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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/env__effect_8h-source.html | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>env_effect.h</h1><a href="env__effect_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 <font class="preprocessor">#error "Deprecated"</font> +00026 <font class="preprocessor"></font> +00027 <font class="preprocessor">#ifndef NL_ENV_EFFECT_H</font> +00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_ENV_EFFECT_H</font> +00029 <font class="preprocessor"></font> +00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font> +00032 <font class="preprocessor">#include "bounding_shape.h"</font> +00033 +00034 <font class="keyword">namespace </font>NLSOUND { +00035 +00036 +00038 <font class="keyword">enum</font> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> +00039 { +00040 <a class="code" href="namespaceNLSOUND.html#a87a42">ENVEFFECT_GENERIC</a>, +00041 <a class="code" href="namespaceNLSOUND.html#a87a43">ENVEFFECT_PADDEDCELL</a>, +00042 <a class="code" href="namespaceNLSOUND.html#a87a44">ENVEFFECT_ROOM</a>, +00043 <a class="code" href="namespaceNLSOUND.html#a87a45">ENVEFFECT_BATHROOM</a>, +00044 <a class="code" href="namespaceNLSOUND.html#a87a46">ENVEFFECT_LIVINGROOM</a>, +00045 <a class="code" href="namespaceNLSOUND.html#a87a47">ENVEFFECT_STONEROOM</a>, +00046 <a class="code" href="namespaceNLSOUND.html#a87a48">ENVEFFECT_AUDITORIUM</a>, +00047 <a class="code" href="namespaceNLSOUND.html#a87a49">ENVEFFECT_CONCERTHALL</a>, +00048 <a class="code" href="namespaceNLSOUND.html#a87a50">ENVEFFECT_CAVE</a>, +00049 <a class="code" href="namespaceNLSOUND.html#a87a51">ENVEFFECT_ARENA</a>, +00050 <a class="code" href="namespaceNLSOUND.html#a87a52">ENVEFFECT_HANGAR</a>, +00051 <a class="code" href="namespaceNLSOUND.html#a87a53">ENVEFFECT_CARPETEDHALLWAY</a>, +00052 <a class="code" href="namespaceNLSOUND.html#a87a54">ENVEFFECT_HALLWAY</a>, +00053 <a class="code" href="namespaceNLSOUND.html#a87a55">ENVEFFECT_STONECORRIDOR</a>, +00054 <a class="code" href="namespaceNLSOUND.html#a87a56">ENVEFFECT_ALLEY</a>, +00055 <a class="code" href="namespaceNLSOUND.html#a87a57">ENVEFFECT_FOREST</a>, +00056 <a class="code" href="namespaceNLSOUND.html#a87a58">ENVEFFECT_CITY</a>, +00057 <a class="code" href="namespaceNLSOUND.html#a87a59">ENVEFFECT_MOUNTAINS</a>, +00058 <a class="code" href="namespaceNLSOUND.html#a87a60">ENVEFFECT_QUARRY</a>, +00059 <a class="code" href="namespaceNLSOUND.html#a87a61">ENVEFFECT_PLAIN</a>, +00060 <a class="code" href="namespaceNLSOUND.html#a87a62">ENVEFFECT_PARKINGLOT</a>, +00061 <a class="code" href="namespaceNLSOUND.html#a87a63">ENVEFFECT_SEWERPIPE</a>, +00062 <a class="code" href="namespaceNLSOUND.html#a87a64">ENVEFFECT_UNDERWATER</a>, +00063 <a class="code" href="namespaceNLSOUND.html#a87a65">ENVEFFECT_DRUGGED</a>, +00064 <a class="code" href="namespaceNLSOUND.html#a87a66">ENVEFFECT_DIZZY</a>, +00065 <a class="code" href="namespaceNLSOUND.html#a87a67">ENVEFFECT_PSYCHOTIC</a>, +00066 +00067 <a class="code" href="namespaceNLSOUND.html#a87a68">ENVEFFECT_COUNT</a> +00068 }; <font class="comment">// Note: must follow the EAX enum</font> +00069 +00070 +<a name="l00072"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html">00072</a> <font class="keyword">struct </font>TEnvEffectRoom +00073 { +<a name="l00074"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">00074</a> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>; +<a name="l00075"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">00075</a> <font class="keywordtype">float</font> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a>; +00076 +<a name="l00078"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a0">00078</a> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a0">TEnvEffectRoom</a>( <font class="keyword">const</font> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a>& preset=<a class="code" href="namespaceNLSOUND.html#a87a44">ENVEFFECT_ROOM</a>, <font class="keywordtype">float</font> size=7.5 ) : <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>(preset), <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a>(size) {} +00079 +<a name="l00081"></a><a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a1">00081</a> <font class="keywordtype">void</font> <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#a1">serial</a> ( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> ) +00082 { +00083 uint8 preset8 = (uint8)<a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a>; <font class="comment">// out</font> +00084 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( preset8 ); +00085 <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m0">Preset</a> = (TEnvEffectPreset)preset8; <font class="comment">// in</font> +00086 