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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/landscape__def_8cpp-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>landscape_def.cpp</h1><a href="landscape__def_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 +00029 <font class="preprocessor">#include "<a class="code" href="landscape__def_8h.html">3d/landscape_def.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font> +00031 +00032 +00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00034 +00035 <font class="keyword">namespace </font>NL3D +00036 { +00037 +00038 +00039 <font class="comment">// ***************************************************************************</font> +<a name="l00040"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p0">00040</a> sint CLandscapeGlobals::CurrentDate=0; +<a name="l00041"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p1">00041</a> sint CLandscapeGlobals::CurrentRenderDate=0; +<a name="l00042"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p2">00042</a> CVector CLandscapeGlobals::RefineCenter= CVector::Null; +<a name="l00043"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p3">00043</a> <font class="keywordtype">float</font> CLandscapeGlobals::RefineThreshold= 0.001f; +<a name="l00044"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p4">00044</a> <font class="keywordtype">float</font> CLandscapeGlobals::OORefineThreshold= 1.0f / CLandscapeGlobals::RefineThreshold; +00045 +<a name="l00046"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p5">00046</a> CVector CLandscapeGlobals::PZBModelPosition= CVector::Null; +00047 +<a name="l00048"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p6">00048</a> <font class="keywordtype">float</font> CLandscapeGlobals::TileDistNear= 50; +<a name="l00049"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p7">00049</a> <font class="keywordtype">float</font> CLandscapeGlobals::TileDistFar= CLandscapeGlobals::TileDistNear+20; +<a name="l00050"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p8">00050</a> <font class="keywordtype">float</font> CLandscapeGlobals::TileDistNearSqr= <a class="code" href="namespaceNLMISC.html#a214">sqr</a>(CLandscapeGlobals::TileDistNear); +<a name="l00051"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p9">00051</a> <font class="keywordtype">float</font> CLandscapeGlobals::TileDistFarSqr= <a class="code" href="namespaceNLMISC.html#a214">sqr</a>(CLandscapeGlobals::TileDistFar); +<a name="l00052"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p10">00052</a> <font class="keywordtype">float</font> CLandscapeGlobals::OOTileDistDeltaSqr= 1.0f / (CLandscapeGlobals::TileDistFarSqr - CLandscapeGlobals::TileDistNearSqr); +<a name="l00053"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p11">00053</a> sint CLandscapeGlobals::TileMaxSubdivision=0; +<a name="l00054"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p12">00054</a> CBSphere CLandscapeGlobals::TileFarSphere; +<a name="l00055"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p13">00055</a> CBSphere CLandscapeGlobals::TileNearSphere; +<a name="l00056"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p14">00056</a> <font class="keywordtype">float</font> CLandscapeGlobals::TilePixelSize= 128; +<a name="l00057"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p15">00057</a> <font class="keywordtype">float</font> CLandscapeGlobals::TilePixelBias128= 0.5f/CLandscapeGlobals::TilePixelSize; +<a name="l00058"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p16">00058</a> <font class="keywordtype">float</font> CLandscapeGlobals::TilePixelScale128= 1-1/CLandscapeGlobals::TilePixelSize; +<a name="l00059"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p17">00059</a> <font class="keywordtype">float</font> CLandscapeGlobals::TilePixelBias256= 0.5f/(CLandscapeGlobals::TilePixelSize*2); +<a name="l00060"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p18">00060</a> <font class="keywordtype">float</font> CLandscapeGlobals::TilePixelScale256= 1-1/(CLandscapeGlobals::TilePixelSize*2); +00061 +00062 +<a name="l00063"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p19">00063</a> <font class="keywordtype">float</font> CLandscapeGlobals::Far0Dist= 200; <font class="comment">// 200m.</font> +<a name="l00064"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p20">00064</a> <font class="keywordtype">float</font> CLandscapeGlobals::Far1Dist= 400; <font class="comment">// 400m.</font> +<a name="l00065"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p21">00065</a> <font class="keywordtype">float</font> CLandscapeGlobals::FarTransition= 10; <font class="comment">// Alpha transition= 10m.</font> +00066 +00067 +<a name="l00068"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p22">00068</a> <font class="keywordtype">bool</font> CLandscapeGlobals::VertexProgramEnabled= <font class="keyword">false</font>; +00069 +<a name="l00070"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p23">00070</a> CFarVertexBufferInfo CLandscapeGlobals::CurrentFar0VBInfo; +<a name="l00071"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p24">00071</a> CFarVertexBufferInfo CLandscapeGlobals::CurrentFar1VBInfo; +<a name="l00072"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p25">00072</a> CNearVertexBufferInfo CLandscapeGlobals::CurrentTileVBInfo; +00073 +<a name="l00074"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p26">00074</a> CLandscapeVBAllocator *CLandscapeGlobals::CurrentFar0VBAllocator= NULL; +<a name="l00075"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p27">00075</a> CLandscapeVBAllocator *CLandscapeGlobals::CurrentFar1VBAllocator= NULL; +<a name="l00076"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p28">00076</a> CLandscapeVBAllocator *CLandscapeGlobals::CurrentTileVBAllocator= NULL; +00077 +00078 +<a name="l00079"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p29">00079</a> IDriver *CLandscapeGlobals::PatchCurrentDriver= NULL; +<a name="l00080"></a><a class="code" href="classNL3D_1_1CLandscapeGlobals.html#p30">00080</a> std::vector<uint32> CLandscapeGlobals::PassTriArray; +00081 uint <a class="code" href="namespaceNL3D.html#a70">NL3D_LandscapeGlobals_PassNTri</a>= 0; +00082 uint32 *<a class="code" href="namespaceNL3D.html#a71">NL3D_LandscapeGlobals_PassTriCurPtr</a>= NULL; +00083 +00084 +00085 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |