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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>landscape_def.h File Reference</h1>Global Definitions for Landscape.
+<a href="#_details">More...</a>
+<p>
+<code>#include "<a class="el" href="types__nl_8h-source.html">nel/misc/types_nl.h</a>"</code><br>
+<code>#include "<a class="el" href="bsphere_8h-source.html">nel/misc/bsphere.h</a>"</code><br>
+<code>#include "<a class="el" href="landscapevb__info_8h-source.html">3d/landscapevb_info.h</a>"</code><br>
+
+<p>
+<a href="landscape__def_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceNL3D.html">NL3D</a></td></tr>
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a0">NL3D_MAX_TILE_PASS</a>&nbsp;&nbsp;&nbsp;5</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>&nbsp;&nbsp;&nbsp;NL3D_MAX_TILE_PASS-1</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a2">NL3D_TILE_PASS_RGB0</a>&nbsp;&nbsp;&nbsp;0</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a3">NL3D_TILE_PASS_RGB1</a>&nbsp;&nbsp;&nbsp;1</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a4">NL3D_TILE_PASS_RGB2</a>&nbsp;&nbsp;&nbsp;2</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a5">NL3D_TILE_PASS_ADD</a>&nbsp;&nbsp;&nbsp;3</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a6">NL3D_TILE_PASS_LIGHTMAP</a>&nbsp;&nbsp;&nbsp;4</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a7">NL3D_REFINE_MERGE_THRESHOLD</a>&nbsp;&nbsp;&nbsp;2.0f</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a8">NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT</a>&nbsp;&nbsp;&nbsp;60000</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ).</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a9">NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED</a>&nbsp;&nbsp;&nbsp;15000</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a10">NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX</a>&nbsp;&nbsp;&nbsp;(max(NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT, NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED))</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a11">NL3D_PATCH_TILE_AREA</a>&nbsp;&nbsp;&nbsp;4.f</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a12">NL3D_PATCH_TILE_RADIUS</a>&nbsp;&nbsp;&nbsp;1.f</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a13">NL3D_LANDSCAPE_DLM_WIDTH</a>&nbsp;&nbsp;&nbsp;512</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a14">NL3D_LANDSCAPE_DLM_HEIGHT</a>&nbsp;&nbsp;&nbsp;256</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape__def_8h.html#a15">NL_DLM_TILE_RES</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Global Definitions for Landscape.
+<p>
+ <dl compact><dt><b>
+Id: </b><dd>
+ landscape_def.h,v 1.11 2002/08/26 13:01:42 berenguier Exp </dl>
+<p>
+
+<p>
+Definition in file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.<hr><h2>Define Documentation</h2>
+<a name="a14" doxytag="landscape_def.h::NL3D_LANDSCAPE_DLM_HEIGHT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_DLM_HEIGHT&nbsp;&nbsp;&nbsp;256
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00080">80</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="landscape_8cpp-source.html#l00177">NL3D::CLandscape::CLandscape</a>, and <a class="el" href="landscape_8cpp-source.html#l03522">NL3D::CLandscape::getDynamicLightingMemoryLoad</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="landscape_def.h::NL3D_LANDSCAPE_DLM_WIDTH"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_DLM_WIDTH&nbsp;&nbsp;&nbsp;512
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00079">79</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="landscape_8cpp-source.html#l00177">NL3D::CLandscape::CLandscape</a>, and <a class="el" href="landscape_8cpp-source.html#l03522">NL3D::CLandscape::getDynamicLightingMemoryLoad</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="landscape_def.h::NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED&nbsp;&nbsp;&nbsp;15000
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00066">66</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="landscape_8cpp-source.html#l00177">NL3D::CLandscape::CLandscape</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="landscape_def.h::NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX&nbsp;&nbsp;&nbsp;(max(NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT, NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED))
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00067">67</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="landscape_8cpp-source.html#l00569">NL3D::CLandscape::setDriver</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="landscape_def.h::NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT&nbsp;&nbsp;&nbsp;60000
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For Landscape Vegetable: Maximum AGP load (in number of vertices allowed ).
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00065">65</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="landscape_8cpp-source.html#l00177">NL3D::CLandscape::CLandscape</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="landscape_def.h::NL3D_MAX_TILE_FACE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_MAX_TILE_FACE&nbsp;&nbsp;&nbsp;NL3D_MAX_TILE_PASS-1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00048">48</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00367">NL3D::CTessFace::allocTileUv</a>, <a class="el" href="patch_8cpp-source.html#l00867">NL3D::CPatch::appendFaceToTileRenderList</a>, <a class="el" href="tessellation_8cpp-source.html#l00506">NL3D::CTessFace::buildTileFaces</a>, <a class="el" href="tessellation_8cpp-source.html#l00398">NL3D::CTessFace::checkCreateFillTileVB</a>, <a class="el" href="tessellation_8cpp-source.html#l00419">NL3D::CTessFace::checkFillTileVB</a>, <a class="el" href="tessellation_8cpp-source.html#l00670">NL3D::CTessFace::computeTileMaterial</a>, <a class="el" href="tessellation_8cpp-source.html#l00461">NL3D::CTessFace::copyTileUv</a>, <a class="el" href="tess__block_8cpp-source.html#l00302">NL3D::CTessBlock::createFaceVectorTile</a>, <a class="el" href="tessellation_8cpp-source.html#l00161">NL3D::CTessFace::CTessFace</a>, <a class="el" href="tessellation_8cpp-source.html#l00072">NL3D::CTileMaterial::CTileMaterial</a>, <a class="el" href="tess__block_8cpp-source.html#l00329">NL3D::CTessBlock::deleteFaceVectorTile</a>, <a class="el" href="tessellation_8cpp-source.html#l00523">NL3D::CTessFace::deleteTileFaces</a>, <a class="el" href="tessellation_8cpp-source.html#l00439">NL3D::CTessFace::deleteTileUv</a>, <a class="el" href="tessellation_8cpp-source.html#l00544">NL3D::CTessFace::emptyTileFaces</a>, <a class="el" href="tessellation_8cpp-source.html#l00485">NL3D::CTessFace::heritTileUv</a>, <a class="el" href="patch_8cpp-source.html#l02127">NL3D::CPatch::recreateTileUvs</a>, <a class="el" href="tess__block_8cpp-source.html#l00267">NL3D::CTessBlock::refillFaceVectorTile</a>, <a class="el" href="patch_8cpp-source.html#l00893">NL3D::CPatch::removeFaceFromTileRenderList</a>, and <a class="el" href="tessellation_8cpp-source.html#l00868">NL3D::CTessFace::updateNearFarVertices</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="landscape_def.h::NL3D_MAX_TILE_PASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_MAX_TILE_PASS&nbsp;&nbsp;&nbsp;5
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00046">46</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00083">NL3D::CTileMaterial::appendTileToEachRenderPass</a>, <a class="el" href="patch__rdr__pass_8cpp-source.html#l00064">NL3D::CPatchRdrPass::clearAllRenderList</a>, <a class="el" href="tessellation_8cpp-source.html#l00670">NL3D::CTessFace::computeTileMaterial</a>, and <a class="el" href="landscape_8cpp-source.html#l00945">NL3D::CLandscape::render</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="landscape_def.h::NL3D_PATCH_TILE_AREA"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_PATCH_TILE_AREA&nbsp;&nbsp;&nbsp;4.f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00072">72</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="patch__vegetable_8cpp-source.html#l00050">NL3D::CPatch::generateTileVegetable</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="landscape_def.h::NL3D_PATCH_TILE_RADIUS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_PATCH_TILE_RADIUS&nbsp;&nbsp;&nbsp;1.f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00074">74</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="landscape__vegetable__block_8cpp-source.html#l00089">NL3D::CLandscapeVegetableBlock::init</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="landscape_def.h::NL3D_REFINE_MERGE_THRESHOLD"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_REFINE_MERGE_THRESHOLD&nbsp;&nbsp;&nbsp;2.0f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00060">60</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l02103">NL3D::CTessFace::updateRefineMerge</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="landscape_def.h::NL3D_TILE_PASS_ADD"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_ADD&nbsp;&nbsp;&nbsp;3
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00053">53</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00670">NL3D::CTessFace::computeTileMaterial</a>, <a class="el" href="patch_8cpp-source.html#l02017">NL3D::CPatch::getTileRenderPass</a>, <a class="el" href="patch_8cpp-source.html#l02057">NL3D::CPatch::getTileUvInfo</a>, and <a class="el" href="landscape_8cpp-source.html#l00945">NL3D::CLandscape::render</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="landscape_def.h::NL3D_TILE_PASS_LIGHTMAP"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_LIGHTMAP&nbsp;&nbsp;&nbsp;4
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00054">54</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00670">NL3D::CTessFace::computeTileMaterial</a>, <a class="el" href="landscape_8cpp-source.html#l00945">NL3D::CLandscape::render</a>, and <a class="el" href="patch__render_8cpp-source.html#l00656">NL3D::CTileMaterial::renderTilePassLightmap</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="landscape_def.h::NL3D_TILE_PASS_RGB0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_RGB0&nbsp;&nbsp;&nbsp;0
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00050">50</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00367">NL3D::CTessFace::allocTileUv</a>, <a class="el" href="tessellation_8cpp-source.html#l00398">NL3D::CTessFace::checkCreateFillTileVB</a>, <a class="el" href="tessellation_8cpp-source.html#l00419">NL3D::CTessFace::checkFillTileVB</a>, <a class="el" href="tessellation_8cpp-source.html#l00670">NL3D::CTessFace::computeTileMaterial</a>, <a class="el" href="tessellation_8cpp-source.html#l00461">NL3D::CTessFace::copyTileUv</a>, <a class="el" href="tessellation_8cpp-source.html#l00439">NL3D::CTessFace::deleteTileUv</a>, <a class="el" href="patch_8cpp-source.html#l02017">NL3D::CPatch::getTileRenderPass</a>, <a class="el" href="patch_8cpp-source.html#l02057">NL3D::CPatch::getTileUvInfo</a>, <a class="el" href="tessellation_8cpp-source.html#l00485">NL3D::CTessFace::heritTileUv</a>, <a class="el" href="landscape_8cpp-source.html#l00945">NL3D::CLandscape::render</a>, <a class="el" href="patch__render_8cpp-source.html#l00656">NL3D::CTileMaterial::renderTilePassLightmap</a>, and <a class="el" href="patch__render_8cpp-source.html#l00643">NL3D::CTileMaterial::renderTilePassRGB0</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="landscape_def.h::NL3D_TILE_PASS_RGB1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_RGB1&nbsp;&nbsp;&nbsp;1
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00051">51</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00670">NL3D::CTessFace::computeTileMaterial</a>, <a class="el" href="patch_8cpp-source.html#l02017">NL3D::CPatch::getTileRenderPass</a>, <a class="el" href="patch_8cpp-source.html#l02057">NL3D::CPatch::getTileUvInfo</a>, and <a class="el" href="landscape_8cpp-source.html#l00945">NL3D::CLandscape::render</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="landscape_def.h::NL3D_TILE_PASS_RGB2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TILE_PASS_RGB2&nbsp;&nbsp;&nbsp;2
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00052">52</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00670">NL3D::CTessFace::computeTileMaterial</a>, <a class="el" href="patch_8cpp-source.html#l02017">NL3D::CPatch::getTileRenderPass</a>, <a class="el" href="patch_8cpp-source.html#l02057">NL3D::CPatch::getTileUvInfo</a>, and <a class="el" href="landscape_8cpp-source.html#l00945">NL3D::CLandscape::render</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="landscape_def.h::NL_DLM_TILE_RES"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_DLM_TILE_RES
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape__def_8h-source.html#l00084">84</a> of file <a class="el" href="landscape__def_8h-source.html">landscape_def.h</a>. </td>
+ </tr>
+</table>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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