From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/landscape__def_8cpp-source.html | 154 +++++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 docs/doxygen/nel/landscape__def_8cpp-source.html (limited to 'docs/doxygen/nel/landscape__def_8cpp-source.html') diff --git a/docs/doxygen/nel/landscape__def_8cpp-source.html b/docs/doxygen/nel/landscape__def_8cpp-source.html new file mode 100644 index 00000000..aaacb4d0 --- /dev/null +++ b/docs/doxygen/nel/landscape__def_8cpp-source.html @@ -0,0 +1,154 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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landscape_def.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 
+00029 #include "3d/landscape_def.h"
+00030 #include "nel/misc/common.h"
+00031 
+00032 
+00033 using namespace NLMISC;
+00034 
+00035 namespace NL3D 
+00036 {
+00037 
+00038 
+00039 // ***************************************************************************
+00040 sint            CLandscapeGlobals::CurrentDate=0;
+00041 sint            CLandscapeGlobals::CurrentRenderDate=0;
+00042 CVector         CLandscapeGlobals::RefineCenter= CVector::Null;
+00043 float           CLandscapeGlobals::RefineThreshold= 0.001f;
+00044 float           CLandscapeGlobals::OORefineThreshold= 1.0f / CLandscapeGlobals::RefineThreshold;
+00045 
+00046 CVector         CLandscapeGlobals::PZBModelPosition= CVector::Null;
+00047 
+00048 float           CLandscapeGlobals::TileDistNear= 50;
+00049 float           CLandscapeGlobals::TileDistFar= CLandscapeGlobals::TileDistNear+20;
+00050 float           CLandscapeGlobals::TileDistNearSqr= sqr(CLandscapeGlobals::TileDistNear);
+00051 float           CLandscapeGlobals::TileDistFarSqr= sqr(CLandscapeGlobals::TileDistFar);
+00052 float           CLandscapeGlobals::OOTileDistDeltaSqr= 1.0f / (CLandscapeGlobals::TileDistFarSqr - CLandscapeGlobals::TileDistNearSqr);
+00053 sint            CLandscapeGlobals::TileMaxSubdivision=0;
+00054 CBSphere        CLandscapeGlobals::TileFarSphere;
+00055 CBSphere        CLandscapeGlobals::TileNearSphere;
+00056 float           CLandscapeGlobals::TilePixelSize= 128;
+00057 float           CLandscapeGlobals::TilePixelBias128= 0.5f/CLandscapeGlobals::TilePixelSize;
+00058 float           CLandscapeGlobals::TilePixelScale128= 1-1/CLandscapeGlobals::TilePixelSize;
+00059 float           CLandscapeGlobals::TilePixelBias256= 0.5f/(CLandscapeGlobals::TilePixelSize*2);
+00060 float           CLandscapeGlobals::TilePixelScale256= 1-1/(CLandscapeGlobals::TilePixelSize*2);
+00061 
+00062 
+00063 float           CLandscapeGlobals::Far0Dist= 200;               // 200m.
+00064 float           CLandscapeGlobals::Far1Dist= 400;               // 400m.
+00065 float           CLandscapeGlobals::FarTransition= 10;   // Alpha transition= 10m.
+00066 
+00067 
+00068 bool                                    CLandscapeGlobals::VertexProgramEnabled= false;
+00069 
+00070 CFarVertexBufferInfo    CLandscapeGlobals::CurrentFar0VBInfo;
+00071 CFarVertexBufferInfo    CLandscapeGlobals::CurrentFar1VBInfo;
+00072 CNearVertexBufferInfo   CLandscapeGlobals::CurrentTileVBInfo;
+00073 
+00074 CLandscapeVBAllocator   *CLandscapeGlobals::CurrentFar0VBAllocator= NULL;
+00075 CLandscapeVBAllocator   *CLandscapeGlobals::CurrentFar1VBAllocator= NULL;
+00076 CLandscapeVBAllocator   *CLandscapeGlobals::CurrentTileVBAllocator= NULL;
+00077 
+00078 
+00079 IDriver                                 *CLandscapeGlobals::PatchCurrentDriver= NULL;
+00080 std::vector<uint32>             CLandscapeGlobals::PassTriArray;
+00081 uint                                    NL3D_LandscapeGlobals_PassNTri= 0;
+00082 uint32                                  *NL3D_LandscapeGlobals_PassTriCurPtr= NULL;
+00083 
+00084 
+00085 } // NL3D
+
+ + +
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