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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/landscape__user_8cpp-source.html | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>landscape_user.cpp</h1><a href="landscape__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="landscape__user_8h.html">3d/landscape_user.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font> +00032 +00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00034 +00035 <font class="keyword">namespace </font>NL3D +00036 { +00037 +00038 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Landscape ) +00039 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Render_Landscape_updateLightingAll ) +00040 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_Landscape ) +00041 +<a name="l00042"></a><a class="code" href="landscape__user_8cpp.html#a0">00042</a> <font class="preprocessor">#define NL3D_HAUTO_UI_LANDSCAPE H_AUTO_USE( NL3D_UI_Landscape )</font> +<a name="l00043"></a><a class="code" href="landscape__user_8cpp.html#a1">00043</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL H_AUTO_USE( NL3D_Render_Landscape_updateLightingAll )</font> +<a name="l00044"></a><a class="code" href="landscape__user_8cpp.html#a2">00044</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LOAD_LANDSCAPE H_AUTO_USE( NL3D_Load_Landscape )</font> +00045 <font class="preprocessor"></font> +00046 +00047 <font class="comment">//****************************************************************************</font> +<a name="l00048"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_0">00048</a> <font class="keywordtype">void</font> CLandscapeUser::setZonePath(<font class="keyword">const</font> std::string &zonePath) +00049 { +00050 NL3D_MEM_LANDSCAPE +00051 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00052 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.setZonePath(zonePath); +00053 } +00054 <font class="comment">//****************************************************************************</font> +<a name="l00055"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_1">00055</a> <font class="keywordtype">void</font> CLandscapeUser::loadBankFiles(<font class="keyword">const</font> std::string &tileBankFile, <font class="keyword">const</font> std::string &farBankFile) +00056 { +00057 NL3D_MEM_LANDSCAPE +00058 <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>; +00059 +00060 <font class="comment">// First, load the banks.</font> +00061 <font class="comment">//=======================</font> +00062 CIFile bankFile(CPath::lookup(tileBankFile)); +00063 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.TileBank.serial(bankFile); +00064 <font class="comment">// All textures path are relative!</font> +00065 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.TileBank.makeAllPathRelative(); +00066 <font class="comment">// Use DDS!!!</font> +00067 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.TileBank.makeAllExtensionDDS(); +00068 <font class="comment">// No absolute path</font> +00069 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.TileBank.setAbsPath (<font class="stringliteral">""</font>); +00070 +00071 <font class="comment">// After loading the TileBank, and before initTileBanks(), must load the vegetables descritpor</font> +00072 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.TileBank.loadTileVegetableDescs(); +00073 +00074 CIFile farbankFile(CPath::lookup(farBankFile)); +00075 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.TileFarBank.serial(farbankFile); +00076 <font class="keywordflow">if</font> ( ! <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.initTileBanks() ) +00077 { +00078 <a class="code" href="debug_8h.html#a2">nlwarning</a>( <font class="stringliteral">"You need to recompute bank.farbank for the far textures"</font> ); +00079 } +00080 bankFile.close(); +00081 farbankFile.close(); +00082 +00083 +00084 <font class="comment">// Second, temporary, flushTiles.</font> +00085 <font class="comment">//===============================</font> +00086 sint ts; +00087 <font class="keywordflow">for</font> (ts=0; ts<<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.TileBank.getTileSetCount (); ts++) +00088 { +00089 CTileSet *tileSet=<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.TileBank.getTileSet (ts); +00090 sint tl; +00091 <font class="keywordflow">for</font> (tl=0; tl<tileSet->getNumTile128(); tl++) +00092 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.flushTiles (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>->getDriver(), (uint16)tileSet->getTile128(tl), 1); +00093 <font class="keywordflow">for</font> (tl=0; tl<tileSet->getNumTile256(); tl++) +00094 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.flushTiles (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>->getDriver(), (uint16)tileSet->getTile256(tl), 1); +00095 <font class="keywordflow">for</font> (tl=0; tl<CTileSet::count; tl++) +00096 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.flushTiles (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>->getDriver(), (uint16)tileSet->getTransition(tl)->getTile (), 1); +00097 } +00098 +00099 } +00100 +00101 +00102 <font class="comment">//****************************************************************************</font> +<a name="l00103"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_3">00103</a> <font class="keywordtype">void</font> CLandscapeUser::loadAllZonesAround(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius, std::vector<std::string> &zonesAdded) +00104 { +00105 NL3D_MEM_LANDSCAPE +00106 <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>; +00107 +00108 zonesAdded.clear(); +00109 +00110 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius); +00111 <font class="keywordflow">while</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorking()) +00112 { +00113 CZoneManager::SZoneManagerWork Work; +00114 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorkComplete(Work)) +00115 { +00116 <a class="code" href="debug_8h.html#a6">nlassert</a>(!Work.ZoneRemoved); +00117 <font class="keywordflow">if</font> (Work.ZoneAdded) +00118 { +00119 <font class="keywordflow">if</font> (Work.Zone == (CZone*)-1) +00120 { +00121 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Can't load zone %s"</font>, Work.NameZoneAdded.c_str ()); +00122 } +00123 <font class="keywordflow">else</font> +00124 { +00125 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.addZone (*Work.Zone); +00126 +00127 <font class="keyword">delete</font> Work.Zone; +00128 std::string zoneadd = Work.NameZoneAdded; +00129 zoneadd = zoneadd.substr(0, zoneadd.find(<font class="charliteral">'.'</font>)); +00130 zonesAdded.push_back(zoneadd); +00131 } +00132 } +00133 } +00134 <font class="keywordflow">else</font> +00135 { +00136 <a class="code" href="namespaceNLMISC.html#a236">nlSleep</a> (1); +00137 } +00138 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius); +00139 } +00140 <font class="comment">// Yoyo: must check the binds of the zones.</font> +00141 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.checkBinds(); +00142 } +00143 +00144 <font class="comment">//****************************************************************************</font> +<a name="l00145"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_6">00145</a> <font class="keywordtype">void</font> CLandscapeUser::refreshAllZonesAround(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius, std::vector<std::string> &zonesAdded, std::vector<std::string> &zonesRemoved) +00146 { +00147 NL3D_MEM_LANDSCAPE +00148 <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>; +00149 +00150 zonesAdded.clear(); +00151 zonesRemoved.clear(); +00152 std::string za, zr; +00153 +00154 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius); +00155 <font class="keywordflow">while</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorking()) +00156 { +00157 <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a> (pos, radius, za, zr); +00158 +00159 <font class="comment">// some zone added or removed??</font> +00160 <font class="keywordflow">if</font>(za != <font class="stringliteral">""</font>) +00161 zonesAdded.push_back(za); +00162 <font class="keywordflow">if</font>(zr != <font class="stringliteral">""</font>) +00163 zonesRemoved.push_back(zr); +00164 +00165 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius); +00166 } +00167 } +00168 +00169 <font class="comment">// ***************************************************************************</font> +<a name="l00170"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_7">00170</a> <font class="keywordtype">void</font> CLandscapeUser::getAllZoneLoaded(std::vector<std::string> &zoneLoaded)<font class="keyword"> const</font> +00171 <font class="keyword"></font>{ +00172 NL3D_MEM_LANDSCAPE +00173 <font class="comment">// Build the list of zoneId.</font> +00174 std::vector<uint16> zoneIds; +00175 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.getZoneList(zoneIds); +00176 +00177 <font class="comment">// transcript</font> +00178 zoneLoaded.clear(); +00179 zoneLoaded.resize(zoneIds.size()); +00180 <font class="keywordflow">for</font>(uint i=0;i<zoneLoaded.size();i++) +00181 { +00182 CLandscape::buildZoneName(zoneIds[i], zoneLoaded[i]); +00183 } +00184 } +00185 +00186 <font class="comment">//****************************************************************************</font> +<a name="l00187"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">00187</a> <font class="keywordtype">void</font> CLandscapeUser::loadAllZonesAround(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius) +00188 { +00189 NL3D_MEM_LANDSCAPE +00190 std::vector<std::string> dummy; +00191 <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">loadAllZonesAround</a>(pos, radius, dummy); +00192 } +00193 +00194 +00195 <font class="comment">//****************************************************************************</font> +<a name="l00196"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">00196</a> <font class="keywordtype">void</font> CLandscapeUser::refreshZonesAround(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius) +00197 { +00198 NL3D_MEM_LANDSCAPE +00199 <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>; +00200 +00201 std::string dummy1, dummy2; +00202 <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(pos, radius, dummy1, dummy2); +00203 } +00204 <font class="comment">//****************************************************************************</font> +<a name="l00205"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_5">00205</a> <font class="keywordtype">void</font> CLandscapeUser::refreshZonesAround(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius, std::string &zoneAdded, std::string &zoneRemoved) +00206 { +00207 NL3D_MEM_LANDSCAPE +00208 <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>; +00209 +00210 zoneRemoved= <font class="stringliteral">""</font>; +00211 zoneAdded= <font class="stringliteral">""</font>; +00212 CZoneManager::SZoneManagerWork Work; +00213 <font class="comment">// Check if new zone must be added to landscape</font> +00214 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorkComplete(Work)) +00215 { +00216 <font class="keywordflow">if</font> (Work.ZoneAdded) +00217 { +00218 <font class="keywordflow">if</font> (Work.Zone == (CZone*)-1) +00219 { +00220 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Can't load zone %s"</font>, Work.NameZoneAdded.c_str ()); +00221 } +00222 <font class="keywordflow">else</font> +00223 { +00224 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.addZone(*Work.Zone); +00225 +00226 <font class="comment">// Yoyo: must check the binds of the new inserted zone.</font> +00227 <font class="keywordflow">try</font> +00228 { +00229 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.checkBinds(Work.Zone->getZoneId()); +00230 } +00231 <font class="keywordflow">catch</font> (EBadBind &e) +00232 { +00233 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Bind error : %s"</font>, e.what()); +00234 } +00235 +00236 <font class="keyword">delete</font> Work.Zone; +00237 zoneAdded = Work.NameZoneAdded; +00238 zoneAdded = zoneAdded.substr(0, zoneAdded.find(<font class="charliteral">'.'</font>)); +00239 } +00240 } +00241 +00242 <font class="comment">// Check if a zone must be removed from landscape</font> +00243 <font class="keywordflow">if</font> (Work.ZoneRemoved) +00244 { +00245 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.removeZone (Work.IdZoneToRemove); +00246 zoneRemoved = Work.NameZoneRemoved; +00247 zoneRemoved = zoneRemoved.substr(0, zoneRemoved.find(<font class="charliteral">'.'</font>)); +00248 } +00249 } +00250 +00251 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround((uint)pos.x, (uint)(-pos.y), (uint)radius); +00252 } +00253 +00254 +00255 <font class="comment">//****************************************************************************</font> +<a name="l00256"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_0">00256</a> <font class="keywordtype">void</font> CLandscapeUser::setupStaticLight (<font class="keyword">const</font> CRGBA &diffuse, <font class="keyword">const</font> CRGBA &ambiant, <font class="keywordtype">float</font> multiply) +00257 { +00258 NL3D_MEM_LANDSCAPE +00259 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00260 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setupStaticLight(diffuse, ambiant, multiply); +00261 } +00262 +00263 +00264 +00265 <font class="comment">//****************************************************************************</font> +<a name="l00266"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_0">00266</a> <font class="keywordtype">void</font> CLandscapeUser::setThreshold (<font class="keywordtype">float</font> thre) +00267 { +00268 NL3D_MEM_LANDSCAPE +00269 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00270 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setThreshold(thre); +00271 } +00272 <font class="comment">//****************************************************************************</font> +<a name="l00273"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_1">00273</a> <font class="keywordtype">float</font> CLandscapeUser::getThreshold ()<font class="keyword"> const</font> +00274 <font class="keyword"></font>{ +00275 NL3D_MEM_LANDSCAPE +00276 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00277 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.getThreshold(); +00278 } +00279 <font class="comment">//****************************************************************************</font> +<a name="l00280"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_2">00280</a> <font class="keywordtype">void</font> CLandscapeUser::setTileNear (<font class="keywordtype">float</font> tileNear) +00281 { +00282 NL3D_MEM_LANDSCAPE +00283 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00284 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setTileNear(tileNear); +00285 } +00286 <font class="comment">//****************************************************************************</font> +<a name="l00287"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_3">00287</a> <font class="keywordtype">float</font> CLandscapeUser::getTileNear ()<font class="keyword"> const</font> +00288 <font class="keyword"></font>{ +00289 NL3D_MEM_LANDSCAPE +00290 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00291 