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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/flare__shape_8cpp-source.html | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>flare_shape.cpp</h1><a href="flare__shape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="flare__shape_8h.html">3d/flare_shape.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="flare__model_8h.html">3d/flare_model.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00032 +00033 <font class="keyword">namespace </font>NL3D { +00034 +00035 +00036 <font class="comment">/*</font> +00037 <font class="comment"> * Constructor</font> +00038 <font class="comment"> */</font> +<a name="l00039"></a><a class="code" href="classNL3D_1_1CFlareShape.html#z454_0">00039</a> CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White), +00040 _DazzleColor(NLMISC::CRGBA::Black), +00041 _Persistence(1), +00042 _Spacing(1), +00043 _Attenuable(false), +00044 _AttenuationRange (1.0f), +00045 _FirstFlareKeepSize(false), +00046 _DazzleEnabled(false), +00047 _DazzleAttenuationRange(0.f), +00048 _MaxViewDistRatio (0.9f), +00049 _InfiniteDist(false) +00050 { +00051 <font class="comment">// init default pos</font> +00052 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>; ++k) +00053 { +00054 <a class="code" href="classNL3D_1_1CFlareShape.html#n0">_Tex</a> [k] = NULL; +00055 <a class="code" href="classNL3D_1_1CFlareShape.html#n3">_Size</a>[k] = 1.f; +00056 <a class="code" href="classNL3D_1_1CFlareShape.html#n4">_Pos</a>[k] = k * (1.f / <a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>); +00057 } +00058 <a class="code" href="classNL3D_1_1CFlareShape.html#m0">_DefaultPos</a>.setValue(CVector::Null); +00059 <a class="code" href="classNL3D_1_1IShape.html#a8">setDistMax</a>(1000); +00060 } +00061 +00062 +<a name="l00063"></a><a class="code" href="classNL3D_1_1CFlareShape.html#z454_1">00063</a> <font class="keywordtype">void</font> CFlareShape::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00064 { +00065 <font class="keywordtype">int</font> ver = f.serialVersion(3); +00066 f.serial(_Color, _Persistence, _Spacing); +00067 f.serial(_Attenuable); +00068 <font class="keywordflow">if</font> (_Attenuable) +00069 { +00070 f.serial(_AttenuationRange); +00071 } +00072 f.serial(_FirstFlareKeepSize); +00073 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>; ++k) +00074 { +00075 ITexture *tex = _Tex[k]; +00076 f.serialPolyPtr(tex); +00077 <font class="keywordflow">if</font> (f.isReading()) +00078 { +00079 _Tex[k] = tex; +00080 } +00081 f.serial(_Size[k], _Pos[k]); +00082 } +00083 f.serial(_InfiniteDist); +00084 <font class="keywordflow">if</font> (!_InfiniteDist) +00085 { +00086 f.serial(_MaxViewDist, _MaxViewDistRatio); +00087 } +00088 f.serial(_DazzleEnabled); +00089 <font class="keywordflow">if</font> (_DazzleEnabled) +00090 { +00091 f.serial(_DazzleColor, _DazzleAttenuationRange); +00092 } +00093 f.serial(_InfiniteDist); +00094 +00095 <font class="keywordflow">if</font> (ver >= 2) +00096 f.serial( _DistMax ); +00097 } +00098 +00099 +<a name="l00100"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a1">00100</a> CTransformShape *CFlareShape::createInstance(CScene &scene) +00101 { +00102 <a class="code" href="classNL3D_1_1CFlareShape.html#l0">CFlareModel</a> *fm = NLMISC::safe_cast<CFlareModel *>(scene.createModel(<a class="code" href="namespaceNL3D.html#a38">FlareModelClassId</a>) ); +00103 fm->Shape = <font class="keyword">this</font>; +00104 fm->_Scene = &scene; +00105 <font class="comment">// set default pos</font> +00106 fm->ITransformable::setPos( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CFlareShape.html#m0">_DefaultPos</a>.getValue()).Value ); +00107 <font class="keywordflow">return</font> fm; +00108 } +00109 +<a name="l00110"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a5">00110</a> <font class="keywordtype">float</font> CFlareShape::getNumTriangles (<font class="keywordtype">float</font> distance) +00111 { +00112 <font class="keywordtype">float</font> count = 0; +00113 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>; ++k) +00114 { +00115 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFlareShape.html#n0">_Tex</a>[k]) count += 2; +00116 } +00117 <font class="keywordflow">return</font> count; +00118 } +00119 +<a name="l00120"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a2">00120</a> <font class="keywordtype">bool</font> CFlareShape::clip(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix) +00121 { +00122 <font class="comment">// compute flare pos in world basis : </font> +00123 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> pos = worldMatrix.getPos(); +00124 <font class="keywordflow">for</font> (std::vector<NLMISC::CPlane>::const_iterator it = pyramid.begin(); it != pyramid.end(); ++it) +00125 { +00126 <font class="keywordflow">if</font> ((*it) * pos > 0) <font class="keywordflow">return</font> <font class="keyword">false</font>; +00127 } +00128 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00129 } +00130 +00131 +<a name="l00132"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a4">00132</a> <font class="keywordtype">void</font> CFlareShape::getAABBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)<font class="keyword"> const</font> +00133 <font class="keyword"></font>{ +00134 <font class="comment">// the flare himself is a point</font> +00135 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(CVector::Null); +00136 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector::Null); +00137 } +00138 +00139 +<a name="l00140"></a><a class="code" href="classNL3D_1_1CFlareShape.html#a6">00140</a> <font class="keywordtype">void</font> CFlareShape::flushTextures (IDriver &driver) +00141 { +00142 <font class="comment">// Flush each texture</font> +00143 <font class="keywordflow">for</font> (uint tex=0; tex<<a class="code" href="namespaceNL3D.html#a39">MaxFlareNum</a>; tex++) +00144 { +00145 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFlareShape.html#n0">_Tex</a>[tex] != NULL) +00146 { +00148 driver.setupTexture (*<a class="code" href="classNL3D_1_1CFlareShape.html#n0">_Tex</a>[tex]); +00149 } +00150 } +00151 } +00152 +00153 +00154 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |