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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>landscapevb_info.cpp</h1><a href="landscapevb__info_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="landscapevb__info_8h.html">3d/landscapevb_info.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="landscapevb__allocator_8h.html">3d/landscapevb_allocator.h</a>"</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037
+00038 <font class="comment">// ***************************************************************************</font>
+00039 <font class="comment">// ***************************************************************************</font>
+00040 <font class="comment">// VertexBufferInfo.</font>
+00041 <font class="comment">// ***************************************************************************</font>
+00042 <font class="comment">// ***************************************************************************</font>
+00043
+00044
+00045 <font class="comment">// ***************************************************************************</font>
+<a name="l00046"></a><a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c0">00046</a> <font class="keywordtype">void</font> CFarVertexBufferInfo::setupNullPointers()
+00047 {
+00048 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m3">VertexCoordPointer</a>= NULL;
+00049 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m4">TexCoordPointer0</a>= NULL;
+00050 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m5">TexCoordPointer1</a>= NULL;
+00051 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= NULL;
+00052 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m10">GeomInfoPointer</a>= NULL;
+00053 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m11">DeltaPosPointer</a>= NULL;
+00054 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m12">AlphaInfoPointer</a>= NULL;
+00055 }
+00056
+00057
+00058 <font class="comment">// ***************************************************************************</font>
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c1">00059</a> <font class="keywordtype">void</font> CFarVertexBufferInfo::setupPointersForVertexProgram()
+00060 {
+00061 <font class="comment">// see CLandscapeVBAllocator for program definition.</font>
+00062 <a class="code" href="types__nl_8h.html#a5">uint8</a> *vcoord= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m3">VertexCoordPointer</a>;
+00063
+00064 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m4">TexCoordPointer0</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>;
+00065 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m5">TexCoordPointer1</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>;
+00066 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m10">GeomInfoPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m13">GeomInfoOff</a>;
+00067 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m11">DeltaPosPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m14">DeltaPosOff</a>;
+00068 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m12">AlphaInfoPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>;
+00069 }
+00070
+00071
+00072 <font class="comment">// ***************************************************************************</font>
+<a name="l00073"></a><a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#a0">00073</a> <font class="keywordtype">void</font> CFarVertexBufferInfo::setupVertexBuffer(CVertexBuffer &amp;vb, <font class="keywordtype">bool</font> forVertexProgram)
+00074 {
+00075 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m0">VertexFormat</a>= vb.getVertexFormat();
+00076 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize();
+00077 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices();
+00078
+00079 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m2">NumVertices</a>==0)
+00080 {
+00081 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c0">setupNullPointers</a>();
+00082 <font class="keywordflow">return</font>;
+00083 }
+00084
+00085 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m3">VertexCoordPointer</a>= vb.getVertexCoordPointer();
+00086
+00087 <font class="keywordflow">if</font>(forVertexProgram)
+00088 {
+00089 <font class="comment">// With VertexCoordPointer setuped, init for VP.</font>
+00090 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a1">NL3D_LANDSCAPE_VPPOS_TEX0</a>); <font class="comment">// v[8]= Tex0.</font>
+00091 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a2">NL3D_LANDSCAPE_VPPOS_TEX1</a>); <font class="comment">// v[9]= Tex1.</font>
+00092 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m13">GeomInfoOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a4">NL3D_LANDSCAPE_VPPOS_GEOMINFO</a>); <font class="comment">// v[10]= GeomInfos.</font>
+00093 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m14">DeltaPosOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a5">NL3D_LANDSCAPE_VPPOS_DELTAPOS</a>); <font class="comment">// v[11]= EndPos-StartPos</font>
+00094 <font class="comment">// Init Alpha Infos only if enabled (enabled if Value 5 are).</font>
+00095 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>= 0;
+00096 <font class="keywordflow">if</font>( vb.getVertexFormat() &amp; (1&lt;&lt;<a class="code" href="landscapevb__allocator_8h.html#a6">NL3D_LANDSCAPE_VPPOS_ALPHAINFO</a>) )
+00097 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a6">NL3D_LANDSCAPE_VPPOS_ALPHAINFO</a>); <font class="comment">// v[12]= AlphaInfos</font>
+00098
+00099 <font class="comment">// update Ptrs.</font>
+00100 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c1">setupPointersForVertexProgram</a>();
+00101 }
+00102 <font class="keywordflow">else</font>
+00103 {
+00104 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getTexCoordOff(0);
+00105 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getTexCoordOff(1);
+00106 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m4">TexCoordPointer0</a>= vb.getTexCoordPointer(0, 0);
+00107 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m5">TexCoordPointer1</a>= vb.getTexCoordPointer(0, 1);
+00108
+00109 <font class="comment">// In Far0, we don't have Color component.</font>
+00110 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m0">VertexFormat</a> &amp; CVertexBuffer::PrimaryColorFlag)
+00111 {
+00112 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>= vb.getColorOff();
+00113 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= vb.getColorPointer();
+00114 }
+00115 <font class="keywordflow">else</font>
+00116 {
+00117 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>= 0;
+00118 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= NULL;
+00119 }
+00120 }
+00121
+00122 }
+00123 <font class="comment">// ***************************************************************************</font>
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#a1">00124</a> <font class="keywordtype">void</font> CFarVertexBufferInfo::setupVertexBufferHard(IVertexBufferHard &amp;vb, <font class="keywordtype">void</font> *vcoord, <font class="keywordtype">bool</font> forVertexProgram)
+00125 {
+00126 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m0">VertexFormat</a>= vb.getVertexFormat();
+00127 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize();
+00128 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices();
+00129
+00130 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m2">NumVertices</a>==0)
+00131 {
+00132 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c0">setupNullPointers</a>();
+00133 <font class="keywordflow">return</font>;
+00134 }
+00135
+00136 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m3">VertexCoordPointer</a>= vcoord;
+00137
+00138 <font class="keywordflow">if</font>(forVertexProgram)
+00139 {
+00140 <font class="comment">// With VertexCoordPointer setuped, init for VP.</font>
+00141 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a1">NL3D_LANDSCAPE_VPPOS_TEX0</a>); <font class="comment">// v[8]= Tex0.</font>
+00142 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a2">NL3D_LANDSCAPE_VPPOS_TEX1</a>); <font class="comment">// v[9]= Tex1.</font>
+00143 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m13">GeomInfoOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a4">NL3D_LANDSCAPE_VPPOS_GEOMINFO</a>); <font class="comment">// v[10]= GeomInfos.</font>
+00144 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m14">DeltaPosOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a5">NL3D_LANDSCAPE_VPPOS_DELTAPOS</a>); <font class="comment">// v[11]= EndPos-StartPos</font>
+00145 <font class="comment">// Init Alpha Infos only if enabled (enabled if Value 5 are).</font>
+00146 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>= 0;
+00147 <font class="keywordflow">if</font>( vb.getVertexFormat() &amp; (1&lt;&lt;<a class="code" href="landscapevb__allocator_8h.html#a6">NL3D_LANDSCAPE_VPPOS_ALPHAINFO</a>) )
+00148 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m15">AlphaInfoOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a6">NL3D_LANDSCAPE_VPPOS_ALPHAINFO</a>); <font class="comment">// v[12]= AlphaInfos</font>
+00149
+00150 <font class="comment">// update Ptrs.</font>
+00151 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#c1">setupPointersForVertexProgram</a>();
+00152 }
+00153 <font class="keywordflow">else</font>
+00154 {
+00155 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOff (CVertexBuffer::TexCoord0);
+00156 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOff (CVertexBuffer::TexCoord1);
+00157 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m4">TexCoordPointer0</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m7">TexCoordOff0</a>;
+00158 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m5">TexCoordPointer1</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m8">TexCoordOff1</a>;
+00159
+00160 <font class="comment">// In Far0, we don't have Color component.</font>
+00161 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m0">VertexFormat</a> &amp; CVertexBuffer::PrimaryColorFlag)
+00162 {
+00163 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>= vb.getValueOff (CVertexBuffer::PrimaryColor);
+00164 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>;
+00165 }
+00166 <font class="keywordflow">else</font>
+00167 {
+00168 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m9">ColorOff</a>= 0;
+00169 <a class="code" href="classNL3D_1_1CFarVertexBufferInfo.html#m6">ColorPointer</a>= NULL;
+00170 }
+00171 }
+00172 }
+00173
+00174
+00175 <font class="comment">// ***************************************************************************</font>
+<a name="l00176"></a><a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c0">00176</a> <font class="keywordtype">void</font> CNearVertexBufferInfo::setupNullPointers()
+00177 {
+00178 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m3">VertexCoordPointer</a>= NULL;
+00179 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m4">TexCoordPointer0</a>= NULL;
+00180 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m5">TexCoordPointer1</a>= NULL;
+00181 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m6">TexCoordPointer2</a>= NULL;
+00182 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m10">GeomInfoPointer</a>= NULL;
+00183 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m11">DeltaPosPointer</a>= NULL;
+00184 }
+00185
+00186
+00187 <font class="comment">// ***************************************************************************</font>
+<a name="l00188"></a><a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c1">00188</a> <font class="keywordtype">void</font> CNearVertexBufferInfo::setupPointersForVertexProgram()
+00189 {
+00190 <font class="comment">// see CLandscapeVBAllocator for program definition.</font>
+00191 <a class="code" href="types__nl_8h.html#a5">uint8</a> *vcoord= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)<a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m3">VertexCoordPointer</a>;
+00192
+00193 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m4">TexCoordPointer0</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>;
+00194 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m5">TexCoordPointer1</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>;
+00195 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m6">TexCoordPointer2</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>;
+00196 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m10">GeomInfoPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m12">GeomInfoOff</a>;
+00197 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m11">DeltaPosPointer</a>= vcoord + <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m13">DeltaPosOff</a>;
+00198
+00199 }
+00200
+00201
+00202 <font class="comment">// ***************************************************************************</font>
+<a name="l00203"></a><a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#a0">00203</a> <font class="keywordtype">void</font> CNearVertexBufferInfo::setupVertexBuffer(CVertexBuffer &amp;vb, <font class="keywordtype">bool</font> forVertexProgram)
+00204 {
+00205 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m0">VertexFormat</a>= vb.getVertexFormat();
+00206 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize();
+00207 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices();
+00208
+00209 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m2">NumVertices</a>==0)
+00210 {
+00211 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c0">setupNullPointers</a>();
+00212 <font class="keywordflow">return</font>;
+00213 }
+00214
+00215 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m3">VertexCoordPointer</a>= vb.getVertexCoordPointer();
+00216
+00217 <font class="keywordflow">if</font>(forVertexProgram)
+00218 {
+00219 <font class="comment">// With VertexCoordPointer setuped, init for VP.</font>
+00220 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a1">NL3D_LANDSCAPE_VPPOS_TEX0</a>); <font class="comment">// v[8]= Tex0.</font>
+00221 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a2">NL3D_LANDSCAPE_VPPOS_TEX1</a>); <font class="comment">// v[9]= Tex1.</font>
+00222 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a3">NL3D_LANDSCAPE_VPPOS_TEX2</a>); <font class="comment">// v[13]= Tex1.</font>
+00223 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m12">GeomInfoOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a4">NL3D_LANDSCAPE_VPPOS_GEOMINFO</a>); <font class="comment">// v[10]= GeomInfos.</font>
+00224 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m13">DeltaPosOff</a>= vb.getValueOffEx(<a class="code" href="landscapevb__allocator_8h.html#a5">NL3D_LANDSCAPE_VPPOS_DELTAPOS</a>); <font class="comment">// v[11]= EndPos-StartPos</font>
+00225
+00226 <font class="comment">// update Ptrs.</font>
+00227 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c1">setupPointersForVertexProgram</a>();
+00228 }
+00229 <font class="keywordflow">else</font>
+00230 {
+00231 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m4">TexCoordPointer0</a>= vb.getTexCoordPointer(0, 0);
+00232 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m5">TexCoordPointer1</a>= vb.getTexCoordPointer(0, 1);
+00233 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m6">TexCoordPointer2</a>= vb.getTexCoordPointer(0, 2);
+00234
+00235 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getTexCoordOff(0);
+00236 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getTexCoordOff(1);
+00237 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>= vb.getTexCoordOff(2);
+00238 }
+00239 }
+00240 <font class="comment">// ***************************************************************************</font>
+<a name="l00241"></a><a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#a1">00241</a> <font class="keywordtype">void</font> CNearVertexBufferInfo::setupVertexBufferHard(IVertexBufferHard &amp;vb, <font class="keywordtype">void</font> *vcoord, <font class="keywordtype">bool</font> forVertexProgram)
+00242 {
+00243 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m0">VertexFormat</a>= vb.getVertexFormat();
+00244 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m1">VertexSize</a>= vb.getVertexSize();
+00245 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m2">NumVertices</a>= vb.getNumVertices();
+00246
+00247 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m2">NumVertices</a>==0)
+00248 {
+00249 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c0">setupNullPointers</a>();
+00250 <font class="keywordflow">return</font>;
+00251 }
+00252
+00253 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m3">VertexCoordPointer</a>= vcoord;
+00254
+00255 <font class="keywordflow">if</font>(forVertexProgram)
+00256 {
+00257 <font class="comment">// With VertexCoordPointer setuped, init for VP.</font>
+00258 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a1">NL3D_LANDSCAPE_VPPOS_TEX0</a>); <font class="comment">// v[8]= Tex0.</font>
+00259 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a2">NL3D_LANDSCAPE_VPPOS_TEX1</a>); <font class="comment">// v[9]= Tex1.</font>
+00260 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a3">NL3D_LANDSCAPE_VPPOS_TEX2</a>); <font class="comment">// v[9]= Tex1.</font>
+00261 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m12">GeomInfoOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a4">NL3D_LANDSCAPE_VPPOS_GEOMINFO</a>); <font class="comment">// v[10]= GeomInfos.</font>
+00262 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m13">DeltaPosOff</a>= vb.getValueOff(<a class="code" href="landscapevb__allocator_8h.html#a5">NL3D_LANDSCAPE_VPPOS_DELTAPOS</a>); <font class="comment">// v[11]= EndPos-StartPos</font>
+00263
+00264 <font class="comment">// update Ptrs.</font>
+00265 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#c1">setupPointersForVertexProgram</a>();
+00266 }
+00267 <font class="keywordflow">else</font>
+00268 {
+00269 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m4">TexCoordPointer0</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + vb.getValueOff (CVertexBuffer::TexCoord0);
+00270 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m5">TexCoordPointer1</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + vb.getValueOff (CVertexBuffer::TexCoord1);
+00271 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m6">TexCoordPointer2</a>= (<a class="code" href="types__nl_8h.html#a5">uint8</a>*)vcoord + vb.getValueOff (CVertexBuffer::TexCoord2);
+00272
+00273 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m7">TexCoordOff0</a>= vb.getValueOff (CVertexBuffer::TexCoord0);
+00274 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m8">TexCoordOff1</a>= vb.getValueOff (CVertexBuffer::TexCoord1);
+00275 <a class="code" href="classNL3D_1_1CNearVertexBufferInfo.html#m9">TexCoordOff2</a>= vb.getValueOff (CVertexBuffer::TexCoord2);
+00276 }
+00277 }
+00278
+00279
+00280 } <font class="comment">// NL3D</font>
+</pre></div>
+
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