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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>driver_opengl_vertex_program.cpp</h1><a href="driver__opengl__vertex__program_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00009 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00010 <font class="comment"> *</font>
+00011 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00012 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00013 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00014 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00015 <font class="comment"> * any later version.</font>
+00016 <font class="comment"></font>
+00017 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00018 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00019 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00020 <font class="comment"> * General Public License for more details.</font>
+00021 <font class="comment"></font>
+00022 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00023 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00024 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00025 <font class="comment"> * MA 02111-1307, USA.</font>
+00026 <font class="comment"> */</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="stdopengl_8h.html">stdopengl.h</a>"</font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="vertex__program_8h.html">3d/vertex_program.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="vertex__program__parse_8h.html">3d/vertex_program_parse.h</a>"</font>
+00033 <font class="preprocessor">#include &lt;algorithm&gt;</font>
+00034
+00035
+00036 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00038
+00039
+00040 <font class="keyword">namespace </font>NL3D
+00041 {
+00042
+00043 <font class="comment">// ***************************************************************************</font>
+<a name="l00044"></a><a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#a0">00044</a> CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL (CDriverGL *drv, <a class="code" href="namespaceNL3D.html#a297">ItVtxPrgDrvInfoPtrList</a> it) : IVertexProgramDrvInfos (drv, it)
+00045 {
+00046 <font class="comment">// Extension must exist</font>
+00047 <a class="code" href="debug_8h.html#a6">nlassert</a> (drv-&gt;_Extensions.NVVertexProgram
+00048 || drv-&gt;_Extensions.EXTVertexShader
+00049 );
+00050
+00051 <font class="keywordflow">if</font> (drv-&gt;_Extensions.NVVertexProgram) <font class="comment">// nvidia implemntation</font>
+00052 {
+00053 <font class="comment">// Generate a program</font>
+00054 <a class="code" href="driver__opengl__extension_8h.html#a57">nglGenProgramsNV</a> (1, &amp;<a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#m0">ID</a>);
+00055 }
+00056 <font class="keywordflow">else</font>
+00057 {
+00058 <a class="code" href="classNL3D_1_1CVertexProgamDrvInfosGL.html#m0">ID</a> = <a class="code" href="driver__opengl__extension_8h.html#a119">nglGenVertexShadersEXT</a>(1);
+00059 }
+00060 }
+00061
+00062
+00063 <font class="comment">// ***************************************************************************</font>
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_0">00064</a> <font class="keywordtype">bool</font> CDriverGL::isVertexProgramSupported ()<font class="keyword"> const</font>
+00065 <font class="keyword"></font>{
+00066 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram || <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader;
+00067 }
+00068
+00069 <font class="comment">// ***************************************************************************</font>
+<a name="l00070"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_1">00070</a> <font class="keywordtype">bool</font> CDriverGL::isVertexProgramEmulated ()<font class="keyword"> const</font>
+00071 <font class="keyword"></font>{
+00072 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgramEmulated;
+00073 }
+00074
+00075
+00076
+00077 <font class="comment">// ***************************************************************************</font>
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z414_0">00078</a> <font class="keywordtype">bool</font> CDriverGL::activeNVVertexProgram (CVertexProgram *<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>)
+00079 {
+00080 <font class="comment">// Setup or unsetup ?</font>
+00081 <font class="keywordflow">if</font> (program)
+00082 {
+00083 <font class="comment">// Enable vertex program</font>
+00084 glEnable (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>);
+00085 <a class="code" href="classNL3D_1_1CDriverGL.html#o24">_VertexProgramEnabled</a>= <font class="keyword">true</font>;
+00086
+00087
+00088 <font class="comment">// Driver info</font>
+00089 <a class="code" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a> *drvInfo;
+00090
+00091 <font class="comment">// Program setuped ?</font>
+00092 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;_DrvInfo==NULL)
+00093 {
+00097 <a class="code" href="classCVPParser.html">CVPParser</a> parser;
+00098 <a class="code" href="classCVPParser.html#s0">CVPParser::TProgram</a> parsedProgram;
+00099 std::string errorOutput;
+00100 <font class="keywordtype">bool</font> result = parser.<a class="code" href="classCVPParser.html#a0">parse</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;getProgram().c_str(), parsedProgram, errorOutput);
+00101 <font class="keywordflow">if</font> (!result)
+00102 {
+00103 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Unable to parse a vertex program :"</font>);
+00104 <a class="code" href="debug_8h.html#a2">nlwarning</a>(errorOutput.c_str());
+00105 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+00106 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
+00107 <font class="preprocessor"> #endif</font>
+00108 <font class="preprocessor"></font> <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00109 }
+00110
+00111 <font class="comment">// Insert into driver list. (so it is deleted when driver is deleted).</font>
+00112 <a class="code" href="namespaceNL3D.html#a297">ItVtxPrgDrvInfoPtrList</a> it= <a class="code" href="classNL3D_1_1IDriver.html#n5">_VtxPrgDrvInfos</a>.insert(<a class="code" href="classNL3D_1_1IDriver.html#n5">_VtxPrgDrvInfos</a>.end());
+00113
+00114 <font class="comment">// Create a driver info</font>
+00115 *it = drvInfo = <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a> (<font class="keyword">this</font>, it);
+00116
+00117 <font class="comment">// Set the pointer</font>
+00118 <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;_DrvInfo=drvInfo;
+00119
+00120 <font class="comment">// Compile the program</font>
+00121 <a class="code" href="driver__opengl__extension_8h.html#a68">nglLoadProgramNV</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, drvInfo-&gt;ID, <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;getProgram().length(), (<font class="keyword">const</font> GLubyte*)<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;getProgram().c_str());
+00122
+00123 <font class="comment">// Get loading error code</font>
+00124 GLint errorOff;
+00125 glGetIntegerv (<a class="code" href="driver__opengl__extension__def_8h.html#a35">GL_PROGRAM_ERROR_POSITION_NV</a>, &amp;errorOff);
+00126
+00127 <font class="comment">// Compilation error ?</font>
+00128 <font class="keywordflow">if</font> (errorOff&gt;=0)
+00129 {
+00130 <font class="comment">// String length</font>
+00131 uint length = <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;getProgram ().length();
+00132 <font class="keyword">const</font> <font class="keywordtype">char</font>* sString= <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;getProgram ().c_str();
+00133
+00134 <font class="comment">// Line count and char count</font>
+00135 uint line=1;
+00136 uint charC=1;
+00137
+00138 <font class="comment">// Find the line</font>
+00139 uint <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>=0;
+00140 <font class="keywordflow">while</font> ((<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>&lt;length)&amp;&amp;(<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>&lt;(uint)errorOff))
+00141 {
+00142 <font class="keywordflow">if</font> (sString[<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>]==<font class="charliteral">'\n'</font>)
+00143 {
+00144 line++;
+00145 charC=1;
+00146 }
+00147 <font class="keywordflow">else</font>
+00148 charC++;
+00149
+00150 <font class="comment">// Next character</font>
+00151 <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>++;
+00152 }
+00153
+00154 <font class="comment">// Show the error</font>
+00155 <a class="code" href="debug_8h.html#a1">nlinfo</a> (<font class="stringliteral">"Vertex program syntax error line %d character %d\n"</font>, line, charC);
+00156
+00157 <font class="comment">// Disable vertex program</font>
+00158 glDisable (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>);
+00159 <a class="code" href="classNL3D_1_1CDriverGL.html#o24">_VertexProgramEnabled</a>= <font class="keyword">false</font>;
+00160
+00161 <font class="comment">// Setup not ok</font>
+00162 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00163 }
+00164
+00165 <font class="comment">// Setup ok</font>
+00166 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00167 }
+00168 <font class="keywordflow">else</font>
+00169 {
+00170 <font class="comment">// Cast the driver info pointer</font>
+00171 drvInfo=safe_cast&lt;CVertexProgamDrvInfosGL*&gt;((<a class="code" href="classNL3D_1_1IDriver.html#l4">IVertexProgramDrvInfos</a>*)<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;_DrvInfo);
+00172 }
+00173
+00174 <font class="comment">// Setup this program</font>
+00175 <a class="code" href="driver__opengl__extension_8h.html#a54">nglBindProgramNV</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, drvInfo-&gt;ID);
+00176 <a class="code" href="classNL3D_1_1CDriverGL.html#o26">_LastSetuppedVP</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>;
+00177
+00178 <font class="comment">// Ok</font>
+00179 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00180 }
+00181 <font class="keywordflow">else</font> <font class="comment">// Unsetup</font>
+00182 {
+00183 <font class="comment">// Disable vertex program</font>
+00184 glDisable (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>);
+00185 <a class="code" href="classNL3D_1_1CDriverGL.html#o24">_VertexProgramEnabled</a>= <font class="keyword">false</font>;
+00186 <font class="comment">// Ok</font>
+00187 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00188 }
+00189 }
+00190
+00191
+00192 <font class="comment">// ***************************************************************************</font>
+00193 <font class="keyword">static</font>
+00194 <font class="keyword">inline</font> GLenum <a class="code" href="namespaceNL3D.html#a355">convSwizzleToGLFormat</a>(<a class="code" href="structCVPSwizzle.html#s4">CVPSwizzle::EComp</a> comp, <font class="keywordtype">bool</font> negate)
+00195 {
+00196 <font class="keywordflow">if</font> (!negate)
+00197 {
+00198 <font class="keywordflow">switch</font>(comp)
+00199 {
+00200 <font class="keywordflow">case</font> <a class="code" href="structCVPSwizzle.html#s4s0">CVPSwizzle::X</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a>;
+00201 <font class="keywordflow">case</font> <a class="code" href="structCVPSwizzle.html#s4s1">CVPSwizzle::Y</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>;
+00202 <font class="keywordflow">case</font> <a class="code" href="structCVPSwizzle.html#s4s2">CVPSwizzle::Z</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a318">GL_Z_EXT</a>;
+00203 <font class="keywordflow">case</font> <a class="code" href="structCVPSwizzle.html#s4s3">CVPSwizzle::W</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a319">GL_W_EXT</a>;
+00204 <font class="keywordflow">default</font>:
+00205 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00206 <font class="keywordflow">return</font> 0;
+00207 <font class="keywordflow">break</font>;
+00208 }
+00209 }
+00210 <font class="keywordflow">else</font>
+00211 {
+00212 <font class="keywordflow">switch</font>(comp)
+00213 {
+00214 <font class="keywordflow">case</font> <a class="code" href="structCVPSwizzle.html#s4s0">CVPSwizzle::X</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a320">GL_NEGATIVE_X_EXT</a>;
+00215 <font class="keywordflow">case</font> <a class="code" href="structCVPSwizzle.html#s4s1">CVPSwizzle::Y</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a321">GL_NEGATIVE_Y_EXT</a>;
+00216 <font class="keywordflow">case</font> <a class="code" href="structCVPSwizzle.html#s4s2">CVPSwizzle::Z</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a322">GL_NEGATIVE_Z_EXT</a>;
+00217 <font class="keywordflow">case</font> <a class="code" href="structCVPSwizzle.html#s4s3">CVPSwizzle::W</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a323">GL_NEGATIVE_W_EXT</a>;
+00218 <font class="keywordflow">default</font>:
+00219 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00220 <font class="keywordflow">return</font> 0;
+00221 <font class="keywordflow">break</font>;
+00222 }
+00223 }
+00224 }
+00225
+00226 <font class="comment">// ***************************************************************************</font>
+00229 <font class="comment"></font><font class="keyword">static</font> <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="namespaceNL3D.html#a356">convOutputRegisterToEXTVertexShader</a>(<a class="code" href="structCVPOperand.html#s42">CVPOperand::EOutputRegister</a> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>)
+00230 {
+00231 <font class="keywordflow">switch</font> (r)
+00232 {
+00233 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s24">CVPOperand::OHPosition</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a256">GL_OUTPUT_VERTEX_EXT</a>;
+00234 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s25">CVPOperand::OPrimaryColor</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a257">GL_OUTPUT_COLOR0_EXT</a>;
+00235 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s26">CVPOperand::OSecondaryColor</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a258">GL_OUTPUT_COLOR1_EXT</a>;
+00236 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s27">CVPOperand::OBackFacePrimaryColor</a>:
+00237 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Backface color used in a vertex program is not supported by device, defaulting to front color"</font>);
+00238 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a257">GL_OUTPUT_COLOR0_EXT</a>;
+00239 <font class="keywordflow">break</font>;
+00240 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s28">CVPOperand::OBackFaceSecondaryColor</a>:
+00241 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Backface color used in a vertex program is not supported by device, defaulting to front color"</font>);
+00242 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a258">GL_OUTPUT_COLOR1_EXT</a>;
+00243 <font class="keywordflow">break</font>;
+00244 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s29">CVPOperand::OFogCoord</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a291">GL_OUTPUT_FOG_EXT</a>;
+00245 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s30">CVPOperand::OPointSize</a>: <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="keywordflow">return</font> 0; <font class="comment">// sorry, not supported</font>
+00246 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s31">CVPOperand::OTex0</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a259">GL_OUTPUT_TEXTURE_COORD0_EXT</a>;
+00247 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s32">CVPOperand::OTex1</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a260">GL_OUTPUT_TEXTURE_COORD1_EXT</a>;
+00248 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s33">CVPOperand::OTex2</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a261">GL_OUTPUT_TEXTURE_COORD2_EXT</a>;
+00249 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s34">CVPOperand::OTex3</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a262">GL_OUTPUT_TEXTURE_COORD3_EXT</a>;
+00250 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s35">CVPOperand::OTex4</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a263">GL_OUTPUT_TEXTURE_COORD4_EXT</a>;
+00251 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s36">CVPOperand::OTex5</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a264">GL_OUTPUT_TEXTURE_COORD5_EXT</a>;
+00252 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s37">CVPOperand::OTex6</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a265">GL_OUTPUT_TEXTURE_COORD6_EXT</a>;
+00253 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s42s38">CVPOperand::OTex7</a>: <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a266">GL_OUTPUT_TEXTURE_COORD7_EXT</a>;
+00254 <font class="keywordflow">default</font>:
+00255 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00256 <font class="keywordflow">break</font>;
+00257 }
+00258 <font class="keywordflow">return</font> 0;
+00259 }
+00260
+00261 <font class="comment">// ***************************************************************************</font>
+00264 <font class="comment"></font><font class="keyword">static</font> uint <a class="code" href="namespaceNL3D.html#a357">convInputRegisterToVBFlag</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00265 {
+00266 <font class="keywordflow">switch</font> (index)
+00267 {
+00268 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s6">CVPOperand::IPosition</a>: <font class="keywordflow">return</font> CVertexBuffer::PositionFlag;
+00269 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s7">CVPOperand::IWeight</a>: <font class="keywordflow">return</font> CVertexBuffer::WeightFlag;
+00270 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s8">CVPOperand::INormal</a>: <font class="keywordflow">return</font> CVertexBuffer::NormalFlag;
+00271 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s9">CVPOperand::IPrimaryColor</a>: <font class="keywordflow">return</font> CVertexBuffer::PrimaryColorFlag;
+00272 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s10">CVPOperand::ISecondaryColor</a>: <font class="keywordflow">return</font> CVertexBuffer::SecondaryColorFlag;
+00273 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s11">CVPOperand::IFogCoord</a>: <font class="keywordflow">return</font> CVertexBuffer::FogFlag;
+00274 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s12">CVPOperand::IPaletteSkin</a>: <font class="keywordflow">return</font> CVertexBuffer::PaletteSkinFlag;
+00275 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s13">CVPOperand::IEmpty</a>: <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="keywordflow">break</font>;
+00276 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s14">CVPOperand::ITex0</a>:
+00277 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s15">CVPOperand::ITex1</a>:
+00278 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s16">CVPOperand::ITex2</a>:
+00279 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s17">CVPOperand::ITex3</a>:
+00280 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s18">CVPOperand::ITex4</a>:
+00281 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s19">CVPOperand::ITex5</a>:
+00282 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s20">CVPOperand::ITex6</a>:
+00283 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s21">CVPOperand::ITex7</a>:
+00284 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s41s22">CVPOperand::ITex8</a>:
+00285 <font class="keywordflow">return</font> CVertexBuffer::TexCoord0Flag &lt;&lt; (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> - <a class="code" href="structCVPOperand.html#s41s14">CVPOperand::ITex0</a>);
+00286 <font class="keywordflow">default</font>:
+00287 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
+00288 <font class="keywordflow">break</font>;
+00289 }
+00290 <font class="keywordflow">return</font> 0;
+00291 }
+00292
+00293
+00294
+00295 <font class="comment">// A macro to debug the generated instruction</font>
+<a name="l00296"></a><a class="code" href="driver__opengl__vertex__program_8cpp.html#a0">00296</a> <font class="preprocessor">#define DEBUG_SETUP_EXT_VERTEX_SHADER</font>
+00297 <font class="preprocessor"></font>
+00298 <font class="preprocessor">#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER</font>
+<a name="l00299"></a><a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">00299</a> <font class="preprocessor"></font><font class="preprocessor"> #define EVS_INFO(what) nlinfo(what)</font>
+00300 <font class="preprocessor"></font><font class="preprocessor">#else</font>
+00301 <font class="preprocessor"></font><font class="preprocessor"> #define EVS_INFO(what)</font>
+00302 <font class="preprocessor"></font><font class="preprocessor">#endif</font>
+00303 <font class="preprocessor"></font>
+00304
+00305 <font class="comment">// For debugging with swizzling</font>
+00306 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a404">in</a>, GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a405">outX</a>, GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a406">outY</a>, GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a407">outZ</a>, GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a408">outW</a>)
+00307 {
+00308 <a class="code" href="driver__opengl__extension_8h.html#a124">nglSwizzleEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a404">in</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a405">outX</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a406">outY</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a407">outZ</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a408">outW</a>);
+00309 <font class="preprocessor">#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER</font>
+00310 <font class="preprocessor"></font> std::string swzStr = <font class="stringliteral">"Swizzle : "</font>;
+00311 GLenum swz[] = { <a class="code" href="driver__opengl__extension__def_8h.html#a405">outX</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a406">outY</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a407">outZ</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a408">outW</a> };
+00312 <font class="keywordflow">for</font>(uint k = 0; k &lt; 4; ++k)
+00313 {
+00314 <font class="keywordflow">switch</font>(swz[k])
+00315 {
+00316 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a>:
+00317 swzStr +=<font class="stringliteral">" X"</font>;
+00318 <font class="keywordflow">break</font>;
+00319 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a320">GL_NEGATIVE_X_EXT</a>:
+00320 swzStr +=<font class="stringliteral">" -X"</font>;
+00321 <font class="keywordflow">break</font>;
+00322 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>:
+00323 swzStr +=<font class="stringliteral">" Y"</font>;
+00324 <font class="keywordflow">break</font>;
+00325 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a321">GL_NEGATIVE_Y_EXT</a>:
+00326 swzStr +=<font class="stringliteral">" -Y"</font>;
+00327 <font class="keywordflow">break</font>;
+00328 <font class="keywordflow">break</font>;
+00329 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a318">GL_Z_EXT</a>:
+00330 swzStr +=<font class="stringliteral">" Z"</font>;
+00331 <font class="keywordflow">break</font>;
+00332 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a322">GL_NEGATIVE_Z_EXT</a>:
+00333 swzStr +=<font class="stringliteral">" -Z"</font>;
+00334 <font class="keywordflow">break</font>;
+00335 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a319">GL_W_EXT</a>:
+00336 swzStr +=<font class="stringliteral">" W"</font>;
+00337 <font class="keywordflow">break</font>;
+00338 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a323">GL_NEGATIVE_W_EXT</a>:
+00339 swzStr +=<font class="stringliteral">" -W"</font>;
+00340 <font class="keywordflow">break</font>;
+00341 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a324">GL_ZERO_EXT</a>:
+00342 swzStr +=<font class="stringliteral">"0"</font>;
+00343 <font class="keywordflow">break</font>;
+00344 <font class="keywordflow">case</font> <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>:
+00345 swzStr +=<font class="stringliteral">"1"</font>;
+00346 <font class="keywordflow">break</font>;
+00347 }
+00348 }
+00349 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(swzStr.c_str());
+00350 <font class="preprocessor">#endif</font>
+00351 <font class="preprocessor"></font>
+00352 }
+00353
+00354 <font class="comment">// Perform write mask and output de bug informations</font>
+00355 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a359">doWriteMask</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a404">in</a>, GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a405">outX</a>, GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a406">outY</a>, GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a407">outZ</a>, GLenum <a class="code" href="driver__opengl__extension__def_8h.html#a408">outW</a>)
+00356 {
+00357 <a class="code" href="driver__opengl__extension_8h.html#a125">nglWriteMaskEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a404">in</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a405">outX</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a406">outY</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a407">outZ</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a408">outW</a>);
+00358 <font class="preprocessor"> #ifdef DEBUG_SETUP_EXT_VERTEX_SHADER</font>
+00359 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Write Mask : %c%c%c%c"</font>,
+00360 <a class="code" href="driver__opengl__extension__def_8h.html#a405">outX</a> ? <font class="charliteral">'x'</font> : <font class="charliteral">'-'</font>,
+00361 <a class="code" href="driver__opengl__extension__def_8h.html#a406">outY</a> ? <font class="charliteral">'y'</font> : <font class="charliteral">'-'</font>,
+00362 <a class="code" href="driver__opengl__extension__def_8h.html#a407">outZ</a> ? <font class="charliteral">'z'</font> : <font class="charliteral">'-'</font>,
+00363 <a class="code" href="driver__opengl__extension__def_8h.html#a408">outW</a> ? <font class="charliteral">'w'</font> : <font class="charliteral">'-'</font>
+00364 );
+00365 <font class="preprocessor"> #endif</font>
+00366 <font class="preprocessor"></font>}
+00367
+00368 <font class="comment">// ***************************************************************************</font>
+<a name="l00371"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z417_1">00371</a> <font class="comment"></font><font class="keywordtype">bool</font> CDriverGL::setupEXTVertexShader(<font class="keyword">const</font> <a class="code" href="classCVPParser.html#s0">CVPParser::TProgram</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint variants[EVSNumVariants], uint16 &amp;usedInputRegisters)
+00372 {
+00373 <font class="comment">// counter to see what is generated</font>
+00374 uint numOp = 0;
+00375 uint numOpIndex = 0;
+00376 uint numSwizzle = 0;
+00377 uint numEC = 0; <font class="comment">// extract component</font>
+00378 uint numIC = 0; <font class="comment">// insert component</font>
+00379 uint numWM = 0; <font class="comment">// write maks</font>
+00380
+00381
+00382 <font class="preprocessor"> #ifdef DEBUG_SETUP_EXT_VERTEX_SHADER</font>
+00383 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"**********************************************************"</font>);
+00384 <font class="preprocessor"> #endif</font>
+00385 <font class="preprocessor"></font>
+00386 <font class="comment">// clear last error</font>
+00387 GLenum glError = glGetError();
+00388
+00389 <font class="comment">// allocate the symbols</font>
+00390 <a class="code" href="driver__opengl__extension_8h.html#a118">nglBindVertexShaderEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
+00391 <a class="code" href="driver__opengl__extension_8h.html#a116">nglBeginVertexShaderEXT</a>();
+00392 {
+00393 <font class="comment">// Allocate register and variant</font>
+00394 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> firstRegister = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a293">GL_VECTOR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a298">GL_LOCAL_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 12); <font class="comment">// 12 register</font>
+00395 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> firstTempRegister = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a293">GL_VECTOR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a298">GL_LOCAL_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 4); <font class="comment">// 4 temp register used for swizzle &amp; indexing</font>
+00396 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> firstTempScalar = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a292">GL_SCALAR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a298">GL_LOCAL_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 3); <font class="comment">// 3 temp scalars used for EXPP &amp; LOGG emulation</font>
+00397 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> firstAddressRegister = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a292">GL_SCALAR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a298">GL_LOCAL_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 1);
+00398
+00399 <font class="comment">// allocate variants</font>
+00400 variants[<a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s1">EVSSecondaryColorVariant</a>] = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a293">GL_VECTOR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a295">GL_VARIANT_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a327">GL_NORMALIZED_RANGE_EXT</a>, 1);
+00401 variants[<a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s2">EVSFogCoordsVariant</a>] = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a293">GL_VECTOR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a295">GL_VARIANT_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 1);
+00402 variants[<a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s3">EVSSkinWeightVariant</a>] = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a293">GL_VECTOR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a295">GL_VARIANT_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a327">GL_NORMALIZED_RANGE_EXT</a>, 1);
+00403 variants[<a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s4">EVSPaletteSkinVariant</a>] = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a293">GL_VECTOR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a295">GL_VARIANT_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 1);
+00404
+00405 <font class="comment">// allocate one temporary register for fog before conversion</font>
+00406 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> fogTemp = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a293">GL_VECTOR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a298">GL_LOCAL_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 1);
+00407
+00408
+00409 <font class="comment">// local constant : 0 and 1</font>
+00410 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> cteOne = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a292">GL_SCALAR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a297">GL_LOCAL_CONSTANT_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 1);
+00411 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> cteZero = <a class="code" href="driver__opengl__extension_8h.html#a128">nglGenSymbolsEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a292">GL_SCALAR_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a297">GL_LOCAL_CONSTANT_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a328">GL_FULL_RANGE_EXT</a>, 1);
+00412
+00413
+00414 <font class="keywordtype">float</font> oneValue = 1.f;
+00415 <font class="keywordtype">float</font> zeroValue = 0.f;
+00416
+00417 <a class="code" href="driver__opengl__extension_8h.html#a130">nglSetLocalConstantEXT</a>( cteOne, GL_FLOAT, &amp;oneValue);
+00418 <a class="code" href="driver__opengl__extension_8h.html#a130">nglSetLocalConstantEXT</a>( cteZero, GL_FLOAT, &amp;zeroValue);
+00419
+00420
+00421
+00422 <font class="keywordflow">if</font> (firstRegister == 0)
+00423 {
+00424 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Unable to allocate local registers for EXT_vertex_shader"</font>);
+00425 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00426 }
+00427 <font class="keywordflow">if</font> (firstTempRegister == 0)
+00428 {
+00429 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Unable to allocate local temp registers for EXT_vertex_shader"</font>);
+00430 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00431 }
+00432 <font class="keywordflow">if</font> (firstTempScalar == 0)
+00433 {
+00434 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Unable to allocate temp scalar registers for EXT_vertex_shader"</font>);
+00435 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00436 }
+00437 <font class="keywordflow">if</font> (firstAddressRegister == 0)
+00438 {
+00439 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Unable to allocate address register for EXT_vertex_shader"</font>);
+00440 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00441 }
+00442
+00443 uint k;
+00444 <font class="keywordflow">for</font>(k = 0; k &lt; <a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s5">EVSNumVariants</a>; ++k)
+00445 {
+00446 <font class="keywordflow">if</font> (variants[k] == 0)
+00447 {
+00448 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Unable to allocate variants for EXT_vertex_shader"</font>);
+00449 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00450 }
+00451 }
+00452
+00453 <font class="comment">// Mask of output component that are being written</font>
+00454 uint componentWritten[16];
+00455 std::fill(componentWritten, componentWritten + 16, 0);
+00456
+00457 <font class="comment">//</font>
+00458 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> srcValue[3];
+00459 <font class="comment">//</font>
+00460 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> destValue;
+00461 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> maskedDestValue;
+00462
+00463
+00464 uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
+00465 <font class="comment">// convert each instruction of the vertex program</font>
+00466 <font class="keywordflow">for</font>(k = 0; k &lt; <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>.size(); ++k)
+00467 {
+00468 <font class="comment">// get src values, eventually applying swizzle, negate, and index on them</font>
+00469 uint numSrc = <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>[k].getNumUsedSrc();
+00470 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numSrc; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00471 {
+00472 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>((<font class="stringliteral">"Build source "</font> + toString(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)).c_str());
+00473 <font class="keyword">const</font> <a class="code" href="structCVPOperand.html">CVPOperand</a> &amp;operand = <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>[k].getSrc(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
+00474 <font class="keywordflow">switch</font> (operand.<a class="code" href="structCVPOperand.html#m0">Type</a>)
+00475 {
+00476 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s40s2">CVPOperand::InputRegister</a>:
+00477 {
+00478 <font class="keywordflow">switch</font>(operand.<a class="code" href="structCVPOperand.html#m5">Value</a>.InputRegisterValue)
+00479 {
+00480 <font class="keywordflow">case</font> 0: srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = <a class="code" href="classNL3D_1_1CDriverGL.html#z417_2">_EVSPositionHandle</a>; <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Src = position"</font>); <font class="keywordflow">break</font>;
+00481 <font class="keywordflow">case</font> 1: srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = variants[<a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s3">EVSSkinWeightVariant</a>]; <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Src = skin weight"</font>); <font class="keywordflow">break</font>;
+00482 <font class="keywordflow">case</font> 2: srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = <a class="code" href="classNL3D_1_1CDriverGL.html#z417_3">_EVSNormalHandle</a>; <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Src = normal"</font>); <font class="keywordflow">break</font>;
+00483 <font class="keywordflow">case</font> 3: srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = <a class="code" href="classNL3D_1_1CDriverGL.html#z417_4">_EVSColorHandle</a>; <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Src = color 0"</font>); <font class="keywordflow">break</font>;
+00484 <font class="keywordflow">case</font> 4: srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = variants[<a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s1">EVSSecondaryColorVariant</a>]; <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Src = color 1"</font>); <font class="keywordflow">break</font>;
+00485 <font class="keywordflow">case</font> 5: srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = variants[<a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s2">EVSFogCoordsVariant</a>]; <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Src = fog coord"</font>); <font class="keywordflow">break</font>;
+00486 <font class="keywordflow">case</font> 6: srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = variants[<a class="code" href="classNL3D_1_1CDriverGL.html#z417_0s4">EVSPaletteSkinVariant</a>]; <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Src = palette skin"</font>); <font class="keywordflow">break</font>;
+00487 <font class="keywordflow">case</font> 7: <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// not supported</font>
+00488 <font class="keywordflow">case</font> 8:
+00489 <font class="keywordflow">case</font> 9:
+00490 <font class="keywordflow">case</font> 10:
+00491 <font class="keywordflow">case</font> 11:
+00492 <font class="keywordflow">case</font> 12:
+00493 <font class="keywordflow">case</font> 13:
+00494 <font class="keywordflow">case</font> 14:
+00495 <font class="keywordflow">case</font> 15:
+00496 {
+00497 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>((<font class="stringliteral">"Src = Tex"</font> + toString(operand.<a class="code" href="structCVPOperand.html#m5">Value</a>.InputRegisterValue - 8)).c_str());
+00498 srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = <a class="code" href="classNL3D_1_1CDriverGL.html#z417_5">_EVSTexHandle</a>[operand.<a class="code" href="structCVPOperand.html#m5">Value</a>.InputRegisterValue - 8];
+00499 <font class="keywordflow">if</font> (srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] == 0)
+00500 {
+00501 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Trying to read an unaccessible texture coords for the device when using EXT_vertex_shader, shader loading failed"</font>);
+00502 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00503 }
+00504 }
+00505 <font class="keywordflow">break</font>;
+00506 <font class="keywordflow">default</font>:
+00507 <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// invalid value</font>
+00508 <font class="keywordflow">break</font>;
+00509 }
+00510 }
+00511 <font class="keywordflow">break</font>;
+00512 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s40s1">CVPOperand::Constant</a>:
+00513 srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = <a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + operand.<a class="code" href="structCVPOperand.html#m5">Value</a>.ConstantValue;
+00514 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>((<font class="stringliteral">"Src = constant"</font> + toString(operand.<a class="code" href="structCVPOperand.html#m5">Value</a>.ConstantValue)).c_str());
+00515 <font class="keywordflow">break</font>;
+00516 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s40s0">CVPOperand::Variable</a>:
+00517 srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = firstRegister + operand.<a class="code" href="structCVPOperand.html#m5">Value</a>.VariableValue;
+00518 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>((<font class="stringliteral">"Src = variable register"</font> + toString(operand.<a class="code" href="structCVPOperand.html#m5">Value</a>.VariableValue)).c_str());
+00519 <font class="keywordflow">break</font>;
+00520 <font class="keywordflow">default</font>:
+00521 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
+00522 <font class="keywordflow">break</font>;
+00523 }
+00524 <font class="comment">// test if indexed access is used (can be used on one register only)</font>
+00525 <font class="keywordflow">if</font> (operand.<a class="code" href="structCVPOperand.html#m0">Type</a> == <a class="code" href="structCVPOperand.html#s40s1">CVPOperand::Constant</a> &amp;&amp; operand.<a class="code" href="structCVPOperand.html#m6">Indexed</a>)
+00526 {
+00527 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a232">GL_OP_INDEX_EXT</a>, firstTempRegister + 3, firstAddressRegister, srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]);
+00528 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_INDEX_EXT"</font>);
+00529 ++ numOpIndex;
+00530 srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = firstTempRegister + 3;
+00531 glError = glGetError();
+00532 <a class="code" href="debug_8h.html#a6">nlassert</a>(glError == GL_NO_ERROR)
+00533 }
+00534
+00535 <font class="comment">// test if swizzle or negate is used</font>
+00536 <font class="keywordflow">if</font> (!operand.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#a1">isIdentity</a>() || operand.<a class="code" href="structCVPOperand.html#m8">Negate</a>)
+00537 {
+00538 <font class="comment">// if the instruction reads a scalar, no need for swizzle (except if negate is used)</font>
+00539 <font class="keywordflow">if</font> (!
+00540 (
+00541 (program[k].Opcode == <a class="code" href="structCVPInstruction.html#s18s5">CVPInstruction::RSQ</a>
+00542 || program[k].Opcode == <a class="code" href="structCVPInstruction.html#s18s16">CVPInstruction::RCP</a>
+00543 || program[k].Opcode == <a class="code" href="structCVPInstruction.html#s18s15">CVPInstruction::LOG</a>
+00544 || program[k].Opcode == <a class="code" href="structCVPInstruction.html#s18s14">CVPInstruction::EXPP</a>
+00545 )
+00546 &amp;&amp;
+00547 !operand.<a class="code" href="structCVPOperand.html#m8">Negate</a>
+00548 )
+00549 )
+00550 {
+00551 <font class="comment">// need a temp register for swizzle and/or negate</font>
+00552 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(firstTempRegister + <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>],
+00553 <a class="code" href="namespaceNL3D.html#a355">convSwizzleToGLFormat</a>(operand.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#m0">Comp</a>[0], operand.<a class="code" href="structCVPOperand.html#m8">Negate</a>),
+00554 <a class="code" href="namespaceNL3D.html#a355">convSwizzleToGLFormat</a>(operand.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#m0">Comp</a>[1], operand.<a class="code" href="structCVPOperand.html#m8">Negate</a>),
+00555 <a class="code" href="namespaceNL3D.html#a355">convSwizzleToGLFormat</a>(operand.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#m0">Comp</a>[2], operand.<a class="code" href="structCVPOperand.html#m8">Negate</a>),
+00556 <a class="code" href="namespaceNL3D.html#a355">convSwizzleToGLFormat</a>(operand.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#m0">Comp</a>[3], operand.<a class="code" href="structCVPOperand.html#m8">Negate</a>));
+00557 ++numSwizzle;
+00558 srcValue[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = firstTempRegister + <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
+00559 glError = glGetError();
+00560 <a class="code" href="debug_8h.html#a6">nlassert</a>(glError == GL_NO_ERROR)
+00561 }
+00562 }
+00563 }
+00564
+00565 <font class="comment">// get dest value</font>
+00566 <font class="keyword">const</font> <a class="code" href="structCVPOperand.html">CVPOperand</a> &amp;destOperand = <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>[k].Dest;
+00567 <font class="keywordflow">switch</font>(destOperand.<a class="code" href="structCVPOperand.html#m0">Type</a>)
+00568 {
+00569 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s40s0">CVPOperand::Variable</a>:
+00570 destValue = firstRegister + destOperand.<a class="code" href="structCVPOperand.html#m5">Value</a>.VariableValue;
+00571 <font class="keywordflow">break</font>;
+00572 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s40s3">CVPOperand::OutputRegister</a>:
+00573 <font class="keywordflow">if</font> (destOperand.<a class="code" href="structCVPOperand.html#m5">Value</a>.OutputRegisterValue != <a class="code" href="structCVPOperand.html#s42s29">CVPOperand::OFogCoord</a>)
+00574 {
+00575 destValue = <a class="code" href="namespaceNL3D.html#a356">convOutputRegisterToEXTVertexShader</a>(destOperand.<a class="code" href="structCVPOperand.html#m5">Value</a>.OutputRegisterValue);
+00576 }
+00577 <font class="keywordflow">else</font>
+00578 {
+00579 destValue = fogTemp;
+00580 }
+00581 <font class="keywordflow">break</font>;
+00582 <font class="keywordflow">case</font> <a class="code" href="structCVPOperand.html#s40s4">CVPOperand::AddressRegister</a>:
+00583 destValue = firstAddressRegister;
+00584 <font class="keywordflow">break</font>;
+00585 <font class="keywordflow">default</font>:
+00586 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
+00587 <font class="keywordflow">break</font>;
+00588 }
+00589
+00590 uint writeMask = program[k].Dest.<a class="code" href="structCVPOperand.html#m7">WriteMask</a>;
+00591 <a class="code" href="structCVPInstruction.html#s18">CVPInstruction::EOpcode</a> opcode = program[k].Opcode;
+00592 uint outputRegisterIndex = destOperand.<a class="code" href="structCVPOperand.html#m5">Value</a>.OutputRegisterValue;
+00593 <a class="code" href="debug_8h.html#a6">nlassert</a>(outputRegisterIndex &lt; 16);
+00594
+00595 <font class="comment">// Tells wether the output has already been written before the final write mask. This happens with instructions LOG, EXPP, LIT, RSQ and RCP,</font>
+00596 <font class="comment">// because they write their output component by components</font>
+00597 <font class="keywordtype">bool</font> outputWritten = <font class="keyword">false</font>;
+00598
+00599 <font class="comment">// test for write mask </font>
+00600 <font class="keywordflow">if</font> (writeMask != 0x0f)
+00601 {
+00605 <font class="keywordflow">if</font> (!(destOperand.<a class="code" href="structCVPOperand.html#m0">Type</a> == <a class="code" href="structCVPOperand.html#s40s3">CVPOperand::OutputRegister</a> &amp;&amp; destValue == fogTemp))
+00606 {
+00607 <font class="comment">// For instructions that write their output components by components, we don't need an intermediary register</font>
+00608 <font class="keywordflow">if</font> (opcode == <a class="code" href="structCVPInstruction.html#s18s15">CVPInstruction::LOG</a>
+00609 || opcode == <a class="code" href="structCVPInstruction.html#s18s14">CVPInstruction::EXPP</a>
+00610 || opcode == <a class="code" href="structCVPInstruction.html#s18s9">CVPInstruction::LIT</a>
+00611 || opcode == <a class="code" href="structCVPInstruction.html#s18s5">CVPInstruction::RSQ</a>
+00612 || opcode == <a class="code" href="structCVPInstruction.html#s18s16">CVPInstruction::RCP</a>
+00613 )
+00614 {
+00615 outputWritten = <font class="keyword">true</font>;
+00616 }
+00617 <font class="keywordflow">else</font>
+00618 {
+00619 maskedDestValue = destValue;
+00620 <font class="comment">// use a temp register before masking</font>
+00621 destValue = firstTempRegister;
+00622 }
+00623 }
+00624 <font class="keywordflow">else</font>
+00625 {
+00626 componentWritten[outputRegisterIndex] = 0xf;
+00627 }
+00628 }
+00629 <font class="keywordflow">else</font>
+00630 {
+00631 <font class="keywordflow">if</font> (destOperand.<a class="code" href="structCVPOperand.html#m0">Type</a> == <a class="code" href="structCVPOperand.html#s40s3">CVPOperand::OutputRegister</a>)
+00632 {
+00633 componentWritten[outputRegisterIndex] = 0xf; <font class="comment">// say all components have been written for that output </font>
+00634 }
+00635 }
+00636
+00637 <font class="comment">// generate opcode</font>
+00638 <font class="keywordflow">switch</font> (opcode)
+00639 {
+00640 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s1">CVPInstruction::ARL</a>:
+00641 {
+00642 <a class="code" href="debug_8h.html#a6">nlassert</a>(program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#a0">isScalar</a>());
+00643 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#m0">Comp</a>[0];
+00644 <a class="code" href="driver__opengl__extension_8h.html#a127">nglExtractComponentEXT</a>(firstAddressRegister, srcValue[0], <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00645 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Extract component"</font>);
+00646 ++numEC;
+00647 }
+00648 <font class="keywordflow">break</font>;
+00649 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s0">CVPInstruction::MOV</a>:
+00650 {
+00651 <a class="code" href="driver__opengl__extension_8h.html#a121">nglShaderOp1EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a255">GL_OP_MOV_EXT</a>, destValue, srcValue[0]);
+00652 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_MOV_EXT"</font>);
+00653 ++numOp;
+00654 }
+00655 <font class="keywordflow">break</font>;
+00656 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s2">CVPInstruction::MUL</a>:
+00657 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a236">GL_OP_MUL_EXT</a>, destValue, srcValue[0], srcValue[1]);
+00658 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_MUL_EXT"</font>);
+00659 ++numOp;
+00660 <font class="keywordflow">break</font>;
+00661 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s3">CVPInstruction::ADD</a>:
+00662 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a237">GL_OP_ADD_EXT</a>, destValue, srcValue[0], srcValue[1]);
+00663 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_ADD_EXT"</font>);
+00664 ++numOp;
+00665 <font class="keywordflow">break</font>;
+00666 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s4">CVPInstruction::MAD</a>:
+00667 <a class="code" href="driver__opengl__extension_8h.html#a123">nglShaderOp3EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a238">GL_OP_MADD_EXT</a>, destValue, srcValue[0], srcValue[1], srcValue[2]);
+00668 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_MADD_EXT"</font>);
+00669 ++numOp;
+00670 <font class="keywordflow">break</font>;
+00671 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s5">CVPInstruction::RSQ</a>:
+00672 {
+00673 <a class="code" href="debug_8h.html#a6">nlassert</a>(program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#a0">isScalar</a>());
+00674 <font class="comment">// extract the component we need</font>
+00675 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#m0">Comp</a>[0];
+00676 <a class="code" href="driver__opengl__extension_8h.html#a127">nglExtractComponentEXT</a>(firstTempScalar, srcValue[0], <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00677 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Extract component"</font>);
+00678 ++numEC;
+00679 <a class="code" href="driver__opengl__extension_8h.html#a121">nglShaderOp1EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a251">GL_OP_RECIP_SQRT_EXT</a>, firstTempScalar + 1, firstTempScalar);
+00680 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_RECIP_SQRT_EXT"</font>);
+00681 ++numOp;
+00682 <font class="comment">// duplicate result in destination</font>
+00683 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; 4; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00684 {
+00685 <font class="keywordflow">if</font> (writeMask &amp; (1 &lt;&lt; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>))
+00686 {
+00687 <a class="code" href="driver__opengl__extension_8h.html#a126">nglInsertComponentEXT</a>(destValue, firstTempScalar + 1, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
+00688 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Insert component"</font>);
+00689 <a class="code" href="debug_8h.html#a6">nlassert</a>(glGetError() == GL_NO_ERROR);
+00690 }
+00691 }
+00692 }
+00693 <font class="keywordflow">break</font>;
+00694 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s6">CVPInstruction::DP3</a>:
+00695 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a234">GL_OP_DOT3_EXT</a>, destValue, srcValue[0], srcValue[1]);
+00696 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_DOT3_EXT"</font>);
+00697 ++numOp;
+00698 <font class="keywordflow">break</font>;
+00699 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s7">CVPInstruction::DP4</a>:
+00700 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a235">GL_OP_DOT4_EXT</a>, destValue, srcValue[0], srcValue[1]);
+00701 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_DOT4_EXT"</font>);
+00702 ++numOp;
+00703 <font class="keywordflow">break</font>;
+00704 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s8">CVPInstruction::DST</a>:
+00705 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(firstTempRegister, srcValue[0], <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a318">GL_Z_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>);
+00706 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_DOT4_EXT"</font>);
+00707 ++numOp;
+00708 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(firstTempRegister + 1, srcValue[1], <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a319">GL_W_EXT</a>);
+00709 ++numSwizzle;