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>( <a class="code" href="structNLSOUND_1_1TEnvEffectRoom.html#m1">Size</a> ); +00087 } +00088 }; +00089 +00090 +<a name="l00098"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html">00098</a> <font class="keyword">class </font>CEnvEffect +00099 { +00100 <font class="keyword">public</font>: +00101 +00103 <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a0">CEnvEffect</a>(); +<a name="l00105"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a1">00105</a> <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a1">~CEnvEffect</a>() {} +<a name="l00107"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a2">00107</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a2">serial</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> ) +00108 { +00109 <font class="comment">// If you change this, increment the version number in serialFileHeader()</font> +00110 s.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a> ); +00111 s.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a> ); +00112 s.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>( <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">_Tags</a> ); +00113 } +00115 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d0">serialFileHeader</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint32& nb ); +00117 <font class="keyword">static</font> uint32 <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d1">load</a>( std::vector<CEnvEffect*>& container, <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> ); +00118 +<a name="l00120"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a3">00120</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a3">include</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& pos ) { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>->include( pos ); } +00122 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a4">selectEnv</a>( <font class="keyword">const</font> std::string& tag ); +<a name="l00124"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a5">00124</a> <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a5">getEnvNum</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a>[<a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">_Current</a>].Preset; } +00126 <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a6">getEnvSize</a>() <font class="keyword">const</font>; +00127 +00128 +00133 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a7">addEnvNum</a>( <a class="code" href="namespaceNLSOUND.html#a87">TEnvEffectPreset</a> <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> std::string& tag=<font class="stringliteral">""</font>, <font class="keywordtype">float</font> customsize=-1.0f ); +<a name="l00135"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a8">00135</a> IBoundingShape *<a class="code" href="classNLSOUND_1_1CEnvEffect.html#a8">getBoundingShape</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>; } +<a name="l00137"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#a9">00137</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#a9">setBoundingShape</a>( IBoundingShape *bs ) { <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a> = bs; } +00139 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#d2">save</a>( <font class="keyword">const</font> std::vector<CEnvEffect>& container, <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> ); +00140 +00141 +00142 <font class="keyword">private</font>: +00143 +00144 <font class="comment">// Index of the current environment type</font> +<a name="l00145"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">00145</a> uint8 <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o0">_Current</a>; +00146 +00147 <font class="comment">// Types of environment</font> +<a name="l00148"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">00148</a> std::vector<TEnvEffectRoom> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o1">_EnvNums</a>; +00149 +00150 <font class="comment">// Environment tags (indicate which env to select)</font> +<a name="l00151"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">00151</a> std::vector<std::string> <a class="code" href="classNLSOUND_1_1CEnvEffect.html#o2">_Tags</a>; +00152 +00153 <font class="comment">// Bounding shape</font> +<a name="l00154"></a><a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">00154</a> IBoundingShape *<a class="code" href="classNLSOUND_1_1CEnvEffect.html#o3">_BoundingShape</a>; +00155 }; +00156 +00157 +00158 } <font class="comment">// NLSOUND</font> +00159 +00160 +00161 <font class="preprocessor">#endif // NL_ENV_EFFECT_H</font> +00162 <font class="preprocessor"></font> +00163 <font class="comment">/* End of env_effect.h */</font> +00164 +00165 +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |