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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>event_mouse_listener.cpp</h1><a href="event__mouse__listener_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="event__mouse__listener_8h.html">3d/event_mouse_listener.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="event__server_8h.html">nel/misc/event_server.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="time__nl_8h.html">nel/misc/time_nl.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font>
+00033
+00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00035
+00036 <font class="keyword">namespace </font>NL3D
+00037 {
+00038
+00039
+<a name="l00040"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a0">00040</a> CEvent3dMouseListener::CEvent3dMouseListener() : _CurrentModelRotationAxis(zAxis)
+00041 ,_XModelTranslateEnabled(true)
+00042 ,_YModelTranslateEnabled(true)
+00043 ,_ZModelTranslateEnabled(true)
+00044 {
+00045 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.identity();
+00046 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.identity() ;
+00047 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o6">_EnableModelMatrixEdition</a> = <font class="keyword">false</font> ;
+00048 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o8">_HotSpot</a>.set (0,0,0);
+00049 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o9">_Viewport</a>.<a class="code" href="classNL3D_1_1CViewport.html#a2">initFullScreen</a>();
+00050 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o7">_Frustrum</a>.init (2.f, 2.f, -1.f, 1.f);
+00051 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o17">_MouseMode</a>=<a class="code" href="classNL3D_1_1U3dMouseListener.html#s3s0">nelStyle</a>;
+00052 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a17">setSpeed</a> (10.f);
+00053 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o16">_LastTime</a>=CTime::getLocalTime ();
+00054 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o18">_TranslateXYInWorld</a>= <font class="keyword">false</font>;
+00055 }
+00056
+00057
+00058
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a11">00059</a> <font class="keywordtype">void</font> CEvent3dMouseListener::enableModelTranslationAxis(TAxis axis, <font class="keywordtype">bool</font> enabled)
+00060 {
+00061 <font class="keywordflow">switch</font> (axis)
+00062 {
+00063 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#s3s0">xAxis</a>: <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o1">_XModelTranslateEnabled</a> = enabled ; <font class="keywordflow">break</font> ;
+00064 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#s3s1">yAxis</a>: <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o2">_YModelTranslateEnabled</a> = enabled ; <font class="keywordflow">break</font> ;
+00065 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#s3s2">zAxis</a>: <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o3">_ZModelTranslateEnabled</a> = enabled ; <font class="keywordflow">break</font> ;
+00066 }
+00067 }
+00068
+<a name="l00069"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a12">00069</a> <font class="keywordtype">bool</font> CEvent3dMouseListener::isModelTranslationEnabled(TAxis axis)
+00070 {
+00071 <font class="keywordflow">switch</font> (axis)
+00072 {
+00073 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#s3s0">xAxis</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o1">_XModelTranslateEnabled</a> ; <font class="keywordflow">break</font> ;
+00074 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#s3s1">yAxis</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o2">_YModelTranslateEnabled</a> ; <font class="keywordflow">break</font> ;
+00075 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#s3s2">zAxis</a>: <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o3">_ZModelTranslateEnabled</a> ; <font class="keywordflow">break</font> ;
+00076 <font class="keywordflow">default</font>: <font class="keywordflow">return</font> <font class="keyword">false</font> ; <font class="keywordflow">break</font> ;
+00077 }
+00078 }
+00079
+00080
+<a name="l00081"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#c1">00081</a> <font class="keywordtype">void</font> CEvent3dMouseListener::truncateVect(CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>)
+00082 {
+00083 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o1">_XModelTranslateEnabled</a>) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = 0.f ;
+00084 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o2">_YModelTranslateEnabled</a>) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y = 0.f ;
+00085 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o3">_ZModelTranslateEnabled</a>) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = 0.f ;
+00086 }
+00087
+00088
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#c0">00089</a> <font class="keywordtype">void</font> CEvent3dMouseListener::operator ()(<font class="keyword">const</font> CEvent&amp; event)
+00090 {
+00091 CEventMouse* mouseEvent=(CEventMouse*)&amp;event;
+00092 <font class="keywordflow">if</font> (event==<a class="code" href="namespaceNLMISC.html#a258">EventMouseMoveId</a>)
+00093 {
+00094 <font class="keywordtype">bool</font> bRotate=<font class="keyword">false</font>;
+00095 <font class="keywordtype">bool</font> bTranslateXY=<font class="keyword">false</font>;
+00096 <font class="keywordtype">bool</font> bTranslateZ=<font class="keyword">false</font>;
+00097 <font class="keywordtype">bool</font> bZoom=<font class="keyword">false</font>;
+00098
+00099
+00100 <font class="comment">// Rotate Axis</font>
+00101 CVector axis;
+00102
+00103 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o17">_MouseMode</a>==<a class="code" href="classNL3D_1_1U3dMouseListener.html#s3s0">nelStyle</a>)
+00104 {
+00105 bRotate=(mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a160">ctrlButton</a>|<a class="code" href="namespaceNLMISC.html#a318a159">rightButton</a>));
+00106 bTranslateXY=(mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a160">ctrlButton</a>|<a class="code" href="namespaceNLMISC.html#a318a157">leftButton</a>));
+00107 bTranslateZ=(mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a160">ctrlButton</a>|<a class="code" href="namespaceNLMISC.html#a318a161">shiftButton</a>|<a class="code" href="namespaceNLMISC.html#a318a157">leftButton</a>));
+00108 bZoom=(mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a162">altButton</a>|<a class="code" href="namespaceNLMISC.html#a318a157">leftButton</a>));
+00109 axis=<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o8">_HotSpot</a>;
+00110 }
+00111 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o17">_MouseMode</a>==<a class="code" href="classNL3D_1_1U3dMouseListener.html#s3s1">edit3d</a>)
+00112 {
+00113 bRotate=(mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a162">altButton</a>|<a class="code" href="namespaceNLMISC.html#a318a158">middleButton</a>)) || (mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a162">altButton</a>|<a class="code" href="namespaceNLMISC.html#a318a157">leftButton</a>));
+00114 bTranslateXY=(mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a160">ctrlButton</a>|<a class="code" href="namespaceNLMISC.html#a318a157">leftButton</a>)) || (mouseEvent-&gt;Button==<a class="code" href="namespaceNLMISC.html#a318a158">middleButton</a>);
+00115 bTranslateZ=(mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a160">ctrlButton</a>|<a class="code" href="namespaceNLMISC.html#a318a161">shiftButton</a>|<a class="code" href="namespaceNLMISC.html#a318a157">leftButton</a>)) || (mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a160">ctrlButton</a>|<a class="code" href="namespaceNLMISC.html#a318a158">middleButton</a>));
+00116 bZoom=(mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a161">shiftButton</a>|<a class="code" href="namespaceNLMISC.html#a318a157">leftButton</a>)) || (mouseEvent-&gt;Button==(<a class="code" href="namespaceNLMISC.html#a318a160">ctrlButton</a>|<a class="code" href="namespaceNLMISC.html#a318a162">altButton</a>|<a class="code" href="namespaceNLMISC.html#a318a158">middleButton</a>));
+00117 axis=<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o8">_HotSpot</a>;
+00118 }
+00119 <font class="keywordflow">else</font> <font class="comment">// if (_MouseMode==firstPerson)</font>
+00120 {
+00121 bRotate=(mouseEvent-&gt;Button&amp;<a class="code" href="namespaceNLMISC.html#a318a157">leftButton</a>)!=0;
+00122 bTranslateXY=<font class="keyword">false</font>;
+00123 bTranslateZ=<font class="keyword">false</font>;
+00124 bZoom=<font class="keyword">false</font>;
+00125 axis=<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getPos();
+00126 }
+00127
+00128 <font class="keywordflow">if</font> (bRotate)
+00129 {
+00130 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o6">_EnableModelMatrixEdition</a>)
+00131 {
+00132 <font class="comment">// First in the hotSpot</font>
+00133 CMatrix comeFromHotSpot=<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>;
+00134 comeFromHotSpot.setPos (axis);
+00135
+00136 <font class="comment">// Then turn along the Z axis with X mouse</font>
+00137 CMatrix turnZ;
+00138 turnZ.identity();
+00139 turnZ.rotateZ ((<font class="keywordtype">float</font>) <a class="code" href="namespaceNLMISC.html#a7">Pi</a>*2.f*(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o13">_X</a>-mouseEvent-&gt;X));
+00140
+00141 <font class="comment">// Then turn along the X axis with Y mouse</font>
+00142 CMatrix turnX;
+00143 turnX.identity();
+00144 turnX.rotateX ((<font class="keywordtype">float</font>) <a class="code" href="namespaceNLMISC.html#a7">Pi</a>*2.f*(mouseEvent-&gt;Y-<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o14">_Y</a>));
+00145
+00146 <font class="comment">// Then come back from hotspot</font>
+00147 CMatrix goToHotSpot=comeFromHotSpot;
+00148 goToHotSpot.invert();
+00149
+00150 <font class="comment">// Make the matrix</font>
+00151 CMatrix negPivot, Pivot;
+00152 negPivot.identity();
+00153 negPivot.setPos (-axis);
+00154 Pivot.identity();
+00155 Pivot.setPos (axis);
+00156
+00157 <font class="comment">// Make this transformation \\//</font>
+00158 <font class="comment">//_Matrix=Pivot*turnZ*negPivot*comeFromHotSpot*turnX*goToHotSpot*_Matrix;</font>
+00159 Pivot*=turnZ;
+00160 Pivot*=negPivot;
+00161 Pivot*=comeFromHotSpot;
+00162 Pivot*=turnX;
+00163 Pivot*=goToHotSpot;
+00164
+00165
+00166 Pivot*=<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>;
+00167 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>=Pivot;
+00168 <font class="comment">// Normalize, too much transformation could give an ugly matrix..</font>
+00169 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.normalize (CMatrix::XYZ);
+00170
+00171 }
+00172 <font class="keywordflow">else</font>
+00173 {
+00174 CVector pos = <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.getPos() ;
+00175 <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> ;
+00176 <font class="keywordflow">switch</font> (_CurrentModelRotationAxis)
+00177 {
+00178 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#s3s0">xAxis</a> : r = CQuat(CAngleAxis(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.getI(), (float) <a class="code" href="namespaceNLMISC.html#a7">Pi</a>*2.f*(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o13">_X</a>-mouseEvent-&gt;X))) ; <font class="keywordflow">break</font> ;
+00179 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#s3s1">yAxis</a> : r = CQuat(CAngleAxis(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.getJ(), (float) <a class="code" href="namespaceNLMISC.html#a7">Pi</a>*2.f*(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o13">_X</a>-mouseEvent-&gt;X))) ; <font class="keywordflow">break</font> ;
+00180 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#s3s2">zAxis</a> : r = CQuat(CAngleAxis(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.getK(), (float) <a class="code" href="namespaceNLMISC.html#a7">Pi</a>*2.f*(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o13">_X</a>-mouseEvent-&gt;X))) ; <font class="keywordflow">break</font> ;
+00181 } ;
+00182
+00183
+00184 CMatrix rm ;
+00185 rm.rotate(r) ;
+00186
+00187 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a> = rm * <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a> ;
+00188 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.setPos(pos) ;
+00189
+00190 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.normalize (CMatrix::XYZ);
+00191 }
+00192 }
+00193
+00194
+00195 <font class="keywordflow">if</font> (bTranslateXY||bTranslateZ||bZoom)
+00196 {
+00197 <font class="comment">// Move in plane</font>
+00198
+00199 CPlane plane;
+00200
+00201 <font class="comment">// For precision problem, do all the compute local to the hotspot/model.</font>
+00202 CVector decal;
+00203
+00204 <font class="comment">// Plane of the hotspot</font>
+00205 <font class="keywordflow">if</font> (! <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o6">_EnableModelMatrixEdition</a>)
+00206 {
+00207 decal= axis;
+00208 }
+00209 <font class="keywordflow">else</font>
+00210 {
+00211 decal= <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.getPos();
+00212 }
+00213 <font class="comment">// Choose plane to move on</font>
+00214 <font class="keywordflow">if</font> (bTranslateXY &amp;&amp; <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o18">_TranslateXYInWorld</a>)
+00215 {
+00216 plane.make (CVector::K, CVector::Null);
+00217 }
+00218 <font class="keywordflow">else</font>
+00219 {
+00220 plane.make (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getJ(), CVector::Null);
+00221 }
+00222
+00223
+00224 <font class="comment">// Get ray from mouse point</font>
+00225 CMatrix localViewMatrix= <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>;
+00226 localViewMatrix.setPos(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getPos() - decal);
+00227 CVector localPoint1, localPoint2;
+00228 CVector pos, dir;
+00229 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o9">_Viewport</a>.<a class="code" href="classNL3D_1_1CViewport.html#a4">getRayWithPoint</a> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o13">_X</a>, <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o14">_Y</a>, pos, dir, localViewMatrix, <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o7">_Frustrum</a>);
+00230 localPoint1=plane.intersect (pos, pos+dir);
+00231 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o9">_Viewport</a>.<a class="code" href="classNL3D_1_1CViewport.html#a4">getRayWithPoint</a> (mouseEvent-&gt;X, mouseEvent-&gt;Y, pos, dir, localViewMatrix, <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o7">_Frustrum</a>);
+00232 localPoint2=plane.intersect (pos, pos+dir);
+00233
+00234 <font class="comment">// Move the camera</font>
+00235 <font class="keywordflow">if</font> (bTranslateXY)
+00236 {
+00237 <font class="keywordflow">if</font> (! <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o6">_EnableModelMatrixEdition</a>)
+00238 {
+00239 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.setPos(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getPos()+localPoint1-localPoint2);
+00240 }
+00241 <font class="keywordflow">else</font>
+00242 {
+00243 CVector dir = - localPoint1 + localPoint2 ;
+00244 <font class="comment">// transform the translation as needed.</font>
+00245 dir= <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o20">_ModelMatrixTransformMove</a> * dir;
+00246 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#c1">truncateVect</a>(dir) ;
+00247 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.setPos(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.getPos()+dir);
+00248 }
+00249 }
+00250 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (bTranslateZ)
+00251 {
+00252 CVector vect=localPoint1-localPoint2;
+00253 <font class="keywordflow">if</font> (! <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o6">_EnableModelMatrixEdition</a>)
+00254 {
+00255 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.setPos(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getPos()+<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getK()*(vect.x+vect.y+vect.z));
+00256 }
+00257 <font class="keywordflow">else</font>
+00258 {
+00259 CVector dir = <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getK()*(vect.x+vect.y+vect.z) ;
+00260 <font class="comment">// transform the translation as needed.</font>
+00261 dir= <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o20">_ModelMatrixTransformMove</a> * dir;
+00262 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#c1">truncateVect</a>(dir) ;
+00263 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.setPos(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.getPos()+dir);
+00264 }
+00265 }
+00266 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (bZoom)
+00267 {
+00268 CVector vect=localPoint1-localPoint2;
+00269 CVector direc=axis-<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getPos();
+00270 direc.normalize();
+00271 <font class="keywordflow">if</font> (! <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o6">_EnableModelMatrixEdition</a>)
+00272 {
+00273 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.setPos(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getPos()+direc*(vect.x+vect.y+vect.z));
+00274 }
+00275 <font class="keywordflow">else</font>
+00276 {
+00277 <font class="comment">// transform the translation as needed.</font>
+00278 direc= <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o20">_ModelMatrixTransformMove</a> * direc;
+00279 direc.normalize();
+00280 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.setPos(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.getPos()+direc*(vect.x+vect.y+vect.z));
+00281 }
+00282 }
+00283 }
+00284
+00285
+00286 <font class="comment">// Update mouse position</font>
+00287 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o13">_X</a>=mouseEvent-&gt;X;
+00288 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o14">_Y</a>=mouseEvent-&gt;Y;
+00289 }
+00290 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (event==<a class="code" href="namespaceNLMISC.html#a259">EventMouseDownId</a>)
+00291 {
+00292 <font class="comment">// Update mouse position</font>
+00293 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o13">_X</a>=mouseEvent-&gt;X;
+00294 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o14">_Y</a>=mouseEvent-&gt;Y;
+00295 }
+00296 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (event==<a class="code" href="namespaceNLMISC.html#a260">EventMouseUpId</a>)
+00297 {
+00298 <font class="comment">// Update mouse position</font>
+00299 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o13">_X</a>=mouseEvent-&gt;X;
+00300 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o14">_Y</a>=mouseEvent-&gt;Y;
+00301 }
+00302 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (event==<a class="code" href="namespaceNLMISC.html#a262">EventMouseWheelId</a>)
+00303 {
+00304 <font class="comment">// Zoom..</font>
+00305 CEventMouseWheel* mouseEvent=(CEventMouseWheel*)&amp;event;
+00306
+00307 CVector direc=<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o8">_HotSpot</a>-<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getPos();
+00308 <font class="keywordflow">if</font> (! <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o6">_EnableModelMatrixEdition</a>)
+00309 {
+00310 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.setPos(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getPos()+direc*(mouseEvent-&gt;Direction?0.1f:-0.1f));
+00311 }
+00312 <font class="keywordflow">else</font>
+00313 {
+00314 CVector dir = direc*(mouseEvent-&gt;Direction?0.1f:-0.1f) ;
+00315 <font class="comment">// transform the translation as needed.</font>
+00316 dir= <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o20">_ModelMatrixTransformMove</a> * dir;
+00317 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#c1">truncateVect</a>(dir) ;
+00318 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.setPos(<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o5">_ModelMatrix</a>.getPos() + dir);
+00319 }
+00320 }
+00321 }
+00322
+<a name="l00323"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a21">00323</a> <font class="keywordtype">void</font> CEvent3dMouseListener::addToServer (CEventServer&amp; server)
+00324 {
+00325 server.addListener (<a class="code" href="namespaceNLMISC.html#a258">EventMouseMoveId</a>, <font class="keyword">this</font>);
+00326 server.addListener (<a class="code" href="namespaceNLMISC.html#a259">EventMouseDownId</a>, <font class="keyword">this</font>);
+00327 server.addListener (<a class="code" href="namespaceNLMISC.html#a260">EventMouseUpId</a>, <font class="keyword">this</font>);
+00328 server.addListener (<a class="code" href="namespaceNLMISC.html#a262">EventMouseWheelId</a>, <font class="keyword">this</font>);
+00329 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o19">_AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a2">addToServer</a> (server);
+00330 }
+00331
+<a name="l00332"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a22">00332</a> <font class="keywordtype">void</font> CEvent3dMouseListener::removeFromServer (CEventServer&amp; server)
+00333 {
+00334 server.removeListener (<a class="code" href="namespaceNLMISC.html#a258">EventMouseMoveId</a>, <font class="keyword">this</font>);
+00335 server.removeListener (<a class="code" href="namespaceNLMISC.html#a259">EventMouseDownId</a>, <font class="keyword">this</font>);
+00336 server.removeListener (<a class="code" href="namespaceNLMISC.html#a260">EventMouseUpId</a>, <font class="keyword">this</font>);
+00337 server.removeListener (<a class="code" href="namespaceNLMISC.html#a262">EventMouseWheelId</a>, <font class="keyword">this</font>);
+00338 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o19">_AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a3">removeFromServer</a> (server);
+00339 }
+00340
+<a name="l00341"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a18">00341</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&amp; CEvent3dMouseListener::getViewMatrix ()
+00342 {
+00343 <font class="comment">// Mode first person ?</font>
+00344 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o17">_MouseMode</a>==<a class="code" href="classNL3D_1_1U3dMouseListener.html#s3s2">firstPerson</a>)
+00345 {
+00346 <font class="comment">// CVector</font>
+00347 CVector dir (0,0,0);
+00348 <font class="keywordtype">bool</font> find=<font class="keyword">false</font>;
+00349
+00350 <font class="comment">// Key pushed ?</font>
+00351 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o19">_AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a4">isKeyDown</a> (<a class="code" href="namespaceNLMISC.html#a317a84">KeyUP</a>))
+00352 {
+00353 dir+=CVector (0, 1, 0);
+00354 find=<font class="keyword">true</font>;
+00355 }
+00356 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o19">_AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a4">isKeyDown</a> (<a class="code" href="namespaceNLMISC.html#a317a86">KeyDOWN</a>))
+00357 {
+00358 dir+=CVector (0, -1, 0);
+00359 find=<font class="keyword">true</font>;
+00360 }
+00361 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o19">_AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a4">isKeyDown</a> (<a class="code" href="namespaceNLMISC.html#a317a85">KeyRIGHT</a>))
+00362 {
+00363 dir+=CVector (1, 0, 0);
+00364 find=<font class="keyword">true</font>;
+00365 }
+00366 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o19">_AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a4">isKeyDown</a> (<a class="code" href="namespaceNLMISC.html#a317a83">KeyLEFT</a>))
+00367 {
+00368 dir+=CVector (-1, 0, 0);
+00369 find=<font class="keyword">true</font>;
+00370 }
+00371 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o19">_AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a4">isKeyDown</a> (<a class="code" href="namespaceNLMISC.html#a317a80">KeyNEXT</a>))
+00372 {
+00373 dir+=CVector (0, 0, -1);
+00374 find=<font class="keyword">true</font>;
+00375 }
+00376 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o19">_AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a4">isKeyDown</a> (<a class="code" href="namespaceNLMISC.html#a317a79">KeyPRIOR</a>))
+00377 {
+00378 dir+=CVector (0, 0, 1);
+00379 find=<font class="keyword">true</font>;
+00380 }
+00381
+00382 <font class="comment">// key found ?</font>
+00383 <font class="keywordflow">if</font> (find)
+00384 {
+00385 <font class="comment">// Time elapsed</font>
+00386 uint32 milli=(uint32)(CTime::getLocalTime ()-<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o16">_LastTime</a>);
+00387
+00388 <font class="comment">// Speed</font>
+00389 <font class="keywordtype">float</font> dPos=<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o15">_Speed</a>*(float)milli/1000.f;
+00390
+00391 <font class="comment">// Good direction</font>
+00392 dir.normalize ();
+00393 dir*=dPos;
+00394
+00395 <font class="comment">// Orientation</font>
+00396 dir=<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.mulVector (dir);
+00397
+00398 <font class="comment">// New position</font>
+00399 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.setPos (<a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>.getPos ()+dir);
+00400 }
+00401 }
+00402
+00403 <font class="comment">// Last time</font>
+00404 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o16">_LastTime</a>=CTime::getLocalTime ();
+00405
+00406
+00407 <font class="comment">// Return the matrix</font>
+00408 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o4">_Matrix</a>;
+00409 }
+00410
+00411
+<a name="l00412"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a15">00412</a> <font class="keywordtype">void</font> CEvent3dMouseListener::enableTranslateXYInWorld(<font class="keywordtype">bool</font> enabled)
+00413 {
+00414 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o18">_TranslateXYInWorld</a>= enabled;
+00415 }
+00416
+<a name="l00417"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a13">00417</a> <font class="keywordtype">void</font> CEvent3dMouseListener::setModelMatrixTransformMove(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&amp; transModelMove)
+00418 {
+00419 <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o20">_ModelMatrixTransformMove</a>= transModelMove;
+00420 }
+00421
+<a name="l00422"></a><a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#a14">00422</a> <font class="keywordtype">void</font> CEvent3dMouseListener::getModelMatrixTransformMove(<a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&amp; transModelMove)<font class="keyword"> const</font>
+00423 <font class="keyword"></font>{
+00424 transModelMove= <a class="code" href="classNL3D_1_1CEvent3dMouseListener.html#o20">_ModelMatrixTransformMove</a>;
+00425 }
+00426
+00427
+00428 }; <font class="comment">// NL3D</font>
+</pre></div>
+
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