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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>flare_shape.cpp</h1><a href="flare__shape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="flare__shape_8h.html">3d/flare_shape.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="flare__model_8h.html">3d/flare_model.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00032
+00033 <font class="keyword">namespace </font>NL3D {
+00034
+00035
+00036 <font class="comment">/*</font>
+00037 <font class="comment"> * Constructor</font>
+00038 <font class="comment"> */</font>
+<a name="l00039"></a><a class="code" href="classNL3D_1_1CFlareShape.html#z454_0">00039</a> CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White),
+00040 _DazzleColor(NLMISC::CRGBA::Black),
+00041 _Persistence(1),
+00042 _Spacing(1),
+00043 _Attenuable(false),
+00044 _AttenuationRange (1.0f),
+00045 _FirstFlareKeepSize(false),
+00046 _DazzleEnabled(false),
+00047 _DazzleAttenuationRange(0.f),
+00048 _MaxViewDistRatio (0.9f),
+00049 _InfiniteDist(false)
+00050 {
+00051 <font class="comment">// init default pos</font>
+00052 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>; ++k)
+00053 {
+00054 <a class="code" href="classNL3D_1_1CFlareShape.html#n0">_Tex</a> [k] = NULL;
+00055 <a class="code" href="classNL3D_1_1CFlareShape.html#n3">_Size</a>[k] = 1.f;
+00056 <a class="code" href="classNL3D_1_1CFlareShape.html#n4">_Pos</a>[k] = k * (1.f / <a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>);
+00057 }
+00058 <a class="code" href="classNL3D_1_1CFlareShape.html#m0">_DefaultPos</a>.setValue(CVector::Null);
+00059 <a class="code" href="classNL3D_1_1IShape.html#a8">setDistMax</a>(1000);
+00060 }
+00061
+00062
+<a name="l00063"></a><a class="code" href="classNL3D_1_1CFlareShape.html#z454_1">00063</a> <font class="keywordtype">void</font> CFlareShape::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00064 {
+00065 <font class="keywordtype">int</font> ver = f.serialVersion(3);
+00066 f.serial(_Color, _Persistence, _Spacing);
+00067 f.serial(_Attenuable);
+00068 <font class="keywordflow">if</font> (_Attenuable)
+00069 {
+00070 f.serial(_AttenuationRange);
+00071 }
+00072 f.serial(_FirstFlareKeepSize);
+00073 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>; ++k)
+00074 {
+00075 ITexture *tex = _Tex[k];
+00076 f.serialPolyPtr(tex);
+00077 <font class="keywordflow">if</font> (f.isReading())
+00078 {
+00079 _Tex[k] = tex;
+00080 }
+00081 f.serial(_Size[k], _Pos[k]);
+00082 }
+00083 f.serial(_InfiniteDist);
+00084 <font class="keywordflow">if</font> (!_InfiniteDist)
+00085 {
+00086 f.serial(_MaxViewDist, _MaxViewDistRatio);
+00087 }
+00088 f.serial(_DazzleEnabled);
+00089 <font class="keywordflow">if</font> (_DazzleEnabled)
+00090 {
+00091 f.serial(_DazzleColor, _DazzleAttenuationRange);
+00092 }
+00093 f.serial(_InfiniteDist);
+00094
+00095 <font class="keywordflow">if</font> (ver &gt;= 2)
+00096 f.serial( _DistMax );
+00097 }
+00098
+00099
+<a name="l00100"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a1">00100</a> CTransformShape *CFlareShape::createInstance(CScene &amp;scene)
+00101 {
+00102 <a class="code" href="classNL3D_1_1CFlareShape.html#l0">CFlareModel</a> *fm = NLMISC::safe_cast&lt;CFlareModel *&gt;(scene.createModel(<a class="code" href="namespaceNL3D.html#a38">FlareModelClassId</a>) );
+00103 fm-&gt;Shape = <font class="keyword">this</font>;
+00104 fm-&gt;_Scene = &amp;scene;
+00105 <font class="comment">// set default pos</font>
+00106 fm-&gt;ITransformable::setPos( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CFlareShape.html#m0">_DefaultPos</a>.getValue()).Value );
+00107 <font class="keywordflow">return</font> fm;
+00108 }
+00109
+<a name="l00110"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a5">00110</a> <font class="keywordtype">float</font> CFlareShape::getNumTriangles (<font class="keywordtype">float</font> distance)
+00111 {
+00112 <font class="keywordtype">float</font> count = 0;
+00113 <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>; ++k)
+00114 {
+00115 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFlareShape.html#n0">_Tex</a>[k]) count += 2;
+00116 }
+00117 <font class="keywordflow">return</font> count;
+00118 }
+00119
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a2">00120</a> <font class="keywordtype">bool</font> CFlareShape::clip(<font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix)
+00121 {
+00122 <font class="comment">// compute flare pos in world basis : </font>
+00123 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> pos = worldMatrix.getPos();
+00124 <font class="keywordflow">for</font> (std::vector&lt;NLMISC::CPlane&gt;::const_iterator it = pyramid.begin(); it != pyramid.end(); ++it)
+00125 {
+00126 <font class="keywordflow">if</font> ((*it) * pos &gt; 0) <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00127 }
+00128 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00129 }
+00130
+00131
+<a name="l00132"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a4">00132</a> <font class="keywordtype">void</font> CFlareShape::getAABBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)<font class="keyword"> const</font>
+00133 <font class="keyword"></font>{
+00134 <font class="comment">// the flare himself is a point</font>
+00135 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(CVector::Null);
+00136 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector::Null);
+00137 }
+00138
+00139
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a6">00140</a> <font class="keywordtype">void</font> CFlareShape::flushTextures (IDriver &amp;driver)
+00141 {
+00142 <font class="comment">// Flush each texture</font>
+00143 <font class="keywordflow">for</font> (uint tex=0; tex&lt;<a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>; tex++)
+00144 {
+00145 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFlareShape.html#n0">_Tex</a>[tex] != NULL)
+00146 {
+00148 driver.setupTexture (*<a class="code" href="classNL3D_1_1CFlareShape.html#n0">_Tex</a>[tex]);
+00149 }
+00150 }
+00151 }
+00152
+00153
+00154 } <font class="comment">// NL3D</font>
+</pre></div>
+
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