+00710 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a236">GL_OP_MUL_EXT</a>, destValue, firstTempRegister, firstTempRegister + 1);
+00711 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_MUL_EXT"</font>);
+00712 ++numOp;
+00713 <font class="keywordflow">break</font>;
+00714 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s9">CVPInstruction::LIT</a>:
+00715 {
+00716 uint writeMask = program[k].Dest.<a class="code" href="structCVPOperand.html#m7">WriteMask</a>;
+00717 <a class="code" href="driver__opengl__extension_8h.html#a127">nglExtractComponentEXT</a>(firstTempScalar, srcValue[0], 0); <font class="comment">// extract X from the source</font>
+00718 <font class="keywordflow">if</font> (writeMask &amp; 4)
+00719 {
+00720 <a class="code" href="driver__opengl__extension_8h.html#a127">nglExtractComponentEXT</a>(firstTempScalar + 1, srcValue[0], 1); <font class="comment">// extract Y from the source</font>
+00721 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Extract component"</font>);
+00722 ++numEC;
+00723 <a class="code" href="driver__opengl__extension_8h.html#a127">nglExtractComponentEXT</a>(firstTempScalar + 2, srcValue[0], 3); <font class="comment">// extract W from the source</font>
+00724 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Extract component"</font>);
+00725 ++numEC;
+00726 <font class="comment">// result = X &gt; 0 ? Y^W : 0 </font>
+00727 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a249">GL_OP_POWER_EXT</a>, firstTempScalar + 2, firstTempScalar + 1, firstTempScalar + 2);
+00728 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_POWER_EXT"</font>);
+00729 ++numOp;
+00730 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a242">GL_OP_SET_GE_EXT</a>, firstTempScalar + 1, firstTempScalar, cteZero);
+00731 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_SET_GE_EXT"</font>);
+00732 ++numOp;
+00733 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a236">GL_OP_MUL_EXT</a>, firstTempScalar + 2, firstTempScalar + 2, firstTempScalar + 1);
+00734 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_MUL_EXT"</font>);
+00735 ++numOp;
+00736 <font class="comment">// store result</font>
+00737 <a class="code" href="driver__opengl__extension_8h.html#a126">nglInsertComponentEXT</a>(destValue, firstTempScalar + 2, 2);
+00738 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Insert component"</font>);
+00739 ++numIC;
+00740 }
+00741 <font class="keywordflow">if</font> (writeMask &amp; 2)
+00742 {
+00743 <font class="comment">// clamp N.L to [0, 1]</font>
+00744 <a class="code" href="driver__opengl__extension_8h.html#a123">nglShaderOp3EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a244">GL_OP_CLAMP_EXT</a>, firstTempScalar, firstTempScalar, cteZero, cteOne);
+00745 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_CLAMP_EXT"</font>);
+00746 ++numOp;
+00747 <a class="code" href="driver__opengl__extension_8h.html#a126">nglInsertComponentEXT</a>(destValue, firstTempScalar, 1);
+00748 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Insert component"</font>);
+00749 ++numIC;
+00750 }
+00751 <font class="comment">// set x and w to 1 if they are not masked</font>
+00752 <font class="keywordflow">if</font> (writeMask &amp; (1 + 8))
+00753 {
+00754 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(destValue, destValue,
+00755 (writeMask &amp; 1) ? <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a>,
+00756 <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>,
+00757 <a class="code" href="driver__opengl__extension__def_8h.html#a318">GL_Z_EXT</a>,
+00758 (writeMask &amp; 8) ? <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a319">GL_W_EXT</a>);
+00759 ++numSwizzle;
+00760 }
+00761
+00762 }
+00763 <font class="keywordflow">break</font>;
+00764 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s10">CVPInstruction::MIN</a>:
+00765 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a241">GL_OP_MIN_EXT</a>, destValue, srcValue[0], srcValue[1]);
+00766 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_MIN_EXT"</font>);
+00767 ++numOp;
+00768 <font class="keywordflow">break</font>;
+00769 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s11">CVPInstruction::MAX</a>:
+00770 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a240">GL_OP_MAX_EXT</a>, destValue, srcValue[0], srcValue[1]);
+00771 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_MAX_EXT"</font>);
+00772 ++numOp;
+00773 <font class="keywordflow">break</font>;
+00774 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s12">CVPInstruction::SLT</a>:
+00775 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a243">GL_OP_SET_LT_EXT</a>, destValue, srcValue[0], srcValue[1]);
+00776 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_SET_LT_EXT"</font>);
+00777 ++numOp;
+00778 <font class="keywordflow">break</font>;
+00779 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s13">CVPInstruction::SGE</a>:
+00780 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a242">GL_OP_SET_GE_EXT</a>, destValue, srcValue[0], srcValue[1]);
+00781 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_SET_GE_EXT"</font>);
+00782 ++numOp;
+00783 <font class="keywordflow">break</font>;
+00784 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s14">CVPInstruction::EXPP</a>:
+00785 {
+00786 uint writeMask = program[k].Dest.<a class="code" href="structCVPOperand.html#m7">WriteMask</a>;
+00787 <a class="code" href="debug_8h.html#a6">nlassert</a>(program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#a0">isScalar</a>());
+00788 <a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a> compIndex = program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#m0">Comp</a>[0];
+00789 <a class="code" href="driver__opengl__extension_8h.html#a127">nglExtractComponentEXT</a>(firstTempScalar + 2, srcValue[0], compIndex); <font class="comment">// extract W from the source</font>
+00790 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Extract component"</font>);
+00791 ++numEC;
+00792 <font class="keywordflow">if</font> (writeMask &amp; 1)
+00793 {
+00794 <a class="code" href="driver__opengl__extension_8h.html#a121">nglShaderOp1EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a245">GL_OP_FLOOR_EXT</a>, firstTempScalar, firstTempScalar + 2); <font class="comment">// (int) W</font>
+00795 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_FLOOR_EXT"</font>);
+00796 ++numOp;
+00797 <a class="code" href="driver__opengl__extension_8h.html#a121">nglShaderOp1EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a247">GL_OP_EXP_BASE_2_EXT</a>, firstTempScalar, firstTempScalar); <font class="comment">// 2 ^ (int) W </font>
+00798 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_EXP_BASE_2_EXT"</font>);
+00799 ++numOp;
+00800 }
+00801 <font class="keywordflow">if</font> (writeMask &amp; 2)
+00802 {
+00803 <a class="code" href="driver__opengl__extension_8h.html#a121">nglShaderOp1EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a239">GL_OP_FRAC_EXT</a>, firstTempScalar + 1, firstTempScalar + 2); <font class="comment">// frac(W)</font>
+00804 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_FRAC_EXT"</font>);
+00805 ++numOp;
+00806 }
+00807 <font class="keywordflow">if</font> (writeMask &amp; 4) <a class="code" href="driver__opengl__extension_8h.html#a121">nglShaderOp1EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a247">GL_OP_EXP_BASE_2_EXT</a>, firstTempScalar + 2, firstTempScalar + 2); <font class="comment">// 2 ^W</font>
+00808 <font class="comment">// store the results</font>
+00809 <font class="keywordflow">if</font> (writeMask &amp; 1) { <a class="code" href="driver__opengl__extension_8h.html#a126">nglInsertComponentEXT</a>(destValue, firstTempScalar, 0); <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Insert component"</font>); ++numIC; }
+00810 <font class="keywordflow">if</font> (writeMask &amp; 2) { <a class="code" href="driver__opengl__extension_8h.html#a126">nglInsertComponentEXT</a>(destValue, firstTempScalar + 1, 1); <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Insert component"</font>); ++numIC; }
+00811 <font class="keywordflow">if</font> (writeMask &amp; 4) { <a class="code" href="driver__opengl__extension_8h.html#a126">nglInsertComponentEXT</a>(destValue, firstTempScalar + 2, 2); <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Insert component"</font>); ++numIC; }
+00812 <font class="comment">// set W to 1 and leave other values unchanged</font>
+00813 <font class="keywordflow">if</font> (writeMask &amp; 8) { <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(destValue, destValue, <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a318">GL_Z_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>); ++numSwizzle; }
+00814 }
+00815 <font class="keywordflow">break</font>;
+00816 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s15">CVPInstruction::LOG</a>:
+00817 {
+00818 uint writeMask = program[k].Dest.<a class="code" href="structCVPOperand.html#m7">WriteMask</a>;
+00819 <a class="code" href="debug_8h.html#a6">nlassert</a>(program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#a0">isScalar</a>());
+00820 <font class="comment">// extract the component we need</font>
+00821 <a class="code" href="driver__opengl__extension_8h.html#a127">nglExtractComponentEXT</a>(firstTempScalar, srcValue[0], (<a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a>) program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#m0">Comp</a>[0]);
+00822 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Extract component"</font>);
+00823 ++numEC;
+00824 <font class="comment">// get abs(src) : abs(src) = max(src, -src)</font>
+00825 <a class="code" href="driver__opengl__extension_8h.html#a121">nglShaderOp1EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a233">GL_OP_NEGATE_EXT</a>, firstTempScalar + 1, firstTempScalar);
+00826 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_NEGATE_EXT"</font>);
+00827 ++numOp;
+00828 <a class="code" href="driver__opengl__extension_8h.html#a122">nglShaderOp2EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a240">GL_OP_MAX_EXT</a>, firstTempScalar, firstTempScalar, firstTempScalar + 1);
+00829 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_MAX_EXT"</font>);
+00830 ++numOp;
+00831 <a class="code" href="driver__opengl__extension_8h.html#a121">nglShaderOp1EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a248">GL_OP_LOG_BASE_2_EXT</a>, firstTempScalar, firstTempScalar); <font class="comment">// (int) W</font>
+00832 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_LOG_BASE_2_EXT"</font>);
+00833 ++numOp;
+00834 <font class="comment">// store the results</font>
+00835 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; 4; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00836 {
+00837 <font class="keywordflow">if</font> (writeMask &amp; (1 &lt;&lt; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>))
+00838 {
+00839 <a class="code" href="driver__opengl__extension_8h.html#a126">nglInsertComponentEXT</a>(destValue, firstTempScalar, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
+00840 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Insert component"</font>);
+00841 <a class="code" href="debug_8h.html#a6">nlassert</a>(glGetError() == GL_NO_ERROR);
+00842 }
+00843 }
+00844 }
+00845 <font class="keywordflow">break</font>;
+00846 <font class="keywordflow">case</font> <a class="code" href="structCVPInstruction.html#s18s16">CVPInstruction::RCP</a>:
+00847 {
+00848 uint writeMask = program[k].Dest.<a class="code" href="structCVPOperand.html#m7">WriteMask</a>;
+00849 <a class="code" href="debug_8h.html#a6">nlassert</a>(program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#a0">isScalar</a>());
+00850 <font class="comment">// extract the component we need</font>
+00851 <a class="code" href="driver__opengl__extension_8h.html#a127">nglExtractComponentEXT</a>(firstTempScalar, srcValue[0], (<a class="code" href="driver__opengl__extension__def_8h.html#a423">GLuint</a>) program[k].Src1.<a class="code" href="structCVPOperand.html#m9">Swizzle</a>.<a class="code" href="structCVPSwizzle.html#m0">Comp</a>[0]);
+00852 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Extract component"</font>);
+00853 ++numEC;
+00854 <a class="code" href="driver__opengl__extension_8h.html#a121">nglShaderOp1EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a250">GL_OP_RECIP_EXT</a>, firstTempScalar + 1, firstTempScalar);
+00855 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"GL_OP_RECIP_EXT"</font>);
+00856 ++numOp;
+00857 <font class="comment">// duplicate result in destination</font>
+00858 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; 4; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00859 {
+00860 <font class="keywordflow">if</font> (writeMask &amp; (1 &lt;&lt; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>))
+00861 {
+00862 <a class="code" href="driver__opengl__extension_8h.html#a126">nglInsertComponentEXT</a>(destValue, firstTempScalar + 1, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
+00863 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"insert component"</font>);
+00864 ++numIC;
+00865 }
+00866 }
+00867 }
+00868 <font class="keywordflow">break</font>;
+00869 }
+00870
+00871 glError = glGetError();
+00872 <a class="code" href="debug_8h.html#a6">nlassert</a>(glError == GL_NO_ERROR)
+00873
+00874
+00875 <font class="comment">// apply write mask if any</font>
+00876 <font class="keywordflow">if</font> (writeMask != 0x0f)
+00877 {
+00878 <font class="keywordflow">if</font> (destOperand.<a class="code" href="structCVPOperand.html#m0">Type</a> == <a class="code" href="structCVPOperand.html#s40s3">CVPOperand::OutputRegister</a> &amp;&amp; destValue != fogTemp)
+00879 {
+00880 uint &amp;outputMask = componentWritten[outputRegisterIndex];
+00881 <font class="comment">// is a texture coordinate or a color being written ?</font>
+00882 <font class="keywordflow">if</font> ((maskedDestValue &gt;= <a class="code" href="driver__opengl__extension__def_8h.html#a259">GL_OUTPUT_TEXTURE_COORD0_EXT</a> &amp;&amp; maskedDestValue &lt;= <a class="code" href="driver__opengl__extension__def_8h.html#a266">GL_OUTPUT_TEXTURE_COORD7_EXT</a>)
+00883 || maskedDestValue == <a class="code" href="driver__opengl__extension__def_8h.html#a257">GL_OUTPUT_COLOR0_EXT</a>
+00884 || maskedDestValue == <a class="code" href="driver__opengl__extension__def_8h.html#a258">GL_OUTPUT_COLOR1_EXT</a>
+00885 )
+00886 {
+00887 <font class="comment">// test if this is the last time this output will be written</font>
+00888 <font class="keywordtype">bool</font> found = <font class="keyword">false</font>;
+00889 <font class="comment">// if this was the last write for this output, must set unfilled component</font>
+00890 <font class="comment">// NB : this loop could be optimized, but vertex program are rather short for now ..</font>
+00891 <font class="keywordflow">for</font>(uint m = k + 1; m &lt; program.size(); ++m)
+00892 {
+00893 <font class="keywordflow">if</font> (program[m].Dest.<a class="code" href="structCVPOperand.html#m0">Type</a> == <a class="code" href="structCVPOperand.html#s40s3">CVPOperand::OutputRegister</a>) <font class="comment">// another output to this texture ?</font>
+00894 {
+00895 <font class="keywordflow">if</font> (program[m].Dest.<a class="code" href="structCVPOperand.html#m5">Value</a>.OutputRegisterValue == program[k].Dest.<a class="code" href="structCVPOperand.html#m5">Value</a>.OutputRegisterValue)
+00896 {
+00897 found = <font class="keyword">true</font>;
+00898 <font class="keywordflow">break</font>;
+00899 }
+00900 }
+00901 }
+00902
+00903 <font class="keywordflow">if</font> (found)
+00904 {
+00905 <font class="keywordflow">if</font> (!outputWritten)
+00906 {
+00907 <font class="comment">// write values</font>
+00908 <a class="code" href="namespaceNL3D.html#a359">doWriteMask</a>(maskedDestValue, destValue,
+00909 writeMask &amp; 1 ? GL_TRUE : GL_FALSE,
+00910 writeMask &amp; 2 ? GL_TRUE : GL_FALSE,
+00911 writeMask &amp; 4 ? GL_TRUE : GL_FALSE,
+00912 writeMask &amp; 8 ? GL_TRUE : GL_FALSE);
+00913 ++numWM;
+00914 }
+00915 }
+00916 <font class="keywordflow">else</font> <font class="comment">// this is the last write, check if the mask is complete</font>
+00917 {
+00918 <font class="keywordflow">if</font> ((outputMask | writeMask) == 0xf)
+00919 {
+00920 <font class="keywordflow">if</font> (!outputWritten)
+00921 {
+00922 <font class="comment">// ok, after this call everything has been written</font>
+00923 <font class="comment">// write values</font>
+00924 <a class="code" href="namespaceNL3D.html#a359">doWriteMask</a>(maskedDestValue, destValue,
+00925 writeMask &amp; 1 ? GL_TRUE : GL_FALSE,
+00926 writeMask &amp; 2 ? GL_TRUE : GL_FALSE,
+00927 writeMask &amp; 4 ? GL_TRUE : GL_FALSE,
+00928 writeMask &amp; 8 ? GL_TRUE : GL_FALSE);
+00929 ++numWM;
+00930 }
+00931 }
+00932 <font class="keywordflow">else</font>
+00933 {
+00934 uint prevMask = outputMask;
+00935 uint newMask = writeMask | outputMask;
+00936
+00937 <font class="comment">// complete unused entries</font>
+00938
+00939 <font class="comment">// if primary color is output, then the default color is white</font>
+00940 <font class="keywordflow">if</font> (maskedDestValue == <a class="code" href="driver__opengl__extension__def_8h.html#a257">GL_OUTPUT_COLOR0_EXT</a>)
+00941 {
+00942 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(firstTempRegister, destValue,
+00943 newMask &amp; 1 ? <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>,
+00944 newMask &amp; 2 ? <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>,
+00945 newMask &amp; 4 ? <a class="code" href="driver__opengl__extension__def_8h.html#a318">GL_Z_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>,
+00946 newMask &amp; 8 ? <a class="code" href="driver__opengl__extension__def_8h.html#a319">GL_W_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>);
+00947 }
+00948 <font class="keywordflow">else</font>
+00949 {
+00950 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(firstTempRegister, destValue,
+00951 newMask &amp; 1 ? <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a324">GL_ZERO_EXT</a>,
+00952 newMask &amp; 2 ? <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a324">GL_ZERO_EXT</a>,
+00953 newMask &amp; 4 ? <a class="code" href="driver__opengl__extension__def_8h.html#a318">GL_Z_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a324">GL_ZERO_EXT</a>,
+00954 newMask &amp; 8 ? <a class="code" href="driver__opengl__extension__def_8h.html#a319">GL_W_EXT</a> : <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>);
+00955 }
+00956 <font class="keywordflow">if</font> (!outputWritten)
+00957 {
+00958 ++numWM;
+00959 <a class="code" href="namespaceNL3D.html#a359">doWriteMask</a>(maskedDestValue, firstTempRegister,
+00960 prevMask &amp; 1 ? GL_FALSE : GL_TRUE,
+00961 prevMask &amp; 2 ? GL_FALSE : GL_TRUE,
+00962 prevMask &amp; 4 ? GL_FALSE : GL_TRUE,
+00963 prevMask &amp; 8 ? GL_FALSE : GL_TRUE
+00964 );
+00965 ++numWM;
+00966 }
+00967 outputMask = 0xf;
+00968 }
+00969 }
+00970 }
+00971 <font class="keywordflow">else</font>
+00972 {
+00973 <font class="keywordflow">if</font> (!outputWritten)
+00974 {
+00975 <a class="code" href="namespaceNL3D.html#a359">doWriteMask</a>(maskedDestValue, destValue,
+00976 writeMask &amp; 1 ? GL_TRUE : GL_FALSE,
+00977 writeMask &amp; 2 ? GL_TRUE : GL_FALSE,
+00978 writeMask &amp; 4 ? GL_TRUE : GL_FALSE,
+00979 writeMask &amp; 8 ? GL_TRUE : GL_FALSE);
+00980 ++numWM;
+00981 }
+00982 }
+00983 <font class="comment">// complete the mask </font>
+00984 outputMask |= writeMask;
+00985 }
+00986 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (destOperand.<a class="code" href="structCVPOperand.html#m0">Type</a> != <a class="code" href="structCVPOperand.html#s40s3">CVPOperand::OutputRegister</a>)
+00987 {
+00988 <font class="keywordflow">if</font> (!outputWritten)
+00989 {
+00990 <a class="code" href="namespaceNL3D.html#a359">doWriteMask</a>(maskedDestValue, destValue,
+00991 writeMask &amp; 1 ? GL_TRUE : GL_FALSE,
+00992 writeMask &amp; 2 ? GL_TRUE : GL_FALSE,
+00993 writeMask &amp; 4 ? GL_TRUE : GL_FALSE,
+00994 writeMask &amp; 8 ? GL_TRUE : GL_FALSE);
+00995 ++numWM;
+00996 }
+00997 }
+00998 }
+00999
+01000 glError = glGetError();
+01001 <a class="code" href="debug_8h.html#a6">nlassert</a>(glError == GL_NO_ERROR)
+01002 }
+01003
+01004
+01005
+01006 <font class="comment">// if color have not been written, write with default values</font>
+01007 <font class="keywordflow">if</font> (componentWritten[<a class="code" href="structCVPOperand.html#s42s25">CVPOperand::OPrimaryColor</a>] == 0)
+01008 {
+01009 <font class="comment">// we specify vertex coord has input for swizzle, but we don't read any component.. </font>
+01010 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a257">GL_OUTPUT_COLOR0_EXT</a>, <a class="code" href="classNL3D_1_1CDriverGL.html#z417_2">_EVSPositionHandle</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>);
+01011 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Swizzle (Complete primary color)"</font>);
+01012 ++numSwizzle;
+01013 }
+01014 <font class="keywordflow">else</font>
+01015 {
+01016 <a class="code" href="debug_8h.html#a6">nlassert</a>(componentWritten[<a class="code" href="structCVPOperand.html#s42s25">CVPOperand::OPrimaryColor</a>] == 0xf)
+01017 }
+01018 <font class="keywordflow">if</font> (componentWritten[<a class="code" href="structCVPOperand.html#s42s26">CVPOperand::OSecondaryColor</a>] == 0)
+01019 {
+01020 <font class="comment">// we specify vertex coord has input for swizzle, but we don't read any component..</font>
+01021 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a258">GL_OUTPUT_COLOR1_EXT</a>, <a class="code" href="classNL3D_1_1CDriverGL.html#z417_2">_EVSPositionHandle</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a324">GL_ZERO_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a324">GL_ZERO_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a324">GL_ZERO_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a325">GL_ONE_EXT</a>);
+01022 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Swizzle (Complete secondary color)"</font>);
+01023 ++numSwizzle;
+01024 }
+01025 <font class="keywordflow">else</font>
+01026 {
+01027 <a class="code" href="debug_8h.html#a6">nlassert</a>(componentWritten[<a class="code" href="structCVPOperand.html#s42s26">CVPOperand::OSecondaryColor</a>] == 0xf)
+01028 }
+01029 <a class="code" href="debug_8h.html#a6">nlassert</a>(componentWritten[<a class="code" href="structCVPOperand.html#s42s24">CVPOperand::OHPosition</a>] == 0xf); <font class="comment">// should have written all component of position </font>
+01030
+01031 glError = glGetError();
+01032 <a class="code" href="debug_8h.html#a6">nlassert</a>(glError == GL_NO_ERROR);
+01033
+01034 <font class="comment">// if fog has been written, perform conversion</font>
+01035 <font class="keywordflow">if</font> (componentWritten[<a class="code" href="structCVPOperand.html#s42s29">CVPOperand::OFogCoord</a>] == 0xf)
+01036 {
+01037 <font class="comment">// Well this could be avoided, but we should make 2 cases for each vertex program.. :(</font>
+01038 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(firstTempRegister, <a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + 96, <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a316">GL_X_EXT</a>);
+01039 <a class="code" href="namespaceNL3D.html#a358">doSwizzle</a>(firstTempRegister + 1, <a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + 96, <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a317">GL_Y_EXT</a>);
+01040 <a class="code" href="driver__opengl__extension_8h.html#a123">nglShaderOp3EXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a238">GL_OP_MADD_EXT</a>, firstTempRegister + 2, fogTemp, firstTempRegister, firstTempRegister + 1);
+01041 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Use MAD for fog conversion"</font>);
+01042 <a class="code" href="driver__opengl__extension_8h.html#a127">nglExtractComponentEXT</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a291">GL_OUTPUT_FOG_EXT</a>, firstTempRegister + 2, 0);
+01043 <a class="code" href="driver__opengl__vertex__program_8cpp.html#a1">EVS_INFO</a>(<font class="stringliteral">"Extract component to fog"</font>);
+01044 }
+01045
+01046 glError = glGetError();
+01047 <a class="code" href="debug_8h.html#a6">nlassert</a>(glError == GL_NO_ERROR);
+01048 }
+01049 <a class="code" href="driver__opengl__extension_8h.html#a117">nglEndVertexShaderEXT</a>();
+01050
+01051 glError = glGetError();
+01052 <a class="code" href="debug_8h.html#a6">nlassert</a>(glError == GL_NO_ERROR);
+01053
+01054 <a class="code" href="driver__opengl__extension__def_8h.html#a421">GLboolean</a> optimizedShader;
+01055 glGetBooleanv(<a class="code" href="driver__opengl__extension__def_8h.html#a315">GL_VERTEX_SHADER_OPTIMIZED_EXT</a>, &amp;optimizedShader);
+01056 <font class="keywordflow">if</font> (!optimizedShader)
+01057 {
+01058 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Failed to optimize a vertex program with the EXT_vertex_shader extension, this shader will be disabled"</font>);
+01059 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+01060 }
+01061
+01062 <font class="comment">// see which input registers are used</font>
+01063 usedInputRegisters = 0;
+01064
+01065 uint k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
+01066 <font class="comment">// convert each instruction of the vertex program</font>
+01067 <font class="keywordflow">for</font>(k = 0; k &lt; <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>.size(); ++k)
+01068 {
+01069 uint numSrc = <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>[k].getNumUsedSrc();
+01070 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numSrc; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+01071 {
+01072 <font class="keyword">const</font> <a class="code" href="structCVPOperand.html">CVPOperand</a> &amp;op = <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>[k].getSrc(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
+01073 <font class="keywordflow">if</font> (op.<a class="code" href="structCVPOperand.html#m0">Type</a> == <a class="code" href="structCVPOperand.html#s40s2">CVPOperand::InputRegister</a>)
+01074 {
+01075 usedInputRegisters |= <a class="code" href="namespaceNL3D.html#a357">convInputRegisterToVBFlag</a>(op.<a class="code" href="structCVPOperand.html#m5">Value</a>.InputRegisterValue);
+01076 }
+01077 }
+01078 }
+01079
+01080 <font class="preprocessor">#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER</font>
+01081 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"========================"</font>);
+01082 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"num Opcode = %d"</font>, numOp);
+01083 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"num Indexing = %d"</font>, numOpIndex);
+01084 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"num Swizzle = %d"</font>, numSwizzle);
+01085 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"num extract component = %d"</font>, numEC);
+01086 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"num insert component = %d"</font>, numIC);
+01087 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"num write mask = %d"</font>, numWM);
+01088 <font class="preprocessor">#endif</font>
+01089 <font class="preprocessor"></font>
+01090 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+01091
+01092 }
+01093
+01094 <font class="comment">// ***************************************************************************</font>
+<a name="l01095"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z414_1">01095</a> <font class="keywordtype">bool</font> CDriverGL::activeEXTVertexShader (CVertexProgram *<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>)
+01096 {
+01097 <font class="comment">// Setup or unsetup ?</font>
+01098 <font class="keywordflow">if</font> (program)
+01099 {
+01100 <font class="comment">// Driver info</font>
+01101 <a class="code" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a> *drvInfo;
+01102
+01103 <font class="comment">// Program setuped ?</font>
+01104 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;_DrvInfo==NULL)
+01105 {
+01106 <font class="comment">// try to parse the program</font>
+01107 <a class="code" href="classCVPParser.html">CVPParser</a> parser;
+01108 <a class="code" href="classCVPParser.html#s0">CVPParser::TProgram</a> parsedProgram;
+01109 std::string errorOutput;
+01110 <font class="keywordtype">bool</font> result = parser.<a class="code" href="classCVPParser.html#a0">parse</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;getProgram().c_str(), parsedProgram, errorOutput);
+01111 <font class="keywordflow">if</font> (!result)
+01112 {
+01113 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Unable to parse a vertex program."</font>);
+01114 <font class="preprocessor"> #ifdef NL_DEBUG</font>
+01115 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a3">nlerror</a>(errorOutput.c_str());
+01116 <font class="preprocessor"> #endif</font>
+01117 <font class="preprocessor"></font> <font class="keywordflow">return</font> <font class="keyword">false</font>;
+01118 }
+01119
+01120 <font class="comment">/* </font>
+01121 <font class="comment"> FILE *f = fopen("c:\\test.txt", "wb");</font>
+01122 <font class="comment"> if (f)</font>
+01123 <font class="comment"> {</font>
+01124 <font class="comment"> std::string vpText;</font>
+01125 <font class="comment"> CVPParser::dump(parsedProgram, vpText);</font>
+01126 <font class="comment"> fwrite(vpText.c_str(), vpText.size(), 1, f);</font>
+01127 <font class="comment"> fclose(f);</font>
+01128 <font class="comment"> }</font>
+01129 <font class="comment"> */</font>
+01130
+01131 <font class="comment">// Insert into driver list. (so it is deleted when driver is deleted).</font>
+01132 <a class="code" href="namespaceNL3D.html#a297">ItVtxPrgDrvInfoPtrList</a> it= <a class="code" href="classNL3D_1_1IDriver.html#n5">_VtxPrgDrvInfos</a>.insert(<a class="code" href="classNL3D_1_1IDriver.html#n5">_VtxPrgDrvInfos</a>.end());
+01133
+01134 <font class="comment">// Create a driver info</font>
+01135 *it = drvInfo = <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CDriverGL.html#l1">CVertexProgamDrvInfosGL</a> (<font class="keyword">this</font>, it);
+01136 <font class="comment">// Set the pointer</font>
+01137 <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;_DrvInfo=drvInfo;
+01138
+01139 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CDriverGL.html#z417_1">setupEXTVertexShader</a>(parsedProgram, drvInfo-&gt;ID, drvInfo-&gt;Variants, drvInfo-&gt;UsedVertexComponents))
+01140 {
+01141 <font class="keyword">delete</font> drvInfo;
+01142 <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;_DrvInfo = NULL;
+01143 <a class="code" href="classNL3D_1_1IDriver.html#n5">_VtxPrgDrvInfos</a>.erase(it);
+01144 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+01145 }
+01146 }
+01147 <font class="keywordflow">else</font>
+01148 {
+01149 <font class="comment">// Cast the driver info pointer</font>
+01150 drvInfo=safe_cast&lt;CVertexProgamDrvInfosGL*&gt;((<a class="code" href="classNL3D_1_1IDriver.html#l4">IVertexProgramDrvInfos</a>*)<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>-&gt;_DrvInfo);
+01151 }
+01152
+01153 glEnable( <a class="code" href="driver__opengl__extension__def_8h.html#a221">GL_VERTEX_SHADER_EXT</a>);
+01154 <a class="code" href="classNL3D_1_1CDriverGL.html#o24">_VertexProgramEnabled</a> = <font class="keyword">true</font>;
+01155 <a class="code" href="driver__opengl__extension_8h.html#a118">nglBindVertexShaderEXT</a>( drvInfo-&gt;ID );
+01156 <a class="code" href="classNL3D_1_1CDriverGL.html#o26">_LastSetuppedVP</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>;
+01157 }
+01158 <font class="keywordflow">else</font>
+01159 {
+01160 glDisable( <a class="code" href="driver__opengl__extension__def_8h.html#a221">GL_VERTEX_SHADER_EXT</a> );
+01161 <a class="code" href="classNL3D_1_1CDriverGL.html#o24">_VertexProgramEnabled</a> = <font class="keyword">false</font>;
+01162 }
+01163 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+01164 }
+01165
+01166 <font class="comment">// ***************************************************************************</font>
+<a name="l01167"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_2">01167</a> <font class="keywordtype">bool</font> CDriverGL::activeVertexProgram (CVertexProgram *<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>)
+01168 {
+01169 <font class="comment">// Extension here ?</font>
+01170 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
+01171 {
+01172 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z414_0">activeNVVertexProgram</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>);
+01173 }
+01174 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
+01175 {
+01176 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z414_1">activeEXTVertexShader</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a360">program</a>);
+01177 }
+01178
+01179 <font class="comment">// Can't do anything</font>
+01180 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+01181 }
+01182
+01183
+01184 <font class="comment">// ***************************************************************************</font>
+01185
+<a name="l01186"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_3">01186</a> <font class="keywordtype">void</font> CDriverGL::setConstant (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keywordtype">float</font> f0, <font class="keywordtype">float</font> f1, <font class="keywordtype">float</font> f2, <font class="keywordtype">float</font> f3)
+01187 {
+01188 <font class="comment">// Vertex program exist ?</font>
+01189 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
+01190 {
+01191 <font class="comment">// Setup constant</font>
+01192 <a class="code" href="driver__opengl__extension_8h.html#a71">nglProgramParameter4fNV</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, f0, f1, f2, f3);
+01193 }
+01194 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
+01195 {
+01196 <font class="keywordtype">float</font> datas[] = { f0, f1, f2, f3 };
+01197 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, GL_FLOAT, datas);
+01198 }
+01199 }
+01200
+01201
+01202 <font class="comment">// ***************************************************************************</font>
+01203
+<a name="l01204"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_4">01204</a> <font class="keywordtype">void</font> CDriverGL::setConstant (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keywordtype">double</font> d0, <font class="keywordtype">double</font> d1, <font class="keywordtype">double</font> d2, <font class="keywordtype">double</font> d3)
+01205 {
+01206 <font class="comment">// Vertex program exist ?</font>
+01207 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
+01208 {
+01209 <font class="comment">// Setup constant</font>
+01210 <a class="code" href="driver__opengl__extension_8h.html#a69">nglProgramParameter4dNV</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, d0, d1, d2, d3);
+01211 }
+01212 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
+01213 {
+01214 <font class="keywordtype">double</font> datas[] = { d0, d1, d2, d3 };
+01215 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, GL_DOUBLE, datas);
+01216 }
+01217 }
+01218
+01219
+01220 <font class="comment">// ***************************************************************************</font>
+01221
+<a name="l01222"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_5">01222</a> <font class="keywordtype">void</font> CDriverGL::setConstant (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+01223 {
+01224 <font class="comment">// Vertex program exist ?</font>
+01225 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
+01226 {
+01227 <font class="comment">// Setup constant</font>
+01228 <a class="code" href="driver__opengl__extension_8h.html#a71">nglProgramParameter4fNV</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, value.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, value.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, value.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, 0);
+01229 }
+01230 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
+01231 {
+01232 <font class="keywordtype">float</font> datas[] = { value.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, value.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, value.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, 0 };
+01233 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, GL_FLOAT, datas);
+01234 }
+01235 }
+01236
+01237
+01238 <font class="comment">// ***************************************************************************</font>
+01239
+<a name="l01240"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_6">01240</a> <font class="keywordtype">void</font> CDriverGL::setConstant (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+01241 {
+01242 <font class="comment">// Vertex program exist ?</font>
+01243 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
+01244 {
+01245 <font class="comment">// Setup constant</font>
+01246 <a class="code" href="driver__opengl__extension_8h.html#a69">nglProgramParameter4dNV</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, value.<a class="code" href="classNLMISC_1_1CVectorD.html#m0">x</a>, value.<a class="code" href="classNLMISC_1_1CVectorD.html#m1">y</a>, value.<a class="code" href="classNLMISC_1_1CVectorD.html#m2">z</a>, 0);
+01247 }
+01248 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
+01249 {
+01250 <font class="keywordtype">double</font> datas[] = { value.<a class="code" href="classNLMISC_1_1CVectorD.html#m0">x</a>, value.<a class="code" href="classNLMISC_1_1CVectorD.html#m1">y</a>, value.<a class="code" href="classNLMISC_1_1CVectorD.html#m2">z</a>, 0 };
+01251 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, GL_DOUBLE, datas);
+01252 }
+01253 }
+01254
+01255
+01256 <font class="comment">// ***************************************************************************</font>
+<a name="l01257"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_7">01257</a> <font class="keywordtype">void</font> CDriverGL::setConstant (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> <font class="keywordtype">float</font> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>)
+01258 {
+01259 <font class="comment">// Vertex program exist ?</font>
+01260 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
+01261 {
+01262 <a class="code" href="driver__opengl__extension_8h.html#a74">nglProgramParameters4fvNV</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
+01263 }
+01264 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
+01265 {
+01266 <font class="keywordflow">for</font>(uint k = 0; k &lt; <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>; ++k)
+01267 {
+01268 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + k, GL_FLOAT, (<font class="keywordtype">void</font> *) (<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> + 4 * k));
+01269 }
+01270 }
+01271 }
+01272
+01273 <font class="comment">// ***************************************************************************</font>
+<a name="l01274"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_8">01274</a> <font class="keywordtype">void</font> CDriverGL::setConstant (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <font class="keyword">const</font> <font class="keywordtype">double</font> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>)
+01275 {
+01276 <font class="comment">// Vertex program exist ?</font>
+01277 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
+01278 {
+01279 <a class="code" href="driver__opengl__extension_8h.html#a73">nglProgramParameters4dvNV</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
+01280 }
+01281 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
+01282 {
+01283 <font class="keywordflow">for</font>(uint k = 0; k &lt; <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>; ++k)
+01284 {
+01285 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + k, GL_DOUBLE, (<font class="keywordtype">void</font> *) (<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> + 4 * k));
+01286 }
+01287 }
+01288 }
+01289
+01290 <font class="comment">// ***************************************************************************</font>
+01291
+<a name="l01292"></a><a class="code" href="classNL3D_1_1CDriverGL.html#r4">01292</a> <font class="keyword">const</font> uint CDriverGL::GLMatrix[IDriver::NumMatrix]=
+01293 {
+01294 GL_MODELVIEW,
+01295 GL_PROJECTION,
+01296 <a class="code" href="driver__opengl__extension__def_8h.html#a9">GL_MODELVIEW_PROJECTION_NV</a>
+01297 };
+01298
+01299
+01300 <font class="comment">// ***************************************************************************</font>
+01301
+<a name="l01302"></a><a class="code" href="classNL3D_1_1CDriverGL.html#r5">01302</a> <font class="keyword">const</font> uint CDriverGL::GLTransform[IDriver::NumTransform]=
+01303 {
+01304 <a class="code" href="driver__opengl__extension__def_8h.html#a10">GL_IDENTITY_NV</a>,
+01305 <a class="code" href="driver__opengl__extension__def_8h.html#a11">GL_INVERSE_NV</a>,
+01306 <a class="code" href="driver__opengl__extension__def_8h.html#a12">GL_TRANSPOSE_NV</a>,
+01307 <a class="code" href="driver__opengl__extension__def_8h.html#a13">GL_INVERSE_TRANSPOSE_NV</a>
+01308 };
+01309
+01310
+01311 <font class="comment">// ***************************************************************************</font>
+01312
+<a name="l01313"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_9">01313</a> <font class="keywordtype">void</font> CDriverGL::setConstantMatrix (uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, IDriver::TMatrix <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>, IDriver::TTransform <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>)
+01314 {
+01315 <font class="comment">// Vertex program exist ?</font>
+01316 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
+01317 {
+01318 <font class="comment">// First, ensure that the render setup is correclty setuped.</font>
+01319 <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
+01320
+01321 <font class="comment">// Track the matrix</font>
+01322 <a class="code" href="driver__opengl__extension_8h.html#a76">nglTrackMatrixNV</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="code" href="classNL3D_1_1CDriverGL.html#r4">GLMatrix</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>], <a class="code" href="classNL3D_1_1CDriverGL.html#r5">GLTransform</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>]);
+01323 <font class="comment">// Release Track =&gt; matrix data is copied.</font>
+01324 <a class="code" href="driver__opengl__extension_8h.html#a76">nglTrackMatrixNV</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a1">GL_VERTEX_PROGRAM_NV</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, GL_NONE, <a class="code" href="driver__opengl__extension__def_8h.html#a10">GL_IDENTITY_NV</a>);
+01325 }
+01326 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.EXTVertexShader)
+01327 {
+01328 <font class="comment">// First, ensure that the render setup is correctly setuped.</font>
+01329 <a class="code" href="classNL3D_1_1CDriverGL.html#c25">refreshRenderSetup</a>();
+01330 CMatrix mat;
+01331 <font class="keywordflow">switch</font> (matrix)
+01332 {
+01333 <font class="keywordflow">case</font> IDriver::ModelView:
+01334 mat = <a class="code" href="classNL3D_1_1CDriverGL.html#o15">_ModelViewMatrix</a>;
+01335 <font class="keywordflow">break</font>;
+01336 <font class="keywordflow">case</font> IDriver::Projection:
+01337 {
+01338 <a class="code" href="classNL3D_1_1CDriverGL.html#c0">refreshProjMatrixFromGL</a>();
+01339 mat = <a class="code" href="classNL3D_1_1CDriverGL.html#o8">_GLProjMat</a>;
+01340 }
+01341 <font class="keywordflow">break</font>;
+01342 <font class="keywordflow">case</font> IDriver::ModelViewProjection:
+01343 <a class="code" href="classNL3D_1_1CDriverGL.html#c0">refreshProjMatrixFromGL</a>();
+01344 mat = <a class="code" href="classNL3D_1_1CDriverGL.html#o8">_GLProjMat</a> * <a class="code" href="classNL3D_1_1CDriverGL.html#o15">_ModelViewMatrix</a>;
+01345 <font class="keywordflow">break</font>;
+01346 }
+01347
+01348 <font class="keywordflow">switch</font>(transform)
+01349 {
+01350 <font class="keywordflow">case</font> IDriver::Identity: <font class="keywordflow">break</font>;
+01351 <font class="keywordflow">case</font> IDriver::Inverse:
+01352 mat.invert();
+01353 <font class="keywordflow">break</font>;
+01354 <font class="keywordflow">case</font> IDriver::Transpose:
+01355 mat.transpose();
+01356 <font class="keywordflow">break</font>;
+01357 <font class="keywordflow">case</font> IDriver::InverseTranspose:
+01358 mat.invert();
+01359 mat.transpose();
+01360 <font class="keywordflow">break</font>;
+01361 }
+01362 mat.transpose();
+01363 <font class="keywordtype">float</font> matDatas[16];
+01364 mat.get(matDatas);
+01365 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, GL_FLOAT, matDatas);
+01366 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 1, GL_FLOAT, matDatas + 4);
+01367 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 2, GL_FLOAT, matDatas + 8);
+01368 <a class="code" href="driver__opengl__extension_8h.html#a129">nglSetInvariantEXT</a>(<a class="code" href="classNL3D_1_1CDriverGL.html#z417_6">_EVSConstantHandle</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 3, GL_FLOAT, matDatas + 12);
+01369 }
+01370 }
+01371
+01372 <font class="comment">// ***************************************************************************</font>
+01373
+<a name="l01374"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_10">01374</a> <font class="keywordtype">void</font> CDriverGL::enableVertexProgramDoubleSidedColor(<font class="keywordtype">bool</font> doubleSided)
+01375 {
+01376 <font class="comment">// Vertex program exist ?</font>
+01377 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram)
+01378 {
+01379 <font class="comment">// change mode (not cached because supposed to be rare)</font>
+01380 <font class="keywordflow">if</font>(doubleSided)
+01381 glEnable (<a class="code" href="driver__opengl__extension__def_8h.html#a27">GL_VERTEX_PROGRAM_TWO_SIDE_NV</a>);
+01382 <font class="keywordflow">else</font>
+01383 glDisable (<a class="code" href="driver__opengl__extension__def_8h.html#a27">GL_VERTEX_PROGRAM_TWO_SIDE_NV</a>);
+01384 }
+01385 }
+01386
+01387
+01388 <font class="comment">// ***************************************************************************</font>
+<a name="l01389"></a><a class="code" href="classNL3D_1_1CDriverGL.html#z413_11">01389</a> <font class="keywordtype">bool</font> CDriverGL::supportVertexProgramDoubleSidedColor()<font class="keyword"> const</font>
+01390 <font class="keyword"></font>{
+01391 <font class="comment">// currenlty only supported by NV_VERTEX_PROGRAM</font>
+01392 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGL.html#z403_0">_Extensions</a>.NVVertexProgram;
+01393 }
+01394
+01395
+01396 } <font class="comment">// NL3D</font>
+</pre></div>
+
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