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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>env_effect.h</h1><a href="env__effect_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025 <font class="preprocessor">#error "Deprecated"</font>
+00026 <font class="preprocessor"></font>
+00027 <font class="preprocessor">#ifndef NL_ENV_EFFECT_H</font>
+00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_ENV_EFFECT_H</font>
+00029 <font class="preprocessor"></font>
+00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00032 <font class="preprocessor">#include "bounding_shape.h"</font>
+00033
+00034 <font class="keyword">namespace </font>NLSOUND {
+00035
+00036
+00038 <font class="keyword">enum</font> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a>
+00039 {
+00040 <a class="code" href="namespaceNLSOUND.html#a87a42">ENVEFFECT_GENERIC</a>,
+00041 <a class="code" href="namespaceNLSOUND.html#a87a43">ENVEFFECT_PADDEDCELL</a>,
+00042 <a class="code" href="namespaceNLSOUND.html#a87a44">ENVEFFECT_ROOM</a>,
+00043 <a class="code" href="namespaceNLSOUND.html#a87a45">ENVEFFECT_BATHROOM</a>,
+00044 <a class="code" href="namespaceNLSOUND.html#a87a46">ENVEFFECT_LIVINGROOM</a>,
+00045 <a class="code" href="namespaceNLSOUND.html#a87a47">ENVEFFECT_STONEROOM</a>,
+00046 <a class="code" href="namespaceNLSOUND.html#a87a48">ENVEFFECT_AUDITORIUM</a>,
+00047 <a class="code" href="namespaceNLSOUND.html#a87a49">ENVEFFECT_CONCERTHALL</a>,
+00048 <a class="code" href="namespaceNLSOUND.html#a87a50">ENVEFFECT_CAVE</a>,
+00049 <a class="code" href="namespaceNLSOUND.html#a87a51">ENVEFFECT_ARENA</a>,
+00050 <a class="code" href="namespaceNLSOUND.html#a87a52">ENVEFFECT_HANGAR</a>,
+00051 <a class="code" href="namespaceNLSOUND.html#a87a53">ENVEFFECT_CARPETEDHALLWAY</a>,
+00052 <a class="code" href="namespaceNLSOUND.html#a87a54">ENVEFFECT_HALLWAY</a>,
+00053 <a class="code" href="namespaceNLSOUND.html#a87a55">ENVEFFECT_STONECORRIDOR</a>,
+00054 <a class="code" href="namespaceNLSOUND.html#a87a56">ENVEFFECT_ALLEY</a>,
+00055 <a class="code" href="namespaceNLSOUND.html#a87a57">ENVEFFECT_FOREST</a>,
+00056 <a class="code" href="namespaceNLSOUND.html#a87a58">ENVEFFECT_CITY</a>,
+00057 <a class="code" href="namespaceNLSOUND.html#a87a59">ENVEFFECT_MOUNTAINS</a>,
+00058 <a class="code" href="namespaceNLSOUND.html#a87a60">ENVEFFECT_QUARRY</a>,
+00059 <a class="code" href="namespaceNLSOUND.html#a87a61">ENVEFFECT_PLAIN</a>,
+00060 <a class="code" href="namespaceNLSOUND.html#a87a62">ENVEFFECT_PARKINGLOT</a>,
+00061 <a class="code" href="namespaceNLSOUND.html#a87a63">ENVEFFECT_SEWERPIPE</a>,
+00062 <a class="code" href="namespaceNLSOUND.html#a87a64">ENVEFFECT_UNDERWATER</a>,
+00063 <a class="code" href="namespaceNLSOUND.html#a87a65">ENVEFFECT_DRUGGED</a>,
+00064 <a class="code" href="namespaceNLSOUND.html#a87a66">ENVEFFECT_DIZZY</a>,
+00065 <a class="code" href="namespaceNLSOUND.html#a87a67">ENVEFFECT_PSYCHOTIC</a>,
+00066
+00067 <a class="code" href="namespaceNLSOUND.html#a87a68">ENVEFFECT_COUNT</a>
+00068 }; <font class="comment">// Note: must follow the EAX enum</font>
+00069
+00070
+<a name="l00072"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html">00072</a> <font class="keyword">struct </font>TEnvEffectRoom
+00073 {
+<a name="l00074"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">00074</a> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>;
+<a name="l00075"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">00075</a> <font class="keywordtype">float</font> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a>;
+00076
+<a name="l00078"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a0">00078</a> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a0">TEnvEffectRoom</a>( <font class="keyword">const</font> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a>&amp; preset=<a class="code" href="namespaceNLSOUND.html#a87a44">ENVEFFECT_ROOM</a>, <font class="keywordtype">float</font> size=7.5 ) : <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>(preset), <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a>(size) {}
+00079
+<a name="l00081"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a1">00081</a> <font class="keywordtype">void</font> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a1">serial</a> ( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> )
+00082 {
+00083 uint8 preset8 = (uint8)<a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>; <font class="comment">// out</font>
+00084 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( preset8 );
+00085 <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a> = (TEnvEffectPreset)preset8; <font class="comment">// in</font>
+00086 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a> );
+00087 }
+00088 };
+00089
+00090
+<a name="l00098"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html">00098</a> <font class="keyword">class </font>CEnvEffect
+00099 {
+00100 <font class="keyword">public</font>:
+00101
+00103 <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a0">CEnvEffect</a>();
+<a name="l00105"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a1">00105</a> <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a1">~CEnvEffect</a>() {}
+<a name="l00107"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a2">00107</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a2">serial</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> )
+00108 {
+00109 <font class="comment">// If you change this, increment the version number in serialFileHeader()</font>
+00110 s.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a> );
+00111 s.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a> );
+00112 s.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">_Tags</a> );
+00113 }
+00115 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d0">serialFileHeader</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint32&amp; nb );
+00117 <font class="keyword">static</font> uint32 <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d1">load</a>( std::vector&lt;CEnvEffect*&gt;&amp; container, <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> );
+00118
+<a name="l00120"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a3">00120</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a3">include</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos ) { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>-&gt;include( pos ); }
+00122 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a4">selectEnv</a>( <font class="keyword">const</font> std::string&amp; tag );
+<a name="l00124"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a5">00124</a> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a5">getEnvNum</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a>[<a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">_Current</a>].Preset; }
+00126 <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a6">getEnvSize</a>() <font class="keyword">const</font>;
+00127
+00128
+00133 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a7">addEnvNum</a>( <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> std::string&amp; tag=<font class="stringliteral">""</font>, <font class="keywordtype">float</font> customsize=-1.0f );
+<a name="l00135"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a8">00135</a> IBoundingShape *<a class="code" href="classNLSOUND_1_1CEnvEffect.html#a8">getBoundingShape</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>; }
+<a name="l00137"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a9">00137</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a9">setBoundingShape</a>( IBoundingShape *bs ) { <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a> = bs; }
+00139 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d2">save</a>( <font class="keyword">const</font> std::vector&lt;CEnvEffect&gt;&amp; container, <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> );
+00140
+00141
+00142 <font class="keyword">private</font>:
+00143
+00144 <font class="comment">// Index of the current environment type</font>
+<a name="l00145"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">00145</a> uint8 <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">_Current</a>;
+00146
+00147 <font class="comment">// Types of environment</font>
+<a name="l00148"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">00148</a> std::vector&lt;TEnvEffectRoom&gt; <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a>;
+00149
+00150 <font class="comment">// Environment tags (indicate which env to select)</font>
+<a name="l00151"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">00151</a> std::vector&lt;std::string&gt; <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">_Tags</a>;
+00152
+00153 <font class="comment">// Bounding shape</font>
+<a name="l00154"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">00154</a> IBoundingShape *<a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>;
+00155 };
+00156
+00157
+00158 } <font class="comment">// NLSOUND</font>
+00159
+00160
+00161 <font class="preprocessor">#endif // NL_ENV_EFFECT_H</font>
+00162 <font class="preprocessor"></font>
+00163 <font class="comment">/* End of env_effect.h */</font>
+00164
+00165
+</pre></div>
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