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.getTileNear(); +00292 } +00293 <font class="comment">//****************************************************************************</font> +<a name="l00294"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_4">00294</a> <font class="keywordtype">void</font> CLandscapeUser::setTileMaxSubdivision (uint tileDiv) +00295 { +00296 NL3D_MEM_LANDSCAPE +00297 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00298 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setTileMaxSubdivision(tileDiv); +00299 } +00300 <font class="comment">//****************************************************************************</font> +<a name="l00301"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_5">00301</a> uint CLandscapeUser::getTileMaxSubdivision () +00302 { +00303 NL3D_MEM_LANDSCAPE +00304 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00305 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.getTileMaxSubdivision(); +00306 } +00307 +00308 +00309 <font class="comment">//****************************************************************************</font> +<a name="l00310"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_0">00310</a> std::string CLandscapeUser::getZoneName(<font class="keyword">const</font> CVector &pos) +00311 { +00312 NL3D_MEM_LANDSCAPE +00313 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00314 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.getZoneName((uint)pos.x, (uint)(-pos.y), 0, 0).first; +00315 } +00316 +00317 +00318 <font class="comment">//****************************************************************************</font> +<a name="l00319"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_0">00319</a> CVector CLandscapeUser::getHeightFieldDeltaZ(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)<font class="keyword"> const</font> +00320 <font class="keyword"></font>{ +00321 NL3D_MEM_LANDSCAPE +00322 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00323 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.getHeightFieldDeltaZ(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); +00324 } +00325 +00326 <font class="comment">//****************************************************************************</font> +<a name="l00327"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_1">00327</a> <font class="keywordtype">void</font> CLandscapeUser::setHeightField(<font class="keyword">const</font> CHeightMap &hf) +00328 { +00329 NL3D_MEM_LANDSCAPE +00330 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00331 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setHeightField(hf); +00332 } +00333 +00334 +00335 <font class="comment">//****************************************************************************</font> +<a name="l00336"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_0">00336</a> <font class="keywordtype">void</font> CLandscapeUser::enableVegetable(<font class="keywordtype">bool</font> enable) +00337 { +00338 NL3D_MEM_LANDSCAPE +00339 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00340 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.enableVegetable(enable); +00341 } +00342 +00343 <font class="comment">//****************************************************************************</font> +<a name="l00344"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_1">00344</a> <font class="keywordtype">void</font> CLandscapeUser::loadVegetableTexture(<font class="keyword">const</font> std::string &textureFileName) +00345 { +00346 NL3D_MEM_LANDSCAPE +00347 <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>; +00348 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.loadVegetableTexture(textureFileName); +00349 } +00350 +00351 <font class="comment">//****************************************************************************</font> +<a name="l00352"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_2">00352</a> <font class="keywordtype">void</font> CLandscapeUser::setupVegetableLighting(<font class="keyword">const</font> CRGBA &ambient, <font class="keyword">const</font> CRGBA &diffuse, <font class="keyword">const</font> CVector &directionalLight) +00353 { +00354 NL3D_MEM_LANDSCAPE +00355 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00356 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setupVegetableLighting(ambient, diffuse, directionalLight); +00357 } +00358 +00359 <font class="comment">//****************************************************************************</font> +<a name="l00360"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_3">00360</a> <font class="keywordtype">void</font> CLandscapeUser::setVegetableWind(<font class="keyword">const</font> CVector &windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin) +00361 { +00362 NL3D_MEM_LANDSCAPE +00363 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00364 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setVegetableWind(windDir, windFreq, windPower, windBendMin); +00365 } +00366 +00367 <font class="comment">//****************************************************************************</font> +<a name="l00368"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_4">00368</a> <font class="keywordtype">void</font> CLandscapeUser::setVegetableUpdateLightingFrequency(<font class="keywordtype">float</font> freq) +00369 { +00370 NL3D_MEM_LANDSCAPE +00371 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00372 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setVegetableUpdateLightingFrequency(freq); +00373 } +00374 +00375 +00376 <font class="comment">//****************************************************************************</font> +<a name="l00377"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_3">00377</a> <font class="keywordtype">void</font> CLandscapeUser::setPointLightFactor(<font class="keyword">const</font> std::string &lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor) +00378 { +00379 NL3D_MEM_LANDSCAPE +00380 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00381 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setPointLightFactor(lightGroupName, nFactor); +00382 } +00383 +00384 <font class="comment">//****************************************************************************</font> +<a name="l00385"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_4">00385</a> <font class="keywordtype">void</font> CLandscapeUser::setUpdateLightingFrequency(<font class="keywordtype">float</font> freq) +00386 { +00387 NL3D_MEM_LANDSCAPE +00388 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00389 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setUpdateLightingFrequency(freq); +00390 } +00391 +00392 +00393 <font class="comment">//****************************************************************************</font> +<a name="l00394"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_3">00394</a> <font class="keywordtype">void</font> CLandscapeUser::enableAdditive (<font class="keywordtype">bool</font> enable) +00395 { +00396 NL3D_MEM_LANDSCAPE +00397 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00398 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->enableAdditive(enable); +00399 } +00400 <font class="comment">//****************************************************************************</font> +<a name="l00401"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_4">00401</a> <font class="keywordtype">bool</font> CLandscapeUser::isAdditiveEnabled ()<font class="keyword"> const</font> +00402 <font class="keyword"></font>{ +00403 NL3D_MEM_LANDSCAPE +00404 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00405 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->isAdditive (); +00406 } +00407 +00408 <font class="comment">//****************************************************************************</font> +<a name="l00409"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_1">00409</a> <font class="keywordtype">void</font> CLandscapeUser::setPointLightDiffuseMaterial(CRGBA diffuse) +00410 { +00411 NL3D_MEM_LANDSCAPE +00412 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00413 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setPointLightDiffuseMaterial(diffuse); +00414 } +00415 <font class="comment">//****************************************************************************</font> +<a name="l00416"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_2">00416</a> CRGBA CLandscapeUser::getPointLightDiffuseMaterial ()<font class="keyword"> const</font> +00417 <font class="keyword"></font>{ +00418 NL3D_MEM_LANDSCAPE +00419 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00420 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.getPointLightDiffuseMaterial(); +00421 } +00422 +00423 <font class="comment">//****************************************************************************</font> +<a name="l00424"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_0">00424</a> <font class="keywordtype">void</font> CLandscapeUser::setDLMGlobalVegetableColor(CRGBA gvc) +00425 { +00426 NL3D_MEM_LANDSCAPE +00427 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00428 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.setDLMGlobalVegetableColor(gvc); +00429 } +00430 <font class="comment">//****************************************************************************</font> +<a name="l00431"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_1">00431</a> CRGBA CLandscapeUser::getDLMGlobalVegetableColor()<font class="keyword"> const</font> +00432 <font class="keyword"></font>{ +00433 NL3D_MEM_LANDSCAPE +00434 <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>; +00435 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.getDLMGlobalVegetableColor(); +00436 } +00437 <font class="comment">//****************************************************************************</font> +<a name="l00438"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_5">00438</a> <font class="keywordtype">void</font> CLandscapeUser::updateLightingAll() +00439 { +00440 NL3D_MEM_LANDSCAPE +00441 <a class="code" href="landscape__user_8cpp.html#a1">NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL</a>; +00442 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->Landscape.updateLightingAll(); +00443 } +00444 +00445 +00446 +00447 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |