_12">getColor</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_Color); }
+<a name="l00365"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_13">00365</a> CRGBA <a class="code" href="classNL3D_1_1CMaterial.html#z547_13">getEmissive</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>;}
+<a name="l00366"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_14">00366</a> CRGBA <a class="code" href="classNL3D_1_1CMaterial.html#z547_14">getAmbient</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>;}
+<a name="l00368"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_15">00368</a> CRGBA <a class="code" href="classNL3D_1_1CMaterial.html#z547_15">getDiffuse</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>;}
+<a name="l00369"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_16">00369</a> uint8 <a class="code" href="classNL3D_1_1CMaterial.html#z547_16">getOpacity</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.A;}
+<a name="l00370"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_17">00370</a> CRGBA <a class="code" href="classNL3D_1_1CMaterial.html#z547_17">getSpecular</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>;}
+<a name="l00371"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_18">00371</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMaterial.html#z547_18">getShininess</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>;}
+00372 <font class="comment">// @}</font>
+00373
+00374
+00376
+00387 <font class="comment">// @{</font>
+00388 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0">TTexOperator</a> ope);
+00389 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a> oper);
+00390 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a> oper);
+00391 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0">TTexOperator</a> ope);
+00392 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a> oper);
+00393 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_5">texEnvArg1Alpha</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a> oper);
+00395 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_6">texConstantColor</a>(uint stage, CRGBA color);
+00397 uint32 <a class="code" href="classNL3D_1_1CMaterial.html#z548_7">getTexEnvMode</a>(uint stage);
+00399 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_8">setTexEnvMode</a>(uint stage, uint32 packed);
+00400 CRGBA <a class="code" href="classNL3D_1_1CMaterial.html#z548_9">getTexConstantColor</a>(uint stage);
+00401
+00402 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_10">setTexCoordGen</a>(uint stage, <font class="keywordtype">bool</font> generate);
+00403 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_11">getTexCoordGen</a>(uint stage) <font class="keyword">const</font>;
+00404
+00405 <font class="comment">// Enable a user texture matrix for the n-th stage. The initial matrix is set to identity.</font>
+00406 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_12">enableUserTexMat</a>(uint stage, <font class="keywordtype">bool</font> enabled = <font class="keyword">true</font>);
+00407 <font class="comment">// Test wether a user texture is enabled for the n-th stage</font>
+00408 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_13">isUserTexMatEnabled</a>(uint stage) <font class="keyword">const</font>;
+00410 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_14">setUserTexMat</a>(uint stage, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;m);
+00414 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;<a class="code" href="classNL3D_1_1CMaterial.html#z548_15">getUserTexMat</a>(uint stage) <font class="keyword">const</font>;
+00416 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z548_16">decompUserTexMat</a>(uint stage, <font class="keywordtype">float</font> &amp;uTrans, <font class="keywordtype">float</font> &amp;vTrans, <font class="keywordtype">float</font> &amp;wRot, <font class="keywordtype">float</font> &amp;uScale, <font class="keywordtype">float</font> &amp;vScale);
+00417
+00418 <font class="comment">// @}</font>
+00419
+00420
+00422
+00425 <font class="comment">// @{</font>
+00426 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z549_0">setUserColor</a>(CRGBA userColor);
+00427 CRGBA <a class="code" href="classNL3D_1_1CMaterial.html#z549_1">getUserColor</a>() <font class="keyword">const</font>;
+00428 <font class="comment">// @}</font>
+00429
+00431
+00434 <font class="comment">// @{</font>
+00436 <font class="comment"> void setLightMap(uint lmapId, ITexture *lmap);</font>
+00438 <font class="comment"> ITexture *getLightMap(uint lmapId) const;</font>
+00440 <font class="comment"> void setLightMapFactor(uint lmapId, CRGBA factor);</font>
+00441 <font class="comment">// @}</font>
+00442
+00443
+00445 <font class="comment">// @{</font>
+00450 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
+00455 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z551_1">initLighted</a>();
+00456 <font class="comment">// @}</font>
+00457
+00458 <font class="comment">// \todo mb Clean this flag</font>
+<a name="l00459"></a><a class="code" href="classNL3D_1_1CMaterial.html#a2">00459</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#a2">getStainedGlassWindow</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o14">_StainedGlassWindow</a>; }
+<a name="l00460"></a><a class="code" href="classNL3D_1_1CMaterial.html#a3">00460</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#a3">setStainedGlassWindow</a>(<font class="keywordtype">bool</font> val) { <a class="code" href="classNL3D_1_1CMaterial.html#o14">_StainedGlassWindow</a> = val; }
+00461
+00463 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#a4">flushTextures</a> (IDriver &amp;driver);
+00464
+00465 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#a5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00466
+00467 <font class="comment">// \name Multiple texture set managment</font>
+00468 <font class="comment">// @{</font>
+00472 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#z552_0">selectTextureSet</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00473 <font class="comment">// @}</font>
+00474
+00475 <font class="comment">// **********************************</font>
+00476 <font class="comment">// Private part.</font>
+00477 <font class="keyword">public</font>:
+00478 <font class="comment">// Private. For Driver only.</font>
+<a name="l00479"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html">00479</a> <font class="keyword">struct </font>CTexEnv
+00480 {
+00481 <font class="keyword">union</font>
+00482 <font class="keyword"> </font>{
+<a name="l00483"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m0">00483</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m0">EnvPacked</a>;
+00484 <font class="keyword">struct</font>
+00485 <font class="keyword"> </font>{
+<a name="l00486"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m1">00486</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m1">OpRGB</a>:4;
+<a name="l00487"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m2">00487</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m2">SrcArg0RGB</a>:2;
+<a name="l00488"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m3">00488</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m3">OpArg0RGB</a>:2;
+<a name="l00489"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m4">00489</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m4">SrcArg1RGB</a>:2;
+<a name="l00490"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m5">00490</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m5">OpArg1RGB</a>:2;
+00491
+<a name="l00492"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m6">00492</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m6">OpAlpha</a>:4;
+<a name="l00493"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m7">00493</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m7">SrcArg0Alpha</a>:2;
+<a name="l00494"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m8">00494</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m8">OpArg0Alpha</a>:2;
+<a name="l00495"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m9">00495</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m9">SrcArg1Alpha</a>:2;
+<a name="l00496"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m10">00496</a> uint32 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m10">OpArg1Alpha</a>:2;
+00497 } <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>;
+00498 };
+<a name="l00499"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">00499</a> CRGBA <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>;
+00500
+<a name="l00501"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a0">00501</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a0">setDefault</a>()
+00502 {
+00503 <font class="comment">// Don't worry, Visual optimize it quite well...</font>
+00504 <font class="comment">// We cannot do better, because bit fields ordeinrg seems not to be standardized, so we can not </font>
+00505 <font class="comment">// set Packed directly.</font>
+00506 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpRGB= Modulate;
+00507 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0RGB= Texture;
+00508 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0RGB= SrcColor;
+00509 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1RGB= Previous;
+00510 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1RGB= SrcColor;
+00511
+00512 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpAlpha= Modulate;
+00513 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0Alpha= Texture;
+00514 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0Alpha= SrcAlpha;
+00515 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1Alpha= Previous;
+00516 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1Alpha= SrcAlpha;
+00517
+00518 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>.set(255,255,255,255);
+00519 }
+00520
+<a name="l00521"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a1">00521</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00522 {
+00523 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpRGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpRGB);
+00524 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0RGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0RGB);
+00525 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0RGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0RGB);
+00526 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1RGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1RGB);
+00527 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1RGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1RGB);
+00528
+00529 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpAlpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpAlpha);
+00530 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0Alpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0Alpha);
+00531 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0Alpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0Alpha);
+00532 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1Alpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1Alpha);
+00533 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1Alpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1Alpha);
+00534
+00535 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>);
+00536 }
+00537
+00538
+<a name="l00539"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a2">00539</a> <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a2">CTexEnv</a>()
+00540 {
+00541 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a0">setDefault</a>();
+00542 }
+00543 };
+00544
+00545 <font class="keyword">private</font>:
+00546
+<a name="l00547"></a><a class="code" href="classNL3D_1_1CMaterial.html#o0">00547</a> <a class="code" href="classNL3D_1_1CMaterial.html#s66">TShader</a> <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>;
+<a name="l00548"></a><a class="code" href="classNL3D_1_1CMaterial.html#o1">00548</a> uint32 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>;
+<a name="l00549"></a><a class="code" href="classNL3D_1_1CMaterial.html#o2">00549</a> <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> <a class="code" href="classNL3D_1_1CMaterial.html#o2">_SrcBlend</a>,<a class="code" href="classNL3D_1_1CMaterial.html#o3">_DstBlend</a>;
+<a name="l00550"></a><a class="code" href="classNL3D_1_1CMaterial.html#o4">00550</a> <a class="code" href="classNL3D_1_1CMaterial.html#s64">ZFunc</a> <a class="code" href="classNL3D_1_1CMaterial.html#o4">_ZFunction</a>;
+<a name="l00551"></a><a class="code" href="classNL3D_1_1CMaterial.html#o5">00551</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMaterial.html#o5">_ZBias</a>;
+<a name="l00552"></a><a class="code" href="classNL3D_1_1CMaterial.html#o6">00552</a> CRGBA <a class="code" href="classNL3D_1_1CMaterial.html#o6">_Color</a>;
+<a name="l00553"></a><a class="code" href="classNL3D_1_1CMaterial.html#o10">00553</a> CRGBA <a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>, <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>, <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>, <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>;
+<a name="l00554"></a><a class="code" href="classNL3D_1_1CMaterial.html#o11">00554</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>;
+<a name="l00555"></a><a class="code" href="classNL3D_1_1CMaterial.html#o12">00555</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMaterial.html#o12">_AlphaTestThreshold</a>;
+<a name="l00556"></a><a class="code" href="classNL3D_1_1CMaterial.html#o13">00556</a> uint32 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>;
+<a name="l00557"></a><a class="code" href="classNL3D_1_1CMaterial.html#o14">00557</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMaterial.html#o14">_StainedGlassWindow</a>; <font class="comment">// \todo mb : clean this flag (add a CMaterialBuil class)</font>
+<a name="l00558"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CUserTexMat.html">00558</a> <font class="keyword">struct </font>CUserTexMat
+00559 {
+<a name="l00560"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CUserTexMat.html#m0">00560</a> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> <a class="code" href="structNL3D_1_1CMaterial_1_1CUserTexMat.html#m0">TexMat</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
+00561 };
+<a name="l00562"></a><a class="code" href="classNL3D_1_1CMaterial.html#o15">00562</a> std::auto_ptr&lt;CUserTexMat&gt; <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>; <font class="comment">// user texture matrix</font>
+<a name="l00563"></a><a class="code" href="classNL3D_1_1CMaterial.html#o16">00563</a> CSmartPtr&lt;ITexture&gt; <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
+00564
+00565 <font class="keyword">public</font>:
+00566 <font class="comment">// Private. For Driver only.</font>
+<a name="l00567"></a><a class="code" href="classNL3D_1_1CMaterial.html#m0">00567</a> uint8 <a class="code" href="classNL3D_1_1CMaterial.html#m0">_TexAddrMode</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>]; <font class="comment">// texture addressing enum packed as bytes</font>
+<a name="l00568"></a><a class="code" href="classNL3D_1_1CMaterial.html#m1">00568</a> CTexEnv <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
+<a name="l00569"></a><a class="code" href="classNL3D_1_1CMaterial.html#m2">00569</a> CRefPtr&lt;IShader&gt; <a class="code" href="classNL3D_1_1CMaterial.html#m2">pShader</a>;
+00570
+00571 <font class="comment">// Private. For Driver only. LightMaps.</font>
+<a name="l00572"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html">00572</a> <font class="keyword">struct </font>CLightMap
+00573 {
+<a name="l00574"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m0">00574</a> CSmartPtr&lt;ITexture&gt; <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m0">Texture</a>;
+<a name="l00575"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m1">00575</a> CRGBA <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m1">Factor</a>;
+<a name="l00576"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#a0">00576</a> <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#a0">CLightMap</a>()
+00577 {
+00578 <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m1">Factor</a>.set(255, 255, 255, 255);
+00579 }
+00580
+00581 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00582 };
+<a name="l00583"></a><a class="code" href="classNL3D_1_1CMaterial.html#s0">00583</a> <font class="keyword">typedef</font> std::vector&lt;CLightMap&gt; <a class="code" href="classNL3D_1_1CMaterial.html#s0">TTexturePtrs</a>;
+<a name="l00584"></a><a class="code" href="classNL3D_1_1CMaterial.html#m3">00584</a> <a class="code" href="classNL3D_1_1CMaterial.html#s0">TTexturePtrs</a> <a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>;
+00585
+00586
+<a name="l00587"></a><a class="code" href="classNL3D_1_1CMaterial.html#a6">00587</a> uint32 <a class="code" href="classNL3D_1_1CMaterial.html#a6">getFlags</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>;}
+<a name="l00588"></a><a class="code" href="classNL3D_1_1CMaterial.html#a7">00588</a> uint32 <a class="code" href="classNL3D_1_1CMaterial.html#a7">getTouched</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font> { <font class="keywordflow">return</font>(_Touched); }
+<a name="l00589"></a><a class="code" href="classNL3D_1_1CMaterial.html#a8">00589</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMaterial.html#a8">clearTouched</a>(uint32 flag) { <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>&amp;=~flag; }
+00590
+00591
+00592
+00593 };
+00594
+00595 } <font class="comment">// NL3D</font>
+00596
+00597 <font class="preprocessor">#include "<a class="code" href="driver__material__inline_8h.html">3d/driver_material_inline.h</a>"</font>
+00598
+00599 <font class="preprocessor">#endif // NL_MATERIAL_H</font>
+00600 <font class="preprocessor"></font>
+00601 <font class="comment">/* End of material.h */</font>
+</pre></div>
+
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